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I have only played the even numbered DMC games but I must say that I prefer 2 over 4. And since the story apparently is an excuse plot I never really understood why 2 was "Discontinued".
Also, can someone explain to me what's so god-awful about DMC 4? Outside of the forced backtracking, I liked it better than 1, and about on par with 3.
To be about the user, which came to mind before the game did(obviously not a fan). Though bashing it on its own forum makes me feel tasteless, so I'm probably going to go and try and play it long enough to understand the appeal again.
Well, I'd recommend playing 3, since it's easier and (to my liking, at least) better in overall.
Waitwaitwait. Noimporta. Did you honestly just say that 3 was easier?
Well, I've only dicked around the first levels of 1 a bit, but the enemies take 11 combos to kill and the spider boss thingy out of nowhere is considerably harder than Cerberus, even moreso than the Hell Vanguard, and I wasn't using skills (IE stinger, Million stab) for 3 because they seemed to not work on my PC.
Because the gameplay was such a huge step down, mainly. Only one set of melee attacks (you get your pick of different kinds of swords, but they all have the "sword" attacks), no challenge whatsoever, floaty jumping, long fights with enemies that just fly in from offscreen, get killed by pistols/throwing knives, and repeat ad infinitum, and so on. Plus, Excuse Plot or no, the story literally made no sense. It's like they planned out a full game's worth of custscenes and only animated half of them.
edited 26th Apr '10 12:00:21 PM by Shale
"Also, can someone explain to me what's so god-awful about DMC 4? Outside of the forced backtracking, I liked it better than 1, and about on par with 3."
It could have to do with playable Dante being a huge curve ball.
Me: 'At first I didn't like Nero but the Devil Bringer is actually pretty cool.'
Capcom: 'Good because now you get to play as Dante through the same exact levels.'
Me: *forgot he didn't have the devil bringer for an entire chapter*'FUUUUUUUUUUUUUUUUUUUUUUUUUU-'
Me: 'I'm finally getting used to Dante again, even if this is an un-fun final boss.'
Capcom: 'What's that? You want Nero back? And you want to play that time wasting dice game again?'
ME: 'DO NOT WANT!'
Granted I still liked DMC 4 overall, but I never got the urge to replay it in every mode like I did with DMC 3 and Bayonetta. In fact, I never got past chapter 3 in Son of Sparda mode because I would get bored halfway in.
It was a combination of boring levels that you have to do twice, the jarring character switch, and the general feeling of padding in an unfinished game.
Bayonetta just clicked with me instantly though, so awesome.
edited 26th Apr '10 2:11:11 PM by Jotun of Boredom
The story and characters, too. Dante's busy alluding to Nero being related to him in some way but never actually elaborates on what he knows (if he knows anything), and most of the time has him being a jerk. Trish is an idiot. Lady and Gloria are only there for fanservice (and Gloria is a horrible copout for a potentially good character/lead in to "DMC2:The Better Version"). Credo, Kyrie, and Nero have some kind of informed relationship between them- they certainly don't act like they're family other than the obvious 'trying to save each other' thing.
All around it feels like a half-game. Add to that, Capcom somehow managed to fuck up alternate costumes by not having any, not even as downloadable content. Where's the replay value?
edited 26th Apr '10 3:01:18 PM by ^_^
Also, you fight the same bosses three goddammed times holy shit. Between that and less weapon and stage variety, it is a much more monotonous game than 3. It comes down to liking the changes to the basic fighting (specially the Devil Bringer) more or not.
Say what you will about Bayonetta, but reusing the epic, giantic bosses as Elite Mooks was genious.
edited 26th Apr '10 3:16:18 PM by TheAdversary
The boss refights were well done in Bayonetta. But it's actually sad, because even DMC1 had the decency to put boss fights in a different environment requiring the player to do things differently. * Griffon = Open Field/Pirate Ship/Two-Tiered Coliseum ending with Griffon with only one wing. As opposed to Berial = Ghost Town/Ghost Town/Ghost Town
Quick question, everyone: What trope does 0:16 to 0:28 of this video fall under?
Played 3 and loved it. Played partially through 4, and I have 1 and... that other one, too. Sort of stuck a couple missions after getting Dante back. After Nero, Dante's so... boring and inflexible. Should probably get back to 3. I never beat it on Very Hard.
It worked well in Bayonetta because the bosses had capabilities removed, as well as new ones added, were fought in different places, plus had less health and took more damage per hit than the real cardinals.
If fact they could have easily just made up new boss models for those fights and I wouldn't have known the difference. 'Cept for Iustia(I hate Iustia).
Maybe they should've made an angel shaped like a crying baby cockroach.
edited 26th Apr '10 7:00:57 PM by Jotun of Boredom
I liked Bayonetta along with DMC although I only played 4.
There were interesting elements, like the stuttering boss but the main character, Nero or whatever his name is, went from being annoying to really awesome by being so over the top.
I guess thats the charm.
I loved Bayonetta considering it was so over the top that it hit the moon and I miss that in games now-a-days.
I'd like to play Bayonetta but I don't have a current-gen system so it's a no-go. Repeating the same stages with Nero and Dante never bugged me that much in 4, but that's mainly because I see DMC levels as sandboxes for getting better at the combat system, and the two of them play so differently that they make the same stages a very separate experience.
Bayonetta was great. Definitely the successor to DMC Kamiya said it would be. I really spent a long time trying to think of ways to improve the genre (without copying God Hand outright) and I never would have thought to put a chick as the main character. I still think God Hand is the best the genre has to offer, but Bayonetta definitely has an appropriately sexy, stylish counterpart to God Hand (which is more masculine, brutal and painful-looking). If anything, the witch-time step is a fantastic feature that makes dodging more rewarding and deliberate feeling. The foot guns are a lot of fun too.
Still, I hated the storyline and cutscenes. At first I thought it was an excellent over-the-top parody like DMC, but I don't think it was over the top enough (under the top?). It only took a couple of missions before I got fed up with everything. If it was Devil May Cry 3 levels of ridiculous then I think it might have been the best game ever, but I think they actually started to take themselves seriously.
I'll stop there since nobody is likely to read this.
I never understood the comparison between Godhand and DMC that apparently is popular to make. Apart from the humour they are completely different.
God hand is a lot more fun to me, just because of being its like fist of the north star.
They do play very differently but I definitely see a successor to DMC in God Hand. I'm pretty sure it was intended as an attempt to do for fists what DMC did for swords and such.
I liked Bayonetta, I thought it was crazy fun, and the dodging mechanic/Witch Time was genius, but I seriously prefered the single-button nature of DMC's melee attacks, which were far, far more intuitive to remember and execute. Also, the lock-on button for Bayonetta's default controls (haven't checked whether you can customise or not) is very, very awkwardly place considering the placement of the dodge button.
Well, the only DMC game I own is DMC 4, and I like it quite a bit, myself.
I have to ask, is there any way to toggle off the Time Attack feature in 4's Bloody Palace?
Right. So who's the dick that thought putting stylish kills under a time limit (with no option to skip levels, because god forbid people just want to go in and whack some bosses nonstop instead of mooks) was a good idea?
Post-Kamiya Post-Mikami Capcom
The same people who wouldn't just let you go out and kill a bunch of zombies without a time limit.
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