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In a double battle could a player stack and plant both Stealth Rock and Toxic Spikes against their opponents?
Doesn't even need to be a double battle, and generally speaking it wouldn't happen in one, but in singles stacking entry hazards is very popular and all of them stack with one another.
A grounded Ice/Bug or anything else doubly weak to rock can potentially take 75% of their max HP in damage and be badly poisoned on switch in.
You can, but generally only Stealth Rock is worth your time in 6v6 double battle, and not even that in 4v4 double battle.
I'm about to challenge Fantina in Platinum. She's always given me trouble due to Mismagius. Any advice?
Same thing for Crasher Wake's Gyarados and Floatzel two gyms later.
Edited by MetalMichelangelo on Mar 20th 2020 at 9:31:41 AM
You ideally want something with a Dark-type move to Super effective Mismagius down. If you plan on using a Dark type Pokemon, STAB and weakness will nuke it. As for Crasher Wake's team, bring Electric-types.
Good move. I actually forgot that Crasher Wake had a Quagsire, which is a Water/Ground hybrid.
Edited by CybranGeneralSturm on Mar 20th 2020 at 8:11:08 AM
Speedy electric type rocks both of those gyms. Gyarados is doubly weak to electric and other than a grass move for Quagsire you won't really need anything else.
I have a Gligar that knows Knock Off and Faint Attack.
I did plan ahead and have a temporary Luxio for both of them, Bite for Fantina and Spark for Wake.
I also have a temporary Staravia since its part normal making it immune to ghost.
One potential curveball vs Crasher Wake will be the Quagsire. It nulls electric due to being a Water and Ground hybrid, so use Grass against it.
Edited by CybranGeneralSturm on Mar 20th 2020 at 8:10:27 AM
Run Away and Anticipation both need a buff. Maybe have the former allow you to ignore the effects of trapping moves/abilities, and have the latter give some kind of bonus against the super-effective moves it detects (like taking less damage from them or having a chance to avoid/endure them).
Ooh, I really like the idea of Antici... ... ... ... ... ... ... ... ... ... ... ...pation allowing you to Endure the move in question. Not enough is done with the endure mechanic. I've wanted Run Away to make you immune to trapping moves/abilities for a long time.
Like a selective Sturdy? That's pretty powerful, but the ability is rare enough I think it'd be okay so long as it had a similar caveat of needing full HP or something.
I was thinking more like a selective-but-otherwise-guaranteed Focus Band. Then again, basically every Pokemon that has Anticipation is either on the frail side or has a 4x weakness (or both), so it might be a moot point.
Maybe a guaranteed dodge the first time any attack that triggers anticipation is used?
That's even stronger. It's kind of like Mimikyu's ability in that regard, and they're one of the best Pokemon in at least singles since they can tank anything for free once a battle.
Not saying that would be broken: it does require a good read and there are relatively few Pokemon with it, but it'd be pretty damn strong on a few of the mons with it with the speed to take advantage of a free switch-in.
Only three of the Pokemon that currently have Anticipation have a base Speed stat above 60: Toxicroak (85), and Galarian Ponyta (90) and Rapidash (105).
Rapidash and Scyther should really get Speed Boost as one of their abilities.
Anticipation and Forewarn both need buffs.
Incidentally, Run Away does make you immune to trapping effects in Pokemon Mystery Dungeon, and Anticipation gives you a chance to just flat-out dodge SE hits.
The latter would be ill-suited for the main games, but the former seems quite obvious.
Would a 10% dodge chance be that broken?
Not necessarily, since nothing gamebreakingly powerful gets Anticipation anyway, though of course I'm averse to adding even more RNG factor into the main games when it can be avoided.
Making it function like a bootleg Sturdy is not a bad idea in my opinion. Not the best ability (inferior to actual Sturdy), but better than nothing.
Acreus, Sawk has so much Attack, it’s disgusting.
I like the idea of it being a Sturdy that works even when you're below full HP. Like, even if you're damaged, you will survive that specific attack with 1 HP, only once though.
Need some advice with Pokemon Camp (I'm starting to realize Pokemon-Amie is better):
I've always been curious: how do you calculate the base stats of Pokemon independent of I Vs?
Like what sites like Bulbapedia use? It's what a Pokemon's stats would look like at level 50 with 0 IVs and EVs.
Edited by Hashil on Mar 23rd 2020 at 12:17:28 PM
But how do you remove the I Vs from that calculation?
Zoroark was too weak for UU, but too strong for RU every gen. Had a small number of creative VGC placements.
Edited by tclittle on Mar 23rd 2020 at 1:22:44 PM
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