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GlennMagusHarvey Since: Jan, 2001
#76: May 2nd 2009 at 6:46:35 AM

Oh, so the remaining secrets (i.e. posters and stuff) are all behind obstacles that are not level-15 or level-25 doors, or level-15 or -25 doors that can be opened in some other way?

Also, I'm not sure I like the teasing method—I much prefer the "hard" playing field closure offered by just a firm wall. Unless it's plot-relevant or has high value in establishing the setting.

edited 2nd May '09 6:47:58 AM by GlennMagusHarvey

Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#77: May 2nd 2009 at 7:05:48 AM

I'm perfectly fine with hemming in boss fights with unopenable doors rather than solid walls—after all, presumably she has to leave once she's done. It's sort of assumed that you can't open them, it's not like you need to go check. I'll also mention that those aren't the only doors which can be opened by an Annihilator, though they are the only ones that aren't level 1 and the only useful ones (I'm specifically thinking right now of the first Annihilator in level 9).

Also, I thought you were referring to the door which opens when you blow up the generator on the roof. Guess there are a couple exceptions. The only time a secret will be behind a level 15 door is if there's some method of getting a shredder over to that door.

Your funny quote here! (Maybe)
Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
#78: May 2nd 2009 at 7:35:30 AM

Most of the posters require relatively little to reach, although some require at least one health upgrade, and at least one requires many health upgrades.

I count those two as being "unlocked elsewhere", in a sense.

And yes, I knew of the other annihilator-openable doors, but didn't count them for two reasons: A, they can be opened normally, and B, you control the annihilator who opens the others.

Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#79: May 2nd 2009 at 3:22:11 PM

I just finally got the Null Driver—and then somehow managed to spend over 5 hours playing with it (actually that includes the time in Sector Z getting it). Seriously, the game has a clock. I spent an hour in sector 2, for one thing. When I saw what it did [[spoiler:(and that it gives you 99 upgrade points) I just ran through the entire game with it and the Scrambler, kicking ridiculously impossible ammounts of butt however I felt like while being totally confused and amused by all the gibberish it transformed the levels (and cutscenes) into. I stopped by most of the posters and supercharges on my way, and while I was at it I killed Maximum Charge Tor with the Banana Gun and discovered that it is possible to kick Asha 1 by using my foot to finish him off. I then proceeded to kick at least half of the game's remaining assasins to death. Proxima with all those absurd stats was hilariously easy to get the supercharge off of. Iosa was pretty boring, and Krotera disappointed me by refusing to die in one or even two shots. And thanks the the new item sort of highlighting it, this was the run that I noticed the doll you were referring to earlier, and the fact that it can talk. I'd already walked past it several times without stopping. Overall, I was amazed to see how much fun I hadn't realized the game still had left in it.

As a side note, I scratched my head at the lasers in the room the item was in, until I caved in and looked on youtube, at which point I was quite amused at the meta-ness of it.

Your funny quote here! (Maybe)
Pacific Oh Yeah? from da beach house Since: Jan, 2001
Oh Yeah?
#80: May 3rd 2009 at 1:19:13 AM

this teasing door you're talking about- is that the one with all the Nano behind it? if so, you can just open that from the other side after you get to the bit after the rooftops. I believe the entrance is in the room you have to ascend with all the annihilators in it..

Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
#81: May 3rd 2009 at 9:13:04 AM

Yeah Pacific, that's the one I was talking about. They tease you to think you might be able to get all that nano right before Asha.

...

Heh, I just realised now that there are no other assassins in Sector X.

Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#82: May 3rd 2009 at 6:24:36 PM

I noticed that the first or maybe second time. You'll notice the text log by the elevator to the roof by one of the assassins (it might've been Ansaksie, but I'd have to check it against another of his) urging all the others to bail out and leave Asha to his fate. And of course Deep Sector, if you get there, could be considered their last stand.

Your funny quote here! (Maybe)
Noimporta Since: Jan, 2001
#83: May 15th 2009 at 6:33:54 PM

Attempted a Pacifist run in normal... I couldn't figure out how not to kill Asha nor the mook that surprises you when Asha captures Dan (cutscene).
Also, I found Tor to be kind of boring; Max Power Tor, on the other hand...

Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
#84: May 15th 2009 at 7:49:31 PM

Do want to know how to not kill the mook, or do you intend to figure it out yourself?

GlennMagusHarvey Since: Jan, 2001
#85: May 15th 2009 at 8:40:37 PM

Yeah, Tor is kinda boring.

I found Asha to be far more intimidating than Tor.

Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
#86: May 15th 2009 at 8:46:09 PM

Ugh, don't remind me. I'm still having trouble with him on Ultimortal.

EDIT: Heh. I said "her". Stupid feminine name.

edited 15th May '09 8:46:50 PM by Sabbo

EnglishIvy Since: Aug, 2011
Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
GlennMagusHarvey Since: Jan, 2001
#89: May 15th 2009 at 8:51:27 PM

Asha is male?

Oh right, he is.

Heh, I can make him female in my expy version. Not like I care that much anyway, but it would be cool.

Squad A(ssassin):

All of these expies' basis characters are female except for Asha.

Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#90: May 15th 2009 at 10:44:06 PM

The key to not killing both Asha and the ambusher is hidden elsewhere in the same level(s). I'll note that since the ambusher still dies through your actions it feels pretty arbitrary that one way counts the kill and one doesn't.

Tor is pretty slow, and most of his attacks are garbage, at least once you've won a few times, but the "blue spinny things that hover for a few moments before moving" and "splitting missiles" attacks can be utterly unfair, and when combined are almost unavoidable. And that attack that makes blue spikes along the ground is undodgable if you make the mistake of being too close, and he loooves to use it right after landing. Still not too hard. If you have the firepower to take out the skysmashers with ease Max Charge Tor is just Tor but faster and with more health (and with you getting less health). I know that at least a few of his attacks increase in effect (like the vertical laserbeams) but it's not significant.

Your funny quote here! (Maybe)
EnglishIvy Since: Aug, 2011
#91: May 15th 2009 at 10:47:38 PM

To avoid Asha in Sector X, you need the Velocithor V2-10 to destroy the core while it's shielded. This will let you bypass him.

Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
#92: May 15th 2009 at 10:57:26 PM

My least favourite of Tor's combos is the fast blue spike shockwave combined with the five-way number 4 weapon (I forget its name. >_<)

Eriksson Since: Dec, 1969
#93: May 19th 2009 at 4:14:22 PM

MPFB Devestator. I just call it the BFG, because it's a blatant Expy of that Doom gun.

Anyway, just finished my first run through the game (those credits were... beautiful), gonna do a Pacifist Run next.

The instruction manual mentions something about a "truce with the Tasen" in the first sector that incurs a ten-minute time penalty if it remains unbroken when you get up to Krotera. How, exactly, does one bring about that truce?

Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
#94: May 19th 2009 at 4:27:47 PM

Truce? Don't kill anyone in the first few levels, up to and including the level with the truce. Standard practice in a pacifist run.

Well actually, that's not quite right. There's a death toll threshold you need to keep under - either five or ten kills per level - but killing nobody is just as easy. Note that they are still allowed to kill themselves via stuff like explosions.

EnglishIvy Since: Aug, 2011
#95: May 19th 2009 at 4:31:08 PM

A true pacifist run, though, involves absolutely no kills on your part. You get a prize at the end if you pull it off (I haven't yet).

edited 19th May '09 4:31:27 PM by English Ivy

Eriksson Since: Dec, 1969
#96: May 19th 2009 at 4:32:14 PM

Ah, I thought "treaty" referred to making contact with the Tasen before saying hi to Krotera and getting them to not shoot you somehow. According to the manual, mechanical enemies don't count for the pacifist run, which I guess means that I can kick over all the turrets I want to and blow up the Sentinel without worrying about it affecting the plot.

edited 19th May '09 4:37:41 PM by Eriksson

Noimporta Since: Jan, 2001
#97: May 19th 2009 at 4:33:39 PM

Is massacre usable for anything other than Tor? because when fighting him I found it to be highly inefficient.

Sabbo from Australia Since: Jan, 2001 Relationship Status: Coming soon to theaters
#98: May 19th 2009 at 4:46:31 PM

Correct: pacifists do not kill.

@Eriksson: The Tasen will contact you near the start of the treaty level.

Also, only kick working turrets; turrets which are already on the ground count as an attack. Even so, try to leave reasonable distance between you kicking the working turret and the enemy you're aiming at.

.

Yeah, the massacre didn't seem useful to me either. The reflector is a high preference.

Brickman Gentleman Adventurer! from wherever adventure takes me Since: Jan, 2001 Relationship Status: My own grandpa
Gentleman Adventurer!
#100: May 19th 2009 at 4:55:18 PM

It's mostly there to feel like a reward, not to make things actually be easier. That said, it does cut some time and therefore repitition off the fight. I believe it does considerably more damage the closer to Tor you stand.

Your funny quote here! (Maybe)

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