Follow TV Tropes

Following

What would you do different if you got to design a sequel in a series?

Go To

Ronnie Respect the Red Right Hand from Surrounded by Idiots Since: Jan, 2001
Respect the Red Right Hand
#26: Oct 27th 2010 at 8:27:28 PM

^ Really? I thought 1 was Rayman.

edited 27th Oct '10 8:27:38 PM by Ronnie

SpellBlade Since: Dec, 1969
#27: Oct 27th 2010 at 8:39:07 PM

[up][up] Well I got about half of 'em.tongue

ACDrawings YOSH! from MY PERSONAL REALITY Since: Jan, 2001
YOSH!
#28: Oct 27th 2010 at 9:06:40 PM

I'm opposed to taking a complete MMORPG approach to the legend of Zelda however some of the ideas were interesting. As my favorite-est series here's what I would want to do as just one idea.

Take a Spider Man Shattered Dimensions approach to the Legend of Zelda as well as ad a few more RPG elements such as weapon proficiencies and upgrade. The main like we all know and love in his traditional Renaissance-Medieval time period having to jump his soul through a Japanese Samurai Link, a futuristic Link, and a 95% underwater Zora Link of kingdom of Atlantian!Hyrule. The weapons and skills you obtain from each world carry over and allow you solve new and different puzzles and find new secrets in each world. Basically, I want link in new and different settings.

Additionally, I like the idea of more sidequests and done in the style of MMORPG with a menu system and the like only obviously not in the style of something like kill thirty stalfos or something.

When All Else Fails, you have fun and flirt wit da ladies, dats da Drawings way!
RadicalTaoist scratching at .8, just hopin' from the #GUniverse Since: Jan, 2001
scratching at .8, just hopin'
#29: Oct 29th 2010 at 5:22:32 AM

Oh! Oh! While I'm on the subject of what I'd like in Mass Effect 3 why not simple stealth gameplay along the lines of Uncharted 2: Among Thieves? They share an engine IIRC, it wouldn't be too hard.

edited 29th Oct '10 5:23:06 AM by RadicalTaoist

Share it so that people can get into this conversation, 'cause we're not the only ones who think like this.
DaeBrayk PI Since: Aug, 2009
PI
#30: Oct 29th 2010 at 2:52:19 PM

More Zelda! I was actually just thinking about this. It would be linear but branching. Impossible to hit all content on the first time through. Choices have concequences. If you draw your sword and start applying pain to civilians, you will be crushed by guards faster than you can say "just messing around." If you defeat the guards, congratulations, you have branched into the "Link becomes dictator of hyrule" storyline. There would be a few basic decision paths to take—side with Zelda and Hyrule, side with the Gerudo and Ganondorf's heir, play it cagey and stay on all good sides or go against them both.

Things it would not have: A morality meter of any kind

A table for sidequests (the fun of the sidequests for me is how they come at you out of nowhere and you just have to keep them in mind)

Doors to lock you into boss battles—not entirely eradicated, perhaps, but certainly not every boss. Those always struck me as arbitrary and illogical. Anyway, there's more valor in staying to fight if you have the option to leave, and dying all the time would really rip the player out of the actions-with consequences experienec.

Things it would have: Link crosses the bishounen line and becomes a bifauxnen, and Zelda is a man. Just to switch it up a little. Link is tiny and clumsy and shit in battle, but makes up for it with epic steampunk technology.

The "Choices and consequences" are made easier to judge by having two fairy-guide-characters to consult, a sparrow and a rat, one of them being reserved and logical and respectful of authority, the other a risk-taker and an individual. Also available, if the guides don't give enough direction, is a "hypothetical situations vision" in which actions and their immediate consequences can be tested out.

Uhm...a more urban setting to fit with the steampunk technology.

Oh, and a few character behaviors that are probably very difficult to program but are in theory a very good idea— when a character reaches a wall, they run right into it and keep going. That always bothered me, and i would find it shockingly immersive if the character instead reached out a hand/ pressed themselves against the wall, but never just kept running in a direction they couldn't go.

Add Post

Total posts: 30
Top