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Somewhere Over the Rainbow: An Isekai Crossover Game (Signup Thread)

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LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#51: Apr 26th 2023 at 3:55:07 AM

Alright, not a bad-looking signup sheet. You say you're open to nerfing where necessary, so that's good. We could maybe say that his strength and speed have some limits put on, to be broken when dramatically appropriate. The spear's biggest abilities, of course, should be limited to the direst of circumstances. Maybe we could talk over exactly how he gets his mana back- if we say it's trickier thanks to his isekaing, then that could be an in-story reason for him using such powers less.

Aside from that, I guess the only thing I'm wondering about is the means of isekaing, as the backstory was a bit vague on that front. Could you go into more depth about this 'Throne of Heroes' thing?

Jules-Firenze Druid Dude from somewhere in between Since: Apr, 2023 Relationship Status: watch?v=dQw4w9WgXcQ
Druid Dude
#52: May 1st 2023 at 6:14:22 AM

Sorry for the late reply! I'm not completely getting the lore, myself, but I'll do my best!

Okay, so the Throne of Heroes is basically this place outside of time and space that contains the spirits of heroes and villains from across history or mythology, sometimes fictional, given powers by humanity's consciousness and perception, or humanity's ideals. The Throne summons Servants, said historical/mythological superhumans, in response to a threat to the world or a war between Servant summoners. Servants usually are summoned from one of their specific eras or times, and can ascend with enough mana, making them a stronger version of themselves.

Perhaps that could be why Cu's nerfed, because he was summoned in a weaker form. Mana, not sure how you'd do it, but we can discuss it! Maybe his mana is just enough for him to be limited to just his great physical ability and some runes, and mana could be provided by other people to him in dire need to use his strongest abilities.

CĂș isn't an isekai hero, but being summoned to a place and time outside your own seems pretty isekai-like to me.

Edited by Jules-Firenze on May 1st 2023 at 6:27:14 AM

You piss off the Venom T-Rex. Roll initiative.
ZodanTheUnbounceable from Everywhere, Nowhere, Somewhere Since: Jul, 2013 Relationship Status: YOU'RE TEARING ME APART LISA
#53: May 2nd 2023 at 8:13:53 PM

I've updated Yugi's signup to include something important I omitted the first time - friendship!

This post is sponsored by Amalgam Comics.
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#54: May 4th 2023 at 12:14:10 AM

All righty then. Jules-Firenze, sorry for the delay. After some consideration, based entirely from what I've seen in the signups you've submitted to me, I see no reason not to invite you onto the team. The Cu of Chulain is Accepted.

PresidentStalkeyes The Best Worst Psychonaut from United Kingdom of England-land Since: Feb, 2016 Relationship Status: [TOP SECRET]
The Best Worst Psychonaut
#55: May 9th 2023 at 4:18:06 PM

You still accepting signups? I know I have a bad habit of abruptly ghosting RPs when I run out of steam, but the D&D campaign I joined finally ended after over a year and now I have an RP-shaped hole in my heart or... something. So I'm tempted to try this out again. :V

"If you think like a child, you will do a child's work."
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#56: May 10th 2023 at 12:55:30 AM

We surely are! Don't worry, I myself wouldn't have the right to judge anyone for dropping out of a game.

I remember seeing you drop by to voice interest for There And Back Again, so I'm very curious to see what character you'd actually go for, and how they'd come across in-game

PresidentStalkeyes The Best Worst Psychonaut from United Kingdom of England-land Since: Feb, 2016 Relationship Status: [TOP SECRET]
The Best Worst Psychonaut
#57: May 10th 2023 at 2:55:37 PM

Oh yeah, I remember that. I still have the profile I was going to submit. Which you shall now see, with some changes to reflect the premise:

  • Name: Dipper & Mabel Pines
  • Franchise: Gravity Falls
  • Age: 12 years and 11 months.
  • Race: Human
  • Appearance: Mystery Twins!
  • Alignment: Chaotic Morally-Relative
  • Class: Investigators
  • Personality: The Mystery Twins are a study in contrasts. Dipper is extremely inquisitive, apprehensive, and wise beyond his years - he's always chasing some conspiracy and is eager to be seen as more than 'just a kid', though he's often hamstrung by his social awkwardness. Meanwhile, his sister Mabel is energetic, optimistic, highly creative and will be your bestest friend at the drop of a hat. Dipper struggles with a lack of self-confidence and is always seeking validation, while Mabel has a (seemingly) high opinion of herself and just does whatever she wants - though she always means well, sometimes she can be insensitive. In spite of their differences, the twins are inseparable - they will not hesitate to fight true evil when they see it, and they'll do anything to keep each other safe. When they face the unknown, they face it together.
  • Skills:
    • Agility - They may not look like much, but the Mystery Twins are very physically active, which shines through in their agility - they can always seem to worm their way out of a tight spot. Mabel is the more acrobatic of the two, but Dipper is no slouch, either - he's been known to leap insane distances for a 12-year-old.
    • Intellimagence - Both of the twins are pretty smart in their own ways. Dipper is a preteen genius with a great deal of knowledge gleaned from Journal 3 and his own observations, particularly anything to do with magic and monsters, plus an eye for detail and a tendency towards meticulous planning. Mabel may not be as interested in 'nerd' stuff, but she shares her brother's perceptiveness, and is better at thinking on the fly.
    • The Other Thing... PUNCHING! - Compared to her scholarly brother, Mabel's much more of a scrapper - she can punch hard enough to give a grown man a black eye. Dipper isn't defenceless, but given his noodle arms he prefers to use weapons or just trap the enemy beforehand.
    • Arts and Crafts - Mabel is an artistic young girl; she's invested in painting, sculpting, knitting... give her some scraps and 48 hours and she just might make a puppet show.
  • Powers and Abilities:
    • Arcane Knowledge - Neither of the twins have any innate magic of their own, but thanks to Journal 3 and his own additions, Dipper is well-acquainted with reciting spells and preparing rituals. Even without his Journal, he knows how to exorcise most ghosts (he even exorcised a Category Ten once!), repelling demonic assaults on the mind, and curing supernatural ailments such as zombification.
  • Equipment:
    • Journal 1 - An old tome with a six-fingered hand emblazoned on the cover, this book contains a vast array of knowledge on magical threats, along with spells, rituals and incantations - it always seems to have just the right thing for the situation (which in meta terms translates to 'can get them out of a tight spot if absolutely necessary, provided it's not overused' :V). Unfortunately, most of them are one-use-only, such as the one Dipper once used to raise the dead in one of the other Journals (which didn't go well for him). He'll readily add to it if he finds anything worth adding.
    • Size-Shifting Crystal - A magical crystal Dipper once found in the woods of Gravity Falls, when attached to a light source such as a flashlight, this crystal can grow or shrink objects. Unfortunately, due to extended use, this one has 'burned out' somewhat - the effect is limited and only lasts a few minutes.
    • Silver Mirror - An absolute must-have for any exorcism - never leave home without one, that's Dipper's motto. Well, one of several. He's pretty sure.
    • GRAPPLING HOOK! - Mabel's pride and joy, a pistol-like device that fires a cable with a hook mounted on the end. She's very attached to it, which is good because you want to be attached to something when you're clambering up a wall or steep cliff.
  • World of Origin: The year 2012 on the Earth of Dimension 47'/ (pronounced 'Forty-Seven-Apostrophe-Backslash'). Seemingly a lot like modern-day Earth, but hiding a great deal of supernatural occurrences beneath the surface, much of it tied to an unknown metaphysical quality known only as 'Weirdness'. The town of Gravity Falls, Oregon, where the twins spent their summer before winding up on Foteinigi, is known to have a great deal of 'Weirdness Magnetism', attracting a lot of monsters, odd people, and other bizarre happenings. Even without the monsters, they elect their mayor via decision by eagle, and it's the current home for the United States' 8th-and-a-half president who was erased from history for being too silly and survived to the present by encasing himself in peanut brittle. That's the kind of weird they're accustomed to.
  • World Alignment/Tone: Grimbright(?). The weirdness of the world - and beyond - is dangerous. The twins have gotten in a lot of wacky mishaps, but have also narrowly escaped death more times than they can count on both hands. There are forces beyond human comprehension seeking to dominate or make mincemeat of the world - like a giant baby overlord in the far future, or a crazed Eldritch Abomination shaped like a pyramid - but ultimately if you put your trust in the right people and work together, it's nothing that can't be handled. Charging into things alone and refusing to trust anyone, despite what The Author said, is a recipe for disaster.
  • Background:
    • Originally from Piedmont, California, Dipper and Mabel were sent off to spend their 12th summer in the town of Gravity Falls, where their Great-Uncle, or 'Grunkle' Stanfordnote  runs a corny tourist trap called the Mystery Shack. Dipper was expecting a boring few months slaving away for his stingy older relative, getting him accustomed to the drab life that awaited him in the future, but that all went out the window when he discovered Journal 3 buried underground, discovering that the town was a focal point for all sorts of Weird happenings, and warned him to 'TRUST NO ONE'. Meanwhile, Mabel made it her mission to have an 'epic summer romance', a mission that directly lead to her getting kidnapped by a bunch of Gnomes in a trenchcoat. Things didn't get any less Weird afterwards, as Dipper decided he'd dedicate the summer to unlocking the mystery behind the Journal and its Author, with not only Mabel but also Grunkle Stan, the Shack's friendly handyman Soos and Dipper's (former) crush and all-around badass Wendy coming along for the ride. Even after two months of investigation, though, Dipper came no closer to unearthing the secrets he was looking for... until everything seemed to land right in his lap, as Grunkle Stan was arrested by federal agents on suspicion of stealing toxic waste. The twins thereafter discovered that their Grunkle had apparently died and had a box full of fake IDs, raising the question of who the man they'd been living with for months was. And that was before they discovered the giant portal in the basement. Convinced by the Journal it could tear the world apart, the twins (and Soos) almost managed to shut it down, before Stan returned and tried to explain himself, to no avail. Desperate to see the portal activated, he tried to force the kids away from the shutdown switch, and in doing so they were caught in the portal's gravity well and thrown into the multiverse, eventually landing in Foteinigi. Though Dipper didn't have Journal 1 (one of the Journals he had yet to cover) on him at the time, it too was caught in the gravity well, landing next to him on the other side.
  • Additional Notes:
    • As the above backstory implies, their timeline is actually not the canon one - that would be 46'/. In their canon timeline, the twins stay out of the portal and discover the existence of their other Grunkle, the real Stanford Pines, whose identity was stolen by his twin brother Stanley. Because of this, they're still in the mindset they were in at that point in canon and have no idea their Grunkle Stan has a twin.
    • Dipper speaks in Blue Text, Mabel speaks in Pink Text.

Edited by PresidentStalkeyes on May 28th 2023 at 8:48:42 PM

"If you think like a child, you will do a child's work."
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#58: May 11th 2023 at 4:42:07 AM

Aha! I was hoping someone might bring in the Mystery Twins, and it looks like you've got a pretty good loadout for them too.

Accepted

Darkomega245 Glory to Arachnos from Rogue Isles Since: May, 2012 Relationship Status: Get out of here, STALKER
Glory to Arachnos
#59: May 14th 2023 at 7:12:50 PM

Finished my sheet for my replacement character for Bill!


  • Name: Doctor Ludwig Fritz/The Medic.
  • Franchise: Team Fortress 2
  • Age: Early 40s
  • Race: Human
  • Appearance: Ze healing is not as rewarding as ze hurting!
  • Alignment: Chaotic Mad Scientist
  • Class: Healer
  • Personality: The Medic is a maniacal Genius, who despite his role, enjoys violence to great heights. Despite this, Medic is supportive and responsible to his own team, especially Heavy, taking the role of the only mercenary dedicated to medical expertise among them, and has a deep love and care for doves due to having Archimedes as a pet. He will fully make sure his patients are safe and healed. Just uh....be careful not to accept being experimented on by him.
  • Skills:
    • Medical Expertise: Sure, he may have lost his medical license, but he still is an experienced man in the art of healing and mending.
  • Powers and Abilities:
    • Eight souls in one body: Having made a deal with the devil himself, The Medic avoided the fate of being dragged to Hell by grafting the souls of the other 8 members of his team. Those with more magically related abilities could definetely notice the rather illegal and unnatural soul grafting he has done to himself just to screw over the devil.
  • Equipment:
    • Blutsauger: While normally The Medic lets others do the heavy lifting, he has some weapons in case things get a bit too
heated and he has to defend himself. The Blutsauger is a red colored syringe gun that fires harmful syringes from it. If it were to harm a target, it would mend a small amount of wounds that the Medic recently suffered from.
    • The Medigun: Medic's famous weapon, it unleashes a beam that attaches itself to a target of his choice and heals them over time, allowing them to get back into the fight, or fight on despite any incoming attacks. But the most powerful feature of it is the fact that over time as he heals his target, his medigun will slowly charge up, until he it is overcharged, and he and his target can be Ubercharged, in which he and his Patient are invulnerable to most forms of damage for 8 seconds. It still does take time to charge up, he and his patient can be knocked back, and the whole situation can be stopped by a clever enemy If they focus down the Medic and take him out of the fight before he can gain his Ubercharge.
    • The Ubersaw: Another emergency weapon, this one is a cleaver-like blade fixed into a bonesaw grip, with a large syringe filled with red colored liquid on it. This saw is more close ranged and melee focused, and if he hits a target it, the uber from his Medigun will fill up slightly.
  • World of Origin: The Medic comes from an Earth in which the 1960s were far more technologically advanced thanks to a strange metal known as Australium that caused Australia to turn into a superpower. Two companies named BLU and RED fought each other over a worthless legacy of gravel land and hired 9 mercenaries for their nonsensical war.
  • World Alignment/Tone: Neutral. Despite the Medic's world being filled with violence, it can't be denied there is a tone of Dark humor, sillyness and weirdness all around.
  • Backstory: The Medic is a genius Mad Doctor from the town of Rottenburg, Germany, incidentally famous for its centuries-old tradition of chasing the latest in the resident lineage of mad doctors out of town with torches and pitchforks whenever they transplanted one baboon heart too many. Interestingly, he had a medical license, but lost it after a patient woke up, only to find his entire skeleton missing. The Medic has little regard for the Hippocratic Oath, having been trained during an era where it had been downgraded to an optional Hippocratic suggestion, and is deathly curious about human flesh and/or pain, regularly performing crazy and unethical experiments on his teammates, and his battle healing is his investment to see more hurting in the future... not to mention that the healing benefits of the Medi Gun were originally just a side effect of whatever he was really shooting them with. He became part of the RED team as a mercenary not only to test his experiments, but also get funding for them. Unfortunately, after a few years, things ended up having a sudden stop when a dumb, lead poisoned and super american patriotic teammate of his ended up angering a magician with a skull-like hat on his head and he got hit with a spell of his. But this time instead of dragging him to medieval times, hell or a supernatural version of the place he was, he instead ended up....somewhere else.
  • Additional Notes: Willing to accept nerfs to the Ubercharge if it's too much, but like in game, it can be fucked over if everyone focuses to take down The Medic.

Edited by Darkomega245 on May 16th 2023 at 6:46:00 AM

-Spider Lizard Noises-
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#60: May 16th 2023 at 3:37:26 AM

Ah, a nice simple signup to go over, and if the skills are balanced for an FPS I'm sure they'll be good for this game too.

Just one thing: would you mind adding in how the Medic got isekaied? I mean, I have a fairly good idea, but it'd be better to see it from the player himself

Darkomega245 Glory to Arachnos from Rogue Isles Since: May, 2012 Relationship Status: Get out of here, STALKER
Glory to Arachnos
#61: May 16th 2023 at 6:40:09 AM

Will very much add that in!

Edited by Darkomega245 on May 16th 2023 at 6:42:29 AM

-Spider Lizard Noises-
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
Darkomega245 Glory to Arachnos from Rogue Isles Since: May, 2012 Relationship Status: Get out of here, STALKER
Glory to Arachnos
#63: Oct 16th 2023 at 12:19:20 AM

Once again, hopefully I can get my groove on with this definetely mentally healthy character /s


  • Name: The Dark Urge/Durge
  • Franchise: Baldur's Gate 3
  • Age: Unknown, possibly at his 30s.
  • Race: Dragonborn
  • Appearance: "My rancid blood whispers to me, kill kill, and kill again!
  • Alignment: Confused Good. Bloodthirsty Evil when consumed by the Dark Urge.

  • Class: Sorcerer

  • Personality: Stuck between trying to remain a good person, and intrusive, violent thoughts flooding his mind, this Dragonborn is utterly afraid, nervous and worried not only about himself, but the safety of those around him. Clearly amnesiac and not sure of his past, both in his dragonborn heritage and as a sorcerer, even then, he tries his best to be as benevolent, helpful, affable and reasonable as he can be to others around him, deep inside longing for company and help for his condition.

...Of course, when the Urge takes over, that's when all of that fades away.

  • Skills: Despite his amnesia, he seems somewhat well versed in medicinal knowledge....and a bit too much well versed on dagger combat and stabbing people. Thank the Urge for that.
  • Powers and Abilities:
    • Dragonborn Heritage: As a white Dragonborn, not only is Durge more resistant to damage due to his scales, he's also resistant to the cold, is far more stronger than a normal human and capable of unleashing a chilling breath of frost.
    • Storm Sorcerer: As a Storm Sorcerer, Durge is skilled in many natural magical talents due to his magical blood flowing within him, though the spells he uses the most:
      • Lightning Bolt: As the name says, Durge can unleash a electrifying lighting bolt to shock a target.
      • Chain Lighting: A variant of Durge's Lightning bolt, which can strike multiple targets, though is weaker in damage compared to the single target version.
      • Mage Armour: Durge can create a magical barrier that slightly increases his durability against damage.
      • Thunderwave: Durge can unleash a blast of thunderous force that can push targets away with lots of force, which is very useful for keeping enemies away from him.
      • Misty Step: Surrounded by silver mist, Durge can use his magical talents to teleport to a small distance. Useful for keeping his distance from a foe trying to get close to him. Using it too many times will tire him out.
      • Fire Bolt: While not his main area of expertise, Durge can unleash a blast of fire towards a target of his.
      • Chromatic Orb: Durge can unleash a magical sphere that can explode in varities of magical damage types, though as expected of his expertise, its mainly electricity type of damage.
      • Flight: Durge can summon whirling gusts of elemental air to briefly surround him, allowing him to fly a short distance to an area.

  • Equipment: Other than his clothing, Durge carries with him a few health potions, and two daggers for close combat.
  • World of Origin: The Forgotten Realms, set in the planet Toril, and focused on the continent of Faerun, a fantastical and magical world akin to Foteinigi.
  • World Alignment/Tone: Neutral Dark. Though things have darkened and a cruel cult, mindflayers and more threats flood about the realm, it is still clear that heroes are still around to stop such dark beings.
  • Backstory: Blood. Violence. Plans. Murder. The feeling of a dagger on his brain, and a parasite burrowing to his brain. A little hole, big enough for the worm. His body, a bloodsack to feed it. It's all so confusing and a mess to this Dragonborn. He remembers fragments and pieces, but not anything concrete. One thing is certain though, not only has he somehow ended infected with an illithid Mind Flayer tadpole, but he also has these strange and foul compulsions and desires in his mind that make him do horrible things if he can't resist it....and sometimes even then, there are times where his will is not enough to stop it. Suddenly ending up kidnapped by a Illithid Nautiloid ship, it was chased by red dragons lead by zealous Githyanki, as the ship tried to escape them by going through multiple planes of dimensions, one of them even being Avernus, a circle of hell. Just before Durge managed to bring it back to Faerun with the aid of two companions he recruited, one a cleric half-elf and a Githyanki warrior, he suddenly ended up in...a whole different place completely different to Faerun. While glad he is safe....the deep, dark thoughts in his mind want him to do horrible, foul things....and he is very much horrified of it.

  • Additional Notes: With the Absolute's influence not being a presence in this world, the tadpole in Durge's mind is completely dormant, stopping any concerns about being mind controlled by it or turned to a mind flayer.

Edited by Darkomega245 on Dec 14th 2023 at 11:41:16 AM

-Spider Lizard Noises-
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
TheLimaBean Professional Stupid Person from Emma HQ (The New Girl) Relationship Status: You know I want to but I'm in too deep
Professional Stupid Person
#65: Oct 23rd 2023 at 10:28:01 AM

Hey, does this have to be someone from a show/movie/etc. or can I make one up/base it on me?

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#66: Oct 23rd 2023 at 10:53:31 AM

It needs to be someone from an existing piece of media, yep!

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#67: Oct 23rd 2023 at 3:33:00 PM

I might allow a bit of leeway in terms of personality for a character who's intentionally blank to start with, but first and foremost this is a game for crossovers between different stories.

TheLimaBean Professional Stupid Person from Emma HQ (The New Girl) Relationship Status: You know I want to but I'm in too deep
Professional Stupid Person
#68: Oct 25th 2023 at 7:17:36 AM

Aw, alright. I'll think about it.

Booky Since: Sep, 2015
#69: Nov 16th 2023 at 7:49:23 AM

How would I handle minions? The character I'm considering usually has a bunch of henchies and robots working for him.

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#70: Nov 18th 2023 at 12:43:43 AM

Well, I suppose the key thing to ask is 'how many?' It wouldn't be tenable if it was a regular army of minions. A small squad, or at least a few at a time, might be fine.

The other question, for this game, would be how these minions would follow the main character into another world to begin with.

Booky Since: Sep, 2015
#71: Nov 18th 2023 at 11:17:07 AM

Both good questions. I was considering Kraven (or another Spider-foe) from the Insomniac Spider-man games, but that one might need some more pondering.

LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#72: Nov 18th 2023 at 3:21:42 PM

Do keep in mind that this game isn't just any crossover character joining- it's essentially any character who's sent to another world in fiction, rerouted to the setting of the game.

If you're going with a Spider-Man character, I will need one who's been isekaied, or could potentially have been isekaied.

Lucky for you, of course, the Spider-Verse stories provide excuses aplenty

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#73: Nov 20th 2023 at 3:25:41 PM

As previously discussed with Liz, I have appended a second, related character to Kanami's signup!

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
LizardOfAus Toa of Anarchy from an Island Kingdom Since: Feb, 2010 Relationship Status: Non-Canon
Toa of Anarchy
#74: Nov 21st 2023 at 3:57:29 PM

As discussed in private, darkside's additional character is accepted

SushiKraken6414 Fool From The Depths from Somewhere...Nowhere....Wherever Since: Aug, 2022 Relationship Status: Having tea with Cthulhu
Fool From The Depths
#75: Nov 27th 2023 at 5:53:21 PM

After some debating with myself, I've decided to submit my own signup. A bit nervous about this one, but eh, it's worth a shot.

  • Name: Emporio Alnino

  • Franchise: JoJo's Bizarre Adventure

  • Age: 11

  • Race: Human

  • Appearance: Emporio and Weather Report

  • Alignment: Nervous Good

  • Class: Stand User

  • Personality: Emporio is a very timid young boy, largely due to the fact that he's spent the majority of his life hiding from other people in fear of what would happen if he was discovered. However, after meeting and befriending other people who encouraged him and cheered him on, his courage and tenacity has grown. He's still quite nervous and anxious of course, but when worst comes to worst, he's capable of standing up for himself, something that was unthinkable to his younger self. Even after being separated from the people he loved the most, the memory of his allies, Ermes, Anasui and especially Weather and Jolyne still lives in on his heart, pushing him to do good in order to make them proud.

  • Skills:
    • Learned Knowledge: Over the years, Emporio has read countless books on numerous different subjects, allowing him to have knowledge far beyond a normal eleven year old. While he has no knowledge of Foteingi, anything that exists in both his world and this new one could conceivably be something he knows a lot about (at the GM's discretion).
    • Driving and Piloting: An extension of the aforementioned knowledge gained from books, Emporio is capable of piloting complex vehicles like helicopters and cars, and though he's unlikely to encounter either of these in Foteingi, this skill likely extends to less advanced vehicles as well.

  • Powers and Abilities:
    • Burning Down The House: Emporio is a Stand user, meaning his willpower and fighting spirit manifest as supernatural powers. Normally, a Stand has a physical form which is invisible to non Stand-users, but Emporio's Stand, Burning Down The House, has no physical form. Instead, Burning Down The House allows Emporio to interact with the ghosts of objects and rooms which were destroyed in the past as though they still existed. He used to use this ability to hide inside a room which no-one else could access unless he told them about it, but he no longer has access to that room due to being in Foteingi. However, he still possesses a number of the ghost objects that originated from the room. Ghost objects can be interacted with by Emporio as if they were physical, but pass though anyone else who attempts to interact with them. Those with psychic abilities or magic can see the objects, though they're still unable to interact with them, but they are invisible to those without such powers. Any ghost objects in Emporio's possession can be stuffed inside his pockets and stored in Hammerspace until he needs them, regardless of their size.
    • Weather Report: Normally, it is impossible for a Stand user to have more than one Stand. However, through a set of extremely unusual circumstances, Emporio was gifted a DISC containing the Stand of his (now deceased) friend Weather Report, which allows him to wield the Stand of the same name whenever it is inserted into his head. As long as the DISC remains in his head, he can call upon Weather Report whenever he needs. Weather Report possesses physical strength and speed far beyond that of a normal human, but its real and most significant ability is, as its name would suggest, to control the weather. This allows it to do things like summon powerful gusts of wind, create clouds both miniature and vast, attack with bolts of lightning and even control temperature to a limited degree. Its previous user found all kinds of creative uses for its ability, including causing poisonous frogs to rain from the sky on one occasion! Emporio doesn't know if he can make that happen, and would only try in the most truly desperate and dire situation. Much like Burn The House Down's ghost objects, Weather Report can only be seen by those possessing supernatural abilities, and is invisible to everyone else.

  • Equipment:
    • Ghost Gun: One of Emporio's ghost objects that he keeps with him is a pistol. Due to its nature as a ghostly object, it is incapable of harming anyone but him and and his other ghost objects, but can still make noise, and by god it is loud.
    • Ghost Computer: Another of Emporio's ghost objects is a computer. Its main use in its original universe was accessing the internet, but since Foteinigi has no internet, its about as useful as a ghostly brick aside from the few scarce programs he downloaded onto it prior, which aren't much good either.
    • Baseball and Catcher's Mitt: One of the few non-ghostly items that Emporio owns, these are the genuine article. Still only barely more useful than his ghostly items, but a good throw can do wonders sometimes.
    • Weather Report's Stand DISC: A DISC containing the Stand Weather Report, Emporio usually keeps it inserted inside his head, but can remove it whenever he wishes, though this will cause Weather Report to demanifest and render him unable to use it until he inserts the DISC back into himself. It can also be forcibly dislodged from him by a strong enough blow to the head. The DISC can also be inserted into other people, but if they aren't compatible with the Stand, then it will be forcibly ejected seconds after insertion. What determines if someone is compatible with the DISC or not can be somewhat arbitrary (and is ultimately up the GM), but the most basic requirements seem to be to have a strong willpower and fighting spirit, as well as a similar personality to the Stand's original wielder. The DISC is seemingly invulnerable to all damage, and unlike the Stand it contains, can be seen by anyone regardless of whether they are supernatural or not.

  • World of Origin: Emporio originates from an alternate version of Earth where Stand users and other supernatural phenomena abound, and the heroic Joestar family and their allies clash with the minions of the villainous vampire Dio Brando, Emporio himself included among the former.

  • World Alignment/Tone: JoJo's Bizarre Adventure takes place in a world where grim and terrible things often happen, and an individual can never truly escape their fate no matter what they do. However, it is also an idealistic world where good people and starry-eyed dreamers aren't afraid to try and make real change, do good things and fight evil, and above all, it's a world where the power of the human spirit ultimately triumphs.

  • Backstory:
    • Emporio Alnino was born inside Green Dolphin Street Prison in Florida, his mother one of the inmates of the female side of the prison. After she was killed by the dangerous and evil Stand user Enrico Pucci, Emporio was forced to hide using his Stand, Burning Down The House, which allowed him to access the ghost of a room in the prison which had burned down years ago. For the vast majority of his life, Green Dolphin Street Prison was all he ever knew.
    • After years of loneliness and hiding, through circumstances we still don't quite know the details of, Emporio managed to make his first two friends with two other Stand users: the mysterious amnesiac known as Weather Report and the dangerous convicted criminal Narciso Anasui. Together, they sought to put an end to Pucci's evil plans, and that came to a head one fateful year when Emporio was 11 that they met Jolyne Kujo.
    • For reasons that are far too long to summarize here, Pucci had conspired to have Jolyne falsely imprisoned in Green Dolphin Street Prison so that he could draw out her father Jotaro, intending to steal Jotaro's memories and kill both of them so that he could execute a plan created a long time ago by his now deceased master, the evil vampire Dio Brando. Emporio managed to help Jolyne escape from Pucci's initial attempt on her life, though he wasn't able to stop the man from stealing Jotaro's memories and reducing him to a coma-like state akin to death, and joined her in her quest to stop Pucci and get her father's memories back.
    • After a long series of battles and shenanigans, Jolyne, Emporio and their allies managed to escape from Green Dolphin Street Prison, restoring Jotaro to full health and confronting Pucci at Cape Canaveral as he was on the cusp of finishing Dio's plan. They dueled his newly evolved gravity-controlling Stand C-Moon, and just when it seemed like victory was nigh, Pucci managed to evolve his Stand again, achieving the final stage of Dio's plan and creating Made In Heaven, a Stand designed to bring about the end of the universe and create a new universe in its place. Though Jolyne and company fought hard against Made In Heaven, it was simply too strong, systematically massacring all of them except for Emporio, who managed to escape with Weather Report's DISC through a sacrifice from Jolyne. Made In Heaven successfully accelerated the universe past the big crunch and into a new big bang, creating a new universe where everyone who wasn't killed by Pucci was aware of their fate, Pucci's idea of "Heaven".
    • Pucci proceeded to corner Emporio in the ghost room of Burning Down The House, where Emporio finally got the guts to fight back against him using Weather Report. It seemed that it was for naught, as Made In Heaven's extreme speed made defeating Pucci seemingly impossible...until Emporio revealed that he had used the Stand to fill the room with 100% pure oxygen, causing Made In Heaven's accelerated time to accelerate the affect of the oxygen poisoning on Pucci's body, making him become weak and feeble in seconds and killing him by the time roughly a minute had passed. Because Made In Heaven's new universe hadn't fully cemented yet and Pucci died before the Stand's effects could become permanent, the universe shifted into a new form yet again...
    • ...However, instead of finding himself in a recognizable version of the universe he knew, Emporio found himself somewhere completely different: the world of Foteinigi. Assuming this to be the new universe created by the destruction of Made In Heaven, Emporio must now try to find a way to survive and hopefully thrive in this bizarre new reality...

  • Additional Notes:
    • Emporio doesn't have access to Heavy Weather and likely never will. Even if turning everyone with working eyes in the vicinity into snails indiscriminately wasn't a virtually impossible power to RP with, its simply too tied to Weather Report's previous user for Emporio to ever activate, being fueled by an animosity and rage for humanity that Emporio simply doesn't have.
    • While Emporio thinks that Foteinigi is the result of the final transformation of the JoJo universe, it's much more likely that he simply fell through the cracks of reality as the universe collapsed around him again, causing him to land somewhere completely different while the actual reality created by Made In Heaven's end exists elsewhere.

Something's Fishy Here...

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