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On the one hand: While it does suck that Smash DLC development might be delayed, I just want the team to be safe during the virus situation.
On the other hand: I don't mind the DLC being delayed since I pretty much bought dozens of new games to keep me occupied. (Granted part of that is because I got an Xbox One X with Rare Replay and Jedi: Fallen Order, but also got Three Houses and Luigi's Mansion, so I'm good for awhile)
I'd kill for Rare Replay on Switch. I hope the next General Direct has that.
I wish Microsoft would just sell Banjo Kazooie to Nintendo since they don't seem to know what to do with them anyway.
Edited by FGHIK on Mar 17th 2020 at 8:47:06 AM
I'd say Microsoft should sell Rare but like that Studio has gone downhill.
Would even Nintendo even do anything with it? They are not even touching many IP's they have.
That reminds me, back then Fire Emblem was a dying IP, and Awakening revived the franchise with sales. Now look at it, bringing us joy with their characters in Smash. Especially Byleth. I love his playstyle.
Nintendo really plays cautiously with their IP's.
Edited by RedHunter543 on Mar 17th 2020 at 11:56:55 AM
It's the reason they've avoided any Sonic-esque dork ages.
I just wish that they’d use their less popular I Ps more often.
They take measured risks here and there and tend to leverage their lesser IPs for it when they do. Star Fox is (was?) Miyamoto's weird little sandbox to make gimmicky controlling games in, which is why Zero was a dumpster fire that ignored the other games' continuity. Metroid: Other M was a huge departure in terms of tone and storytelling from other games, and Prime before it was arguably even more so in at least the gameplay front.
Edited by Hashil on Mar 17th 2020 at 6:11:54 AM
I still rather have Rare be back with Nintendo.
Unless that the navy ship game of their's is doing better they were before, they still didn't much with their time with Microsoft
Nintendo would barely be doing much with it anyway. They have a ton of IP's that are constantly unused. It's doubtful much would change.
Right now Rare Replay keeps multiple games in the spotlight, they revived Killer Instinct and Battletoads(first two being very successful products, last one still coming up), fully remade Conker's Bad Fur Day, gave a sequel to Perfect Dark. Honestly, I'd say other than one meh Banjo game at best, they've done pretty well under Microsoft thusfar. Giving 'em back to Nintendo at best... gets them in Smash(NPC roles for some?) at this point? That's not worth rebuying some active products. If Nintendo isn't going to actually try to fully utilize them, they won't make a lot of money off of it. Which means it's really not worth it. Microsoft makes money off of the IP's due to using them. That's a good enough reason to keep 'em where they are.
FWIW Sea of Thieves is doing great numbers for Microsoft and Rare nowadays. It's like the one unmitigated success they've had.
Honestly, I'm fine with the way things are, though I'd be ecstatic if I got Rare Replay on Switch. Microsoft and Nintendo see value in reviving that Banjo nostalgia in Smash, correcting one of the few grave absences in the series.
It's not like Rare staying with Nintendo would have changed much. We still would have gotten that shitty Ghoulies game.
Donkey Kong Racing and Banjo-Threeie, too.
Well I've reached Intensity 9.0 in Classic Mode at the least with every character except Hero.
I dunno. I think they would of had more opportunities to make the sort of games several of their teams excelled at while titles like Perfect Dark Zero would of inherently stood out due to the lack of comparable FPS's on Nintendo consoles up until Doom and Wolfenstein were released on it. If Ghoulies was still a bust they probably would of had more opportunities to follow it up with other games.
Nuts and Bolts probably would of still happened, regardless, but it probably wouldn't of spelled the end of Banjo and Kazooie as a brand the way it, Ghoulies, and Perfect Dark's failures all collectively destroyed Rare's relevance.
See, this is why I don't understand the "Nintendo needs more new IP" argument.
That was gonna be a thing? That seriously sucks to know.
There still no sequel to Conker or Perfect Dark & Nut & Bolts was apparently so bad that they gave up the Banjo series (was that really the case?)
If there's anything I liked with Rare in the last decade it was them allowing another company to develop Killer Instinct. I seriously doubt that would've happened if they were still with Nintendo.
I want to say Battle Toads having a sequel is a good thing but I'm going to wait for more on that one. Still don't know why we haven't anything since then but I like to that design backlash meant they're taking the criticism seriously.
From what I hear about Nuts and Bolts, it changes genre from a platformer to a stupid car-based mission system.
You basically build a vehicle (be it a car, boat, helicopter, plane, or some kind of hybrid) out of Lego and do missions like "win the hurdles race where you have to jump over or plow through brick walls on the track", "defeat the Mecha-Mooks that are trying to steal a robot shark's eyeballs", or "pick up the garbage and throw it out the airlock". I liked Nuts & Bolts for what it is, but the genre shift pissed a lot of people off.
Yea, I still don't understand why Nuts & Bolts was the sign of shelving the Banjo series altogether.
If anything else, that should just say people didn't want a genre shift
It's not just that, it's also a sequel gap of several years. Imagine if F-Zero came back from its hiatus as a first person shooter. It might work as a game, but its fans will be pissed right off, such as what happened here.
As much as I treasure those two games (yes Tooie is good, fight me) I don't think there's much room for Banjo-Kazooie anymore. Getting the duo into Smash was enough for me.
Really? Feeling buried in this avalanche of 3D platformer collectathons?
It's like fighting games. The old war horses live on instead of having a bunch of their runty bastards running around.
I think a good Banjo & Kazooie game could definitely find success today. Hell, now that they're in Smash they're more relevant and well known than they have been for years.
They didn't lack relevance or being well known. Rare Replay was advertised the hell out of, a very relevant release by Microsoft.
That's pretty much the reason why they were way more well known than they would be normally, due to a lack of new games. What matters is how often the IP is used, regardless of "new" or not. It wasn't exactly hard to know who they are, though they were never going to be on the level of someone like Sonic anyway. But that's because it's a massive franchise, not a small one overall, anyway.
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