Either way, 500 players is a worrisome number. I wouldn’t recommend logging in for a few days.
Instead of focusing on relatives that divide us, we should find the absolutes that tie us.Well according to the video I linked, its currently impossible to do without technical know how... give it a couple of days for one of those to just create a program that does it all with a push of a button.
They must have found a way to open the console. The Line of Sight requirement suggests that.
Say to the others who did not follow through You're still our brothers, and we will fight for youOver 500 Fallout 76 players have had their identities stolen... (reddit link]
Engaging in a bit of creative editorializing are you?
In-game loot versus identities is a very big distinction.
Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.(2) Yeah, my bad.
I've been taking Ambien recently.
Edited by Soble on Dec 24th 2019 at 2:42:23 AM
I'M MR. MEESEEKS, LOOK AT ME!How long until Wastelanders?
Is archery a thing yet
Say to the others who did not follow through You're still our brothers, and we will fight for youWhich is creepy as shit, but is at least a small positive thing for them.
That's amazing! God I love video games
Say to the others who did not follow through You're still our brothers, and we will fight for youBeen a lot of previews and such for Wastelanders in the month since this thread was last updated; too many for me to bother posting. What I can be bothered to post is Pete Hines more or less openly admitting that Bethesda's initial vision for Fallout 76 was completely out-of-touch with what their audience wanted and expected.
Edited by Dirtyblue929 on Mar 3rd 2020 at 4:56:33 AM
tbh nobody would have said anything if it was
1) Free-to-play
2) explicitly advertised as a side-game of dubious canonicity like Fallout Shelter or Elder Scrolls Blades.
Say to the others who did not follow through You're still our brothers, and we will fight for youI'd argue it did fit that second point. It was clear very early on this was not a main series Fallout.
I missed the part where that's my problem.I'd argue against that. Yes, judging from the interview and looking back at their priorities in the marketing and after launch, Bethesda fully intended for the game to be that — a PVP multiplayer survival sandbox with some Fallout set-dressing that had little-to-no significant impact on the franchise's story and lore.
But the fans... didn't think it would be that. I remember before release there was a strong belief among the more diehard Bethesda fans, bordering on outright denial near the end, that it would be a full-fledged RPG Gaiden Game, and that the Base-Building, Survival, and PVP elements were just a cherry on top (rather than, as Bethesda intended, the entire point).
And that was after they confirmed it was multiplayer; the weeks following the reveal trailer where there was no info aside from Jason Schrier's leaks saw pretty much everyone thoroughly convinced it was a New Vegas-style story-heavy prequel.
Edited by Dirtyblue929 on Mar 4th 2020 at 10:43:31 AM
I live in the UK, so my perspective may vary, but the consensus amongst me and the video game shop staff and other local gamers was that Fallout 76 was going to be multi-player only, no human NP Cs, no real over-arching plot, and it was going to be as canonical to the rest of the series as the first car-crash iteration of the Elder Scrolls mumorpeger was on launch. Some were still positively interested, but my reaction was that the game offered nothing really that appealed for me.
I hate interacting with other people when I don't need to by design - I have Asperger's Syndrome (correctly diagnosed and so on), so forced multi-player Fallout would be my idea of hell.
The damned game was 70 USD. That's a full-title price. Not a side-game price. And with almost no content at the time.
It
Should
Have
Been
Free-to-play
Say to the others who did not follow through You're still our brothers, and we will fight for youRaw gameplay of the above preview, without people talking over all the dialogue:
Wastelanders got delayed a week due to coronavirus lol
Finally, Bethesda reacts to a bug.
Say to the others who did not follow through You're still our brothers, and we will fight for you
So Wastelanders came out, and apparently it's actually decent. I've even heard some actually good things about it in regards to story and consequences. Anybody here playing it who can give us an impression?
Am playing it. It's still fundamentally Fallout 76. The presence of NP Cs who randomly spawn in unmarked campsites and sell you stuff or give you random cooking recipes is actually quite nice
Your Vault Dweller is still made of paper and bullets are still useless.
Edited by blkwhtrbbt on Apr 15th 2020 at 10:16:04 AM
Say to the others who did not follow through You're still our brothers, and we will fight for youFrom the videos I've seen, I like what they're doing in terms of story. Dialogue trees, multiple solutions, characters with more than one dimension, dark humor... It actually, genuinely seems like an improvement. Gameplay's still not for me, but I might actually watch someone else play for the sake of seeing the story.
I need to re-spec or something. I'm minmaxed out the wazoo. I can one shot almost every enemy in game but a single level 60 ghoul is a threat to me.
Say to the others who did not follow through You're still our brothers, and we will fight for youI have a gauss rifle that can output 2200 damage with a sneak attack headshot. I can mess up anything that's not a boss. But man every single thing can mess me up too.
Say to the others who did not follow through You're still our brothers, and we will fight for you
Had their inventories stolen, not their identities. It's the hack that was mentioned before. You clearly didn't watch the video.
Edited by Dirtyblue929 on Dec 23rd 2019 at 10:07:07 AM