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A Game of Gods Season 3: Frontiers

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Imca (Veteran)
#251: Apr 8th 2019 at 10:02:34 PM

Lets try M4 again, although with a bit of variation.

  • Name: Combat Advanced Rifle
  • Age: Young Adult in Robot Years.
  • Appearance: When you can actualy see her, most of the time though she wears a full body suit, that doesn't exactly expose any thing.
  • Universe: Girls Frontline x Titanfall.
  • Personality: C.A.R. is soft spoken and kind of shy, but she doesn't let this interfere with her job. She has a strong sense of duty and will do what needs to be done to protect her friends and family. She is also more then willing to seek out those in need and provide aide to them.
  • Backstory: A prototype P-Doll and a member of the elite AR Team consisting of R-101, R-201, D-101, R-97, and herself, C.A.R. fights for a PMC called Grifon & Kryuger that has thrown there alliance behind the frontier militia to defend there home against the Interstellar Manufacturing Corporation. This action has regularly put them in conflict with another PMC and its evil AI known as Sangvis Ferri... In addition to the Spyglass Unit of the IMC itself. In the process her team however has suffered multiple losses... Among the most devastating of which was R-101, not because she died... but rather because she went turncoat and joined the IMC in the name of bringing order to the frontier.
  • Powers/Abilities: C.A.R. is a Pilot Doll, or P-Doll, a very humanoid robot, that incurs with it enhanced durability, and endurance... as well as a suite of wireless technologies pretty much the same as M16 over here, although with no flash bang generation.. Additionally, P-Dolls differ from T-Dolls in that to boost there reaction speeds they have forgone direct control over there dummies, these "grunts" will still obey commands from the master AI, but they do so on there own to offload processing power... and they aren't exactly the smartest.... or the most well built.
  • Skills: M4A1 is very skilled with both tactics and electronics, although not to quite the extend of some of the more specialized members of her squad, rather she is a bit of a generalist and is quite adapt at surviving on the frontier... just not to any single specialized ability.
  • Equipment: As a combat unit C.A.R. has a bit of this.
    • Combat Advanced Rifle; C.A.R.'s primary weapon is well... her Combat Advanced Rifle a select fire carbine that fires an advanced cartridge letting it put out rifle level damage and accuracy, a bit at a shorter range... its small size however is invaluable for some one as mobile as she is.
    • Sidewinder Micro Rocket Launcher; When the C.A.R. doesn't put out enough damage, or doesn't have the range needed C.A.R. has her Sidewinder, a fully automatic micro-rocket launcher, although the small rockets don't do much damage individually it provides decent area saturation.
    • Data Knife: A combination knife and hacking tool, the Data-Knife allows C.A.R. to make a physical connection for hacking, that isolates her from the target and keeps her safer... It is also a pretty reliable instrument for applying stabs to the target.... but both of these processes require her to literaly be within knife range.
    • Satchel Charges: CAR carries a Satchel Charge with her on most operations, 1 satchel charge, which does not regenerate... although she does posses the knowledge of how to make more with common materials.
    • Active Camo: CAR can cloak herself for brief periods of time, although while she does so some one who is observant enough would still be able to notice the distortion she leaves where she is standing, and the power demand required prevents her from doing so for very long, and even less time the faster she is moving.
    • Jump Kit: Finally C.A.R. has her Jump Kit, a small jetpack from the salvage industry that is worn around her waist, despite its mundane origins when combined with her robotic reflexes and agility it allows her to run along walls, or double jump a process known as "enhanced agility"
  • Canon/Fanon: Fanon, A titanfall/girls frontline full crossover setting.
  • Territory/Followers: 2 specters, 3 grunts.

Edited by Imca on Apr 8th 2019 at 10:11:40 AM

Makaioh Since: Jan, 2015
#252: Apr 8th 2019 at 10:14:57 PM

M4 and the Beheaded are accepted.

Edited by Makaioh on Apr 9th 2019 at 12:20:09 PM

Makaioh Since: Jan, 2015
#253: Apr 18th 2019 at 10:58:45 PM

Just because I can. Also to ensure I'll be hard-pressed to even think of switching these characters out.

  • Name: Lucifer
  • Age: At least two millennia
  • Appearance: Best Angel and her human form
  • Universe: Monster Strike
  • Personality: Calm and collected, Lucifer is the very definition of a cool cucumber for the most part, though she has been known to lapse into a more excited mode every now and then due to her blood knight like nature being drawn out to the fore. Practical and calculating, she is a great schemer and charismatic leader though her downside is she's a tad lazy.
    • Though her face is extremely good at Poker nowadays, her acting skills still need a little bit of polish given she's shown time and again that she still has great empathy and care for her friends and comrades despite her words. In short, she's the selfless sort of person who tries to take all hatred upon herself so as to allow those she wish to protect to be able to live their lives in blissful ignorance. Tries very hard to be edgy but isn't quite as hardcore as she thinks she is.
  • Backstory: Lucifer hails from the Strike World universe, a giant realm that spans myriad pocket realities that houses either different religious pantheons or failing that, a more selective 'theme' such as scientific space stations or a dry desert kingdom. Back in her heyday she used to be a commander of a troop before tragedy struck and she lost all her subordinates due to internal strife and intrigue.
    • Vowing to take revenge, the archangel cast away her reputation and standing to seek the truth and 'betrayed' both Almighty and Heaven, going so far as to strike down the being responsible for eradicating her unit before fleeing to the Underworld and carving out a territory for herself among the chaotic hordes of demons and proclaiming herself to be 'The Lord of the Fallen'.
    • And yet, not all was as it should be given the fact that the Decemviri, the highest host of angelic beings (though humans would know of them as the Sefirot) would seek to unbind the invisible yokes that restrained them to both The Almighty and their closed off realm, causing a great rebellion and slaying their Creator before absconding. From that point on, the boundaries between the myriad realms of Strike World was broken and chaos reigned supreme as the Monsters were now able to explore further outside their territories, with such results being that of great chaos and violence as war was waged against each other with Lucifer still feeling the aftershocks of such events many years after the possibilities were open.
  • Powers/Abilities:As Lucifer is a Monster, she has a host of amazing abilities that regular humans would find rather daunting, with the regular baseline physical abilities being good enough to survive being smashed through brick walls and smash holes in stone and metal constructs with her bare limbs as well as react to things regular people can't. She can also fly and hover when she sprouts her wings. She can assume a full human form where nothing out there such as pointy ears, broken halo horns, or darkened wings are out along with the ability to craft whatever clothes she wants though to actually fight at full strength she needs to discard the facade. Accelerated healing is also a Monster specialty, being able to heal broken bones in a single day instead of weeks or months.
    • DARKNESS: Given Lucifer is elementally aligned with Darkness itself, she's weaker against if hit directly by Light attacks/techniques/magic but also strong against it in a mutually opposing elemental arrangement. Other nifty powers granted by her element include being able to darken the immediate area to a writhing mass of inkiness through her very presence, see in pitch blackness as though it was daytime, seal the spirits of the vengeful dead inside of herself, and summon said spirits in the form of temporary familiars at the cost of having to stand in place for the duration of the summoning. She's also incorruptible to true evilness at her very core and mental attacks on her mind simply get brushed off (and also absorbed if you're a ghost). Lucifer usually summons Fallen Angels with blurry features to aid her in battle with melee weapons, either five regular sized ones or a single ten feet tall giant version.
    • Hard Light Manipulation: A remnant of her bygone angel days, Lucifer can manipulate energy into a semi-physical state (seen most commonly with her manifested halo horns). She's able to craft spears or swords out of hardlight, fire concussive beams, and emit a spinning energy ring around her to repeatedly grind away at whatever is in the area.
      • Used defensively, Lucifer can emit a destroyable barrier sphere around her body to supplement her defenses or focus its power in a more restricted area to make it harder to break through. Once her barrier is broken it's going to take a few minutes before it can be recast.
      • She can also superimpose her image on electronic broadcasting devices like television screens and smartphones to communicate with people in real time by signal hijacking as well.
    • Limited Telekinesis: Lucifer can control inanimate objects with psychic powers after touching them with her hands for at least one second. Smaller objects can be redirected with great finesse while big and heavy stuff like an automobile usually just get hovered or ragdolled in whatever direction she wants to chuck things at.
    • Object Empowerment: By shoving her energy into outside objects, she can temporarily boost their capabilities and bring them under her personal control. In the case of vehicles without drivers, she can control its mechanisms with thought alone like how Lancelot can jack a jetplane.
    • In the case of a living organism (anything nonsapient and mundane), she can empower them to become Bahamuts, a bulky armored dragon the size of an African elephant to act as a living tank. They can also shoot concussive fireballs. She can only enhance a single object at a time. Crows and ravens obey her without question if they're mundane and unclaimed.
    • TRANSCENSION: Lucifer at her strongest in her final form. Currently locked because there's not enough information on it and unlocking it will require a Permit.
  • Skills: Lucifer is good at Poker facing, singing, dancing, and mixed martial arts. Also she's a great and charismatic leader that's capable of raising the morale of her forces through sheer force of personality and words alone. Also has incredibly high levels of Big Sister/Motherliness to the point of babying middle aged men if she likes them enough.
  • Canon/Fanon: Cannon
  • Territory/Followers: Vengeful Spirits and Fallen Angel Familiars that reside inside of her dark wings. Crows and ravens.

  • Name: Beelzebub
  • Age: Something like Lucifer's age
  • Appearance: Lord of the Flies
  • Universe: Monster Strike
  • Personality: Goofy and hamtastic, Beelzebub is as eccentric as he is a genius. Possessing a mindset that is greatly different from most people, this demon has an insatiable lust for knowledge and new experiences, to the point of forming a covenant with Lucifer because she intrigues him so much. Theatrical and energetic, Beelzebub is one turbo nerd of epic proportions.
  • Backstory: Not much is known about Beelzebub other than the fact that he's a leader of a demon city and was trapped in the equivalent of Angel Alcatraz because he was that smart. What is known is that he's currently lending his age and knowledge to Lucifer herself so she can go kill her ex-employers because that's a pretty fun story in and of itself to good old Bubsy.
  • Powers and Abilities: Beelzebub has the same physical baseline that a Monster would have just like Lucifer, though in his case he's a lot less physical in general due to being a dedicated spellcaster rather than an all around specialist like his partner in crime. That said, he can melee every now and then if he has to, he just lacks any sort of martial arts knowledge to do anything other than simple physical blows empowered by magic. Also he can fly because he has magic demon wings.
    • LIGHT: His element is Light and thus he has the reverse of what Lucifer has elementally. Other things he can do with his Light is fire off elemental bullets, boost himself or his allies' speed, flashbangs, set things on fire, beams, set up static teleportation points by physically inscribing two different magic circles to connect with each other, and even summon small meteors via a magic circle to crush things with a high velocity space rock. He's pretty Touhou in his keep away bullet hell antics basically. The demon can also summon a hardlight supercomputer with his fingertips that can even hack into other devices (balanced by the usual hacking restrictions that other characters have of course).
    • Magic Know How: Having read a great many books and tomes in his day, Beelzebub is a walking repository of magical knowledge and history, with his brain being sufficiently powerful enough to remember anything's he's read (though it might take a few seconds to pull out required knowledge). This means he can be a pretty good magic teacher if need be.
    • Lesser Demon Summoning: Beelzebub can summon a lesser demon into the Frontiers per day, taking the form of beings that look like non-stone gargoyles. They can fly and are physically capable of ripping a skull in half with their taloned and can shoot concussive fireballs from their mouth at a rate of once every five seconds but they're pretty dumb without Beelzebub being around to micromanage their actions like the Overlord would his Minions. They're also fanatically loyal to the Lord of the Flies and would willingly die for him if needed (so loyal that Bub has to yell at them to stop throwing away their lives repeatedly).
    • Beelzebub can opt to summon demons that are of a more special variety than the dumb as rocks ones that act like demonic lemmings, with these particular samples being something like a demonic mount that he can personally seat himself on, a somewhat smarter elite version of the lesser demon mooks, or Gargoyle the rock n roll gargoyle girl who's an elite mook. If he goes for the better stuff than he can't summon a regular demon for three days.
    • Lord of the Flies: Like Aquaman, but reserved solely for flies. Also he's very good at cowing lesser mook level demons through sheer presence alone.
    • TRANSCENSION:. Currently locked because there's not enough information on it and unlocking it will require a Permit.
    • Skills: Speed Reading, Perfect Shape Drawing, Computer Hacking, Impressive Typing Skills, Architectural Design, Programming, Writing, and Charismatic Leadership. Also he has a borderline photographic memory.

  • Canon/Fanon: Canon
  • Territory/Followers: Demons he summons and flies.

Edited by Makaioh on Apr 23rd 2019 at 9:20:11 AM

KingScorpion Just a random gamer. from New York, United States Since: Apr, 2019 Relationship Status: It's not my fault I'm not popular!
Just a random gamer.
#254: Apr 29th 2019 at 7:21:18 AM

Name: Connor (model RK800)

Age: He doesn't age, due to the fact that he's an android.

Appearance:note 

  • He possesses brown eyes and dark brown hair, a LED circle on his forehead to indicate he's an android, and wears a uniform consisting of a semi-formal grey jacket, white shirt, dark tie and dark jeans.
    • His jacket possesses a blue armband on the right arm, a blue triangle on the left breast, and a serial number on the right breast, which increases according to each of his deaths.
      • In the back of his jacket, he has a larger blue triangle, the word ANDROID written across his shoulders and his serial number.

Universe: Detroit: Become Human

Personality: He is generally neutral and programmed to go after the mission he was assigned to, no matter what. However, he may display human-like behavior from times to times, depending on the bonds he has formed with the people around him.

Backstory: Connor is an android released by CyberLife in 2038 to investigate deviant androids and assist the Detroit Police Department, more specifically, Lt. Hank Anderson.

Powers/Abilities:

  • He can scan objects in his surroundings, analyze biological evidence in real time by putting it in his tongue, reconstruct events that have happened previously, and preconstruct events to predict what could happen.
  • He can replicate perfectly a person's speech after hearing it at least one time before.
  • If he dies, he can transfer his consciousness into another RK800 which takes his place, albeit at the cost of losing some data.

Skills:

  • He has expertise at negotiating and interrogating, as well as being able to lie without showing emotion.
  • He can perform armed and unarmed combat, despite not being equipped with any weapon by default, as well as being physically athletic and being able to traverse difficult terrain.

Equipment: Has none by default, but can quickly adapt to use many items if given to him.

Canon/Fanon: Canon.

Territory/Followers: None at the moment.

Edited by KingScorpion on Apr 29th 2019 at 2:39:25 PM

I'm gonna give you up, I'm gonna let you down, I'm gonna run around and desert you.
Oni-Lord Since: May, 2010
#256: Apr 29th 2019 at 6:16:18 PM

  • Name: Shego
  • Age: Appears to be her early to mid twenties
  • Appearance: Keep walking
  • Universe: Kim Possible
  • Personality: An immediately abrasive woman, who is more than happy to snipe at anyone she comes into contact with. Shego is both aloof and quick to anger. Her interests lie almost exclusively with herself and her own entertainment. She will always look out for number one. A villain and loving it, Shego loves nothing more than a good fight, except maybe sunbathing. She is both cunning and ruthless when push comes to shove. The only thing really holding her back from success is her own laziness and lack of creativity. When not on the job, she spends her time pampering herself and mocking anyone in a five mile radius.
  • Backstory: The middle child of five and the only girl, Shego and her brothers were hit by a rainbow-colored comet one day while in the family tree house. This comet gave all of them spectacular powers and they quickly formed Team Go, a superhero team to fight crime in Go City. As time went on, Shego found that she couldn't stand her brothers and found the idea of evil to be alluring. She quit Team Go out of the blue to start her life of crime. Quickly she came under the employ of a bumbling evil genius named Dr. Draken, who paid well surprisingly. Her time as his sidekick/henchwoman had her come into conflict with the international crime fighter Kim Possible numerous times. Each time Kim foiled Draken's plot and defeated Shego, but could never put the two of them away for good.
  • Powers/Abilities:
    • Go Team Glow: The power given to her by the rainbow comet that struck her family, Shego was given the color of green. It manifests as a green glow that envelops her hands. She can use this energy to melt and tear through most materials, from glass to steel. This energy is also capable of being fired off as beams of energy capable of the same level of destruction. When she uses it in melee, the energy seems to enhance her strength and durability to above human capabilities.
  • Skills:
    • Hand-to-Hand: An expert in close quarters combat, not many in her world are capable of keeping up with Shego in a straight-up fight. She is incredibly acrobatic and swift, able to jump between thin beams of metal while fighting with little difficulty.
    • Espionage: Whenever Draken needs something stolen from another villain, Shego is the one to do it. Rarely does she ever get caught. She is a natural at getting past security and infiltrating any compound.
    • Piloting/Technical Skill: Shego is shown on many occasions to be perfectly capable of piloting high-tech vehicles designed by madmen. She can fly planes, hovecraft, and even a jet-powered hover board. Whenever she and Draken steal abig piece of tech she is usually the one to drive it.
  • Equipment: Just her green and black outfit and fabulous hair.
  • Canon/Fanon: Canon
  • Territory/Followers: Not much of a leader to be honest.

Makaioh Since: Jan, 2015
#257: Apr 29th 2019 at 6:20:35 PM

A blast from the past, it seems. Accepted. XD

Imca (Veteran)
#258: Apr 30th 2019 at 5:01:57 PM

  • Name: Marui
  • Age: 20
  • Appearance: Highly Vairable, as she is an AI she can change whole body parts much as one would change there clothes, some of her favriote looks are pure white, Edgier then a Gillete Razor, although for this one blue trim has superseded the red trim... I just lack an up to date photo, and a set of fox ears and fox tail to replace her mechanical ones if she feels like that... Oh and she is rather small, at 140cm.
  • Universe: PSO2
  • Personality: A workaholic that is quick to make friends, and open to speaking her mind... She will go to great lengths to complete her objectives and help her friends, is one for her paperwork and following the rules... Until the point some one is in need at which point she will value them above said paperwork, and sort out the regulations later. Outside of the job, she loves fashion, and looking the best she can.... She enjoys the side benefit of her mechanical body allowing her to easily change her appearance, and will gladly sink large amounts of her paycheck into clothes... She is also quite quick to roll with the punches, being involved in time travel, and learning your universe is a game in another universe kinda... destroys your ability to protest too much beyond grumbling about "How are you supposed to record time travel on an A-35-R form"
  • Backstory: Marui is a vetern ARKS member, an orginization dedicated to protecting the Oracle fleet, a large group of spaceships that travel and explore space... home to a multitude of humanoid races and civilians. She has faught manifestations of darkness and fear, including some real mosnters, and seen some really fucked up shit... delt with time travel, and learning her universe is a game in another universe, which has intern just ruined her ability to give any fucks. Through all this she has earned a special rank, that is unique to her and her partner Matoi which allow them to continue to do feild work which is where they have proven most useful, while still being higher ranked then most ARKS memebers. Notable planets she has delt with include a jungle planet of jungle creaturs and frozen poles, a volcanic planet covered in crystals and dragons, a desert planet full of robots and fuzzy criters, an aquatic planet full of ocean life, a land of feudal Japanese giants, earth... as in just modern day earth, and a traditional fantasy planet. All this has lead to a person with a well rounded set of experiances, who is hard to suprise.
  • Powers/Abilities: Marui is a CAST, a type of gynoid that incurs with it a fully mechanical body, while she is unable to heal on her own through natural means, there is no part of her that cant be replaced with enough time and effort... She is a bit stronger then a normal person, and she is capable of floating a short distance off the ground though she cant really run around or fly like that. Additionally, she is capable of manipulating photons.... Which for other universes would be comparable to using magic, she specializes in blasts of darkness and void, and is able to turn into a floating shadow while charging up to cast a spell... a process during which she is more resistant to damage, but can still be hurt quite badly by a large enough blast. Lastly she can summon little photon drones, magic pyrimids that will fire out the same ammo as her guns but from other angles which she uses to augment her attacking power.... they drain both ammo and photons though.
  • Skills: Things your character can do without needing supernatural assistance i.e. martial arts, knowing how to construct things, etc.
  • Equipment: She keeps all the peices in one big box on her back, Looks a lot like this, except blue instead of purple
    • Skvar Orbit: Her assault rifle, it shoots lotsa bullets and shoots them fast.... it can also breakdown and load some special shells to allow it to fire long range shots with a bit more power instead.
    • Vitol Orbit: Launcher, can either load guided missiles, or a plasma shot to fire off large beam, its for when something absolutely needs to go boom... its ammo is bulky and it doesn't carry many rounds.
    • Egil Orbit: Katana, her primary slashing implement, made dangerous by the fact that she also uses it to cast her photon arts.
    • Another Box: She doesn't carry this one with her, but it contains spare parts and fashion supplies, it mostly stays where she lives.
  • Canon/Fanon: Slight fannons, weapons compact into one form to make carrying a full set actually possible, can use launchers, all CAST being actual robots.
  • Territory/Followers:None

Edited by Imca on Apr 30th 2019 at 5:34:23 AM

darksidevoid Anti-Gnosis Weapon from The Frontiers (Ancient one) Relationship Status: Robosexual
Anti-Gnosis Weapon
#260: May 5th 2019 at 4:47:42 PM

Since she doesn't really involve herself in any active plotlines and is mainly an exposition fairy, I'd like to relegate Arcueid to NPC status and bring in the following character:

Lelouch vi Britannia / Lelouch Lamperouge / 0 ("Zero") / L.L. / L2

  • Age: 19
  • Appearance: Lelouch is a handsome young man with black hair and violet eyes, 178 cm tall and weighing 56 kg. He is somewhat scrawny, having little muscle, and is rather thin. Upon his appearing in the Frontiers, he is wearing a plain white button-down shirt and blue jeans along with dark shoes.
  • Universe: Code Geass
  • Personality: Lelouch is a highly intelligent individual whose calm and sophisticated demeanor is tinged with arrogance due to his aristocratic upbringing. While at school, he conducted himself as a sociable, likeable, and often easy-going student. However, this is really a mask to hide his true nature. As his alter-ego, Zero, his true, uncontrollable ham of a self was brought to the fore. His charisma and professed belief in justice once gained him the trust and respect of a very large percentage of the world, and even his enemies have begrudgingly admitted that his personal magnetism is a force unlike any they have reckoned with.

    In interpersonal interactions, Lelouch is known for having a fairly stoic personality. He enjoys seeking out challenges, and in general, treats most day-to-day affairs with open disinterest, often not even noticing the affection of others. He has a strong dislike for nobles, viewing them as tepid and "overprivileged parasites”, but his most intense hatred was reserved for the Britannian societal system as a whole, and especially for their Darwinistic national ideology and the greatest symbol of those tenants, Emperor Charles zi Britannia.

    In battle, his behavior is cold and tactical to the extreme. He is willing to sacrifice civilians and soldiers alike if that is what it takes to achieve the objective, brushing off civilian casualties as a simple "mathematical misestimation." He has had second thoughts, but has long since accepted that there will always necessarily be consequences for all of his actions. Despite his aloof, calculating demeanor and ruthlessness in battle, he can be a rather compassionate person to his friends and loved ones. He is a caring older brother to Nunnally and a loyal friend to Suzaku, despite the fact that the latter became one of his most formidable enemies. Lelouch also seems to have relatively little concern for the well-being of his subordinates at first glance, but in reality, does care about them and see them as valuable allies.

  • Backstory: Lelouch was born on December 5, 1999 a.t.b. (alternate, Imperial calendar) as Lelouch vi Britannia: the son of the Emperor of Britannia, Charles zi Britannia, and Imperial Consort Marianne, making Lelouch the Eleventh Prince of the Holy Britannian Empire, seventeenth in the line of succession. He and his sister, Nunnally, often played with his half-brother, Clovis, and his half-sisters, Cornelia and Euphemia, though Clovis was sour because he was never able to beat the youngling prodigy in chess. Ten years into his previously idyllic life, however, his mother was assassinated and his sister Nunnally crippled in the same incident. Ten year old Lelouch confronted the Emperor afterwards in front of the whole Imperial Court, accused him of leaving his mother defenseless, and renounced his entitlement to the throne. In response, his father banished him and his little sister to Japan, where they were used as political hostages in the cold, soon to be hot, conflict over the precious energy resource Sakuradite.

    During that spring and summer, he first met Suzaku Kururugi and the pair eventually became close friends. However, when Britannia finally developed its Knightmare Frames to operational levels and decided to invade Japan on August 10th, 2010 a.t.b., Lelouch's use as a diplomatic tool was at an end. Fearing for his and his sister's safety, Lelouch hid their true identities and sought the help of the formerly noble Ashford family, who had been his mother's allies, thereafter living and studying at the prestigious Ashford Academy. As a result of his mother's death and his father's lack of feeling regarding it, Lelouch made it his goal to at least pursue a better, more just, and more peaceful world for Nunnally, but knowing he could do nothing to bring about such a world, he cursed his powerlessness.

    On his way back to school after playing hooky one day, Lelouch stopped along the side of the road to see about helping the passengers of a truck he and his friend had inadvertently driven off the road. Little did he know that they were actually terrorists transporting poison gas stolen from a nearby Britannian lab. After a series of events encompassing the rest of the series’ first episode, he and the green-haired woman — who had actually been imprisoned in the supposed capsule of ‘poison gas’ — were eventually cornered by a covert ops unit of Viceroy Clovis la Britannia’s Royal Guard. When they prepared to shoot Lelouch dead, the woman leapt to take the bullet for him instead, and as he watched her fall lifelessly to the ground, the former prince saw his life flash before his eyes. It was at that moment when the apparently dead woman next to him grabbed his hand and telepathically offered him a “Contract” for power in exchange for agreeing to grant her unspecified “one wish”, which he accepted and used to escape the situation with ease.

    Shortly after gaining this power (Geass), Lelouch covertly murdered his brother Clovis, discovered the green-haired woman (C.C.) had taken up residence in his home as a freeloader, and assumed an alter-ego named Zero, a mysterious, masked revolutionary dressed in a purple-black helmet and cloak. In this guise, he formed the Order of the Black Knights, initially composed of the members of an existing ragtag resistance group (notably including Karen Kouzuki). The stated goal of the Black Knights was a campaign against powerful individuals who oppress the helpless in general (and Britannia, specifically), which Lelouch eventually expanded into re-forming Japan as an independent sovereign nation.

    Then the rest of the series happened. By the end of it all, he had conquered the entire planet and was reviled as the "Demon Emperor". However, his harsh dictatorial rule was merely part of a grander plan, one which he carried out some time after his final victory: making himself into a worldwide, unifying symbol of hatred and evil, and then orchestrating his own assassination in order to give the world a chance at liberty and peace. The coup d'etat was successful, and he died in his sister's arms. Although this led to a chance at world peace, there was at least one warmongering nation that was unsatisfied with the outcome, and one other person in particular who was not content with this ending for Lelouch: C.C..

    Due to certain events by which he had received a mark known as a "Code" before death, she was able to revive his dead body, though his mind and memories were mostly gone. By the end of another series of events encompassed by a movie, his faculties and memories were restored to their former glory, he crushed the military of the aforementioned warmongers, and he and C.C. departed on a globetrotting journey to clean up the remains of a secretive Geass-centered cult, vowing in their own way to spend the rest of their immortal lives together.

  • Powers/Abilities:
    • Code: Marked by the bird-shaped sigil that stretches across his neck just above his collarbone, the Code is the end “goal” of the Geass system (insofar as there is a goal), in that it grants immortality and psychic power as specified below. The only way to obtain a Code is for a Geass user of sufficient power to be given it from - or take it by force from - an existing Code owner, the latter then losing all their powers and becoming perfectly mortal again. Geass is a power which acts upon the subconscious of individual humans, whereas Code is a power linked directly to humanity’s Collective Unconscious (AKA “the Gods” or the “World of C” in CG-verse lingo). Hence, whereas Geass is called “The Power of Kings”, Code is called “The Power of the Gods”. Applications of the Code’s power include:
      • Geass “Contract”: L.L. can offer normal, non-powered human beings a “contract” (with specific GM and player permission) via telepathic contact (initiated by means elaborated on below), which grants them a power called Geass. Geass is a power that varies by individual based upon their deepest desire, but it is always narrowly defined, related to the human mind, and carries with it major limitations or drawbacks. For example, a mind-reader will eventually find himself unable to turn his power off and be forced to read the thoughts of everyone within a wide radius as if they were talking directly into his ear. Nothing actually happens to the Geass user if they fail to follow through on their end of the deal, so calling it a “contract” is just L.L.’s way of creating the illusion of obligation on their part. Due to the mountains of turmoil it has brought about in the past, L.L. would never forge a contract with another individual unless there was no other option to prevent the imminent death of an innocent.
      • Immortality: In short, L.L. does not age. In longer terms, he rapidly regenerates within minutes from any and all types of injury by drawing on replacement parts from the Collective Unconscious. He can be incapacitated as easily as any normal individual by injuries to (for example) his kneecaps, however, and the regeneration from deadly wounds or amputation is not instantaneous. If he is physically blocked from regenerating by a foreign object, he will not regenerate until said object is out of the way, but neither will he in any way naturally degrade.

        On a related note, due to his mind being directly connected to the Collective Unconscious, he will not lose any memories or otherwise suffer from amnesia even as a result of damage to his head. This does not result in his recall ability being improved in any way beyond that of a human, but does allow him an infinite amount of “storage space” for learning new things without consequently losing older things (even if he would rather forget).
      • Telepathy: While in tactile contact with another individual, L.L. can communicate with them in a two-way telepathic link. This is also the means by which he is able to gift people with Geass through his “contracts”. By that same token, he constantly knows the location of his contractees relative to his own position, whether they are alive, and whenever something unusual happens to their Geass, unless they are deliberately concealing such things from him.

        By standing utterly still and concentrating while in tactile contact with another, he can exchange memories with or enter the mind of a consenting individual (or allow them into his own) He could formerly do this from several meters away and by force, before nerf. In people native to his universe, this could include memories from dead people or his universe’s humanity overall as a result of brushing against the Collective Unconscious, but for people from other universes, it would be confined only to their own experiences. Being physically interrupted via touch of another person may accidentally create a brief multi-person linkage in which all parties begin to experience one another’s memories while connected, himself included.
    • Geass, “The Power of Absolute Command”: Bestowed upon him by C.C., Lelouch’s Geass allows him to plant commands within a person's mind upon eye contact in a manner comparable to hypnosis. Individuals from outside Lelouch’s universe of origin are unaffected, unless the other player specifically permits it. It appears to have the most restrictions and side effects of any Geass introduced in canon. Activation of his Geass is visually represented by the manifestation of a Geass Sigil across each eye. Commands dictated in this state are written into the minds of the designated targets once the Sigil projects from his eyes to theirs. Lelouch is able to toggle Geass activation at will - that is, he can toggle the command-planting power, not command execution, unless the command specifically includes a trigger action or condition. Further detail:
      • Only the nervous system is affected, and beings lacking a sufficiently human nervous system are impossible to affect.
      • A victim may resist a commanded action to some degree if it is utterly repugnant and morally incomprehensible to them, but the strong compulsion to obey will remain.
      • Commands must be issued verbally, and the victim must be capable of hearing them.
      • The victim must make direct eye contact for commands to be issued. The absolute maximum effective distance for issuing commands is 272 meters (892.38 feet). Mutual line of sight via a reflective surface is sufficient for the effect to occur. Eye contact does not need to be maintained for command execution to take place after a command has been issued.
      • Any given individual may only be commanded once, but any number of commands may be issued at initial application so long as eye contact is unbroken.
      • The victim's memories for the duration of command issuance and execution are sealed and cannot be recalled.
      • The victim will not perform any action disallowed by their physical or mental capabilities, though they will try to carry out the command to the best of their ability. For example, a victim will not be able to correctly answer a question they don't know the answer to, but will direct the user to someone who can if they are able. However, commands that affect the mind or consciousness (sealing memories or casting a hallucination on a person) will take effect despite the fact that the victim could not normally force themselves to do so.
      • An action will be carried out for as long as dictated in its command, or upon each instance of the indicated circumstance. For example, “Make a mark on this wall each day at noon” will commandeer the victim’s will as close to noon as needed and force them to travel to make the mark at the correct hour (taking travel time into account), but will not otherwise impact their day. No upper time limit on the persistence of conditional commands has been established.

  • Skills: Lelouch’s intellect is his greatest weapon. He conceals a genius-level intelligence, and is capable of devising and executing strategies with incredible speed and precision, to the point of constantly maintaining at least two mutually-critiquing trains of thought (and up to seven under desperate circumstances). As a child, he was a brilliant chess player, besting any of the many older opponents who played against him, save one. As a teenager, he began utilizing his masterful tactical and strategic skills in real combat, leading a small band of terrorists to victory against overwhelming odds. He often favors unconventional tactics involving the environment (e.g. triggering a sinkhole or avalanche to bury the enemy).
    • His abilities in fast and accurate memorization and recall are superlative, though not photographic.
    • He possesses prodigious typing speed and is particularly skilled in hacking, both in terms of writing code and rapid physical modification of hardware, but still requires the requisite computing power needed to turn the former into an effective offensive weapon.
    • Additionally, as a side effect of being effectively orphaned and needing to cook for two, he is very good at cooking, but very, very exacting regarding measurement of ingredients.

  • Equipment: A full set of camping and travel supplies.
  • Canon/Fanon: Canon
  • Territory/Followers: None

GM of AGOG S4: Frontiers RP; Sub-GM of TABA, SOTR, & UUA RPs
Makaioh Since: Jan, 2015
Meanken Since: May, 2013
#262: May 8th 2019 at 6:13:41 PM

Well here we go again

  • Name: Aranea Highwind
  • Age: 30
  • Appearence: Don't ask where she keeps that thing when she's not using it
  • Universe: Final Fantasy 15
  • Backstory: Aranea has served as a mercenary for most of her life, slowly building up a legendary reputation that drew the attention of the Niflheim Empire. She was hired by them, given a high rank in their military and a small band of men to serve under her command. But the empire was up to some sick shit, and when she learned that they were capturing demons to use to infuse into their mechanical troops, she started having doubts about whenever or not she wanted to remain with them. Then they launched an attack on a town primary composed of civilians and killed a bunch of them, and she decided the time had come to turn in her resignation. After that point, she and her men took to traveling the world as it slowly fell into ruin, slaying demons and saving people where they found them.
  • Personality:Aranea is very much a free spirit. She'll do whatever she damn well pleases, treats pretty much everyone in the same casual manner regardless of how much higher or lower in rank they are to her, and isen't afraid to make her opinion known. Dispite her profession as a mercenary, she maintains her own set of standards, and she'll refuse to preform any particularly immoral jobs and will go out of her way to oppose those who do.
  • Powers/Abilties
    • Peak Human Agility: While her ability to jump super high into the air is partly aided by equipment, it still takes far more then that to truly be able to master the skies, and Aranea's ability to flip, twirl, dodge, and otherwise move as needed is absurdly high.
    • Spatial Awareness: Naturally, when you're leaping 100 feet into the air, it's important to be able to have a keen sense of the battlefield, where you, your enemies, and your allies are, and how to reposition yourself to land directly on top of your target.
  • Skills
    • Dragoon:Aranea's primary form of combat is focused around a large, mechanical spear. Once, she fought with a standard spear technique. Then she decided that was too easy, and decided to conquer the skies. While her skill with fighting using said spear in close range is nothing to sneeze at, naturally, her signature form of attack is to leap upwards of 100 feet in the air (although she can leap less high if in an enclosed space), hang in the air for several seconds while spinning, and then come down directly on her target's head with a powerful blow, no matter how small the target is. She can also fight in midair if need be, although her equipment isn't flight based and she will only be able to maintain height for several seconds at a time before falling.
  • Equipment
    • Stoss Spear: Aranea's primary weapon, a gigantic spear custom forged for her use and beyond the ability of practically anyone else to wield. The weapon itself can deliver crushing blows that can pierce armor and cause shockwaves even with standard attacks. Also, let's assume that it can somehow fold up or something, because I don't know how else to explain how she pulls a giant spear out of her pocket when fights start.
    • Inertia Controller: While she has exceptional natural jumping ability, no human can hope to reach the heights she does unassisted, and in a world where only the royal bloodline has access to magic, she compensates for this with technology. This device is what allows her to jump super high, hover in midair, and alter her trajectory mid-flight to precisely strike enemy weak points.
    • Electric Actuator: This device pairs with her massive spear and powers it to allow her to deal the massive blows it does. As an additional side effect, her blows also have a red electricity element to them.
    • A-1 Class Powershield: Mechanical devices, mechs, and vehicles have an unfortunate tendency to blow up when giant, electric spears are smashed into them at high speed. Thus, Aranea uses this device to mitigate that problem. It is not designed to block bullets, rockets, melee weapons, or anything of that sort, it is used, rather, to allow Arenea to preform your standard action movie hero "Ignore the explosion directly behind you" feat. Direct hits from explosives will not be blocked by this.
  • Canon/Fanon: Mostly Canon, with some Fanon for equipment who's functions are not directly explained in game.
  • Territory/Followers:

Alleydodger Since: Jan, 2012
#264: May 9th 2019 at 2:32:37 AM

Just going to leave this here for now to be looked at, in case I need it in a bit later.


  • Name: Kneesocks Daemon
  • Age: 1700
  • Appearance: Uniform, On the left, Combat Outfit
  • Universe: Panty and Stocking with Garterbelt
  • Personality:
    • Kneesocks, like her sister, is obsessed with rules and regulations, believing them to be able to solve the 'chaos of freedom'. Intelligent, calm and collected, she has good control over her emotions and a keen mind. She's reserved, and is weak to compliments; Mostly those from her sister. Who she has a weak spot for, in more ways than one, and tries her best to impress her and act as confidently as possible. One major weak point however, is her obsession with rules. Those who disparage or look down on them are quick to draw her ire and temper, making her explode in a wordy tirade.
  • Backstory: Not much is known about the sister's past, having shown up in Daten City sometime along with Corset, to enact a plan to open a hellgate and allow ghosts Satan free on the world. They were first encountered by the angels Panty and Stocking when they had used their charisma and intelligence to take control of the student body of a high school, which had an experimental ghost factory hidden below it. They would run into the sisters multiple times during their various plots, clashing with them.
  • Powers/Abilities:
    • Demon- As a demon, Kneesocks is physically stronger and faster than the average human by a large degree, able to hit harder, take more damage, move faster and jump far higher than what would be considered standard. She also has the ability to call upon her demonic powers by envoking a rite and ritual, to allow her to use her demonic weapons. She also has minor shape shifting abilities, able to change minor aspects of her appearance, such as hiding her horn or growing a tail and even possibly wings. Kneesocks also has a small luck ability, able to bestow some degree of bad luck on people.
  • Skills:
    • Hand to Hand Combat - Of the sisters, Kneesocks is the one that excels in hand to hand combat, wielding her dual scythes with deadly ability and skill.
  • Equipment:
    • Double Gold Spandex - Kneesocks' scythes, which she forms from her kneesocks. They're supernaturally sharp and durable, and capable of harming both mortal and supernatural beings, such as angels and ghosts. She can combine them together to create a dual-sided scythe that she can wield or throw, as well as a large two-handed axe or a spear. It's also possible for other similar undergarments to be used, but the power changes dramatically depending on certain physical qualities of whoever donates their specific articles of clothing for the technique.
  • Canon/Fanon: Canon
  • Territory/Followers:
    • Fastener - A plushie-like demon that acts as the sister's pet/sidekick/chauffeur. A smart and conniving, for what he is, little being, he tends to stick to the background more than anything. Or acting on the Daemon sister's commands while they do other stuff. Incredibly tough and durable, Fastener can recover from almost any grievous injury, though it takes time to do so. Can also undo his zip and turn himself inside to turn into a split-headed wyvern.

  • Name: Scanty Daemon
  • Age: 1800
  • Appearance: Uniform, On the right, Combat Outfit
  • Universe: Panty and Stocking with Garterbelt
  • Personality:
    • Scanty is much like her sister when it comes to the love of and obsession with rules and control, particularly their own and those of their higher ups in hell. But that's where the similarities in personality largely end. She is emotional compared to her sister, expressing both positive and negative emotions more freely and wildly. A trait which often leads to her own downfall. She loves her sister greatly, in ways sisters really shouldn't but hey they're demons, and does almost everything with her. The two working together. She is also a masochist, and enjoys causing and seeing pain and suffering in others.
  • Backstory: Not much is known about the sister's past, having shown up in Daten City sometime along with Corset, to enact a plan to open a hellgate and allow ghosts Satan free on the world. They were first encountered by the angels Panty and Stocking when they had used their charisma and intelligence to take control of the student body of a high school, which had an experimental ghost factory hidden below it. They would run into the sisters multiple times during their various plots, clashing with them.
  • Powers/Abilities:
    • Demon- Like her sister, Scanty is physically stronger and faster than the average human by a large degree, able to hit harder, take more damage, move faster and jump far higher than what would be considered standard. She also has the ability to call upon her demonic powers by envoking a rite and ritual, to allow her to use her demonic weapons. She also has minor shape shifting abilities, able to change minor aspects of her appearance, such as hiding her horn or growing a tail and even possibly wings.
  • Skills:
    • Hand to Hand Combat/Gunkata - Scanty has decent ability in fist fighting, and strength to back it up, as well as experience in doing so while wielding her revolvers at the same time.
    • Gun Training - Her ability with firearms is bordering on, and likely outright, supernatural. Capable to dual wielding her revolvers with deadly accuracy in the middle of heavy acrobatics and conflict, and even able to shoot other bullets out of the air.
  • Equipment:
    • Double Gold Lacytanga -Scanty's revolvers, which she forms from her pair of black thongs. They require no ammo, being able to generate it themselves through Scanty's own ability, can harm both mortal and supernatural beings such as angels and ghosts, and can be made to fire semi-automatic alongside the standard fire. By combining them together larger, more powerful guns can be formed, such as a shotgun, machinegun or sniper rifle. It's also possible for other undergarments to be used, but the power changes dramatically depending on certain physical qualities of whoever donates their specific articles of clothing for the technique.
  • Canon/Fanon: Canon
  • Territory/Followers: Same as Kneesocks

Edited by Alleydodger on May 9th 2019 at 7:32:56 PM

Makaioh Since: Jan, 2015
Makaioh Since: Jan, 2015
#266: May 10th 2019 at 10:47:13 PM

Signups for NPC individuals I'm bringing in once the timeskip happens who'll also eventually become proper PC characters later on.

  • Name: Lumisa Kosugi
  • Age: 21
  • Appearance: American Ninja
  • Universe: La-Mulana
  • Personality: A woman of few words and great determination, Lumisa lets her actions do the talking for her (though her facial expressions are also pretty telling a lot of the time). Despite her rather colorful design, she's a rather secretive person in general and doesn't really give out more than the bare minimum to any questions asked that she doesn't want to answer. Despite being quiet, she's an adrenaline junkie and gets incredibly enthused when danger rears its head. Also somewhat of a sucker for sob stories given how much she helps people out even if they don't give her any rewards.
  • Backstory: The end of the world had been averted five years prior when her father destroyed a ruin called La-Mulana, preventing an extraterrestrial deity of great power from fully awakening and using her great powers to wipe humanity away and start anew with a new race of sentient beings. Many times had this cycle occurred, with the Eighth Children (humanity itself) managing to avert their fate through the daring-do of plucky middle aged archaeologist Lemeza Kosugi...
    • Unfortunately though, said entity had a back up plan and shunted its adrift spirit to a second set of ruins from which it attempted to restore itself, via Eg-Lana. Sadly for all involved, daddy dearest is on the run from INTERPOL due to the fact that La-Mulana was a world heritage sight and the man dubbed a terrorist so his daughter had to come in lieu of her father and save the world.
    • And thus the mantle was carried on and the world was saved through many adventures and snarky quips by the local helpers later who understandably didn't want the life as we knew it to end, with Lumisa coming out from the experience rather satisfied that she could come to the aid of those that needed it as well as have the adventure she wanted.
  • Powers/Abilities: Lumisa is basically at the level of a comic book peak Olympian Athlete due to receiving ninja training from the mysterious Kosugi Clan. Jumping dozens of feet in a single bound under her own power and repeatedly strafing vertical surfaces with finger strength alone are easily within her power as deeds such as breaking heavy ceramic urns and whipping erratically flying bats out of the air. Her stamina is especially good, being able to continuously run and fight for about hours on hand with greatly shortened recovery periods when compared to the ordinary non-ninja.
  • Skills: . Though her primary weapon is the whip, she's pretty good with cold bladed weapons in particular as well as a good enough shot with the more ranged sub weapons like pistols, throwing spears, and shuriken. She also tends to pick up proficiency in such weapon types incredibly quickly when she equips the Vajra accessory that grants her knowledge of advanced martial mastery via muscle memory from repeated usage.
    • She's especially adept in surviving quickly changing structures of various dangers and lethal properties due to being an old-timey Adventure Archaeologist (though she loves the adventure part much more than the archaeology side). As a side effect of her world trotting and tomb raiding, she has a knack for translating foreign languages given enough time as well as solving overly elaborate death traps and puzzles under pressure.
    • Lumisa has a very special technique that suddenly shifts her body right before impact from great falls so that it travels through her back without maiming or killing her like it would a normal person at the cost of temporarily stunning her for a few seconds as long as the terrain is roughly level enough and there's not dangerous hazards in the landing sight. It's a special Kosugi family ninjutsu that greatly helps with survival rate.
    • Lumisa is a good enough cook on the road, able to consume most non-poisonous items without it causing her ill due to the special Kosugi constitution and so one can survive very inhospitable environs by eating the wildlife. In particular she makes a mean bat curry. Curry is the Kosugi food preparation of choice as well so she can turn just about anything into that given time and resources.
    • She can hold her breath for five minutes straight even while exerting herself greatly with movements, making underwater traversal somewhat easier. On the subject of movement techniques, she can pad around sneakily enough to muffle her footsteps to the point of being soundless so long as she concentrates enough.
  • Equipment: Lumisa has quite a few items on hand due to her long adventure through the depths of Eg-Lana, though for the purposes of this RP we'll focus on only a few of such items.
    • Hand Scanner and Mobile Super X3+ Tablet: A handheld device that is used to digitally map infrastructure as well as translate foreign languages. It comes with various programs that has a built in clock, calendar, calculator, and can be used as a smartphone with real time camera functionality. Also can hook into Wi-Fi if needed.
    • Melee Weapons: Lumisa comes equipped with a flail whip (very Castlevania in design) and a knife. They're completely regular weapons if well-made though they can be combined with the effects from other items to form a more potent combination.
    • Ranged Weapons: Lemusa has a stack of ten shuriken, a bag of caltrops, a chakram, a six-chambered revolver pistol with sixty rounds, and a flare gun.
    • Accessories: Lumisa sports several magical articles that improves her abilities to put up with more supernatural foes. She has the Nemean Fur, which greatly mitigates damage coming towards her torso due to it being a powerful defensive tunic. She has has a grapple claw that allows her to cling on walls, snow shoes that prevent slipping on ice or snow, a gauntlet to increase the speed of physical attacks by twice over, a ring that boosts hand dexterity, a Vajra accessory that grants advanced martial knowledge, a feather accessory which grants the vaunted double jump ability, and a spaulder that grants holy aura to her attacks via faintly lasting but tangibly sharp afterimages that allows for an extra oomph against undead and ghosts.
    • Renewable Resources: Lumisa has a pepper shaker that somehow manages to refill itself back to full capacity after being emptied- good for spicing meals as well as using in more creative ways. She also has Mjolnir equipped with a Power Band, which basically acts as an electricity diverting rod that sucks in strong lightning attacks to safely protect its owner three times with the fourth overloading it to disperse the saved charges and damage an unfortunate holder. Lumisa can shoot off a powerful blast of lightning at whatever she targets and consume a single charge every time she does so.
  • Canon/Fanon: Canon.

  • Name: Mulbruk
  • Age: 3024
  • Appearance: Wanna-be Adventuress
  • Universe: La-Mulana
  • Personality: On the surface a hip and happening young lady, Mulbruk is in actuality a near immortal maiden from the predecessor race that came before humanity was birthed. This generational gap means that for all her desire to be cool with what's in, has a rather clouded understanding of modern younguns so she sort of gets inflicted with 'how do you do, fellow young people' syndrome when paired with people her physical age.
    • Her desire to fit in usually ranges anywhere from using slang badly to defaulting to a more polite and reserved tone of voice to even becoming a foul-mouthed lady when particularly provoked. A very snarky and caustic young lady that wants to make up for lost time to be a free-spirited young woman with her whole life ahead of her.
  • Backstory: Despite looking completely like a human, Mulbruk is actually another race entirely- that of the Seventh Children of Mother with humanity being the Eighth. The Seventh Children in particular were created by the Sixth Children (whom humanity colloquially knows as the fae) from clay sculptures in a race wide master plan to send Mother to eternal slumber by creating them indirectly and thus being much less beholden to the alien's genetic hardwiring, allowing them to research how La-Mulana worked and detail a plan that would allow her to finally end her suffering.
    • Sadly despite the relatively loosened restraints and greater freedom afforded by their indirect creation, the Seventh Children were still somewhat beholden to Mother and thus could not properly end her due to the restriction bolt that still managed to exist in their genes so the Eighth Children were crafted by the Seventh; that of humanity. With the first humans properly existing, the tribe of the Seventh then used their mystic means to enter hibernation by transmuting into stone, waiting through the ages until humanity had sufficiently advanced enough to culminate in the eons long plan of matricide.
    • Mulbruk herself was the youngest of the Seventh Children to enter the stone sleep and thus upon being woken up in 2015, the girl's youthful vigor and curiosity was greatly inflamed by contact with Lumisa's father, Lemeza Kosugi. Helping the man out every now and then along with the Four Sages who had chosen him for containing the qualities thought necessary to fit in with their plans, Mulbruk found herself more and more allured by what humanity was capable of and was eventually brought to the surface world by Lemeza after he gave Mother's soul physical form to slay it.
    • After the death of Mother and finding that she was now fully free to do whatever she wished, Mulbruk then traversed the globe and used her knowledge of history to raid ruins left behind by predecessor Children before finding out that Mother had copied her soul into the back up body/prison of rebels Eg-Lana. Knowing full well the threat that Mother represented, Mulbruk hurried back home to help aid the latest chosen one Lumisa (her father was wanted by INTERPOL at this point in time so he was a bit late) in her quest to finally finish off Mother. After a long and grueling battle, Eg-Lana was destroyed and Mulbruk returned back to the surface world with Lumisa, happy that she was once more unburdened.
  • Powers/Abilities: Mulbruk is from the Seventh Children, and thus has qualities that humans themselves don't have such as agility so great that even a ninja runner would pale in comparison and a lifespan that measures in the centuries instead of the dozens of years. By casting a racial ability, Mulbruk can turn herself to stone like a gargoyle and chronologically stop her time from advancing for millennia.
    • She can also double jump by default without resorting to the feather item and with it she can triple jump, with leg strength powerful enough to make her smack her face against the ceiling of rooms thirty feet high. She also has enough raw power to knock a regular grown man out cold in three bare-handed slaps on average and carry an adult human without losing too much speed with her patented RUN AWAY technique.
  • Skills: Mulbruk is a huge history buff and knows exactly how the technologies of everything before the human civilization worked in her world, with some parallels allowing for her to instantly figure out modern technology in a hearbeat such as internet and smartphones.
    • Mulbruk thinks of herself as a successful adventurer but in reality she's a bit more mixed bag than she lets on. While her survival rate is incredibly high, it's mostly attributed to her inhuman dexterity that allows her to run away from most enemies or death traps that occurs rather than being able to fight it head on like Lumisa can. Sometimes her adventures are cut short by knocking herself unconscious by moving too fast or jumping too high even. That sad she's a very good support member and control tower of the duo.
  • Equipment: Mulbruk is equipped with a Super 3X+ tablet much like Lumisa, while also carrying out a knife for self protection and a rawhide leather whip in an effort to emulate the Kosugis. She also carries the remaining stuff that Lumisa got on her adventures around to act as item reserve mule as needed.
    • Mulbruk carries the Clay Doll garb, which can only be described as ancient power armor that dresses you up as a life-sized Dogu figure. Properly wearing it grants immunity to fire, ability to breathe under water, and a built in filter that allows one to take on even the most polluted of areas. The negative of the Clay Doll outfit is that you can't properly equip any other item with it on but at the least you get to punch things strong enough to crush skulls and fire eye beams at the cost of being very slow. Defense is about as strong as a heavy tank plating. Its inactive form is a handsized sculpture.
    • Mulbruk carries Lumisa's optional cultural outfits that are pretty much like cosplay and provide no added benefits. She claims she likes the aesthetics and Lumisa does enjoy dressing up to show off every now and then at the very least.
    • Soulstone: A stone that collects souls before transmuting them into raw healing energies that restore health.
    • Gloves that boosts upper body strength to the point of being able to slowly roll boulders or heavy stone blocks singlehandedly. A Feather headband that lets her triple jump.
    • The Angel Shield, a small kite shield with durability strong that can bounce off gun fire that isn't of higher caliber and a special repair function that eventually regrows damaged or broken parts hours later.
    • Flame Torc, a metal bracelet that adds a flame effect to weapons that can turn a sword into a burning sword or an arrow into fire arrows without damaging the equipment from its own fire. It can also be used as a lighter or a torch if need be but it can't shoot out fireballs or beams.
    • Ice Cloak: A cloak that keeps the user nice and cool even in the scorching desert heat even mitigates to some extent the lethality of lava or magma. In the case of the latter you'll still get damaged by the high heat over time but at the least you won't be instantly charcoaled.
    • Crucifix and Perfume: The former casts a radius that makes ghosts susceptible to pure physical damage and the latter is sprinkled upon undead mook things like zombies or animated skeletons to forcibly sever their reanimation.
    • Earth Spear: A small ceremonial spear made out of special metals, they can be filled with a charge that allows the wielder to generate hardlight throwing spears to well... throw. They aren't really all that powerful against someone with a shield or armor though they can puncture through an ordinary unarmored human okay enough. Mulbruk is needed to recharge the Earth Spear.
    • Hand Grenades: Old timey hand grenades used by soldiers from World War 1 with wooden handles. She has five of such things on hand.
  • Canon/Fanon: Canon

Edited by Makaioh on May 13th 2019 at 2:33:07 AM

wikkit Since: Sep, 2009
#267: May 22nd 2019 at 6:36:25 PM

  • Name: Katyusha
  • Age: 17 (yes, really)
  • Appearance: As she usually LARPs around in. 4'2".
  • Universe: Girls und Panzer: Das Forren-Rollenspiel AU
  • Personality: Domineering, bratty, arrogant and lazy. On one hand, she really doesn't act like a 17 year old most of the time, but more like an angry kid wrapped up in a comfy blanket made of Napoleonic complexes. She just doesn't act her age...and, in some cases, she acts above it. In the role of leader that she truly desires, on the field of battle or behind a desk, she works with an unfeeling sense of pragmatism and unscrupulousness like that of a hardened commander well beyond her years. Dishonor and kindness are momentary illusions in pursuit of one's goals. Likes piggyback rides. Insecure about her height.
  • Backstory: In the snowy wastes of the north, where the party sends their political dissidents to rot under the yoke of hard labor and freezing conditions, also known as Hokkaido, Katyusha was born and molded. Born into the home of a Russian expat, she would find herself engaging in strange, unusual and indescribable acts of military otakuism. She grew up lonely in that cold world, and this only got worse as everyone seemed to grow past her with time. Few acted kindly towards her, fewer cared. She would be enrolled in a private school, where only in her high school years would she find someone to be there for her. Someone strong like a tree standing obstinately in spite of the winter winds, with eyes that pierced like knives...Joseph Stalin. She also met Nonna around that time too. With the advent of a strange invasion of machines born from the psyche of humanity (as described in Chapter 1 of Yukari Akiyama's Great Panzerfahren Dream - Sensha-Senshi☆!), she would find a group of people who had the powers that she didn't, including Nonna, but without a person with the force of will to lead them into combat. Even without a means of so much as damaging the enemy, Katyusha decided she would bring order into her allies' lives in a time where reality was peeling its skin apart. And then she got kidnapped to a murderhobo town.
  • Powers/Abilities:
    • Is Short: Smaller targets are harder to hit!
  • Skills: Nothing quantifiable. She fired a PPSh-41 once and didn't even fall over.
  • Equipment: A tanker's hat. It's padded so you don't bonk your head hard on the ceiling of the tank.
  • Canon/Fanon: Fanon.
  • Territory/Followers: Nonna.

  • Name: Nonna
  • Age: 17
  • Appearance: With attendant goblin, and her natural state of being. When transformed, she takes on the full get-up of this unrelated model of anthropomorphized tank girl. 5'8".
  • Universe: Girls und Panzer: Das Forren-Rollenspiel AU
  • Personality: Strong and truly devoted. Raising her voice outside of warfare is a rarity, and she rarely loses her wits, even in the most dire situations. To her allies, she is gentle but stern. To her enemies, she is cold and efficient. Most importantly, she and Katyusha have a rather odd relationship. They're best friends, but the midget lords over her and she very willingly accepts her leadership. At the same time, Nonna acts like a big sister or even a mother to her, though a little teasing. Nonna is just about the only person Katyusha will take shit from, so she will hand it out as she feels it is needed. No matter how strange it may seem, though, she will follow Katyusha to the end. Doesn't really care for the weird stuff that Katyusha makes her do, but plays along with it.
  • Backstory: She's Katyusha's friend/subordinate and has been for years now. What can be said of her? A model student in the same academy who had heard of the unlikable midget like everyone else had, but grew enamored with her sense of dogged determination after she kind of beat the shit out of some people once. It was in self-defense. Anyway, it wouldn't be long before she was dragged into her cult of personality headfirst, and became her "lieutenant" in all sorts of weird activities. Having someone to literally ride off the success of was a boost to Katyusha's standing, and it was not long before they were feared instead of ridiculed. And then the magical girl stuff happened and Katyusha got left out of it, so Nonna had to do even more work protecting her comrade than before. And then she got kidnapped to a murderhobo town, ripe for the purging.
  • Powers/Abilities:
    • Soviet Superstar! IS-2 Sensha-Senshi!: With the prerequisite transformation sequence applied, she can become a girl who is embodies all that is great about the IS-2 (but not actually becoming one(this is a common mistake somehow)), becoming really strong and stuff! Without it, she is a woman with a very strong back, but with it she gains the following abilities and equipment.
    • MOTHER RUSSIA MAKES ME STRONG: To accept the role of the Joseph Stalin 2 Heavy Tank, she must be as strong as a man of steel! Trading considerable speed for much more considerable armor, Nonna becomes a veritable tank as she takes on the mantle of the IS-2. Bullets will bounce off of her, and she can stand still and take the blows of supermen against her mighty Stalinium armor! The trade-off for this is that it's heavy and slowing, and also:
    • She can't fly: Being a magical girl that can't fly is a major downgrade.
  • Skills: She's very good at letting people ride on her shoulders.
  • Equipment:
    • D25-T: It's an even bigger gun repurposed into a tank cannon. Like its predecessor in Yukari's sheet, it's more like an anti-armor bazooka than an actual 122mm cannon. A bit better at aiming it than others, because she isn't a tiny Asian girl. Can switch between armor-piercing and high explosive shells at will. Reloads automatically, but takes about 1 post to complete.
    • Hamma-Hamma: But hey, she can summon a big, red sledgehammer of collectivist symbolism and hit people in the face with it. It is absolutely indestructible, only bending when the will of the Soviet People do! Which is never!
    • Super Secret Identity: Just like Yukari, she gets WWII military gear that mentally projects a weak psychic field onto all observers that prevents them from connecting the identity of the Unnamed Soviet Tanker Girl to Nonna. This can be countered by taking off the mask, doing literally any kind of detective work to connect the two, or just staring at her for too long.
  • Canon/Fanon: Fanon.
  • Territory/Followers: None.

Edited by wikkit on Jul 8th 2019 at 8:55:20 AM

wikkit Since: Sep, 2009
#268: May 22nd 2019 at 6:36:30 PM

  • Name: Kuroko Koumori
  • Age: 25
  • Appearance: This being, in one of her many forms. Changes outfits pretty often, so I will try to update this part as I need to. 6'8".
  • Universe: Murcielago
  • Personality: Just a regular-old goofball. Takes very few things seriously, and enjoys trolling the shit out of people when she gets the opportunity (which is often). Very silly and stuff. Also has no problems with killing anyone, for any reason. Might go a little bit lighter on ladies though, but that's because she's a salacious scumbag who hits on any girl in sight. She can be pretty reserved when it comes to picking up chicks though, but this even applies when said chicks are trying to kill her.
  • Backstory: She's murdered probably around 800+ people in cold blood over the course of her life. But hey, that's okay! It turns out that she was more useful as a hired gun for the police force than dead, so on the electric chair she was offered the chance to go legally murder people for a living! She naturally and happily accepted, and has been killing her way into the hearts of dozens of readers across the globe ever since. From hunting down other serial killers to investigating cults, from fighting giant robots to seducing half of Japan's female populace, the laughs never stop when Kuroko's in the house!
  • Powers/Abilities:
    • Stonk: Not inhumanly strong, just near the peak a very lanky Japanese woman can obtain.
    • I Dodged It LOL: Exactly like Reiko, she has an uncanny sense of detecting danger as it happens and the agility and reaction time to move her body to avoid it with ease, even from great distances.
    • Hammerspace: Her tiddies are kinda big. Evidently this is the work of some kind of dark magic, as they are able to hold objects in between them in some kind of non-existent dimensional fold! Things that are able to be firmly held with one hand can be stuffed in, and it can hold a small amount of them at a time.
  • Skills:
    • Super Good Killy Powers:Great at using pretty much anything at hand to kill people. An omnidisciplinarian! With the amount of experience she has in this field, Kuroko has become skilled with many different weapons and sharp objects over her lifetime.
    • A Complete Lack of Human Morality and Empathy: She's great at cooking! Not really at the capacity of a master chef or anything, but splendid for the average urbanite. Good at making leftovers and meager supplies go a long way, meaning that a dinner of instant ramen will never be as boring as you think it would.
    • Gunchucks: A rather unique set up, she's got a pair of Desert Eagles on a long, steel cord as her main anti-weirdoes murder weapon of choice. Not much to say here, beyond that they're Deagles so they make her even more l33t edgy than usual.

Makaioh Since: Jan, 2015
#269: May 22nd 2019 at 9:20:03 PM

Both of your potentials are accepted, Wik.

Edited by Makaioh on May 22nd 2019 at 9:20:21 AM

Tigergrimm For Narnia! from Valhalla Since: May, 2019 Relationship Status: Chocolate!
For Narnia!
#270: Jun 2nd 2019 at 10:54:06 AM

Is this thread still open?

“What is pride without honor? What is honor without truth? Honor is not what you say. It is not what you read. It is what you do.”
Makaioh Since: Jan, 2015
Tigergrimm For Narnia! from Valhalla Since: May, 2019 Relationship Status: Chocolate!
For Narnia!
#272: Jun 2nd 2019 at 12:51:41 PM

Alright. I’ll sign up if I can think of a character.

Edited by Tigergrimm on Jun 3rd 2019 at 3:10:15 AM

“What is pride without honor? What is honor without truth? Honor is not what you say. It is not what you read. It is what you do.”
Makaioh Since: Jan, 2015
#273: Jun 3rd 2019 at 6:27:06 PM

  • Name: Lio Fotia
  • Age: Late Teens
  • Appearance: Leader of Mad Burnish
  • Universe: Promare
  • Personality: Though seemingly cool-headed and a calmly level person on the surface through looks alone, Lio is a literal fireball of intense emotions... or perhaps it's more apt to say that he's akin to that of a seemingly dormant volcano ready to erupt with sudden sheer intensity at the drop of a hat. Explosive, dynamic, and all too passionate to a great degree due to the attributes of being a BURNISH, Lio has a rather great sense of justice that's slightly out of tune with the world average. Still, despite his rather aggressive tendencies, the young lad means well even if he is a bit of an edgelord due to circumstances. Very anti-authoritarian and very pro-freedom. Oppression is a huge berserk button for him.
  • Backstory: In a world once very much like our own, the anger of seemingly ordinary people across the globe reaches a boiling point and suddenly erupts from their eyes and mouth in novas of purple fire, causing numerous disasters and untold casualties. As these superhuman pyrokinetics, dubbed "Burnish" are brought into the public eye, their existence naturally creates a massive fissure in society, with competing mass protests and rioting on both pro- and anti-Burnish sides.
    • Meanwhile, the heavily discriminated-against Burnish congregate in gangs and fire cults around the world. Even a single Burnish going out of control can cause unimaginable chaos such as a fire tornado, and when working together they can even unleash the fire of the very Earth itself, causing massive volcanic eruptions. All told, a huge portion of Earth's population is eradicated in the violence and literally half of the surface was razed to cinders and ashes by Burnish going mad with power.
    • 30 years after the worldwide flareup, the global order has been shattered, and new countries have risen from the ashes of the old. Foremost among them is the Autonomous Republic of Promepolis, whose chief executive, Kray Foresight of the Foresight Foundation, paved the way for humanity to fight back against the Burnish menace by developing advanced cryo-technology such as bullets of ice that freeze a target and sap their heat. Prominent among the city's public servants are the heroic firefighters of the Promepolis Fire Department, who contend not just with normal fires, but also terrorism and uprisings by Burnish.
    • The newest member of the Promepolis Fire Department is, Galo Thymos, a loud, proud, and headstrong young man bringing with him a centuries-old firefighting tradition from the Land of the Rising Sun. Together with his teammates, he uses power armor-like mechas and their many variant accessories to fight fires and take down the Burnish who cause them. Standing opposed to them are the Mad Burnish, a Burnish terrorist cell headed by the enigmatic and intense Lio Fotia... though as the story between these two continues, it becomes all too clear that there is a lot more to the seemingly clear-cut dichotomy that public perception would have you believe...
  • Powers/Abilities: Lio's physical abilities are pretty good even when he's not using his special mutant powers, able to do things like catch the punching fist of a much bigger but ultimately still physically human male fellow with ease as well as perform Batman tiered action moves despite his low weight and height. His reaction times are also incredibly good, able to suddenly slide beneath an armored attack vehicle as well as react to blows coming toward his sides and back without needing to visually see them coming from hearing and air sensitivity alone.
    • Being a BURNISH means that Lio is of a small subsection of the population that spontaneously developed the power to emit and control special flames called BURNISH FLARE, powerful but also self-destructive for those that cannot control its great powers, with newly awakened Burnish often times self destructing from the sudden power they awakened. The flames themselves are differentiated from regular fire in that it's colored a purplish-pink and neon green hue while having geometric triangular angles to its outlines along with a whole slew of other side effects that we'll get to in the following paragraphs:
      • The Burnish Flare is a flame that is powered by the host Burnish's own strong emotions, bursting forth when they experience powerful feelings and shrinking when hit by dousing elements such as large amounts of water, ice, or even the user's own being emptied out from using too much of their Flare. Its standard form is a mostly purple-pink color with a green triangular core and in this form symbolizes fire's destructiveness in that it's sticky like napalm and can burn strongly and steadily even on the surface of something that normally is quite hard to set aflame like concrete or even the surface of level water.
      • Amorphous State of Solidity: Another property that the Burnish Flare has that regular fire does not is the power to become tangibly solid, often times becoming something like crystal through a sort of pseudo-carbonization process. Lio uses this special ability to craft himself his trademark exoskeleton which drastically raises his overall strength, durability, and speed due to the fact it's the equivalent of a supernatural power armor and can get into outright slugfests with smaller mechs like Gespenst in that form (operational time ten minutes). He can also craft weapons like a triangular katana or a longbow to fire off heated crystal arrows, a fire-like throne, a fully functional lowrider motorcycle, and even 'living' fire crystal eastern dragons that has semi-independence from its creator. The weakness of these solid objects are the same as the gaseous flames in that sudden shifts in temperature differences will cause the objects to turn brittle and crack to pieces pretty fast.
      • Dichotomy of Creation and Destruction: When one overcomes the negative qualities that comes from being a Burnish, they awaken a more specialized form of their power by igniting and deriving their strength from strong, positive qualities. This turns their flames a fully neon green color and allows it to craft and empower existing objects much like a nerfed version of Spiral Power, growing more mass out of a machine than it normally should be able to output by crafting new material over the base model from the same black crystalline structure that his Mad Burnish form uses but on a bigger scale (capped at twenty feet for this rp and being something he can use only sparingly due to how much energy it chugs and also lacking the significant other half of the equation that allowed him to use this power to its full potential) with operational time lasting in under a minute. He can also craft hardlight plasma weapons from sheer will when his flames burn green as well. Unlike when it's purple, water and ice can't put it out super easily but in exchange it doesn't directly burn anything either. Channeling the green flames lets Lio breathe and function in the vacuum of space.
      • PYROKINESIS: Being a fire mutant, Lio is super resistant to the effects of mundane flames (read: not magical/supernatural) and can walk through a burning building as easily as a regular person enjoying a regular temperate day no problems, even being able to function despite smog and pollution if need be. He can also drain nearby sources of fire into himself to recharge or shoot a fragment of his own powers in the shape of purple triangles into nearby sources into fiery objects to make it volatile before turning it into Burnish Flare fire. If he ever starts dying, his body will turn into charcoal and ashes instead of leaving behind a physical corpse though this process can be reversed if he's healed in time.
  • Skills: Lio is an expert hand to hand combatant that uses a combination of CQC, street fighting, and an instinctively animalistic style that relies on sharp reaction times and flexible body movements that most trained athletes can't ever pull off. Also he's a very good motorcycle racer that's able to pull off various vehicular tricks pretty good such as wheelies, donuts, and drifting. He can fight in three dimensions pretty well too given going up vertical surfaces for extended amounts of time are a viable tactic via wall running parkour, something else he excels at due to his experienced in evading the authorities.
  • Equipment: A very sweet pair of biker leather themed duds fashioned into something resembling a Victorian gentleman's tunic.
  • Canon/Fanon: Canon
  • Territory/Followers: None ATM

Edited by Makaioh on Jun 4th 2019 at 10:12:01 AM

Tigergrimm For Narnia! from Valhalla Since: May, 2019 Relationship Status: Chocolate!
For Narnia!
#274: Jun 3rd 2019 at 11:37:30 PM

Name: Lucy Carlyle

Age: 16

Appearance: the figure on the right. Not much more description is given of her in the books other than that she's fairly average-looking and tends to wear black.

Universe: Lockwood & Co.

Personality: Best described as temperamental; if there's a fight nearby, there's a decent chance she's involved somehow. She's snarky and headstrong, but due to her not-exactly-healthy upbringing (and the fact that she's a teenage girl), she's far more vulnerable than she lets on. She doesn't have the best social skills and is kind of book dumb, but she makes up for it by being equally as clever as everyone else in the room.

Backstory: Sometime in the 1950s, ghosts were not only proven real, but became a serious problem in England. They were practically everywhere, and anyone who touched them died a painful and horrible death via ghost-touch. They called this outbreak the Problem. The only ones who could see the ghosts were children and teenagers (the various abilities are called Talents), so to combat this threat, so-called "psychic agencies" were formed, consisting of dozens of adults who trained children to fight and sent them into haunted buildings to get rid of the ghosts. With no extra protection. Parent of the year award!

Lucy was born in Northern England during the height of the Problem, the seventh daughter of a stationmaster...who promptly died (he wasn't a very good person anyways), leaving the family pretty much broke. When Lucy's psychic powers, which were stronger than normal, manifested, her mother eagerly conscripted her into a psychic agency for a paycheck (her mother was pretty terrible too), which she left after an incident made her the only survivor of her team. She moved to London and joined Lockwood & Co., a psychic agency run by teenagers.

At this point in Lucy's story, she's left Lockwood & Co. and has started working as a freelance agent. For bonus points, she also swiped a coworker's haunted skull-in-a-jar (which he was keeping for experiments and can talk to her).

Powers/Abilities: Lucy has an incredibly strong Talent, giving her the power to talk to ghosts and feel emotions off of haunted objects. The more powerful the ghost, the clearer she can hear/sense them. Her captive ghost-in-a-jar is the only ghost she's ever encountered (so far) that she can actually hold a conversation with, though.

Skills: Lucy is good with a sword (er, rapier) and can hold her own in a fight; however, she's explicitly stated to be nowhere near a master (or, at least, nowhere near as good as her boss, who is a master).

Equipment:

1. Ghost-hunting equipment - Like all agents, Lucy carries standard ghost-hunting equipment: iron flakes and salt to ward off ghosts, flares and salt bombs to weaken them, and a rapier (think a fencing sword) to keep them from getting too close.

2. Haunted skull - Exactly What It Says on the Tin. Probably not a piece of equipment per se, but definitely something she carries with her. The skull's more of a snarky annoyance than anything, but has occasional moments of helpfulness.

Canon/Fanon: Canon.

Let me know what I left out, what I should elaborate on, and what I should nerf.

Edited by Tigergrimm on Jun 3rd 2019 at 11:37:59 AM

“What is pride without honor? What is honor without truth? Honor is not what you say. It is not what you read. It is what you do.”
Makaioh Since: Jan, 2015
#275: Jun 3rd 2019 at 11:55:23 PM

Everything seems pretty reasonable so far so Lucy Carlyle is accepted.


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