Point I'm trying to make is there may be a little scorn for all the other inaccuracies but most of it is for being able to play as a woman, ignoring you can choose not to and make no one else play as women. Even having it as an option is more distressing than, say, Rosanne's racist comments.
Currently reading up My Rule Fu Is Stronger than Yoursyeah like. if you're perfectly fine with hostorical accuracy being tossed out in favor of fun factor, then why are women a probem? Some people want to play as female avatars, and that is, at worst, canging histry to favor fun factor, and also actually historical so it comes off just as "we only want to use historical accuracy when it lets us throw out stuff we dont personally want"
One thing breaking historical accuracy for the sake of gameplay. A tank going faster than it should or a gun reloading faster than it should have are innacuracies, but not absolute game breakers.
Having stuff like a woman highlander with a robot hand or a black britishman with a katana however? That feels less than an acceptable break from reality and more like trying to rewrite history to suit an agenda.
This whole thing would have been so much better recieved had they not tried to sell the game as an accurate depiction of WW 2. Market it as an alternate universe version of WW 2 with crazy stuff thrown in and suddenly all those things become awesome alternate history a la Wolfestein instead of pandering to social justice movement while trying to flaunt historical accuracy.
edited 30th May '18 5:28:04 PM by Elbruno
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."Oh no those SJW agendas.
"We demand black people to wield Japanese swords because it would be racist otherwise."
Where there's life, there's hope.It's rewriting history to make the weeaboos feel OK with being themselves as if their grandfathers could have been weeaboos too!
THIS IS ACTUALLY WHAT OUR GRANDFATHERS WOULD THOUGHT ABOUT WEEABOOS!◊
edited 30th May '18 7:13:25 PM by VutherA
Which is damn awesome! But when it's thrown alongside a marketing that's selling itself to make you feel like you're in WW 2 it's quite a jarring sight, especially given the incredibly defensive and belittling reactions to the criticism from the devs.
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."I guess what we can learn from here is that sometimes, the guys making the game and PR persons aren't always on the same page.
Which is stupid because it directly undermines the whole point of having PR in the first place.
Welcome to Estalia, gentlemen.Well, EA's PR did do marketing for BrĂ¼tal Legend after all...
edited 30th May '18 9:01:35 PM by VutherA
Marketing almost always drops the ball I find. Very hit and miss job.
They get no sympathy from me, if they're that disjointed about what the game should be versus what it actually is.
edited 31st May '18 12:44:13 PM by hardcorefakes
Just look at Dead Island. It did it's job in getting notice but the trailer oversold what the game was like.
I do kind of understand why some are not happy about allowing options in Battlefield. But isn't it an overreaction to be acting as mad as some are about it?
Currently reading up My Rule Fu Is Stronger than YoursMore customization sells these days which is something a lot of folks seem to forget.
Only sometimes. It's been a fair criticism over some games in the past 5 years that there was too much customization available, too much focus on it to the detriment of other things.
For example, Battlefield 4 was derided for its "bloated" attachment system where you had up to 6 versions of the same thing (in that case, it's unmagnified red dot/holographic sights) with not much if any differentiation between it. All for the same gun. (And quite a few of the guns played little if any different from each other in any way.)
In another case, Halo 5 was criticized for promoting quantity of armor and helmet options at the expense of quality ones that stand out. (And being tied to the REQ system lootboxes wasn't a help either.)
More customization isn't always better.
I'd point outr once again it isnt a robot hand, its literally a post-war prosthetic thats being used a few years too early.
and frankly, Historically accurate war games one bullet and you'd be in the hospital for the next month or two,
I mean lets be fair. the average pre-college history class on ww2 in america is basically shit, lies, and conveniently edited truths to make america look like superheroes.
Opposed to an American in Germany fighting someone with a samurai sword?
Your momma's so dumb she thinks oral sex means talking dirty.Let's not confuse an accurate simulation of the human body and wounds in a war with an authentic setting.
Anyways, we've been looping around this topic for quite a while. Since it seems like we agree the PR aspect of the game could have used some work and not said shit that contradicts how the trailer looked, let's end it there and move on
edited 31st May '18 12:07:41 PM by UltraWanker
would a claymore be any more believable versus german panzers?
(the sword, not the ammo type)
edited 31st May '18 1:02:35 PM by Midgetsnowman
tbf, we have no conclusive proof that nobody fought in the European theatre with a katana.
Echoing hymn of my fellow passerine | Art blog (under construction)Proving things literally never happened is about the hardest thing to do.
Personally I'd like more details. Who is this woman? Is this who you play as in the game? Do you have to play as a woman in multiplayer to earn an achievement? What are the settings for multiplayer like? Can a mode be added that has permadeath, die once on the steps of Berlin's parliament and you can never use that save again? Is there going to be a savage ending or level that hammers home realism and gives a reminder of the price soldiers paid, sacrificing their freedom and lives, so we can have ours, there a level like that?
Currently reading up My Rule Fu Is Stronger than YoursWe'll probably have to wait for E3 in order to learn the answers.
Small little tidbit in tsstevens favor: if it was the Churchill tank he meant being a wee bit too quick and nimble then yeah, DICE veered away from historical accuracy in favor of cinematic flair (and also possibly gameplay balance) for that one. IRL the British were often using the best engines for their fighter craft and were still somewhat muddled in the WWI train of thought in regards to tanks, thinking of them as slow infantry support vehicles instead of the much quicker and heavily armed beasts the Germans and Soviets ultimately created.
But again... gameplay balance. Because who would want to hop into a large, slow-moving, under-gunned tank that mostly only excels at mowing down infantry or destroying light vehicles and emplacements?