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Night of the Krampus Discussion Thread

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Sijo from Puerto Rico Since: Jan, 2001
#26: Jan 5th 2018 at 9:35:10 PM

OK, to clarify some confusion over Priority:

  • Characters take their Panels in order of their Agility, from Highest to Lowest. In cases where the enemy has the same Agility, both roll one D6 and the highest result wins; in a tie, the Hero wins.
    • Or at least that's how its supposed to work. Here in TV Tropes I've decided to allow people to post whenever they can to avoid slowing down the game while waiting for a player whose turn is up. However they are still limited to one Panel each Page, and the Page cannot end until all characters have acted.
  • All characters have 2 noncombat actions (such as running) and one attack each Panel. Their Panel doesn't end until they attack (but if they attack first, they don't get to use their other actions) The player can extend his Panel over more than one post, but this is not recommended.
  • Characters can also Hold Their Action, allowing them to interrupt some else's action by waiting until their Panel comes up. This ONLY works if the character has priority over it, and has a plan of what he wants to do; if something goes wrong (say, the target moves out of range) he or she can still act, but loses the priority- they must act after the target.

Sijo from Puerto Rico Since: Jan, 2001
#27: Jan 7th 2018 at 3:45:31 PM

Hey guys! Skirmisher productions has released new art for the Krampus game (all of it is by my friend Will T. Trasher, btw.) Here's what the transformed orphanage staff looked like: [1]

And these are the Krampminions: [2]

(Yeah they are rather cartoony, that's Will's style.)

I have even more cool images to show you- as soon as we get to those characters!

Sijo from Puerto Rico Since: Jan, 2001
#28: Jan 7th 2018 at 5:58:25 PM

Krampus

Soak: x5+5

Move: 9

Defense: -1x3, Priority: x3

To Hit: x3 Chains, X 4 Switch

Mental Defense: x3

Hits: 100

Villain Points: Equal to the number of Krampminions (usually 5), loses 1 as each is taken out. Can gain more by “Contaminating” more adults.

Breakdown: Stats: 20 + Powers: 18 = 38 pts

Brawn 4 agility 3 mind 3

Powers:

Size 1 [1]

Armor 1 [1]

Chains: Immobilization (Brawn 20, Range 5 Squares + Extra Limbs 3) [4]

Sense Children [1]

Birch Switches: Special Attack x1 to hit, x1 dmg x5+5 damage [2]

Keen Senses: x1 Sight, x1 Hearing, x1 Scent [1] Dark Vision [1]

Roar of Terror: Daze 2, Medium cone, Fearless are immune [3]

Krampusnacht Contagion: Continuous Attack 3[5] – usable only on Adults – Short Range, area 5x5 squares, Krampus can cause any adults to undergo the terrible transformation to Krampusnacht Minions. Whatever they were before, they become shaggy hulking horned monstrosities, who live to torment children. They remain transformed until dawn. Contagion is Continuous Attack x4, When Hits = Zero, Transformation to a minion is complete: See ‘Krampminions’ Sheet for details.

Tagline: With a bestial growl, “Suffering is like the sweetest mead!”

Weakness: Sunlight: -3 Modifier to Brawn rolls, including Soak and Damage.

Mental malfunction: Demonic Tormentor of the Wicked.

Advantages: Frightening Presence, Fearless (as long as he has children in his chains), Vehicle: Hellcart.

Disadvantages: Freak.

Skills: Athletics -1x3/Running, Craftsmanship-1x3/Metalworking, Drive-1x3/Hellcart, Deceptionx 3/Manipulation, Occult x4/Legends.

edited 7th Jan '18 6:02:04 PM by Sijo

Sijo from Puerto Rico Since: Jan, 2001
#29: Jan 10th 2018 at 5:38:40 PM

Rae's Hippo Form

Brawn 2 Agility 1 Mind 2

Powers:

Armor (though skin) 1

Special Attack (bite) +1 to damage

Super Swimming 1

Size 1 (free from Growing) (10’ long, 1,000 lbs weight, can lift 500 lbs, +5 Result Bonus to all Brawn rolls, +1 to Brawn to resist Knockback, -1 Dice Penalty to Defense rolls)

Weapon Technique (+ 1 to hit with Bite)

Skills:

Athletics/Swimming x 2

edited 10th Jan '18 5:47:32 PM by Sijo

Sijo from Puerto Rico Since: Jan, 2001
#30: Jan 11th 2018 at 2:58:13 PM

I've decided that its better to update all the characters to the current BASH rules, so I'm doing it with the BASH online generator. I'll be posting the links here as soon as they are ready.

Btw if you want to save these sheets, hit the Character Sheet button, then either hit the print button or (better yet) just copy paste the whole thing into a document. I recommend you click the plain format option though, it looks less messy.

Kindle

Terryn

Chiron

Peril

Red Shift

The Villains:

Evilized Orphange Officials (yes that's their official name tongue)

Evil Utility-Grade Turkey

Krampminions

Krampus

edited 12th Jan '18 1:55:51 PM by Sijo

Sijo from Puerto Rico Since: Jan, 2001
#31: Jan 13th 2018 at 4:40:38 PM

Scratch all that. We'll continue using the old rules for now. the New BASH WILL use the Ultimate Edition rules tho.

Sijo from Puerto Rico Since: Jan, 2001
#32: Jan 15th 2018 at 6:14:29 PM

Teamwork

This is another option I forgot to mention, and that might prove useful against Krampus.

To use Teamwork, two or more characters must act on the same panel. That means the faster ones must hold their actions until the slowest acts.

Then, they combine specific Powers. The parameters do not add up, rather you use the best ones. Example if both Terryn and Perry punch together, they use Perry's Agility to hit and Terryn's Brawn for damage.

The good thing is that a Teamwork action gets a Hero Die *for free* which you could use to say, make an infallible roll.

Note however, that each Teamwork action works only *once* You can of course, make up a new one each page.

Sijo from Puerto Rico Since: Jan, 2001
Sijo from Puerto Rico Since: Jan, 2001
#34: Jan 16th 2018 at 7:19:36 PM

Tween Wolf

For years, Will has dreamt of hunting and fishing in the mountains, living like an old-time “Mountain Man” with no one to bother him. After running away a number of times, he was found filthy and howling in City Park. Lately his dreams have become bloodier. In his normal form, Will is reserved and quiet. In werewolf form, he is definitively neither, and not entirely in control of what he has become.

BRAWN 2 AGILITY 3 MIND 2

Size 1, No Downside [2]

Claw or Bite: x1 To Hit and Damage in HtH [2]

Enhanced Hearing x3, Scent x3 [2]

Healing 2: Self Only, Tiring [1]

Fleet of Foot [1]

Clinging: Claws can grip even concrete and similar materials [1]

ADVANTAGES: Frightening Presence.

DISADVANTAGES: Kid.

SKILLS: Athletics x3+3/Climbing, Stealth x3+3/Hiding, Outdoors x2/Tracking.

Priority: x3+3

Move: 14, Jump 4

To Hit: x3+5

Defense: x3+5, Mental Defense: x2

Soak: x3

Hits: 80

Villain Points: 5

BREAKDOWN: Stats: 16 + Powers: 9 = 25 pts

MENTAL MALFUNCTION: Blackouts of Feral Instinct

Tagline: What have I done?!

edited 16th Jan '18 7:20:22 PM by Sijo

Sijo from Puerto Rico Since: Jan, 2001
#35: Jan 20th 2018 at 5:38:09 PM

DARKLORD

BRAWN 2 AGILITY 3 MIND 3

Powers

  • Armor 2: Limitation – Partial: Soak is x2 vs. a Called Shot [1]
  • Super Jump: 40 squares [1]
  • Energy Blade Multipower: [4+1-1=4] [item – easily taken]
    • x1 To Hit, x3 Damage
    • x1 Damage, Range 10, Small Arc
  • Martial Arts 1: Defensive [1]
  • Telekinesis 3: Small Burst [3]; Limitation – Tiring

ADVANTAGES: Dumb Luck.

DISADVANTAGES: Kid.

SKILLS: Athletics x3/Acrobatics, Stealth x3/Shadowing, Computers x3/Programming, Technology x3/Invent.

  • Soak: x4
  • Move: 9 (Leap 40)
  • Defense: x3/ x5 HtH
  • Priority: x3
  • To Hit: x4, Lightstave x5 Damage
  • Mental Defense: x3
  • Hits: 80
  • Villain Points: 4
  • BREAKDOWN: Stats: 16+ Powers: 10 = 26 pts

MENTAL MALFUNCTION: Believes that the Darkforce is the ultimate power in the universe.

Tagline: “Nothing can stand before the power of the Darkforce!”

GARGOYLE

BRAWN 3 AGILITY 2 MIND 2

Powers

  • Density Increase 1 [2]
  • Armor 1 [1]
  • Flight 2 (Limitation: Wings) [1]
  • Immunity – Suffocation [1]
  • Claws: x1 To Hit and Damage in HtH [2]
  • Paired Weapons: Attack once with each claw, at -1 Dice penalty to each attack [2]
  • Invisibility 1: Not moving, only when clinging to stony surfaces [1]
  • Dark Vision: Gargoyle’s glowing red eyes allow him to see equally well in darkness or light [1]

Stat Block

  • Soak: x4+8
  • Move: 6/Fly 10
  • Defense: x2
  • Priority: x2
  • To Hit: x3, x4+8 Damage
  • Mental Defense: x2
  • Hits: 80
  • Villain Points: 4
  • BREAKDOWN: Stats: 15+ Powers: 11 = 26 pts

ADVANTAGES: Instant Change.

DISADVANTAGES: Kid.

SKILLS: Athletics x2/Climbing, Streetwise x2/Crime.

Motivation: Greed

Tagline: “I take what I want!”

Grim

BRAWN 1 AGILITY 2 MIND 3/4

Powers

  • Deflect 2: Only vs. things controlled by a mind. “You don’t want to hurt me, do you?”[1]
  • Telepathy 2 [2]
  • Boost x1 Mind (Mind 4) with Psychic Powers [1]
  • Suggestion [1]
  • Psychic Distortion 1: Weaken Agility, Range, 10, Tiring [1]
  • Mind Alteration Multipower: 5+1 [6]
    • Crippling Emotions: Confusion 2, Range 10
    • Brain Burn: Mind Blast 3, x4 To Hit, x3 Damage, Range 15

ADVANTAGES: Frightening Presence.

DISADVANTAGES: Kid.

SKILLS: Escapology x2/Bonds, Investigation x3/Gut

  • Soak: x1
  • Move: 4
  • Defense: x2/ x4 vs. Things with a Mind to Affect
  • Priority: x2
&To Hit: x2 Melee, x4 with Mind Attacks
  • Mental Defense: x3
  • Hits: 80
  • Villain Points: 6
  • BREAKDOWN: Stats: 12 + Powers: 12 = 24 pts

MENTAL MALFUNCTION: Emotionless.

Tagline: “You are WEAK!”

edited 20th Jan '18 5:45:04 PM by Sijo

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