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LANCER, by Miguel Lopez and Tom Parkinson Morgan

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Taco Since: Jan, 2001
#1: Oct 1st 2017 at 6:19:41 PM

The guy that made Kill Six Billion Demons made a mech RPG inspired by games like Destiny, Titanfall, Mechwarrior, and D&D 4th Edition. You can download it right here! I'm really digging all the mechanics so far, and the 1.3 version's tuned up some stuff I took umbrage with earlier! I think I might even run a sesh of it sometime. Anyone have any interesting story ideas, critiques, or builds?

Ninjaxenomorph The best and the worst. from Texas, Texas, Texas Since: Jun, 2009 Relationship Status: Non-Canon
The best and the worst.
#2: Oct 1st 2017 at 10:31:45 PM

I'm super psyched for this. I've been trying to convince my group to let me run a campaign when my turn is up (we rotate G Ms), but so far half the group is unconvinced. I'm happy they finally added GM rules (especially since the 'enemies don't follow PC rules' is kinda important as far as game mechanics go), but I'm actually not a fan of when systems don't have parity between the players and GM. I'm alright with this since its mostly simplified and there are adversaries, but I would have appreciated if there had been a spot for making a full-on enemy ace using the player rules, since that is ultimately my favorite type of opponent.

I did have a campaign idea for the players to be put under the auspices of a small UIB special operations group to destabilize the government of a system as well as investigate some ancient megastructures. I was gonna make enemy stats for giant floating jellyfish. Did the update clarify anything on how having an EVA module helps when in applicable environments?

Me and my friend's collaborative webcomic: Forged Men
Taco Since: Jan, 2001
#3: Oct 2nd 2017 at 11:39:23 AM

Yeah, there's a section just called "EVA and Propulsion."

And it wouldn't be a TTRPG thread without posting janky builds! This is Gunbot!

Level 4
Gunslinger 3
Scrapper 2
Vanguard 2
IPS-N BLACKBEARD 3-+6 hp, +2 hull, +1 aim, +1 melee attack, +1 EP & IP
SSC Swallowtail 1-+4 hp, +1 agility

Remove coms-+1 IP, cannot talk
Remove Optics-+2 EP & IP, permanently vulnerable
Remove life support-permanent volatile, +2 IP
Remove reactor shielding-2 EP, 3 IP, other badness
Remove arms: Fuck it, +2 EP & IP
TOTAL:+7 EP, +11 IP

Blackbeard Chassis
17 EP, 18 IP
8 MC-P's, 9 MC-TP's
Size: 2

Hull: 15

Agility: 13
Systems: 8
Engineering: 10
Armor: 0
Aim: +1
Adaptive Paint
17 attacks per turn with +2 Accuracy. Death. Not actually good, but funny.

Ninjaxenomorph The best and the worst. from Texas, Texas, Texas Since: Jun, 2009 Relationship Status: Non-Canon
The best and the worst.
#4: Oct 2nd 2017 at 2:45:05 PM

That wasn't in the first build, and I didn't see it.

Me and my friend's collaborative webcomic: Forged Men
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