Depends on my colony wealth, general comfort, and simple whims.
Early on, I tend to be more forgiving of poor traits, when I need labor more than harmony. The Low Expectations moodlet allows quite a bit of leeway.
Later, when I have my basic needs covered, I may dabble a bit in war crimes to boost my wealth on the organ market. I might kidnap a particularly well-statted visitor to recruit/brainwash, and send their family/village a gift basket to smooth over relations.
Late game tends to be more about convenience and amassing power, honestly. Oh look, that raider has a bionic leg, *yoink*. That's one less I have to build. Darn, my doctor died, time to train up a new one with unnecessary surgeries!
Generally, I tend to get attached to my little idiots and try my best to make their their little false-lives as comfortable as possible.
And sometimes, just sometimes, it's rather cathartic to create a custom world where everyone has a 75% chance to have the Psychopath trait and form your own Fallout-style raider camp in order to scream defiance in the face of Randy Random on Losing Is Fun difficulty.
Could someone who knows more about the game clear up this example on the works page?
Not only does it end in mid-sentence, but I'm very confused about the relationship between research rate and physical speed.
The Revolution Will Not Be TropeableYeah, I double-checked with the wiki and that's not how it works.
- The 100% research time penalty for researching technology ahead of your starting tech level only applies to tribes. If you're playing a non-tribal colony, you get the base research speed at all tech levels. The tribal penalty also does not stack per tech level, as I heard it stated somewhere.
- Foraging speed is independent of tech level. Tribes simply get an innate 170% bonus.
Okay, I'm not a bit confused. I based the above observation that the research penalty for developing something above your own tech level only applying to tribes on the wiki, but the actual in-game text contradicts that by applying it to industrials researching spacer tech as well.
I mean, warcrime bingo goes way beyond executing or even harvesting the enemies, it goes to "Let's engineer as horrifying situation as possible using game mechanics" from what little I've seen of memes, like its clearly people trying to be edgy and shocking on the reddit