I come back here and Sijo has already assumed direct control of my active character. Do you want to continue using the bunny, then? As long as you obey all 426.2 rules of controlling that character I won't complain ;P
Concept: Combat Angels
Three months ago, a suspicious object of unknown origin impacted outside of Osaka, Japan. Upon impact, the object split into five chunks, which searched for and burrowed into the spines of five sleeping teenage girls.
Upon awakening, the girls found that they could grow angelic wings with a thought, and each one of them could magically command an element out of fire, water, wind, earth, and darkness, respectively.
Using these powers, they became the Combat Angels! Magical Girl guardians of peace, love, and justice!
edited 1st Nov '16 9:46:36 PM by PossiblyQuiteInsane
We already sort of have a Magical Girl (in Fire Valkyrie) but there's always room for more.
@Mist: I've been asking you to take over your characters for a while now. Really, it's up to you.
edited 31st Oct '16 8:27:01 PM by Sijo
Pish posh, our debates always ended with us both agreeing to let others take the first move. But I'll stop my dissenting now, as I'd like to minimise the spread of our debates to public discussion areas.
edited 31st Oct '16 11:25:37 PM by Mistfader
At first I though Insane was working on the Valkyrie. Need to work on the rest, by the way. By that, I mean, send Emily the notes, see if she'll still do it.
I totally will.
Nah. Just a random idea I got. I'm not really planning on doing anything with it, so if anyone wants to work with it, knock yourselves out
edited 1st Nov '16 1:26:55 PM by PossiblyQuiteInsane
Character Upgrade: Strip Poker
The Pokermobile - An old rusty bicycle that Strip Poker stole from the city dump and glued some playing cards onto. During its time in the dump, it was exposed to toxic waste, because of course it was. None know the powers it may hold. It's probably just a health hazard though.
Hah! OK approved.
May I suggest that:
-it glows in the dark
-the cards sound as it rides?
Hah! Absolutely both of those things.
Tweaked my last two posts because I wasn't comfortable with an underage person losing her clothes, so instead she just lost her cape. note
edited 7th Nov '16 10:55:07 AM by emilyorthoclase
Cool. I honestly wasn't aware she was underage when I posted, and that's a good compromise.
Yeah, that was probably for the best. Good call Emily.
(and PQI- Strip Poker keeps cracking me up. )
Also, I need the Clown Car people to post. Otherwise I'm going to have to handwave that Simon carries Doppelganger off to jail.
I should have had more foresight, so don't give me too much credit.
edited 7th Nov '16 2:07:46 PM by emilyorthoclase
Proposed editions for Mongrel's powers for clarity:
- Mohan has a number of interconnected traits, most of them tied up with magic in some fashion or another.
- First among them is his Mage-trait. He has a naturally occuring reservoir of magical energy that can be tapped into for spells and rituals. His ranking is equivalent to the "Enhanced Strength" trait as compared to the "Super Strength" trait, meaning he hasn't even gone above what normal humans can achieve but he's the magical equivalent of "very fit".
- He has the Esper-trait, Sight (physically tied), Magic (fine). Through his literal third eye, Mohan can see magic down to its fine nanothaums and arcane strands. He will lose this ability should something happen to his third eye.
- He has the Intuition-trait, Magician-subtrait, Abjuration-specialty. This ability allows him to comprehend what his Esper sight sees. He can take a look at a working and reverse engineer it in his head. In fact, the two powers are so closely tied together, they may as well be one. He can intuit rituals, spells and enchantments, calculating and theorizing these workings before they are even done. It lets him take a scientific approach to magic, something the organic art normally defies.
- The Abjuration-specialty description to his trait means he is most adept at the manipulation of magic outside of his own. Countering a spell, reworking an existing working, tweaking magic to do something slightly different as he likes. To Note: This specialty is very narrow. Mohan is an anti-mage mage. Given time and material, he might enchant an item to do something he normally can't, but when faced with something non-magical he is left without many of his tools.
- That said, Mohan is always working on some enchanted artifact or another. However, very little of it is combat related, because Mohan is not a fighter, he is a
loverscientist. He wants to make things that will change the world, not the tide of a battle. - Since his transformation, Mohan has gained the pseudo-Medium Reincarnation-trait. He has the voice of his previous incarnation floating in his head, Noname The Faceless One, an ancient pre-Classical mage who may have been this world's equivalent of Sorcerer Supreme at the time. Not that the entity is entirely useful. Sometimes he is even detrimental, as Noname may take control of Mohan's third eye to sate his own magical curiosity. However, he does tend to react negatively to psychic intrusion.
- Also, he's eight foot tall monster, nine if you include the horns. He's rated at the lower bottom tier of Super Strength. Not normally inclined to physical exertion, he's still above peak-human. However, he knows very little about what to do with this power in terms of fighting. Hand-to-hand training has largely failed to stick.
Concept: The Dwellers/Tunnel People
A society of metahumans with exceptionally weak or disfiguring powers. In the 1950s, the metahumans population spiked- theories as to why include radiation, alien interference, and magic- and as a result, so did hate crimes against anyone who had strange appearances and powers.
In 1955, a group of metahumans with particularly inhuman appearances banded together in an abandoned subway station in Easton City and decided to build a community away from baseline humans. For the last sixty five years, the Dwellers have built a society in miniature. They elect a mayor, hold town meetings, and survive through subsistence farming and trade with the above ground.
Their current mayor is Tin Lizzie, a woman with skin that is actually made of tin.
Another notable citizen is Sawbones, a former med student who was kicked out of her home after her mutation- invisible skin -kicked in. She's currently the town doctor.
Sounds like Marvel's Morlocks, only better. approved.
(Note Marvel itself stole the name Morlocks from the novel The Time Machine.)
As I continue to use Mongrel, I realize he requires even further expansion to details on his profile.
So, Mongrel's magic eye, what it's doing is looking at the illusion and going, "Yeah, this is an illusion." Part of its power is take such things and reduce them to their most sterile and emotionless details. He's now attempting to pinpoint its location, whatever insofar counts as a location to it, be it in physical realspace, another plane or exist only conceptually.
For anyone interested, I just created a signup thread for my new RP, Monstrous, which you all helped inspire.
Check it out here: https://tvtropes.org/pmwiki/posts.php?discussion=14791853770A16560400&page=1#1
Great. Not even 4 posts in and Operator already get assaulted.
"I do not cling to life sufficiently to fear death."Yeah, we're crazy like that.
Wooze looks at Glass with a 'please take her away' lookTime for a standoff...
"I do not cling to life sufficiently to fear death."You're very punny, aren't you?
Wooze looks at Glass with a 'please take her away' lookI've had a good teacher.
Not only does he have the spine for it, he's pretty comical when doing so.
"I do not cling to life sufficiently to fear death."
Oh, hey!
Anyhow, HAPPY HALOWEEN! (Or candy day, if you don't celebrate Halloween!)
Wooze looks at Glass with a 'please take her away' look