#2: Sep 5th 2015 at 8:25:34 AM
SIGN UP RULES
- You may only use the races and classes available from the first post.
- You must roll 1 20-sided die to get your health and mana stats.
- You may only spend 10 points for your stats. You may remove points from one stat to add it to another stat.
- Names should be based on Greek or Latin names, but you are free to name your character however you wish.
- Please be realistic with your History and appearance.
- You must be a Harpien if you want to be a Noble. Otherwise you will be a Guard.
- You can make up your gear (weapons and armor), so long as it doesn't have any magical enhancements, and can fit into a Weapon or Armor Class. You must be wearing some kind of armor.
- You cannot make up magical items.
- All Characters can only hold 10 items.
- No class is race specific.
- No weapon or armor class is race specific.
- Durunda, both Mare and Ora, can wield Anchors and Cannons as weapons. Anchors would count as Clubs, and Cannons would count as
RP RULES
- Almost all actions in Combat, and most actions outside of combat, requires 1 20 sided Dice roll. To keep from cheating, the GM will roll the dice.
- Outside of Combat, talking and moving require no rolls.
- A Critical is rolling a 20. A Critical Failure is rolling a 1.
- Before the game starts, there is a chance you will be given a role that runs contradictory to the role you selected. This is because you are one of the disguised characters sent in. If you are a disguised character, please keep your real identity a secret!
- As a Guard or Noble, your job is to keep the Kingdom safe from anyone who will do it harm. If you are not either of these two, you will have a special task assigned only to you.
- If your Spell or Ability says once per Combat, you may only use it once per Combat!
- Abilities use up your health to be cast. The amount of Health used will be dependent on your dice roll.
- Spells use up your Mana to be cast. The amount of Mana used will be dependent on your dice roll.
- If you have an affliction, please look at the Effects Table.
- Remember, be nice to your your GM and the other players outside of the RP!
- If you die, or you cannot achieve your objective, or you go completely insane, you loose!
- If you have any questions, ask the GM on the Role Play Discussion forum.
- The Most Important Rule: HAVE FUN!
LINKS
edited 5th Sep '15 8:57:31 AM by DingoWalley1
#3: Sep 5th 2015 at 8:26:02 AM
SIGN UPS
- Basics
- Name:
- Race:
- Appearance:
- Personality:
- History:
- Gear: (Please put in list form)
- Role: (Noble or Guard)
- Health and Mana
- Health: (Roll a Die)
- Mana: (Roll a Die.)
- Stats
- Speed:
- Agility:
- Strength:
- Charisma:
- Spirit:
edited 5th Sep '15 8:26:44 AM by DingoWalley1
Sergey_Smirnov
Trans Terminus Homo
from Everywhere and Nowhere (With a german accent)
Since: Aug, 2015
Relationship Status: Consider his love an honor
#4: Sep 5th 2015 at 10:27:30 AM
Guess I make the start then: (Btw I more or less used my character sheet for LARP here.)
- Character:
- Name: Sergius Lupius (Btw: This means something along the lines of servant wolf) Though most call him Sergey
- Race: Canus Lupen-Homiens-Halfblood (Though Homien blood certainly is stronger in him, as such he is of the Homiens race in RP though he looks slightly different but his Lupen blood still allows him to go into 'Blood Rage' instead of the 'Jack-of-all-Trades' that normal Homien have)
- Appearance: Tall with a slightly tanned skin and short Black-Brown-ish
hairfur, only a tail and ears with the same color show that he is not fully Homiens. To not draw to much attention to his halfblood nature he mostly wears a coat that covers all of his body save for his left arm and head. - Personality: Being generally calm (a must for a halfblood that wants to keep his head on his shoulders) Sergius will fight against anything to protect the prince.
- History: Being a halfblood live for Sergius never was easy. He spend his youth in the slums of the royal capital, trying not to let to much attention get to him, though his halfblood-nature always got him into trouble. Beaten up by nearly every other kid in the slum he had to learn how to fight as a young child. One day while he ventured to the nearby woods to get (steal from the official hunters) some food he was caught by them and subsequently beaten up quite bad, though he was saved by a stranger who took him with him. Soon Sergey found out that his savior was none other than the prince himself. He said that he hated the treatment halfbloods recieved and wanted to stop this making him as something like an example. (Though that was not the only reason. As in every palace loyalities can change at the turn of a coin the prince also wanted somebody whose loyality would be unshakable for him.)
- Gear:
- Sergey mostly fights with two blades attached to his left arm that can be used as some kind of a claw either to stab or slash someone, but they can also be used in a more defensive manner by trapping the blade of an opponent between them. (Blade-Type)
- In his right hand, hidden under his cloak he always has a dagger, which was bestowed upon him by the prince. (Dagger-Type)
- For armor he wears a cloak that conceals most of his figure (Clothe-Type)
- Role: Guard
- Class: Warrior
- Health & Mana:
- Health: 10 + 14
- Mana: 0 + 1 (Is there a critical failure with mana?)
- Stats:
- Speed: 4 + 3
- Agility: 6 + 2
- Strength: 5 + 2
- Charisma: 5 + 1
- Spirit: 5 + 2
edited 5th Sep '15 2:36:23 PM by Sergey_Smirnov
"One may feel fear in the face of danger so long as one banishes fear when danger actually arrives"
#5: Sep 5th 2015 at 12:23:53 PM
Accepted, I like the idea of you being the Prince's personal Guard.
#6: Sep 6th 2015 at 5:35:25 PM
Basics
- Name: Dr. Secus Etsuto (Roughly translates as "Cutting and Sewing")
- Race: Parven
- Appearance: Short and black-furred with green eyes.
- Personality: The Doctor is a mischievous individual, who does not particularly care much for anyone but himself. He is an avid collector of curiosities, whose favourite passtime is rifling through his anesthetized patients' pockets.
- History: As both his parents were merchants, Secus learned the value of money from a very young age. However he believed, that there would be easier and better ways to earn gold than to simply buy and sell things. Thus he set out to study medicine. But Secus did not have the brains to become a doctor normally and he knew it. Thus he quickly started breaking the rules, cheating on practically every exam. Luckily for him he never got caught while doing anything serious and thus managed to graduate. He then opened a small practice in Mutica. Most of his patients were criminals and other individuals who couldn't visit a normal doctor for "legal reasons", but Secus didn't mind. A few days before the masquerade ball, the royal doctor suddenly and "unexpectedly" fell ill. He had however left a note, suggesting Secus to take care of the nobles' medical needs instead. Well, the royal doctor's name was written at the bottom of the note, so it had to have been written by him. Right? (Secus poisoned the royal doctor and forged the note.)
- Gear:
- Secus wears a labcoat as armor (Cloth type)
- A wand (Wand type. Duh.)
- A heavy book about the different races and their medically relevant differences (Club-type)
- Role: Guard
- Class: Wizard
- Health and Mana
- Health: 8 + 18 = 26
- Mana: 0 + 13 = 13
- Stats
- Speed: 4
- Agility: 7 + 3
- Strength: 4
- Charisma: 3 + 4
- Spirit: 7 + 3
#7: Sep 6th 2015 at 5:41:27 PM
Oh hoo, Intrigue even if you don't get a special role. I like it.
Accepted.
Total posts: 7
Welcome to the first official Sol Invictus campaign! Sol Invictus is a Medieval Fantasy RP, similar but to Dungeons And Dragons. However, it is simpler and more creative then Dungeons And Dragons.
One fateful day, Absolutus was greeted by the Celestial Beings, whom thanked him for housing the most vile of Demons they had banished there. One Celestial Being was Sala, whom glowed as an eternal flame. Sala felt a strong connection to Absolutus, one she could not ignore. As time went by, Sala found herself spending more and more time with Absolutus, and the two formed a loving relationship.
However, Sala was unaware of her bodies affect on the Demon's Icy Prison: It began to melt. One night, as Absolutus slept and Sala was away, one of the Worst Demons, known as Durge, broke free from his Prison and released his brethren from theirs. Fortunately, Sala came in the nick of time to save Absolutus from the Demons. The Demons could not stand the power of Sala and buried themselves into Absolutus. Absolutus became sick, and so Sala stayed around Absolutus, to help him get better and to keep the Demons from killing him.
As Sala watched over Absolutus, life began to spring onto the planet. It started off small at first, with grasses and weeds sprouting out of the cracked earth and rocks. As the Ice continued to melt on Absolutus, water formed and plants spawned there as well. Soon, bushes and trees sprouted and grew, to cover Absolutus in a blanket of Warmth. Then, tiny creatures, barely visible to the eye, popped into existence due to the abundance of life. These creatures grew bigger, stronger, and more diversified; forming Fish, Crustaceans, Lizards, Birds and Mammals.
However, Sala was worried for Absolutus; she feared that her powers would one day weaken and that the Demons would come out to finish off Absolutus, then wreak havoc on her brothers and sisters. In an attempt to protect Absolutus, in the event she could no longer help him, she took part of him and molded ultimate guardians in his form. With one of her most powerful spells, she gave them the gift of life and planted them on Absolutus for them to grow and protect. These were known as the Latta.
With the Latta now on Absolutus, they went to work, building fortifications and creating weapons, mastering combat styles and magical spells, and awaiting the day the Demons make their move. As years passed, the Latta realized that the Demons would not be so hasty to strike, and they began to grow bored with awaiting for war. They began building cities, creating laws and rules to govern themselves, and learned that they could reproduce themselves the same way Mammals of the Planet did. Their numbers grew, and with them, so did their cities and rules. Soon, all of the planet was ruled by the Latta, who voluntarily divided their empire between two dynasties.
With the increase in the number of the Latta, a strange phenomenon occurred; other creatures of all types starting taking on Attributes that were specifically from the Latta. Certain animals began to talk Lattin, the language of the Latta. Certain animals developed up-right walking and five fingered hands. Certain animals developed magical powers on par with the Latta. The Latta, meant to protect Absolutus, thought the additional races would be beneficial to his defense, and thus encouraged these creatures and helped them develop. Once these Animals perfected their forms, the Latta would introduce them into their own ranks. While they would still be subservient to, and dependent on, the Latta, they were treated as equal citizens and given complete respect and rights in their realm.
But then, one day thousands of years ago, the Latta mysteriously vanished. While their buildings, weapons, writings and technology was left behind, they simply vanished. No one knew how or why, and many races were baffled by this at the time. Some speculated that Sala, angered by perceived laziness or for some wrong doing, either destroyed them all immediately or cursed them into new forms; several Latta-like species appeared right before or right after the Latta vanished, such as the Homons. Some speculated the Demons finally struck and that the land is secretly in Darkness with Sala or Absolutus's knowledge. Others think they left on their own will for a new home, potentially to Sala herself.
With the disappearance of the Latta, chaos quickly ensued, followed by the strongest and bravest of their respective species uniting who they could and forming kingdoms of their own. Most races, unlike the Latta, could not stand each other, and fought each other tooth and nail in various wars. Kingdom's have risen and fallen, and species have been created and destroyed. While tensions have been calming lately, all it takes is for one spark to destroy the peace.
The Demons still lurk below, and they now have agents above. Durge has found a cult of creatures worshiping him, and has given them the power over the Undead of all types. Sala, in her glorious wisdom, has kept the Magical powers of Absolutus intact for the Races in her's and in Absolutus's name. Holy Orders have formed to take over where the Latta left off, and protect the world from any potential demon strike. But the Orders are loyal to the Kings who pay them, and they could easily get distracted if war were to occur...
Praise be to Sala. May Absolutus be eternal!
With the coronation of King Pavo the 2nd, much has changed. Under his kind rule, many of the races have gone from despised and segregated to equal beings under the eyes of the Kingdom. While racism is still rampant in the country, Pavo's inspiring leadership has led to a slow decline of racial tensions, and new business opportunities have been created for the races once viewed as lesser. These policies have lead to a 30-year golden age, where food is plenty and the nobles are rich.
Unfortunately, this has not eased the tensions. Although the kingdom is experiencing a golden age, organized, underground crime is on the rise, especially in the ghettos were minority races used to be segregated. The envy the wealth held in the kingdom and want to seize the riches of the land for their own. The Ethnidids are still viewed as slaves, even by the King himself, and have become more hostile to those that handle them, demanding freedom like the others. Various cults to the Demon-lord Durge have also sprung up, and a few small villages and mansions have been ransacked by the Undead.
The nobles of the kingdom are also upset. They do not approve of King Pavo, nor do they care for his wife, Queen Cristatus, or his son, Prince Rhodo. They view Pavo as weak and libertine, and they think his laws are flawed . They think the Queen is a vain and petty, as she is known to imprison or murder women who are younger and more fair then her. Prince Rhodo is viewed as a weakling with the heretical idea of freeing the Ethnedids from servitude and giving them equal rights in the kingdom. If it weren't for the golden age being led by Pavo, there would have been a coup years ago.
Tonight marks the 31st anniversary of King Pavo's rule, and to celebrate, he is throwing a masquerade ball for the Nobles and the Wealthiest of Merchants at the castle city of Mutica. The whole party is well planned, with an exquisite feast, a magic show, dancing, games, and music. Almost all of the nobles and merchants accepted the invitation, and shall be arriving at the party shortly.
However, some of the party guests are not who they appear. Unbeknownst to the kingdom, several of the guests have either died or have been kidnapped since the last they had been heard from. A Crime Syndicate and a Durge cult have sent members in disguise to the party, both as guards and nobles. The Crime Syndicate, known as the Umbrae Fraterni, wants to steal as much money from the Kings' treasury. The Durge Cult, known as the Quaesitors, has sent it's men in to free an influential Necromancer, known as Farful "Bloodfang" Frinucci, and get him to help their cult gain power over the land.
They must think and move swiftly and with caution. The King's castle is heavily guarded by troops loyal to him. The Noble's, too, may not like the King, but they will defend the Kingdom out of loyalty and pride. One false move and their plans will go awry...
edited 5th Sep '15 12:32:08 PM by DingoWalley1