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"All's Quiet On The Supernatural Front," A Dresden Files RP (Signup)

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math792d Since: Jun, 2011 Relationship Status: Drift compatible
#1: Aug 20th 2013 at 2:09:51 PM

The year is 1942. The Second World War has raged for three years.

The Nazi Party has finally found its ‘final solution’ to the Jewish "problem", and millions of Jews are already being relocated to concentration camps in the conquered German territories. On the surface, one of the greatest atrocities in human memory. For those to know the real goings-on? Much, much worse.

The Nazi Party’s more occult elements, hidden away from the general public, have found a powerful ally in an ancient and powerful necromancer, Heinrich Kemmler. As casualties on the Eastern Front rise, the necromancer has started to animate the fallen dead for his own purposes, and that of his new allies. Meanwhile, his apprentices perform experiments on the living, for their own grim purposes, each hoping to eclipse their master in power and fame. Worse, some of the occultists amongst the Nazi Party have started making deals with, and summoning, demons and other powerful creatures from the Nevernever.

The White Council, ordinarily a politically neutral faction, has thrown the majority of its weight and economic power behind the Allied forces, in a bid to stop the occultists and kill Kemmler once and for all. The Faerie Courts, as always, dance on the edge of the mortal world, both Faerie Queens manipulating one side or the other in service to their mysterious purposes. Similarly, lesser factions within the White and Red Courts back one faction or the other in hopes of profiting from one victory or the other. Old powers stir in the Old World, awakened by the chaos and bloodshed that accomplishes this war. Dark creatures better left to their slumber have started taking a keen interest in the goings-on of mortals, the bloodshed, strife and hatred like sweet sustenance.

The supernatural world as a whole is waging a secret war against the backdrop of the greatest conflict in human history.

This is where your story begins.

Welcome to ‘All’s Loud On The Supernatural Front,’ a forum RP set in Jim Butcher’s Dresden Files series, only, as you have probably wisely inferred, during World War II. As such, you will play as various supernatural participants in the great conflict. Whether you’re a minor magical talent faced with the dual horrors of the mundane and supernatural worlds in conflict, or perhaps one of the White Council’s Wardens, trying to face down the onslaught of demons and dead? Perhaps some power, be it fae, divine, or otherwise, is throwing you into the conflict for their own nebulous reasons? In any case, the stage is set, and just waiting for its players.

The character generation template is here, graciously provided by that other Dresden Files RP. Please be as in-depth as you can when signing up. The more interesting your characters are, the more fun it is to rip and tear at them, and the more fun it is for everyone. Especially me. Don’t be too worried about power levels. One of the advantages of freeform roleplaying is finding something for everyone to do. Don’t be squeamish with concepts, just be aware that I will comment on ones that I might not agree with and ask you to change some things.

Finally, I’d like to request that people, if they have access to the rulebooks, run their characters through the basics of Dresden Files RPG character creation and note down the plausibility of the character within the game’s system. This can be a good way to make a character a little more ‘rounded.’ Information from the RPG books might be used, but they are by no means a requirement to play, since the game itself is mostly freeform.

Accepted Characters:

Anton, the White Council Warden. -3of4

Zander, the Voice of Hades. - L Mage.

Zahir, the Hunter. - Dr Tentacles.

James Williams, fae and spirit hunter - guyshane.

Karl Luther, the Shapeshifter for Hire - Millardkillmoore.

Josiah the Sniper Scion - God of Awesome.

Margaret Corcoran, The Changeling SIS Operative - Sixth Saint.

Boris, the Polar Bear Saboteur - Kosjurake.

edited 24th Aug '13 10:25:39 AM by math792d

Still not embarrassing enough to stan billionaires or tech companies.
3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#2: Aug 20th 2013 at 2:12:36 PM

Name: Antonius Manfred Walter

High Concept: White Council Warden

Trouble: Not Every German Is A Nazi

Background: Anton was born around the turn of the century in Stuttgart, Germany to a family of Practitioners, the first to be strong enough for the Council. His formative years were during the first World War, experiencing it not only on the "political" side, but also on the magical, as family members and fellow apprentices died during the first War against Heinrich Kemmler. After the war ended, he was a strong supporter of the Republic as the new form of Germany. Within the council, his talent for combat evocation was recognized and he entered training to become a Warden. With the flood of Kemmler-copycats and the like in Europe, Wardens were needed like never before and Anton was heavily involved, until the flood of Warlocks seemed to ebb down. Heading back home, Anton recognized the ascension of the NSDAP to be a dangerous sign, but followed the Councils policy of trying to stay outside of non-magical politics. During the beginnings of Nazi Germany, Anton noticed that, between the harrassed Jews and attacked Communists, a great number of practitioners vanished. Investigating, he found out the horrific truth: Heinrich Kemmler had survived and now allied with Adolf Hitler. Bringing these findings to the council, Anton then helped getting as much practitioners out of germany as possible, preparing for the war to come all the while.

Personality: Anton sees himself, in his position as Warden, as protector of humanity. Thus he is generally a quite friendly person, trying to be as non-threatening as possible towards others. This friendlieness ends with Warlocks. He will enforce the the Laws of Magic by the spirit, give the chance to repent and take the Doom of Damocles but if this chance is ignored he will do everything in his power to end the Warlock in question. Having seen the chaos and suffering the Treaty of Versailles brought to post-WW 1 Germany, he is also a bit sensitive about french and english judgement towards the mistakes of his countrypeople.

Appearance: Tall (1,90 Meter), good looking and clean shaven, with a bit longer dark red hair, blue eyes and fair skin. As a trained swordsman, he is quite muscular and fit. Some scars on his arms and chest are memorys of past battles. Wears mostly a dark bown horseleather flight jacket and leather breeches underneath with his warden cloak, boots and gloves. An enchanted scarf and a pilots google complete the image.

Skills:

Job Class/Expertise: White Council Warden
Skill Strengths: Anton is a Warden of the White Council. he is a very skilled and quite strong evocator, specializing in Earth and Force magic, with some Fire. His Earth magic, for example, has proven useful to break into bunkers. He also has a decent grounding in magic field healing. He is also skilled in the use of veils. He is also a gifted swordsman, wielding both his blades with experience and skill. He is furthermore a skilled tactician and soldier, having extensive knowledge of both magical and normal warfare.

Skill Weakness: Anton is a less than average shot. As he has trained himself as a Combat Wizard, his more thaumaturgic abilities are comparably limited, though he as a good grounding in its theory. Ultimately he is a wizard geared to fight, he'd do not good in scientific or scholary pursuits. He also nly visited school until the mandatory years, having no higher traditional education.

Powers/Abilities:

Spells:
His preferred language for magic is more-or-less-faux latin.
Catch-all Terms, meaning general spells for specific schools and specializations:
Vis - Force Magic
Vis Spatha - Force Magic, sheathes his Executioners blade into a blade made from force.
Vis Gladius - Force Magic, shorter force "combat knife"
Vis Pilum - Force Magic, a concentratec blast of force.
Vis Lancea - Force Magic, a number of smaller versions of Vis Gladius, to be used in succession. Cuts instead of hits.
Vis Attracto/Repulso - Force Magic, draws something to him or deflects it
Vis Manus - Force Magic, Kinetomancy
Vis Servo - Force Magic, a Hyperawareness spell, allowing him faster reflexes and recognizing greater details. Extensive training allows him to use it almost as natural as walking or breathing, though prolonged use is mentally fatiguing
Vis Constringo - Force Magic, creates a mass of glop, binding the targets legs or arms. Magic handcuffs.
Saxum - Earth Magic
Saxum Ballistae - Earth Magic, creates a number of stone spears flying at the target.
Saxum Contres - Earth Magic, localized earthquake
Saxum Astringo - Earth Magic, earth grabs someones feet.
Saxum Affligo - Earth Magic, breaks down stone and earth, shattering it.
Saxum Limes - Earth Magic, creates an Earth Wall in front if him.
Exuro - Fire Spells
Exuro Spatha - Fire Magic, sheathes his swords in flame.
Exuro Sagitarius - Fire Magic, small burning fire arrows.
Fulmen - Lightning Spells
Aether - Wind Spells
Scutum - Ward and Shield Spells
Cornu - Sonic Spell.
Celado - Veil Spells
"Hex Hex" - Hexs

Foci/Equipment:

  • Warden Sword: A ca 50 in long Broadsword. Like all Warden Swords it is sharper than a scalpel, nigh indestructible and able to cut through enchantments and other magic. Anton can also use magic to make it cut even sharper.
Roughly like this.

  • An Oversized Executioner's Sword: A medieval sword, designed for beheading. It is about half again the size of a normal executioner's sword, making it clearly a two-handed weapon at ca 52 inch blade length and ca 65 inch total length. It is furthermore a focus for his Force Magic. A basic force enchantment allows him to swing it with one hand as surely as if he'd use it with two. Worked in the hilt, underneath the leather, are silver force sinks, siphoning a bit of kinetic force every time the swords moves (can be shut down temporarily). It is inscribes in German with "Frieden im Tode."* between an Image of Lady Justice and an Pentacle. A elaborate makers make hints that is has not been forged by mortal swordsmiths.
Design roughly

  • Shield Bracer: Bracers made of parallel bands of steel for creating a shield. It is a standard "barrier" shield, designed to deflect both kinetic attacks and most common forms of magic, but if need also heat (Flamethrowers...).

  • Offensive Bracer: A twin to the shield bracer, this one is for offensive use of magic with each bar for a specific form of magic. The bindings are lined with silver as kinetic sinks.

  • Heavy Soldier boots with inlaid metal in the sole, as focus for earth magic.

  • Blasting Rod: Self-explainatory.

  • A Walther PP .22 LR Caliber.

  • Warded leather jacket and pants, strong enough to be bullet proof against most portable calibers, but not sniper rifles and fixed MG's. His scarf is enchanted as to work as gas filter.

  • The Pilot Googles are enchanted to be able to look through glamors and the like, but not through active veils.

  • A Zündapp KS750, whose former owner had no more need for it.

edited 27th Aug '13 1:56:57 AM by 3of4

"You can reply to this Message!"
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#3: Aug 20th 2013 at 2:22:37 PM

Is it possible to hav a german mad scientist?

Good to be back
guyshane Combat mode, engage Since: Jan, 2012 Relationship Status: You can be my wingman any time
Combat mode, engage
#4: Aug 20th 2013 at 2:54:42 PM

You had me at Dresden Files, I'll get right on writing this

-dramatic music ensues-
maxyrama And you don't seem to understand... from Beyond Your Reach Since: Apr, 2011 Relationship Status: Barbecuing
And you don't seem to understand...
#5: Aug 20th 2013 at 3:02:09 PM

Since I was planning to join the other Dresden game — and had those plans fall through due to stuff — I think I'm going to give this one a shot. Love the premise.

"Who am I, Elisha Otis?"
NickTheSwing Since: Aug, 2009
#6: Aug 20th 2013 at 3:29:32 PM

I have an idea...if its okay.

DrTentacles Cephalopod Lothario from Land of the Deep Ones Since: Jul, 2012 Relationship Status: Having tea with Cthulhu
Cephalopod Lothario
#7: Aug 20th 2013 at 3:45:47 PM

Name: Zahir ibn Tareq al-Akrama, the Red Jackal

High Concept: The Hunter

Trouble: He who fights monsters.

Background: Born in 1918 in French Algeria to upper-middle class parents, Zahir had a relatively normal early life. He got good marks in school, and learned to help his father with his patients when he wasn’t practicing fencing or playing. After school, he traveled to France, to study at a university to get his medical degree, with dreams of becoming a traveling doctor of some sort, helping people around the world. When a chance to go to Mexico to practice field medicine arose, he leaped at the opportunity. The year was 1938.

While in Mexico, his team dispensed aid to the local people. They discovered many of them suffered from an addiction to an unknown substance. They starting looking deeper, trying to trace the rumors of disappearances, mysterious deaths, addictions, exsanguinations to the source. This, of course, attracted the attention of the Red Court. His team were abducted, tortured. Made playthings at bloody revels, killed one after another for two weeks of captivity. Zahir caught the interest of one of the vampires, and was spared. To this day, he doesn’t know why. All he knows is that he was turned, one bloody night. Infected. Turned into something more-and less-than human.

The day after he was turned, by some divine providence, the lair was stormed by the Fellowship of Saint Giles. He was the only survivor, not yet a fullblooded Red Court-his sire has intended to wait for him to prove himself. So he was given a choice. A chance at revenge. Join the Fellowship. Hunt down the things that went bump in the night. He’d still be helping people-but he’d be targeting the disease, not the symptoms.

He didn’t even hesitate. He accepted immediately, and plunged into his new work with a bloodly-minded intensity-enthusiasm that surprised even the Fellowship. Cut all strings to his former life. As far as his family and friends knew, he had died in Mexico. For the past three and a half years, he’s been hunting. Vampires, hexenwolves, ghouls, warlocks. Anything that preyed upon humans. He’s gotten a reputation as a merciless, driven hunter. The sort of person willing to track prey across continents.

Most recently, he’s dispatched been to Germany, where rumors of a Warlock called Kemmler, a necromancer has begun to surface. Just another mission, right? Another animal to put down. Simple. Easy.

Personality: Focused, driven, and soft-spoken. Introverted, with a dry sense of humor. Dislikes lack of professionalism, civilian casualties, and most magical creatures. Doesn’t tend to think about the “big picture,” or have much of a life outside hunting monsters. Tends to be a bit fatalistic.

Appearance: Average height, with a lean, muscular build. Medium-length Dark black hair, brownish-red eyes, and dark (Algerian native) skin. Apparent age of mid-twenties, clean shaven. Other than the Tattoos of Saint Giles, his most remarkable feature are probably the large number of scars he has.

Job Class/Expertise: Red Court Infectee

Skill Strengths: Vampiric speed, stealth, and durability, and an expert close-quarter fighter, between his sword and knives. Multi-lingual, and possesses training in field medicine.

Skill Weakness: He’s a poor shot with guns, and prolonged use of vampiric powers incites bloodlust, and pain from the tattoos. He has little knowledge of magic outside of vampires, and folklore.

Powers/Abilities: The standard Red Court package-speed, stamina, enhanced senses, and strength. Very, very good with knives, both stabbing and throwing, as well as his sword. Blood-dependant healing.

Items/Tools: He travels light, often taking the guise of a doctor, to get near his prey. His combat gear isn’t anything fancy-he never learned to use a gun properly, but he was always good at fencing and knives. He wears a thick brown leather trench coat, ww1 surplus, and a long scarf to that serves to hide his face, with jeans, and boots, most of the time.

For weaponry, he carries a patton sword, usually in a long wrapped carrying case, pretending it’s a telecope or something, and a few braces of knives weighted for throwing all over his body. He doesn’t need much more.

For transport, he’s got a motocycle, which contains most of his worldly possessions. They aren’t much. Medical kit, traveling goods, some money. He gets cash from the Fellowship, and augments his pay by working as a traveling doctor.

edited 23rd Aug '13 10:32:42 PM by DrTentacles

God_of_Awesome Since: Jan, 2001
#8: Aug 20th 2013 at 3:51:55 PM

Anyone wanna have a scion sniper in their employ?

edited 20th Aug '13 3:52:09 PM by God_of_Awesome

DrTentacles Cephalopod Lothario from Land of the Deep Ones Since: Jul, 2012 Relationship Status: Having tea with Cthulhu
Cephalopod Lothario
#9: Aug 20th 2013 at 3:54:52 PM

Pity you aren't asking on Edge Town.

My character there is always hiring. Always.

3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#10: Aug 20th 2013 at 3:58:20 PM

[up] I can't remember what happened with the last Scion Sniper he employed? Ah. Yes. Your Char beat up his wife.

"You can reply to this Message!"
DrTentacles Cephalopod Lothario from Land of the Deep Ones Since: Jul, 2012 Relationship Status: Having tea with Cthulhu
Cephalopod Lothario
#11: Aug 20th 2013 at 4:00:18 PM

[up] Alex never got to employ Max. And it's her fault. She decided that it was a wonderful ideal to accept a hit contract on him and go for hand-to-hand with her hands tied against the Wampire.

guyshane Combat mode, engage Since: Jan, 2012 Relationship Status: You can be my wingman any time
Combat mode, engage
#12: Aug 20th 2013 at 4:00:29 PM

  • Name: James Marcus Williams

  • High Concept: Fae and spirit hunter

  • Trouble: Tunnel vision

  • Background: James grew up with fairly normal parents in London, they were both low-level practitioners but nothing really much out of the ordinary. So everyone was surprised when James had enough power to be a wizard. He was trained by the council and excelled in magnetic magic, he trained under one of the council’s envoys and decided that he could make a pretty good living off hunting those Fae that started harming innocents. While initially he served mostly as a Fae expert who the Wardens only used when they needed him. However as more things have popped up during the war he has been “drafted” in to the Warden efforts so to speak. (note: James is about 30 at the start of the RP)

  • Personality: James is a fairly cheery fellow when not on the job but when he is on job or focusing on a lead he tends to be much more cold and unforgiving. When he has a theory he will stick to it almost to the point of ignoring contrary evidence.

  • Appearance: James is about 6'3(look I only know American measurement systems alright?) with brown hair and green eyes. He has a medium build and an average looking face.

  • Job Class/Expertise: James is a wizard of the council who specializes as a hunter of Fae and other creatures from Farie

  • Skill Strengths: James is a knowledgable expert on the creatures of Fae with a proclivity for knives and somewhat decent marksmanship skills (I.e. he can hit the broad side of a bran but not necessarily the barn door). He has an above average but not genius intelligence

  • Skill Weakness: As noted above his marksmanship isnt that good and he would probably get killed if he ever had to rely on it, his evocations while useful, tend to be less powerful than those of other wizards. Because he gets tunnel vision while working it leaves him vulnerable to traps and deception. Also he isn’t as moral as the Wardens which could leave him vulnerable to corruption or some such.

  • Powers/Abilities:

Spells:

  • Impello: a magnetic repulse which sends objects flying away from him
  • Attraho: a spell that magnetically pulls an object towards him, however it pulls things to him much more slowly as he doesn’t want large or sharp metallic objects flying right at him.
  • Diruo: A magnetic spell that will reduce a metal object down to dust
  • Summa: creates a magnetic core that will drag smaller objects to it
  • Solem: A bright flash used to blind enemies
  • Incednium: a small fire ball the size of a grenade that causes a small explosion on impact
  • Debilito: Hex
(note: all magnetic spells will only affect metals that are actually magnetic)

  • Items/Tools:

    • Bandolier of knives
    • Machete
    • Sheild necklace: a simple necklace which can be used to project a shield that protects against force and fire.
    • Runed gloves: a leather and metal glove used to focus his evocations

edited 20th Aug '13 4:01:00 PM by guyshane

-dramatic music ensues-
3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#13: Aug 20th 2013 at 4:05:22 PM

[up] One Question, Wizards who use a "classical" set of elements can access magnetism thorugh earth magic. I assume he does that too?

"You can reply to this Message!"
TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#14: Aug 20th 2013 at 4:06:29 PM

Can you play as a Nazi Mad Scientist?

edited 20th Aug '13 4:30:58 PM by TroyandHawk

Good to be back
guyshane Combat mode, engage Since: Jan, 2012 Relationship Status: You can be my wingman any time
Combat mode, engage
#15: Aug 20th 2013 at 4:06:48 PM

[up][up]That was the working theory behind it yea

edited 20th Aug '13 4:06:59 PM by guyshane

-dramatic music ensues-
God_of_Awesome Since: Jan, 2001
#16: Aug 20th 2013 at 4:24:26 PM

I see Scion Sniper is not an original concept.

DrTentacles Cephalopod Lothario from Land of the Deep Ones Since: Jul, 2012 Relationship Status: Having tea with Cthulhu
Cephalopod Lothario
#17: Aug 20th 2013 at 4:25:54 PM

May have something to do with there being a canon one. To be fair, it's hard to come up with something reasonably powered, interesting, setting consistent, and new.

It's all about how you write it.

3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#18: Aug 20th 2013 at 4:26:21 PM

Kino has a Scion Assassin in Edge Town

edited 20th Aug '13 4:27:05 PM by 3of4

"You can reply to this Message!"
God_of_Awesome Since: Jan, 2001
#19: Aug 20th 2013 at 4:41:32 PM

Yeah, I always figured the Hell Hound as a general gun for hire with a supernatural inclination for good aim rather than a dedicated sharp shooter.

SixthSaint Since: Mar, 2013
#20: Aug 20th 2013 at 5:02:54 PM

  • Name: Margaret Corcoran
  • High Concept: Changeling SIS Operative
  • Trouble: Spy in Danger
  • Background: Margaret was born to an Irish woman and a mid-ranking member of the Seelie Court near the outskirts of Belfast, but the Sidhe Lord left her and her mother as soon as she was born. Her early years and adolescence were the happiest period of her life, at least until her fae heritage kicked in when she was 16, turning her hair bright green and her eyes sky blue. Confused and disoriented at this new change in her life, she ran away from home and started living on the streets of Belfast, stealing food and selling her body to survive despite hating herself for lowering herself to that state.

    • Despite this being a low point in her life, she discovered that one of the useful aspects of this was that men were more likely to open up to a prostitute and inadvertently give away important secrets. One of her clients was an SIS operative that heard about her on the grapevine and decided to come check her out in November 1940. This particular operative accidentally let slip a piece of news that she decided to file away for later. She accidentally let this piece of information to a German spy masquerading as a prostitute, leading to the Allies losing a battle in Egypt.

    • The German spy was caught later and gave up all the information that she found out, including the name of the person that gave her the information responsible for the lost battle. The SIS brought Margaret in for interrogation to judge if she had betrayed the Crown by giving information to their enemies. When they interrogated her, she stuck to the story that she didn't know the other woman was a German spy and she thought that the other woman was her friend. After several hours of interrogation, the members of the SIS that were interrogating her decided that she could be more use to them alive rather than dead, and recruited her as a spy. Between 1940 and 1942, she went on several missions that would help the Allies win their battles, with varying degrees of success.

    • In early February 1942, she was tasked to confirm reports that people were going missing in the Ural Mountains. When she got there, she noticed several villages that were entirely empty of any sort of human life, as if each person in the villages she passed had been abducted for some unknown reason. Unbeknownst to her, she was being watched by a hooded and robed figure, who followed Monica as she made her way to each village in turn. As Margaret entered the last village before going back to headquarters, she noticed that something was off about the village. Before she could formulate a plan, she heard a faint drumming noise and was ambushed by several undead villagers, managing to destroy 2, but then more undead villagers arrived and began to overwhelm her before stopping dead, enabling her to scramble away. The hooded figure that had followed her without her knowledge appeared in front of her with a drum attached to its' waist and quickly knocked her unconscious before she could speak, and slung her body over its' shoulder and took her away.

    • Margaret woke up in a cell, shackled to the wall and stripped nearly naked, before frantically looking around, trying to find an exit so that she could escape. Several hours after she woke, a hooded figure, this one slightly taller than the one she'd encountered outside, brought her food and water and set it down before leaving. Shackled as she was, Monica couldn't get to the food and tried using her magic to help her get out of the shackles, managing to create a plant in-between her wrists and the shackles and accelerated their growth, shattering the shackles, before repeating the same process for her ankles. As she used her magic, she felt her mind slightly change, but shoved away what this could mean for her until later and focused on escaping.

    • She managed to get out of the building without any problem, but discovered that the building was in Germany, on the outskirts of Munich. Feeling an impending sense of dread, she began trudging to Munich after placing an illusion on herself to make herself more nondescript. On the way to Munich, she encountered a Nazi patrol, who demanded that she show them some identification. When she couldn't, they demanded that she put her hands up and come with them, prompting her to set up an illusion to distract them while she got away. She managed to get away from them, but now is stuck in Nazi Germany with no way back....
  • Appearance: A 5'6", 21 year old woman with shoulder-length bright green hair that was previously red and eyes the blue of a cloudless summer sky that were previously green.
  • Personality: A somewhat haunted and broken young woman who was forced to do acts she didn't want to do and was partially damaged by them.
  • Skills: A decent shot with a rifle and seduction, due to her time spent as a prostitute.
  • Job Class/Expertise: Summer Changeling
  • Skill Strengths: Has particular skill with creating illusions.
  • Skill Weakness: She shares the same weakness as whole fae, but not to the same extent, due to her half-human side.
  • Powers/Abilities:
    • Illusion - She can cast multiple small illusions, mostly as distractions so that she can get away.
    • Fire - Generally uses fire subtly, but will occasionally use big displays of magic to shut her targets down hard.
    • Chlorokinesis - She doesn't use this too often, only in particularly dire situations, to create fruit for her to eat or to enhance her appearance slightly by placing a flower she created in her hair.

edited 25th Aug '13 5:45:26 PM by SixthSaint

Millardkillmoore Since: Mar, 2010
#21: Aug 20th 2013 at 5:09:14 PM

Sorry if this isn't quite right, but I'm not really familiar with the actual DFRPG.

Name: Joseph "Joe Grey" Mc Kenzie

High Concept: Shapeshifter For Hire

Trouble: Shifting Shapes, Shifting Loyalties

Background: Joe was born in New Mexico to the unmarried owner of a small grocery. Unbeknownst to Joe or his mother, his father was not the simple Salesman passing through town they thought him to be, but a Skinwalker on it's way back from the successful hunt of a minor talent. Raised by his mother, his early years were one incident with the law after another, until he left home for good at 16 upon discovering his unnatural abilities. He wandered the country for some time as he mastered his newfound powers, using them for petty theft support himself. Joe began to discover the existence of a wider supernatural community. Upon he learning of the existence of magically-gifted individuals, he reasoned that he was one as well, never suspecting that his nature as a Skinwalker Scion was the source of his powers.

Joe's shapeshifting abilities made him a natural covert agent and he soon began selling his services and the information acquired with them to the highest bidder under the name "Joe Grey." The White Council, Red Court, White Court, Summer Court, and a slew of lesser powers and individuals have employed him in the past for a variety of operations, but his loyalty to the almighty dollar means that he is never fully trusted by any of them. His tasks have tended towards minor ones that full-time agents can't be bothered with, highly dangerous ones best left to freelancers like him instead of valuable assets, or operations in which a deal of plausible deniability is needed. He's known by the major powers and has contacts in most of them, but is fully trusted by no one.

The Cloak-and-dagger machinations of the Supernatural Powers in Europe have drawn him like a moth to a flame, hoping to find steady and high-paying work. Whether it's infiltration, exfiltration, assassination, acquisition of important information, or theft, Joe is up for the task as long as the pay is good.

Personality: Professional, erudite, and polite, Joe hopes to always present himself in a better light than his somewhat unsavory reputation would suggest. He enjoys his work, but enjoys the life of comfort it buys much more. Out of a sense of professionalism and a concern for long-term marketability, he always attempts to fulfill his contracts to the best of his ability. A few times, he's backed out when an operation became too difficult for him to handle, but those incidents have been limited. The amount of bizarre things he's seen and the requirements of his profession have given him a calm, unflappable demeanor, but little patience for people less professional than himself. When a situation becomes especially dangerous, he prefers to extricate himself from it and think on a better plan from safety. Joe's not one to panic, but is one to wholeheartedly engage in "tactical withdrawals."

Job Class: A Skinwalker Scion and supernatural agent for hire.

Skill Strengths: In addition to his supernatural powers, he's master of a variety of languages and has trained himself to be an exceptionally skilled liar. A man in his line of work doesn't last long without such a talent, but he prefers using as much truth as possible in order to make the lies really count. Joe has also become quite skilled at reading others lying to him is quite difficult. Joe is a skilled marksmen, and is especially fond of revolvers.

Skill Weaknesses: He's quite proficient with firearms, but has chosen to not mix it up at close range with creatures that can rip his head off. As such, he has no real talent with unarmed techniques or melee weapons. Running away and/or shooting them is how he deals with enemies. He's also not especially good at anything particularly technical. Never finishing High School will do that to a guy. He couldn't fix a broken down car if life depended on it and doesn't know a thing about most sciences. A classic case of Street Smart, but Book Dumb.

Appearance: Completely dependent upon his current form. His default appearance for meeting clients is that of a middle-aged, slightly overweight balding man with of medium height, with gray hair and a very shabby suit and coat. It isn't his natural form, but it's the one he uses most often and his contacts are familiar with it.

Powers: His weapons are a lever-action shotgun and a pair of Colt Peacemakers. His powers are the ability to shapeshift into human forms, clothes included. Incidentally, this means he is actually walking about naked at all times, an embarrassing fact he choose not to share. Unfortunately, he can't disguise his scent and needs a few minutes to complete the shift. Like the Alphas, he knows how to turn his shapeshifting abilities into a Healing Factor. He can't exactly regenerate from a single cell, but given a few minutes, he can recover from stab or gunshot wound. Finally, Joe is possessed of superhuman speed. It puts him at about the level of the typical White Court Vampire, so he won't be outrunning the Flash anytime soon. In a fight, he tends to use his great speed to put some distance between himself and his opponent, and then fire everything he's got at them. Alternatively: run away now and come up with a better plan later.

edited 20th Aug '13 11:14:36 PM by Millardkillmoore

3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#22: Aug 20th 2013 at 5:24:12 PM

My direct and first concern would be why a Skinwalker, a creature who lives purely to torment, would have a child.

I mean, in a very very dark sense, ambushing and raping the mother for kicks is possible, but I'd assume that whenever he's finished, the mother is not in any sane state. Assuming the Skinwalker wouldn't just stick around and make the mother's live (and the child's) a living hell for the kick of it. Think of growing up with the most insane serial killer on the planet and you are his toy.

Not to mention that any Child would have a potential to be a seriously sociopathic person. Like a Cross between Freddy Kruger and Hannibal Lecter. Any Child would be batshit crazy like hell.

Dissecting Cats in elementary school and so. Prince Serg and Ges Vorrutyer combined into one nice can of sadism.

Don't take this wrong, but from my first thought it would require a severe OOC behavior by a Naagloshi to make that work, not to mention that the char seems to lack the Sadism that would guaranteed come with the child of any naglooshi.

Next Issue: per Word of Jim, Scions don#t choose like Changelings consciously. They change by behavior. Meaning whenever the Naagloshi Scions gives into his sadism, his instincts to hurt he becomes less human and more Naagloshi-light.

We actually had the discussion for a Naagloshi Scion in Edge Town a while back...

edited 20th Aug '13 5:36:06 PM by 3of4

"You can reply to this Message!"
Millardkillmoore Since: Mar, 2010
#23: Aug 20th 2013 at 5:38:03 PM

[up]

I figure that if some horrific demonthing can choose to father Kincaid, a Skinwalker can probably choose to father a scion as well. I was vague on the details in order to allow you to come up with whatever reasons fit best. Intentionally fathering the child, letting it grow up, and using it as a servant some day? Simple pleasure? Causing some kid to grow up without a father and come into strange powers that could be abused purely for the long-term problems that would cause people? Some other inscrutable reason? You decidenote  !

I know that actions determine what a Scion becomes. Joe is leaning towards his supernatural half, but he isn't at the level of mustache-twirling villain yet. Were he some sadistic serial killer, he'd probably be a lot more powerful, but a lot less sane. For now, he's more morally ambiguous. He's still quite selfish and ruthless, which comes from his father, but he hasn't been operating for more than a decade. It'll take a long time abusing his powers before he turns into some kind of sadistic monster that hurts people For the Evulz.

He works for the good guys as much as the bad guys and, when working for the unpleasant powers, it tends to be an Evil Versus Evil situation. Now, were he to be hired by the Red Court in some years-long assignment to infiltrate the Fellowship of St. Giles or something, he'd likely end up something very bad.

edited 20th Aug '13 9:45:15 PM by Millardkillmoore

3of4 Just a harmless giant from a foreign land. from Five Seconds in the Future. Since: Jan, 2010 Relationship Status: GAR for Archer
Just a harmless giant from a foreign land.
#24: Aug 20th 2013 at 5:43:03 PM

[up]We don't know the details on Kincaids Father, we do know skinwalkers.

Its simply, in my opinion, OOC behavior. We also, back then, concluded that every skinwalker scion would be waaay to fucked off in the head. Thats not a verdict, its an opinion, though.

Edit: nevermind. [down] Saw it on the last reread..its late here <.< >.>

And don't take it personally if I'm contrary, we had some hickups with chars in Edge Town who got accepted and developed problems along the way, so I aim to be constructively critiqually/contrary this time.

edited 20th Aug '13 5:47:29 PM by 3of4

"You can reply to this Message!"
Millardkillmoore Since: Mar, 2010
#25: Aug 20th 2013 at 5:45:54 PM

[up]

Purely into other humans. He might turn into a gigantic bodybuilder guy and be pretty strong, but nothing inhuman. He'll never have supernatural strength and punch out vampires or transform into a shark or something.

edited 20th Aug '13 5:46:36 PM by Millardkillmoore


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