Good news: There's 35 of them.
Bad news: you'll have to whale out for the adventure to unlock them, 700 gold (or 7 bucks) a piece. There are two campaigns - League of Explorers (19 cards: 16 + 3 you get as a bonus for their first chapter) and League of E.V.I.L (16 cards).
...now, onto the cards that were revealed themselves:
- Shotbot - Paladin Common Minion; 2 mana 2/2 Mech; Reborn
- Shielded Minibot was a formidable card back in a day, but that was back in a day. Still, Pure Paladin and Mech Paladin (and Quest Paladin, lol) will probably enjoy it.
- Dark Prophecy - Priest Rare Spell; 3 mana; Discover a 2-Cost minion. Summon it and give it +3 Health.
- ...2/9 Taunt (Injured Tol'vir) for 3?
- Chaos Gazer - Warlock Epic Minion; 3 mana 4/3 Demon; Battlecry: Corrupt a playable card in your opponent's hand. They have 1 turn to play it!
- By "playable" we mean a card that you can afford to play; so you won't be able to corrupt Dragonqueen Alexstrasza on turn 5. This also seems to imply Spells and Weapons (and Hero Cards!) can also be corrupted.
- The Amazing Reno - Mage Hero Card; 10 mana; 5 armor; Battlecry: Make all minions disappear. (poof)
- Sounds like Plague of Death-like effect. No word on the Hero Power though.
Edited by FergardStratoavis on Jan 10th 2020 at 1:55:39 PM
grahHuh. Didn't realise we were getting something like that again. Glad I've been saving gold.
There are some who think that the disappear keyword means more something like banishment than just silence and kill, and would therefore prevent resurrection.
It would justify the sheer cost of it, at least. The only other two Hero Cards that cost 10 either build you a board and come with a busted hero power (Gul'Dan) or build you a board while, hopefully, cleaning up theirs (Zul'jin).
But then again, is Resurrect Priest really on the board in the first place?
grahBy 10 mana, Rez priest would probably already have a neat pool to use. Though I imagine it could do very nicely to clean up after Vargoth+Mass Rez combo. Would delete the khartuts without neither heals nor reborns.
And like, an unconditional board clear is a new thing for mage. It isn't blocked by HP size so it can do against sudden big boards. Virnaal Galakrond, Dragonqueen, Galakrond warrior laying out their buffed hand...
Edited by Adannor on Jan 10th 2020 at 4:12:08 PM
We've got The Amazing Reno's hero power confirmed. No picture and name yet, but the effect is a passive hero power and reads thusly: "At the start of your turn, cast a random spell."
...well, if you like to live dangerously, I suppose. (unless it hits Shadowform, then I guess you just get that) It sure is no Galakrond though.
Edited by FergardStratoavis on Jan 10th 2020 at 2:05:11 PM
grahIt's not, but getting an unconditional board clear when you play him, and considering how plague of death is played at 9 mana, he's perfectly useable. And unlike Galakrond he's standalone.
It's also been confirmed that Dissapear does indeed not trigger death rattle AND removes the minions from the Rez pool, as speculated.
By "playable" we mean a card that you can afford to play; so you won't be able to corrupt Dragonqueen Alexstrasza on turn 5. This also seems to imply Spells and Weapons (and Hero Cards!) can also be corrupted.
Interestingly it also means you can corrupt the coin, and force them to spend or lose it. Or corrupt a low cost minion and maybe force an opponent to not spend all its mana (Play it on turn 3, it hits a 2 drop for example).
It's a really good card coz the body is good enough to make it playable, and the effect, even if you don't use it for combo disruption, the effect is nice enough it makes the card very good.
Edited by Ghilz on Jan 11th 2020 at 3:21:11 PM
Whew. Now THAT is a 10 mana board clear.
Yeah it's basically a better "Plague of Death" which gives you 5 armor and a really swingy, random, but free hero power for 1 more mana...
Edited by Ghilz on Jan 11th 2020 at 3:23:44 PM
A new batch of cards from the adventure has been revealed.
- Grand Lackey Erkh - Neutral Legendary Minion; 4 mana 2/3; After you play a Lackey, add a Lackey to your hand.
- Aeon Reaver - Priest Common Minion; 6 mana 4/4 Dragon; Battlecry: Deal damage to a minion equal to its Attack.
- Winged Guardian - Druid Rare Minion; 7 mana 6/8 Beast; Taunt; Reborn; Can't be targeted by Spells or Hero Powers.
- Air Raid - Paladin Rare Spell; 2 mana; Twinspell; Summon two 1/1 Silver Hand Recruits with Taunt.
They're releasing a whole lot of untargetable minions lately. I appreciate it.
Should make it a keyword already
Edited by fasoman1996 on Jan 15th 2020 at 5:15:30 PM
Uni catPotential applications for Chaos Gazer:
1. Generally nasty against Rogue. Hit a combo card, watch it be of poor power level by itself.
2. Target a buff after you’ve cleared the board. Likely to happen if you’re playing an aggro deck like Zoo or Galakrondlock.
3. Hit a key combo piece. Screws over combo decks.
4. Target a removal spell. Premature use of removal costs tempo.
Overall a card with LOTS of tactical applications on a solid body. This is a great card.
Winged Guardian: A little slow but its combined properties make it very hard to get rid of. At worst this is an incredible arena card that’s “take on sight“.
Air Raid: Lost in the Jungle was one of the better cards from Ungoro. The taunts basically account for the +1 cost. Twin Spell adds some consistency to a class that generally lacks good 2 mana drops.
Shot Bot: Pseudo reprint of Shielded Minibot, a card that still sees play in paladin decks today (has passed the test of time). This fused with Zilliax is a scary 7 mana play. Another solid 2 drop for paladin.
Edited by magnum12 on Jan 15th 2020 at 3:14:53 AM
1. Generally nasty against Rogue. Hit a combo card, watch it be of poor power level by itself.
2. Target a buff after you’ve cleared the board. Likely to happen if you’re playing an aggro deck like Zoo or Galakrondlock.
3. Hit a key combo piece. Screws over combo decks.
4. Target a removal spell. Premature use of removal costs tempo.
Overall a card with LOTS of tactical applications on a solid body.
Don't even need to aim that high. Hit a card your opponent can't play AND spend all his mana (Say a 2 drop on turn 3 for most decks?), force your opponent to play it, he ends up wasting 1 mana? Chaos Gazer got you tempo value. He choses to not waste mana and play something else? Chaos Gazer also got you value.
Four new cards revealed.
- Sky Gen'ral Kragg - Legendary Neutral Minion; 4 mana 2/3 Pirate; Taunt; Battlecry: If you've played a Quest this turn, summon a 4/2 Parrot with Rush.
- ...does... that just feel incredibly underwhelming to anyone? It works with sidequests, supposedly, but otherwise it just feels like the card you'd throw into your deck as a filler. At least you don't need further Pirate support for this one, but that just makes it all the more weirder.
- Eye of the Storm - Common Shaman Spell; 10 mana; Summon three 5/6 Elementals with Taunt. Overload: (3)
- Comparable with Rain of Toads which summoned three 2/4 Taunts with no Elemental synergy for 6 (and Overload 3), which I don't think is played much. So for four more mana we get +3/+2 on each and Elemental synergy. (which I don't think is much applicable to begin with?) Doesn't really convince me.
- Rising Winds - Common Druid Spell; 2 mana; Twinspell; Choose One: Draw a card; or Summon a 3/2 Eagle.
- Arcane Amplifier - Common Mage Minion; 3 mana 2/5 Elemental; Your Hero Power deals 2 extra damage.
How much elemental syrnergy do you get? Coz While they are elemental, you're playing a spell so they don't count as "If you've played an elemental last turn". So most elemental synergies don't work. That leaves what, Cauldron Elemental and Earthen Might to synergize?
Arcane Amplifier looks a bit weak when compared to Fire Plume phoenix but I suppose that's mitigated by the fact it could live more than one turn. You can play it on 2 and heropower for 3 dmg the next turn
Edited by Ghilz on Jan 16th 2020 at 2:50:09 PM
Arcane amplifier does have a fairly solid body, at least. Played on curve, it can probably survive a turn, and if it survives longer, it's value climbs up fairly quickly. Extra damage on hero power is very popular, and mage had one such minion that did that for a single turn, but admitedly it synergized with the legendary to summon Rags.
Looks like we've got some leaks from a Spanish pro Feelink. Do take them with a grain of salt though; there appear to be some inconsistencies with the cards revealed. All names are placeholders, as well.
- Waxmance - Common Rogue Spell; 2 mana; Discover a Battlecry minion. It costs (2) less.
- Twisted Knowledge - Common Warlock Spell; 2 mana; Discover 2 Warlock cards.
- Hailazer - Common Neutral Minion; 5 mana 3/4 Elemental; Battlecry: Summon two 1/1 Icicles that can Freeze.
- The Fist of Ra-den - Legendary Shaman Weapon; 4 mana 1/4; After you cast a Spell, summon a random Legendary minion with the same cost and this loses 1 Durability.
- Yay, Atiesh.
- Vilewing Indefatigable - Rare Neutral Minion; 4 mana 3/3 Demon; Costs (1) less for each damage you've dealt to the enemy hero this turn.
- Aggro should enjoy this.
- Bully Gunner - Epic Neutral Minion; 5 mana 5/5; Battlecry: Enemy cards with Battlecry costs (5) more next turn.
- Cards of interest: Galakrond, Galakrond lovers, Lackeys, Siamat, Zephyrs, Dragonqueen, EVIL cards (i.e. EVIL Genius), Zul'jin, and the list goes on. Itself is also included in that package, amusingly enough.
- Risky Captain - Rare Warrior Minion; 1 mana 1/3 (Pirate?); After you play a minion, deal 1 damage to all minions.
- Chopcopter - Rare Hunter Minion; 3 mana 2/4 Mech; After a friendly Mech dies, add a random Mech to your hand.
- Mech Hunter's swan song?
...I hope at least some of these are fake, because class Legendaries hidden behind a paywall are gonna go with the community so well.
Edited by FergardStratoavis on Jan 17th 2020 at 8:57:09 PM
grahA class legendary for Shaman? Dude, Galakrond classes certainly don't need more ammo.
Druid, Hunter and Paladin getting pretty shafted so far.
Uni catGalakrond and Zul'jin wouldn't be affected by that anti-battlecry minion, as it specifically only targets minions. Galakrond and Zul'jin are heroes.
There's probably going to be a Legendary in there for every class.
Was that confirmed?
Anyway, one leak sneaked past.
Escaped Manasaber - Epic Neutral Minion; 4 mana 3/5 Beast; Stealth; Whenever this attacks, gain 1 Mana Crystal this turn only.
grahIt's in the description you yourself posted.
...o-oh.
Oh, no, I think I wrote "minions" by accident. No, it says "cards" in the description. My bad.
grah
lol at Pyramad coming back. They looked at Queen Wagtoggle, saw that giving a bunch health across the board in a semi-controllable fashion wasn't good enough and changed it to attack... And also brought in a hero that just gives a bunch of health with no control whatsoever.
Edited by Adannor on Jan 9th 2020 at 8:29:09 PM