The only time blizzard has ever really ‘unnerfed’ a card is Molten Giant when it moved wild only.
And they don’t want to have ‘’any’’ basic cards be viable for play, that puts a wall between you and their money they want to wring out of you to buy new packs.
This is not a drill! We have a trailer.
So... This + Expansion icon =Violet Hold?
Edited by googlebot on Mar 6th 2019 at 8:26:10 PM
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.The Violet Hold has to be the worst prison in the world. Even in card games, it gets infiltrated.
Edited by Resileafs on Mar 6th 2019 at 3:30:35 PM
At the Brawliseum I met a rogue that played Spirit of the Shark, then used two Bonemares to grow the Spirit into 25/25 in a single round.
I am clearly not thinking about the deckbuilding synergies hard enough for this.
Bow to the King! No. The other one.
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.4th Anniversary Video. With the Innkeeper's Voice actor
So the character of the next card is pretty easy to guess. And given how the cards have so far corresponded to the latest expansions, the final and fifth card is most likely Rastakhan himself.
I'm all up for any sort of villainous team-ups, and crossovers in general, so you can colour me intrigued.
EDIT: Well, the latest video deviated from the pattern. Got me there.
Edited by Xeroop on Mar 13th 2019 at 6:38:38 PM
I love that surprise at the end. It started to get repetitive, nice way to wrap it up.
Edit: Citizens of Dalaran! ptsd triggered....
Edited by googlebot on Mar 14th 2019 at 11:58:15 AM
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.New Expansion is "Rise of Shadows"
- Release Date: Hearthstone's Rise of Shadows expansion will launch on Tuesday 9th April 2019.
- New cards: There will be 135 new cards in Rise of Shadows, with the usual distribution across rarities and classes.
- League of EVIL: The bad guys of the expansion will each field a representative across the Priest, Rogue, Shaman, Warrior and Warlock classes.
- Callback Cards: Each League of EVIL character will re-introduce a keyword from the expansion they first appeared in.
- Lackeys: The League of EVIL classes will also have access to Lackey minions. They have minor stats but huge Battlecry effects.
- Schemes: The same classes will also gain access to Scheme cards, which grow in power for each turn they remain unused in your hand.
- Defenders of Dalaran: These are the good guys in Rise of Shadows, represented by the Mage, Druid, Hunter and Paladin classes.
- New Twinspell Keyword: Cast a Twinspell card and a second copy will be added to your hand for use either right away, or on a later turn. These cards are exclusive to Defenders of Dalaran heroes.
- Arch-Villain Rafaam Warlock Legendary, 7 mana 7/8 Taunt, Battlecry: Replace your hand and deck with Legendary Minions
- Kalecgos, Mage Legendary Minion, (Dragon), 10 Mana 4/12: Your first spell each turn costs 0. Battlecry: Discover a Spell
- Chef Nomi, Neutral Legendary, 7 Mana 6/6 Battlecry: If your Deck is Empty, summon 6 6/6 Greasefire elementals
- The Forest's Aid, Druid Rare Spell, 8 mana, Twinspell: Summon 5 2/2 Treants
- Hagatha's Scheme: Shaman Rare Spell, 5 Mana, Deal 1 dmg to all Minions (Upgrades each turn)
- Evil Miscreant: Rogue Rare Minion, 3 Mana 1/5 Combo: Add 2 Random Lackeys to your hand
- Lackeys are all 1 mana 1/1 uncollectible with battlecries:
- Ethereal Lackey: Discover a spell
- Faceless Lackey: Summon a random 2 cost minion
- Goblin Lackey: Give a friendly minion +1 attack and rush
- Kobold Lackey: Deal 2 dmg
- Witchy Lackey: Transform a friendly minion into one that costs 1 more.
- Lackeys are all 1 mana 1/1 uncollectible with battlecries:
- Spellward Jeweler, Neutral Rare Minion, 3 Mana 3/4 Battlecry: Your hero can't be targeted by spell or hero powers until next turn.
Note on Twinspell: No, the second copy of the spell does not have the Twinspell Keyword.
Edited by Ghilz on Mar 14th 2019 at 2:42:28 PM
Oh crap it's Nomi. The true villain is here.
This song needs more love.League of Explorers will be the defenders of Dalaran! They even have four characters(Elise Starseeker, Reno Jackson, Sir Finley Mrrgglton, and Brann Bronzebeard) to fill in the four classes.
Edited by googlebot on Mar 14th 2019 at 8:31:09 PM
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.Kalec seems pretty strong. Since it's the first spell every turn, that means you can cast a spell the same turn you play him, possibly the spell you just discovered.
Edited by Resileafs on Mar 14th 2019 at 2:38:02 PM
It shows exactly that in the vid.
x4 I think you missed the Priest spell.
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.I did.
Forbidden Word: 0 Mana Rare Priest Spell. Spend all your Mana. Destroy a minion with that much attack or less.
Edited by Ghilz on Mar 14th 2019 at 2:48:14 PM
That trailer gives me some hefty Sly Cooper vibes. Speaking of which, I would immediately throw money at a stealth platformer starring these guys.
Somebody in the comments also noted that the premise of this expansion is basically the plot of Shrek the Third.
- Rafaam - Looks like this is the go-to Legendary to slap in all Warlock decks now. Zoo can definitely make use of this if it survives into late game, and it won't be a bad control finisher either.
- Chef Nomi - The finisher. Less restrictive than Mecha'thun, but also not a 100% guaranteed win. Can't measure it in a vacuum as well as Rafaam, gotta see what other Control options are out there.
- Kalecgos - If control value Mage is a thing, this is definitely the kind of card they'd play. Might be disastrous vs. Combo decks though. Also, this is the one minion you don't wanna coin out (as it will register The Coin as the first spell of your turn)
- Treebois - I'm torn on Twinspell. It feels like the returning keywords and card series are there to mask the fact that Twinspell just feels kinda meh on a creative level? The card itself is pretty strong in Arena, at least, but 8 mana is a lot to pay for an easily removed board of 2/2's, even if you get two.
- Scheme - This right here is the good stuff. A horrible topdeck, but if you keep it in your hand for two turns you already have a solid boardclear - and it only gets better from there, if you can manage to hold off the enemy until then. Also pouchable off Hex if you're into Spirits of Frogs.
- Miscreant - I think it's telling that the first revealed Lackey card is Rogue's. If anyone can use 1-mana cards, it's them. 1/5 on its own is unimpressive, but the Lackeys are pretty strong.
- Ethereal Lackey - Class-dependent, but Rogue has a couple of good spells to grab.
- Kobold Lackey - Good for just about any situation.
- Goblin Lackey - You can use it with your Miscreant for a 2/5 Rush, so it's not useless even if you're starving for minions.
- Witchy Lackey - A random 4-cost minion is likely to be better-statted than a 1/5. Naturally good if you've got other minions on, like Sharkfin Fan tokens.
- Faceless Lackey - "Random 2-cost minion" is always the text that puts your hairs up(coughcoughdoomsayercough). I'd say it's the weakest of the lackeys overall.
- Jeweler - Kobold Monk didn't see any play, but this one comes cheaper and the effect is guaranteed even if a 3/4 is removed, so... maybe? It also makes Time Out! look worse outside of specific situations and against huge boards.
- Word - Flexible removal is always good.
For Kalecgos, remember that mage also gets Twinspell effects. So there's potential to discover and cast both copies of a twinspell for free with him if he survives a turn.
Our first new reveal!
Toggwaggle's Scheme - Rare Rogue Spell; 1 mana; Choose a minion. Shuffle 1 copy of it into your deck (Upgrades each turn!)
grahWow, that's a strictly improved Gang Up. Nice going.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Keep that in your opening hand and play that on some end game high value legendary on a control v control game
Skulking Geist to evergreen!
As a Shuffle Rogue player I approve, tho.
Edited by googlebot on Mar 15th 2019 at 1:52:53 PM
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.Well a bit late but i beat Rumble Run.
Now, is there any important cards i should get from Rasthakan's Rumble? Because i don't a single card from that set
Uni catIf you only craft one card, probably Zul’jin.
The Revolution Will Not Be Tropeable
Probably next to 0.
IIRC the official reasoning for each of these cards wasn't just the odd/even deck, but that in general they were too cheap. Like Equality's cost went up 2 and it remained even.
Edited by Ghilz on Mar 4th 2019 at 10:10:36 AM