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So how is Original Sin? I've heard mixed opinions, but I'm really interested in the whole "controlling two characters" mechanic.
Mixed? I think it's getting some huge acclaim right now...
Apparently it is a return to form for the genre. I'm getting it next month when the paycheck comes in! Reviews seem solid, only complaint being repeating dialogue and some of the humour falling flat.
But apparently it's so big and with so many open ended options that you can forgive it. It's set a bar, apparently, for the new Torment and Pillars...
I am surprised this thread is so minuscule considering Original Sin's getting a sequel that broke Kickstarter records.
I've actually put Dragon Commander on my Steam wishlist, though Idk about Original Sin.
My surprise rises up like cream
Getting it for PS 4 so my wife and I can play together... though will probably wait until after F4. Need to get that monster done and drained from my system.
Dragon Commander I still dip into now and then, still not finished. Some of the later levels and strategy map are a pain.
Anyone in the early access for Orignal Sin 2?
I have not, for I haven't come close to finishing the first.
Really need to finish the first one. Had planned on playing it with my wife, but she was turned off it by the combat. I rather enjoyed the turn based side, so may do a solo run through.
Feels a bit weird, but I really wanted to do a co-op RPG!
THREAD NECROMANCY + DOUBLE POST CCCCCOMBO!
(You are now out of AP)
Anyway, just started this one again - getting used to the conversation side and trying to build characters sensibly, so having a "sneak" party member, a mage, and having my main characters be the crafters / identifiers. Though some of the companions seem more geared towards that.
So much info in the game to take in. Last time I quit as there were too many places to go. This time round, rinsing Cyseal and then trying to "just" solve the murder first, rather than trying to do a "perfect" playthrough. The game is so malleable though - no matter the order you do quests in.
My wife still isn't 100% sold on playing it but enjoys watching. Definitely down for the sequel, especially if I get to play a LIZARD.
One downer - you can't romance the Orc Victoria.... but seriously, the Enhanced edition is great, the voice acting is brilliant - lots of familiar talent - Iorveth's VA, the Female British Inquisitor, returning Divinity Regulars...
Anyone else still playing?
2 is releasing September 14, 2017.
edited 24th May '17 3:51:51 PM by VutherA
And II was released today
After the vagaries of fate attempted to cause otherwise.
I find it a shame not more people are talking about this series. Original Sin was a delightful game with beautiful mechanics to it. I just got started on 2 and so far, I'm finding myself just as impressed as when I first played the first game.
I didn't finish it because I'd knew I'd do nothing else all day (and possibly night) if I did. Q.Q
But I certainly agree, I'm finding it odd there's 3 whole pages here when the kickstarter for II raised $2 million.
I loved D: OS - but I haven't finished it. On PS 4 and I don't know... it's just so massive I find myself rather intimidated. It's weird - I'll sink 50 hours or more on Destiny, which is cookie cutter linear... but I'm terrified of missing things out or "playing wrong" with an RPG these days.
Ironic, as Planescape is my favourite game...
But here it's just the sheer AMOUNT of stuff. Tweaking your armour, prioritising which skills are the "best", inventory management in case an item has a use later... it feels (or can feel) overwhelming.
But I think it's awesome.
I know exactly what you mean. I think it's that so many relatively small quests have so many moving parts and different outcomes. Seemingly minor quests lead to, for example, stumbling onto a transtemporal imp at the End of Time from Chrono Trigger. It feels like there's potentially a lot you could miss, for lack of thoroughness.
For instance, I really want to figure out the black cat's deal from Fort Joy, but it keeps dying before I do.
edited 15th Sep '17 5:45:05 PM by Unsung
If you escape with the cat alive, you get it as a summonable pet (while not needing any points in Summoning), with which you can swap places with. From what I've noticed talking to the guards that Ifan wants to talk to will get it killed if it's nearby. I haven't had much problems keeping it alive during combat, though, at least.
The first game really is massive; over 90 hours on the Classic version, and 40 hours on the Enhanced Edition, and I'm still nowhere near the ending on the Enhanced Edition from what I recall. And the game really doesn't tell you much when it comes to a lot of the mechanics, especially Crafting. Sure, once I got the hang of it my weapons ended up becoming exceptionally powerful, but I still remember the hours upon hours of frustration trying to figure out how Crafting worked in the first game.
I think the cat actually runs away at the start of combat now, which it did not do in the beta, so that's cool. It just died out of nowhere for me at the guard post, too, and I hadn't gone back to an earlier save yet. Good to know.
Yeah, this is the problem with having a such a wide-open starting area. It's easy to get stuck doing new playthroughs and experimenting, but you'd probably enjoy the game even more if you forged on a little more. It's the #LeaveTheHinterlands problem.
I do think this game has better roleplaying opportunities than the first game .-.
Topped Steam charts yesterday, how nice for them.
They absolutely deserve it; Swen Vincke is such an adorable dork, coupled with his sheer enthusiasm throughout, during the dev videos that watching them is such a joy. It's so easy to see just how deeply he cares for the series and the company as a whole.
On that note, I have to say that the only gripe I have with the game so far is the Memory stat. Ugh.
edited 16th Sep '17 9:32:44 AM by ITNW1989
As a group they are a cracking developer. had a couple of Social Media convos with Sven, about the series back when their Facebook audience was maybe 100 people. Genuinely friendly guy, answered my queries.
And that 90 hours piece? I am finding I'm less able to do it. Because I want to see the whole game, all that choice becomes a bit much. Crafting I still haven't got myself 100% on. I mean, I've only done the lighthouse, the Orcs, a bit of a dungeon and I'm finding all these other routes. I'm almost too scared to commit to one as it might be the "right" route.
I'm trying to get to a stage I can just play without worrying about perfecting things, which is a problem (As I see it) with RP Gs now - that whole Min/Maxing for the perfect outcome.
Got the Original Sin 2. Liking it so far. Story wise it does feel more tightly focused than the first and more well written. Going with the Red Prince origin so far. I like the party members/other Origins.
I will say I kinda wish the game hadn't been on early access. Sometimes trying to look up info (like build ideas coz the combat is so fucking brutal, you basically need a build that cheeses the game to some degree) and 99% of the info is based on stuff that isn't in the game anymore.
Also I find they tuned up the combat difficulty by a lot. Like there isn't a fight that I don't struggle against on Classic difficulty. Feels like every enemy group has a guy who abuses the shit out of the geomancy + Pyromancy combo and by the time my 2nd character gets to go, half the map is on fire, half my characters have been blinded, and I do the very unhappy dance.
edited 18th Sep '17 6:21:02 AM by Ghilz
Yeah, the first game was a little overwhelming in terms of where you should go in the first act; it took me some time consisting of me bumbling about like an idiot before I figured out the best way to go about them, as each of the three areas are open to you, but the levels in each of them indicate a bit of an order to them.
I agree; the sequel's first area is definitely tighter and more cohesive, but no less complex, than the first game's. I think it helps that instead of the main characters practically being blank slates outside of being Source Hunters, the Origin characters provide quite a bit of backstory and weight to your own character as well. I'm playing as Sebille myself, and I'm quite liking her.
Combat, as well, has also become a tad more difficult than the first game in Classic mode. It doesn't help that my Sebille has Glass Cannon, and therefore she gets easily affected by status effects even when either of her Armors hasn't been depleted yet. I've resorted to having both Lohse and Ifan investing in Hydrosophist so both of them could act as healers.
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