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Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#351: Sep 20th 2018 at 2:41:29 AM

I wish Rogues could use daggers in their off hand,currently if you have a wand equipped in your main wand and a dagger in the off hand it doesn't let you use rogue skills

New theme music also a box
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#352: Sep 20th 2018 at 6:22:17 AM

The game has borderline rocket tag levels of offense that all but the tankiest of characters can't handle later on, so my thought process is to put my 3 attack focused characters to the task of killing at the expense of defense, and two handers get that done much better than shields. They all have enough crowd control and support abilities to maintain and stay alive while wearing down anything they can't immediately kill. Prince is particularly great as a two hander since he can still do decent magic damage through his Source skill and via his fire breath.

The key of the game is action economy. Use skills that crowd control enemies. CC'd enemies don't act, reducing how much tanking you have to do. That said, you can make offensive build that shit out so much armor you can weather the non cc'd enemies. Living armor + Necromancy life leech + Vampiric hunger in particular with the proper high damage build makes the prospect of running out of magic armor quite hilarious.

I have a Summoner-Necro character (hey I like Bone Widow), so there's some incentive to give her some Intelligence to boost the various offensive Necro spells.

Weird choice. The incarnate is so good. Especially the greater incarnate, especially when hit my multiple infusions. Plus the widow defaults with no magic armor.

Edited by Ghilz on Sep 20th 2018 at 9:29:00 AM

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#353: Sep 20th 2018 at 6:54:53 AM

Eh, it depends. If I feel like spending a few turns infusing an Incarnate, I go with it. If I want to have my Necro-Summoner start using Necro spells and other spells ASAP, I use the Widow. The tipping point for when I exclusively favor Incarnate over Widow is when Warp Infusion becomes available.

I also think it's generally a good idea to have a "backup" summon just in case the first one bites the dust somehow.

Besides, I like the Necro spells in general.

Edited by M84 on Sep 20th 2018 at 9:58:05 PM

Disgusted, but not surprised
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#354: Sep 20th 2018 at 7:11:23 AM

They are 1 AP a piece. You don't need to spend several turn infusing.

In fact, summoning the Incarnate AND giving it one infusion is equal in AP cost to summoning the widow (2+1 Vs 3)

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#355: Sep 24th 2018 at 5:01:35 AM

I'm doing a witch lizard playthrough and I've realised why why witches start off with knifes,you're supposed to poison the knifes so they does more damage,also Venom Coating + poison runes are essential

New theme music also a box
M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#356: Sep 24th 2018 at 6:14:29 AM

Alright so I'm liking two-hander Red Prince so far. And I've given my Necro Summoner some more Constitution and a shield to make her more beefy.

Keeping Sir Loras alive is quickly proving to be a nuisance. Not looking forward to that Blackpits fight with all the fire.

Disgusted, but not surprised
Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#357: Sep 24th 2018 at 6:16:57 AM

Only problem I found with two-hander Red Prince is that without his shield he lacks the defence so ends up being the one who has to be revived the most

New theme music also a box
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#358: Sep 24th 2018 at 7:21:18 AM

This becomes less an issue starting with act 2 and using the proper skills.

Give him Heart of Steel and Bone Cage.

Plus remember, if your enemies get to do things on their turns, you're playing wrong :-P

Keeping Sir Loras alive is quickly proving to be a nuisance. Not looking forward to that Blackpits fight with all the fire.

If he dies he still follows you as a ghost. You can talk to him still and he continues as if nothing had changed

Edited by Ghilz on Sep 24th 2018 at 10:24:57 AM

Ultimatum Disasturbator from Second Star to the left (Old as dirt) Relationship Status: Wishfully thinking
Disasturbator
#359: Oct 1st 2018 at 5:23:56 PM

Just something I saw on reddit but you can make a scroll of 'Grasp of the Starved' by combining a sheet of paper + High quality shadow essence + a severed hand,it's one of the few source skills you can craft without using a source orb

Edited by Ultimatum on Oct 1st 2018 at 5:26:31 AM

New theme music also a box
Memers Since: Aug, 2013
#360: Oct 1st 2018 at 6:57:06 PM

Divinity Original Sin 2 Getto!

Any tips?

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#361: Oct 1st 2018 at 7:05:38 PM

So is there any penalty to killing that giant Empire Caravan beast and the merchants nearby? They do give a decent chunk of EXP, and I'm about ready to leave Reaper's Coast for the Nameless Isle.

I don't think I'll be able to level up any further in this act, so I'm going to get my slaughter and theft on.

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Hashil Since: Aug, 2010
#362: Oct 1st 2018 at 7:16:12 PM

[up][up]

I'd play on normal first. It's genuinely pretty difficult and you can't roll back your build selections until the 2nd act, which is a little ways in.

They've smoothed out the difficulty curve with the Definitive Edition you should be playing since it's free for everyone who bought the game at all, so you can opt for Tactician right away if you like a challenge, but I wouldn't recommend it due to the above until you're more familiar with the mechanics.

Otherwise though, don't worry about tank builds early on, and know that there's always a way to finish the game regardless of what you opt to do, but that you might not have the most satisfying experience unless you turn over every single rock and try your best to follow your party member's personal quests.

Edited by Hashil on Oct 1st 2018 at 8:15:56 AM

Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#363: Oct 1st 2018 at 8:01:28 PM

Any tips?

Understand how Armor, and Crowd control works. Physical Armor prevents Physical Debuffs, Magic Armor prevents magical debuffs, each armor is like a pool of "hp" you lose before losing real HP

Because Armor prevents being cc'd, armor is generally more important than health is.

And understand that Crowd Control is god. Many battles in OS 2 can be rendered absurdly easy by stripping armor of an enemy and then CC'ing them every turn.Stunned, Freezing and Knocked down makes enemy lose turns. Atrophied prevents enemies from using weapon skill and Weapon attacks. Crippled prevents movement. Silence prevents one from using spells.

If its your first playthrough, it can be worthwhile to make a party that's specialized on either all magic damage, or all physical damage (And maybe one party member who does both).

The Elven Racial Skill is Overpowered. It gives you 2 extra AP at the cost of constitution (Reducing your max hp temporarily). As I said, Armor > HP. So that's basically 1 AP at NO COST. Elves are the master race.

Learn how elemental effects work. Chilled Makes people more vulnerable to freezing. Wet makes people more vulnerable to freezing and stunning.

Hydrosophy is the school of magic with the most healing. Having one or two characters who can use it on a first playthrough can be nice.

Undeads are healed by poison and damaged by most healing skills (Except the ones tied to Necromancy). As such, I recommend not creating an undead or using Fane till you've gone some experience. Don't need to finish the game, but having some experience with the system will make life easier.

Summoning is super powerful. Get it, get summon incarnate, and level it to level 10 to get the Major Incarnate. Then you can spec your summoner with a secondary skill (Casting, archery, scoundrel), and you'll basically always have a very powerful character no matter the build as the Major Incarnate and the Totems will be a force multiplier.

Early in the game shields are not that great. So do not focus on a fighting style till about act 2.

In fact, for Weapon users, generally Warfare is a better skill than 2 handed / dual wield / one handed weapon / Ranged. As it boosts damage just as much and affects all weapons (Even bows) giving you more fluidity.

Have one party member with pet pal.

Experiment on your builds and dont get married to the presets Chargen gives you.

The AI is smart. It knows how to capitalize on mistakes. Don't stand near explosive substances because they WILL set those on fire. Don't group up because they will AOE the shit out of you. Don't spread out to much because they will gang up on someone who gets too far.

MAX AP is 6. Don't do something that would give you more than 6 AP without using up some first because the extra AP will be lost. IE: Don't use the Elven racial skill if you're at 6 AP.

Edited by Ghilz on Oct 1st 2018 at 12:10:46 PM

Hashil Since: Aug, 2010
#364: Oct 1st 2018 at 8:17:42 PM

A really big thing is that time is effectively frozen for the vast majority of situations in which two characters are in conversation for those two characters

this means, if you know a fight is coming, you can actually click on other characters in your party and re-position them for optimal advantage in the fight, then either advance the dialogue enough to start the fight, or, if the character who started the conversation isn't critical to your strategy, even just keep them and what is often the boss locked in conversation while the rest of the enemies and party all fight one another. This is a little cheesy, but some fights are set up in ways that are so detrimental to you by default that being able to freely position your characters makes them a lot more manageable.

Edited by Hashil on Oct 1st 2018 at 9:17:50 AM

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#365: Oct 1st 2018 at 8:18:04 PM

Summoning is love. Summoning is life.

Seriously though, it's great. Especially once you get to level 16 and can buy Warp Infusion. Summon a Blood Incarnate in a pool of blood, slap on all four Infusions on it, and you've got one hell of a powerhouse on your side.

Yes to Pet Pal, and I'd add that you should put it on your main character asap. That way you can actually speak to Sir Loras the squirrel.

The CC is crucial, as [up][up] said. You don't want to let the enemies do anything on their turns if you can help it.

Leave no stone unturned, no quest undone. Try to get every bit of EXP possible.

Personally, I'd hold off on robbing merchants until the end of the act, when you won't be seeing them again. Merchants' stock improves as you level up, so you want to be able to steal the best possible shit.

Like [up] says, positioning is key. Don't fight fair, becaues the AI sure as hell won't.

Speaking of cheesy I was pleasantly surprised that I could still teleport that one burning witch in Act 2 all the way to Jahan so he could kill her for me even in the Definitive Edition. I'm not sure how you can beat her "fairly".

Edited by M84 on Oct 1st 2018 at 11:20:03 PM

Disgusted, but not surprised
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#366: Oct 1st 2018 at 8:26:15 PM

More important than Ser Loras, Pet Pal lets you speak to animals you meet. Rats in particular can be an invaluable source of info for quests and clues. Some quests can only be gotten with pet pal. If you see rats or other animals scurrying around a dungeon or in the wild, it's often VERY helpful to talk to them.

Oh also Elves can eat body parts for intel about quests. and sometimes free skills. Another reason Elves are the master race.

Undeads can use their fingers as lockpicks.

Edited by Ghilz on Oct 1st 2018 at 11:29:08 AM

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#367: Oct 1st 2018 at 8:33:02 PM

If you get the Mask of the Shapeshifter you can temporarily shapeshift anyone in your party into an Elf so they can eat body parts for memories and skills. This can be handy if a certain body part has a skill that would be better suited for party members other than the actual Elves in your party.

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Hashil Since: Aug, 2010
#368: Oct 1st 2018 at 8:33:17 PM

The good news regarding one of those things is that you can find an item that lets you take advantage of any race's besides undead's distinct advantages, so you don't necessarily need to roll an elf lest you miss out on lots of world building tidbits, or even some quests in some instances (there's a really good one involving some stew in Act 2).

One trick is to save before eating one, find out what it teaches you, than use the aforementioned item with somebody who can make use of that ability so that they grab it for free.

As was said.

Edited by Hashil on Oct 1st 2018 at 9:33:15 AM

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#369: Oct 1st 2018 at 8:35:34 PM

One of the best features of this game, one that I think every game like this should have, is the free respec option available starting in Act 2.

Disgusted, but not surprised
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#370: Oct 1st 2018 at 8:35:57 PM

Or, and go with me on this, you can be an elf, and be the superior race all the time instead of pretending to be a superior race!

Oh, and respec is somewhat limited as it doesn't let you unlearn/relearn skills, or change races.

You can learn new skills from merchant, but that's more doable when you got the cash to spare, so mid to late act 2. That said moving stats around IS free.

Edited by Ghilz on Oct 1st 2018 at 11:39:45 AM

Hashil Since: Aug, 2010
#371: Oct 1st 2018 at 8:59:33 PM

That's weirdest spelling of 'lizard' I've ever seen. I guess everybody's got their slang.

The last major thing I can think of is that it's okay to start as an original character, and in fact that's probably ideal given they have the best Source power inherent to them. I wouldn't go Lone Wolf on your first playthrough, though: you'd be missing out on some of the game's pre-made characters' stories, most of which are pretty good.

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#372: Oct 1st 2018 at 9:04:37 PM

Moving stats, skill points, and talents for free is nothing to sneeze at. Would that more games offered a similar option.

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Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#373: Oct 1st 2018 at 9:04:38 PM

That's weirdest spelling of 'lizard' I've ever seen. I guess everybody's got their slang.

Sorry, I can't hear you because of all the AP I have. But hey, enjoy the crummy elemental resistance!

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#374: Oct 1st 2018 at 9:06:33 PM

Wow, lots of racism here. tongue

But I think we can all agree that in this game, humans are just...the worst. Even in-universe — everyone else hates or looks down on the humans.

Edited by M84 on Oct 2nd 2018 at 12:07:21 AM

Disgusted, but not surprised
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#375: Oct 1st 2018 at 9:10:06 PM

Hey, it's not racism if it's true. Elves are all around better. 1 AP, 10% damage boost?

[up] In all seriousness, Definitive Edition has buffed the humans so if you're making a rogue type, because of the bonus to crit damage, they are the 2nd best pick (After Elves)


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