I mean, even tokyo Mirage Sessions is getting a Switch port. Won't be long before x and 101 gets their ports and the console can finally give up the ghost.
The Switch online is bs, no doubt. Thanks for dropping the Virtual Console and treating your history like garbage, Nintendo.
"No will to break."Its shit alright. I wanted to get back into Splatoon 2 but I can't play fucking multiplayer without getting another subscription service so I haven't as a result.
Hopefully X gets a port soon. I haven't finished it on the U.
Edited by slimcoder on Sep 16th 2019 at 4:37:17 AM
"I am Alpharius. This is a lie."iirc the director of X said a port probably isn't happening because it would be super expensive.
But the first Xenoblade Chronicles is getting remastered so idk.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I refuse to say the Wii U is dead until the Twilight Princess and Wind Waker remasters get ported over.
Splatoon still has an active player base.
Also it's interesting that Jim makes a video about Microsoft and we all start talking about Nintendo. I'm not saying we shouldn't, it's just something that makes me go "huh".
Edited by VampireBuddha on Sep 16th 2019 at 2:35:44 PM
Ukrainian Red CrossThat was my fault. Stems from a botched Christmas present my mom gave me two decades ago.
I'll second the opinion that achievements have kind of devalued games. I especially dislike the achievements one "earns" by deliberately playing badly. Though I guess some of them are good for a laugh.
Disgusted, but not surprisedWait have video game achievements actually has a bad effect?
"I am Alpharius. This is a lie."Playing badly or just doing something you wouldn't normally do?
Because while one might involve dying unconventionally or something similar, it might be super easily avoidable otherwise.
YO. Rules of the Internet 45. Rule 45 is a lie.And then there are the achievements that are just painful slogs. Bloodstained had the "have 500,000 gold on-hand" achievement for example. Do you have any idea how long it takes to get half a million gold in that game even if you NEVER spend a single coin? And you're going to have to spend money to get some of the other achievements.
A certain late-game boss would outright punish you if you had a lot of gold saved up too.
I love the game, but I hated that achievement.
Edited by M84 on Sep 16th 2019 at 10:22:10 PM
Disgusted, but not surprisedThe only game I've ever given a damn about achievements is The Stanley Parable, and that's kind of a special case. I think I even managed to get the impossible achievement, somehow.
Christine Love at least plays with achievements, sometimes to the point of trolling completionists. There's one achievement in Hate Plus that you earn by emailing Christine a photo of yourself sharing an actual, physical cake with *Hyun-ae (which has apparently been abandoned because I still haven't received that achievement...), and there's another that cannot be gotten by playing the game. You need to have *Mute finish the story in a hanbok without *Hyun-ae present.
Ukrainian Red CrossI don't think it was that X would never get ported so much as that it would be too costly at the time. I imagine with more experienced workers and a better budget they might be able to eke out a remake instead for the Switch that changes things up and possibly continues the cliffhanger it left on.
Well Xenoblade 2 is on the Switch so what makes X harder than that?
"I am Alpharius. This is a lie."Ah, I just happen to pop in when a Xenoblade tangent is ongoing.
The biggest hurdles to a Xenoblade X port to the Switch are as follows:
- X is the largest first party Nintendo game at 22.7 GB. Most developers use 16 GB Switch carts (most of the time to the detriment of the player base), which means the 32 GB carts are likely still expensive, and the price of 32 GB are unlikely to go down until a new first party game manages to stay over that 16 GB limit, even with Nintendo's godlike compression, and X is unlikely to get under 16 G Bs itself (take a look at the systems and map of X, the game is huge).
- X has excellent framerate, but suffers with pop-in (both model and texture) mainly when you are quick traveling, but also when you are going pretty fast across the map (which is often when you are using a Skell). This would need work itself in order to prevent or minimize the pop in.
- Monolith Soft will likely want to improve upon some of the facial expressions in cutscenes by the X characters, like they are doing with the Xenoblade remaster/remake.
X is a little miracle of compression and optimization . Game's far from ugly for it's era and console, it's a massive open world that apprently is bigger than fallout 4, witcher 3 and skyrim combined wichih a bunch of complex systems, and it loads with literally one sigle loading time(booting the game/warping to a fast travel point) and handles the rest from there. i'm pretty sure whatever they did to make that beast exist on wiiU required godlike optimization and I'm pretty sure that trying to port it to switch means doing that again, but on switch, aaaaand there's a reason that game took forever to come out on wiiU.
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."Plus, Chronicles 2 was programmed for the Switch from the ground up. X was programmed for the Wii U, which has different hardware and operating system. Porting it is like porting something from a Raspberry Pi running Linux to x86 Windows - definitely possible, but you're going to be rewriting the bulk of the code.
Ukrainian Red CrossIs X good? I bounced off it a few times.
"...in the end the Shadow was only a small and passing thing: there was light and high beauty for ever beyond its reach."X seems to be fairly love-it-or-hate-it. Plenty of fans that absolutely love it, but finding it underwhelming is probably more common
Edited by Hylarn on Sep 17th 2019 at 4:16:21 AM
I think I might be in the latter, the combat is kinda confusing, and I didn't tend to want to return to it when I put it down.
"...in the end the Shadow was only a small and passing thing: there was light and high beauty for ever beyond its reach."The Lack of any real story until the cliffhanger ending probably doesn't help, either.
Watch SymphogearIt’s pretty overwhelming.
Half the time I wasn’t even sure what was going on.
"I am Alpharius. This is a lie."Absolutely.
"...in the end the Shadow was only a small and passing thing: there was light and high beauty for ever beyond its reach."It takes a lot of investment to get into. Like many other games, the second or third playthrough is the best one, but you'll be very busy with your first if you want to do every quest. And believe me, you'll be making tons of mistakes that will make you kick yourself in the shins repeatedly.
"It's really good on the second playthrough of this 60-100 hour JRPG" is a sentence that generally turns me off of games. Ain't nobody got time for that!
"It's not a game, it's a live service," is equally problematic.
Edited by TobiasDrake on Sep 17th 2019 at 8:18:10 AM
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
I just wish they used a system that's integrated into the console's UI. Something uniform. I don't want the achievements to be measured though, like with how Steam does it.