Oh Lawd, more fixit quests? Didn't you get enough of that already? It was basically the ENTIRE first game! "Isaac, this thing broke! Go fix it!" "Isaac, this other thing broke! Go fix it too!" Ad infinitum.
Furthermore, I think Guantanamo must be destroyed.Was there ever any certainty about what was 'safe' in Dead Space? The example I mentioned earlier, with the Ubermorph coming out of a vent, that happened while I was standing next to a save point. Before I had a chance to save. Usually the area around save points are fairly safe.
And no, I don't think we need more fixit quests either. As was said, that was the entirity of the first game, and it fit with Isaac's identity as an engineer, but for better or worse he's gone beyond that now.
I SAID IT SHOULD BE ON A PRISON PLANET BECAUSE THAT WAS THE SETTING OF TE THIRD ALIEN MOVIE.
Excuse me, the Joker is here to murder me.
Let's try to get away from the Alien parallels. I don't want ten years of Dead Space vs Lost Planet before getting a good prequel.
Remember! Hyperbole is an exaggeration made for comedic effect, and shouldn't be taken literally!Prisons are done to death in horror games. Space prisons doubly so.
I'd be interested at looking into the lore and thinking of an interesting setting based off of it, but off the top of my head:
- Interstellar Cruise Liner
- Space Elevator connecting a colony and its orbiting satellite
- Dyson Sphere/ Lang Tube/ some other Big Dumb Object
- Some sort of interstellar jump platform or relay.
- A colony built on a comet, or a satellite that's hidden inside a gas giant.
I think we'll probably get a big ship or another colony again, though. Perhaps some sort of lunar thing...
This post has been powered by avenging fury and a balanced diet.A The Thing-like ice region would be okay for me.
edited 20th May '12 9:13:26 PM by Nirnaeth
Oooh, yes. And you could have a mechanic with temperature as well as oxygen.
Unless, well, space is cold. Or something.
This post has been powered by avenging fury and a balanced diet.Plus in my opinion it would look good from an art-style point of view like a mix between The Thing and At The Mountains Of Madness.
Plus, it fits well into Dead Space's sterile aesthetics. If the setting was a volcano planet or a jungle, there's less of a contrast with the meaty effects of the monsters, but an ice based setting could make it work. And it'd fit from a marketing perspective, given that the less big budget game set in the ice and snow would have been that small section from Assassin's Creed: Revelations, and before that Uncharted 2.
It'd still have to be a well populated ice based setting, given the series desire to go even bigger and bigger with each installment. Either than, or it'd have to be set on Earth, since the series seems determined to build some kind of tension that way.
This post has been powered by avenging fury and a balanced diet.x5 There's no way humanity has created a Dyson Sphere this early in history. Something like that would take centuries just to plan. And I don't think there are mass relays in the Dead Space universe, it looks like they just take the ships from place to place.
An Ice planet could be interesting, but I have a feeling it'd feel to much like Lost Planet. A city would be neat, like on a major planet like Mars or something.
Remember! Hyperbole is an exaggeration made for comedic effect, and shouldn't be taken literally!If I remember correctly, the first game mentions something called a shock drive, which from the context I understood to be some kind of warp or faster-than-light travel. No idea if that's connected to the idea of mass relays or not.
I liked the idea of an ice planet too, as was said, it'd be a good contrast to the necros, but yeah, it'd also be a bit similar to Lost Planet, especially if they had a heat mechanic. I think the city thing's been done as well, since that's basically what Dead Space 2 was set in. I don't know what else they could do, really. Perhaps it could end up in an alien craft or structure where the Markers originated or something.
The "No help is coming" idea from the first game (also the tag line) is a good one, also more could be done with the insanity /hallucinations theme from the games. Instead of tons of necromorphs you could occasionally have to fight insane human survivors.
Remember that part in oblivion where you killed villagers believing they were goblins? Something like that except less oblvious, you might have killed humans by mistake.
The idea of a planet with no atmosphere forcing the player to run across the planet surface (doom 3 did this) appeals to me.
edited 21st May '12 5:22:37 PM by MCE
My latest Trope page: Shapeshifting FailureI don't think we should be facing off against humans in Dead Space. I mean monsters are one thing because they don't have any strategy or advanced tactics but once were going up against humans Isaac starts to become too much like a Space Marine. Conflict with people who aren't quite right is great, the Stross stuff is some of the best of Dead Space 2, ( STROSS GODDAMIT! )but active combat against dozens of other people is going a little too deep into Gears territory.
I do like the idea of DS 3 being on a planet with a harsh atmosphere though. Really opens up the settings while keeping some of the core mechanics.
The shock drive sounds like a ship part.
edited 21st May '12 5:25:39 PM by OdieEsty
Remember! Hyperbole is an exaggeration made for comedic effect, and shouldn't be taken literally!It sounds like similar word play to that which created terms like "hyper drive" and "space drive" and "hyperspace engines", so I'd have to agree.
This post has been powered by avenging fury and a balanced diet.Shockpoint drive, The wiki has a small article on it here
Also a youtube video of shockpoint in operation.
edited 22nd May '12 3:31:23 AM by MCE
My latest Trope page: Shapeshifting FailureShockpoint drive is practically Alcubierre drive, from the looks?
Give me cute or give me...something?What are people thoughts on the quarantine lock downs fro the first game?
My latest Trope page: Shapeshifting FailureThey were neat at first but got boring fast. I liked how they messed with them in 2 but I wouldn't miss them if they weren't in 3.
Remember! Hyperbole is an exaggeration made for comedic effect, and shouldn't be taken literally!Hah, yeah I remember when you revisit the Ishimura in 2 and you're on your way to the centrifuge. You go through that clean room thing again, expecting a lock-in that doesn't happen. Not the first time anyway. It might happen on the return. I'm not sure now.
It does happen on the return trip.
edited 23rd May '12 1:18:13 PM by MCE
My latest Trope page: Shapeshifting FailureWhat made it so genius was that nothing happens on the first trip. So you're holed up waitng for the monsters to come and they don't.
Remember! Hyperbole is an exaggeration made for comedic effect, and shouldn't be taken literally!I just hope the rumors of co-op turn out to be false. I hate having A.I. companions in shooters, and that's always the end result of having a co-op mode.
Surely they won't do a co-op game? That would subtract from a lot of the horror these games have, I think. That sense of being the only person around (most of the time). I know there are other characters around the games, but they're rarely actually helping you.
Then again, if they make it so that the paths of the two players rarely cross, and they have different objectives, it could be interesting. Maybe even a separate co-op campaign.
From what I've heard it sounds like Player 2 is one of Isaac's hallucinations, what with him having glowing red eyes supposedly. So he'll probably just not be there in single player. Actually that'd be pretty spooky if it didn't tell you when someone joined and player 2 just showed up.
But this series stopped being about normal horror in 2. "Intense" is a far better word to describe Dead Space then scary, and having someone blasting dudes with you can only add to that.
Remember! Hyperbole is an exaggeration made for comedic effect, and shouldn't be taken literally!
Im thinking that the game could completely remove any certainty about what are 'safe' areas. For example you could be walking down a corridor only for the wall to be ripped out and you thrown into space, from there you would have to fight your way back inside, fighting necromorphes and your own dwindling air supply. Imagine the emergency doors in dead space 2 but without the crushing.
Also as my previous comment imagine a 'Frankenstein' necromorph that makes new necromorphes from the bits of creatures you left behind.
Also more emergency repairs to vital equipment, the necromorphs have a history of breaking things, so you would have fix them to move on.
edited 20th May '12 7:38:21 AM by MCE
My latest Trope page: Shapeshifting Failure