Follow TV Tropes

Following

Dishonored

Go To

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#326: Sep 10th 2012 at 5:40:17 PM

Oh god. Soccer moms were right! We're doomed!

"It's so hard to be humble, knowing how great I am."
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
BornIn1142 from Estonia Since: Jan, 2001 Relationship Status: Faithful to 2D
#330: Sep 14th 2012 at 9:28:00 AM

http://www.bethblog.com/2012/09/14/what-would-you-do-with-a-drunken-whaler-remix/

They released an mp3 of "The Drunken Whaler." Yaaay.

edited 14th Sep '12 9:28:24 AM by BornIn1142

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#331: Sep 17th 2012 at 10:56:51 AM

"I think we've made the first assassination game in which you don't have to kill anybody." [lol]

Jonah Falcon
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
BornIn1142 from Estonia Since: Jan, 2001 Relationship Status: Faithful to 2D
#333: Sep 20th 2012 at 8:36:10 AM

http://games.on.net/2012/09/dishonored-interview-arkane-on-stealth-ai-player-choice-and-much-more/

GON: When I was talking to the guests, they all just started shouting at me to go upstairs immediately and check the diaries. So I resolved that I wasn’t going to do it, just to spite the game.

Julien: (laughs)

GON: Is that something that you find people doing? I expected the clues to be a bit more vague. Did you find this doing playtesting? Did you put it in because people didn’t know what to do?

Julien: Yeah. We try not to lead the player by the nose, but at some point we found that if we don’t give a little information, people just get lost and don’t know what to do. It’s just overwhelming. So we tried to add this element that gave just a hint, to help a little. But we try to do it as little as possible.

GON: It’s cool because there’s a lot of ways up the stairs, but it still felt a bit railroad-ey. What did people do before you put these clues in?

Julien: People would just walk around. They didn’t know what to do. They didn’t even go upstairs because a guard told them they couldn’t. They’d say “Okay, I can’t go upstairs.” They wouldn’t do anything.

Sigh... What the hell am I reading here? I had hoped that this game wasn't going to involve this kind of hand-holding.

edited 20th Sep '12 8:46:51 AM by BornIn1142

SpookyMask Since: Jan, 2011
#334: Sep 20th 2012 at 8:48:39 AM

Mainstream audiences these days aren't used to games not doing that and developers aren't willing to take risk.

I guess some gamers who bought Speck Ops Line just shoot the civilians without trying anything else because game didn't tell you you can not shoot them tongue

JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#335: Sep 20th 2012 at 8:56:24 AM

The dev team is composed of mainly ex-Looking Glass members who worked on Thief: The Dark Project. cool

Jonah Falcon
ShadowScythe from Australia Since: Dec, 2009
#336: Sep 20th 2012 at 2:24:19 PM

[up][up][up]Yeah that bit where the dev says the play testers were confused and lost and didn't go upstairs because the guard told them not to go upstairs sounded awful. Poor guy, should've had play testers that weren't complete idiots.

Firestorm Nudist Snake from Just Chillin Since: Jan, 2001 Relationship Status: Noddin' my head like yeah
Nudist Snake
#337: Sep 20th 2012 at 2:25:05 PM

[up][up][up]Hey man thanks for spoiling a major part of the game in a completely different thread.

As for the hand holding, that does suck, though I can't fault the devs for modern gamers being unused to not instantly being told where to go and what to do.

edited 20th Sep '12 2:25:50 PM by Firestorm

agentCDE Since: Jan, 2001
#338: Sep 24th 2012 at 1:02:06 PM

People didn't try to sneak upstairs because a guard, who is tasked with stopping the player from completing their objectives, told them not to.

I just-

I don't even-

What?

Psyclone Since: Jan, 2001
#339: Sep 24th 2012 at 1:47:39 PM

...you'd think GAMERS of all people would be the first people to try going places where they're specifically told NOT to go.

Enkufka Wandering Student ಠ_ಠ from Bay of White fish Since: Dec, 2009
Wandering Student ಠ_ಠ
#340: Sep 24th 2012 at 7:12:26 PM

IGN to livestream 2 playthroughs of a level of the game on wednesday.

Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen Fry
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#341: Sep 24th 2012 at 8:50:35 PM

Pass.

  1. I actually played it at E3
  2. I want a fresh experience

Jonah Falcon
thatguythere47 Since: Jul, 2010
#342: Sep 24th 2012 at 10:58:18 PM

I don't mind getting a bit of direction but contextless that sounds terrible.

I remember in AC:Rev there was a puzzle I needed to complete later in the game. I figured it out pretty much instantly but for some reason the interface was balls and I couldn't figure out how to actually solve it. So while I grappled with the controls and booted up the laptop to see if this was a bug or something one of the support characters literally gave you the answer to the puzzle. What's the point of having a puzzle if the game solves it after a minute or so?

edited 24th Sep '12 10:59:55 PM by thatguythere47

Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?
Nicknacks Ding-ding! Going down... from Land Down Under Since: Oct, 2010
Ding-ding! Going down...
#343: Sep 25th 2012 at 5:22:54 AM

Lack of confidence in the audience, and fears that a slightly frustrating puzzle three quarters of the way through a game could drive down sales. It might sound like I'm exaggerating, but I kid you not.

This post has been powered by avenging fury and a balanced diet.
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
Kev-O AWKTUHGAHN Since: Nov, 2009
AWKTUHGAHN
#345: Sep 25th 2012 at 10:01:31 AM

[up][up]I swear, it's like executives and publishers exist just to insult and annoy the educated population of the world.

And wow, that playtester was a big dummy. "Hmmm, there's a guard in front of that electro-gate designed to keep everyone but guards out, and I'm an assassin that has the ability to literally force my way into someone's (usually a guard's) mind and hitch a ride... I better just walk away from the gate because he's asking me politely and then complain that I couldn't find a way upstairs later."

EIGHT GLORIOUS SIDES
JAF1970 Jonah Falcon from New York Since: Jan, 2001
Jonah Falcon
#346: Sep 25th 2012 at 9:24:46 PM

Just wait til you sic a horde of diseased rats on an infant in its crib. Fun!

Jonah Falcon
theLibrarian Since: Jul, 2009
#347: Sep 26th 2012 at 8:06:40 AM

...Yeah, I think I'm just going to go the "Kill everyone" route. All the Fate Worse than Death bits sound worse than actually killing them.

But still, only...11? days until release! Can't wait :D

But then I have a choice...Assassin's Creed III, or Dishonored?

Decisions, decisions...

EDIT: @ the Tales of Dunwall video: So, what happened there? The police used the technology that the whale oil gave them to rule the city with an iron fist, or was that other guy's invention the start of the plague?

edited 26th Sep '12 8:12:48 AM by theLibrarian

Psyclone Since: Jan, 2001
#348: Sep 26th 2012 at 8:23:06 AM

[up] The former. re: the plague...

edited 26th Sep '12 8:23:31 AM by Psyclone

JimmyTMalice from Ironforge Since: May, 2010 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#350: Sep 26th 2012 at 8:27:29 AM

I'm totally going to sneak past all of the guards, or knock them out if I absolutely have to. They're just doing their jobs, but the targets sound like they actually deserve to be killed.

"Steel wins battles. Gold wins wars."

Total posts: 1,545
Top