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Video game AI lock on means that proper guns are OP against a stabby assassin.
That should be incentive enough to not get caught.
What, like Assassin's Creed is a stealth game or something?
You know, seeing Medusa just standing around in the forest takes away a little of the magic, but she's still pretty scary.
But then you notice, hey, those snakes don't really move on their own. They just sort of move along with Medusa's movements, like hair or clothing. The heads are also frozen in place. It looks like she is wearing fake rubber snakes on her head and body...
I can't fathom how hard it would be to animate dozens of snakes in ways that dont make them clip or break their skeletons.
Pretty hard, I'm sure. Of course you wouldn't really notice when she's jumping about and fighting you.
By the way, yeah, you can find all the mythical creatures, both animals and monsters, walking around their respective areas. The monsters appear outside their arenas, usually just outside the entrance to it. They generally just stand around. I wanted to watch the Kretan Bull wander for a bit, but it just decided it wanted a nap.
Iíd say itís about as hard youíre getting paid for though I admit, Iím talking out of my ass.
Come on, is this how you earn your paycheck?
Edited by fredhot16 on Sep 11th 2019 at 3:31:15 AM
Regarding the legality of blades, in most cases they are just as restricted as guns are. You don't see too many security details with knives, let alone swords, outside of formal dress uniforms. If you are carrying a bladed weapon (and you aren't a soldier), you are either hunting or otherwise doing outdoorsey stuff, concealing it for a criminal purpose/self defense, or getting the cops called on you for carrying it openly
Edited by Rationalinsanity on Sep 11th 2019 at 8:12:57 AM
A blade made out of hardened glass is definitely possible, especially if you are satisfied with one time use. You could also get a stone knife, like obsidian.
I mean, we're talking about swords here. Combat weapons presumably, not weapons for assassinations.
And as we know, the Templars are a world spanning organisation with fingers in many pies. Real world PM Cs can move weaponry legitimately from port to port with very few restrictions; floating armouries exist IRL which is where ship-board security tore their weapons if moving into a weapon-free water zone.
Also, international mega-corp... should not have issues with weapons. We know they're involved in weapons development as well!
But yeah it's likely gameplay restrictions as they couldn't code guns in for just a single scene.
I think you guys are forgetting that one mission in AC III where the baddies DID have guns, but it still didn't do them any good.
They were also cocking semi-automatic pistols like they were flintlocks...
Again, engine constraints.
But it goes to show there are options for real gameplay switches in these games - you could have the "real world" be a modern setting where you have to infiltrate or move around a modern setting; then animus into a historic area to see how it used to look, maybe take note of passages and things you can then re-find In the Real.
Of course, the real problem is that guns sort of break the gameplay, which revolves around close quarter combat most of the time. Unity was a great demonstration of what it would be like to be an assassin when the enemies have accurate guns, and it sucked. It was realistic, sure, but it wasn't much fun as an AC game.
I think this is part of the reason why the series has moved back to before the gunpowder age.
It's almost like guns beat swords in a realistic setting. Who could have imagined?
This is also probably why we'll never get a full-fledged "modern day" setting. Heck, there was a bit in Assassin's Creed III where Daniel Cross mocked Desmond for still relying on the Hidden Blade.
"Let's not draw this out. You've got nowhere to go and I've got a gun. Speaking of which... it's the 21st century and you're still running around with only a tiny knife for protection? It's stupid. Alright, Desmond. Game's over."
Edited by M84 on Sep 12th 2019 at 7:02:58 PM
I'm a little disappointed by the depiction of the Battle of Marathon, which uses battle standards to represent troops from both sides. It renders the account rather sterile visually.
Also, it is silly to represent alleged heroes joining the battle by identical Athenian flags.
Not quite as silly as talking about the rich and varied musical culture of Greece while playing the same five sea shanties over and over, everywhere, though.
Edited by Redmess on Sep 14th 2019 at 12:43:35 PM
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