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Can someone explain to me how to get the Hidden Gun to work in MP?
Nine times out of ten it'll start to lock on, only for it to stop for some reason.
Even if I'm two metres away from them.
I'm thinking that it's misdirection, and it's actually Rebecca. How exactly did she manage to build animus 2.0, anyway?
MP? Edit: Oh! Multiplayer. I've not tried it yet, sorry.
If Lucy is a traitor that's got to be the biggest ass-pull ever.
edited 9th Jul '11 9:12:48 PM by Nicknacks
And no worries, I figured it out on my own.
Apparently you have to leave the camera still.
Speaking of, how much does everyone here know about the multiplayer for Revelations? I only ask because my issue of Game Informer has a big dump on its relevance to the game as a whole, with improvements over Brotherhood's model... if anyone's interested. : )
I am. Lay it on us, bro.
BRACE FOR QUOTEBLOCKS.
CLIMBING THE TEMPLAR RANKS
The last installment of Assassin's Creed introduced a well-received multiplayer mode to the series. Revelations continues to build on this foundation with new characters and locations, a refined approach to menu and game finding, increased customization, and an expanded focus on story.
Just like in the last game, multiplayer gamers take the role of Templar recruits who are brought in to use the Animus and train in the techniques of the Assassins. Unlike last time, this story concept is far more than window dressing in Revelations. "Narrative is very important to Assassin's Creed, so we tried to add more of that into the multiplayer," [creative director Alexandre] Amancio says. "As you move up in level, you're actually moving up the echelons of Abstergo. You'll get updates about things that are going on in Abstergo. We're letting you go deeper into the Templar institution to find out what their motives are."
Along the way, you can customize your characters by changing their appearance and weaponry. Players can create their own guilds and craft a unique coat of arms for their teams. As they progress they will also unlock new characters and other features. "Some of these characters will be unlocked through the single-player game," Amancio shares. New maps can be played in both returning game modes and new ones, including story-oriented multiplayer quests.
In addition to gameplay improvements, the front-end elements of multiplayer are also being overhauled. Game matchmaking should be faster than ever, and players can select the type of game mode they want to play or change game options for a rematch. You can also create custom playlists around these parameters that allow you and your friends to play the type of game you like best. Ubisoft plans to host tailored events like tournaments that react dynamically to the desires of the community.
CONFIRMED CHARACTER TYPES:
THE VANGUARD: This Cossack fiercely defends her homeland from the encroaching Ottomans. The Templars feed on that fear and replace it with offers of money and power.
THE SENTINEL: Once a member of the Assassins, the Sentinel turned from the Creed when the Assassins made peace with the Ottomans. Now he fights for vengeance amid the ranks of the Templars.
THE BOMBARDIER: Supposedly a member of the Ottoman artillery corps, he is actually an agent of a rebel group with close ties to the Templar order.
CONFIRMED PLAY AREA:
edited 9th Jul '11 10:52:28 PM by nomuru2d
So I've had a theory about Lucy, the templars, etc.
Lucy started out as an assassin but then she changed while being held captive by the templars for whatever reason. They let Lucy play double agent, giving the assassin's the impression that she's still on their side. Hence their failed rescue op that got a ton of assassin's killed. Later the templars realized they'd need someone with the blood of TOWCB and tracked down Desmond. They let him "escape" so he could track down all the pieces needed for their plan with Lucy close enough that she could swipe it from the assassin's at the last second.
...but why let him go in the first place? They could have done all this back at Abstergo.
Also: had a brainwave: Subject 16 and Desmond must be related, since they both share the same ancestor. Okay, maybe not very much, but I'm surprised more hasn't been made of that fact.
Okay, done now. Read my last post.
If Lucy turned out to be a Templar then I would really find that annoying, I hate those kinds of twists, there's no way they would build up a character like that only to end it all with that kind of twist.
I never saw the enemy footprints. If it turns out that Shaun is a traitor I will fucking murder someone. He's a mean, sarcastic, English historian.
He is literally me if I were good looking.
We need a game where we play as Shaun.
Gameplay consists of espousing historical facts to uninterested colleagues and making snarky comments. The snarkier the comment, the more points.
My assumption with the end of Brotherhood has to do with the truth glyphs in that game. Basically after you collect the truth glyphs Subject 16 mentions how he didn't mean the Sun but Desmond's son. As in Desmond is supposed to have a child with a certain lady and this child will possibly...do something I dunno it was vague. Since Desmond was falling for Lucy I thought Juno made Desmond kill her off so that she would be out of the way and he could go on to conceive a child with the proper lady. Maybe
I play that game every day. It's called my life.
That is an interesting idea. It makes sense. I can see the Assassin's saying that Lucy is dead, but The Reveal at the end of Revelations shows that she is still alive and they're tricking Desmond so he's 'more focused on stopping the Templars' or some such.
edited 10th Jul '11 3:30:15 PM by Wagrid
But are you winning?
Well I have the snark and nobody caring about my historical trivia down. So, maybe?
Well he's English so he's always switching gears.
arg the fight club 5v1 thingy is so dumb. doods need to stop being in perma-defense and stalling for time.
had my first arrow storm. that was exciting.
hooray double post.
Finished Brotherhood. Everything after you get the apple was massively disappointing, except for the Demond parts. Felt massively rushed too. Damn disappointing, given that everything before that was great.
Anyone else think they suffered a massive time crunch?
Exactly what this man said.
Although Assassin's Creed II was quite similar, except I liked the whole ending sequence a lot more (and the missing memories were eventually DLC'd back in).
I mean, wielding the apple was awesome, don't get me wrong. And it was cool the way that the mechanics of using the apple reflected the way using it was meant to be self-destructive and corruptive.
But there are loads of loose ends. Michelleto just vanishes, for instance. And Claudia's plot line just fizzles out.
Yeah, it even says on his painting that he "vanishes from history."
I just hope he and Claudia show up in the next game.
I didn't like the Apple parts at all, actually. For an insanely powerful artifact that hundreds of generations of Assassins and Templars fought over, it was pretty disappointing.
Why couldn't we have done what Al Mualim did, and spawn a bunch of copies of Ezio?
The ending to AC II seemed similarly rushed (and with hindsight, it really looks like a set up for the next game), but fist fight with the Pope. Can't fuck that up.
"Requiescat in pace, you bastard!"
I figure they wanted to go one up on the way it was used in AC 2. Though it's suddenly different powers do make me wonder just how much this series cares about continuity. I mean, I guess it could do that the entire time, but...
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