I don't fleet much. I'm usually just a bad solo PV Per when I'm not missioning to stop being spacepoor
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"http://www.bbc.co.uk/news/technology-25944837
Eve Online's more than 500,000 members can buy spaceships using an in-game currency sold for real-world money.
More than 100 Titan ships were destroyed in a battle after one member of a team missed a payment to protect an area of the online world.
It was the biggest battle of its kind in the game's 10-year history.
The Protomen enhanced my life.I wonder what was going through their minds around the 12 hour mark.
"So long as mankind exists, there will always be battles."probably various battle-related things. 20 hour battles happen so even 12 is that extreme.
I only played for a couple days once, it's too much for me to really get into.
I'm baaaaaaackprobably anything BUT the battle honestly. it's so slow that you have time to go make a sandwich in between your guns firing.
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"I only gt to a small destroyer when I was playing, and I noticed that there really was a lot of just waiting around, between your ship flying itself, and your drones hunting on their own, weapons firing at targets automatically, ect.
got pretty boring.
I'm baaaaaaackhence why games with content similar in archetype to even are typically heralded as "Like eve, but fun"
"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"yup. Personally I like one extreme or the other when it comes to games- either individual control of one character on the micro managing level, or overall grand strategy type things.
I'm baaaaaaackAnother major war has broken out, and this time the Mattani and Goonsquad are actually on the losing end. They've even lost their two original homeworlds and been forced into using guerrilla warfare tactics!
Most of the chaos can be traced back to a banker named Lenny Kravitz 2. He's one of the main investors in an online EVE casino known as Iwantisk.com. He was looking for revenge against one of Goonsquad's client states (Space Monkeys Alliance) for ripping off said casino some time ago, but after seeing some subtle signs of weakness in Goonsquad's strategy and territory, he decided to go much for the kill with his absolutely massive ISK credit reserves.
A War In Space: The Banker Who Gambled Everything And Brought Eve’s Greatest Empire To Its Knees
Jeez, those people take a damn video game way, way too seriously.
It's certainly a..dedicated fan base.
It's kinda hard to explain how much of a rush you can get playing the game. Assets are lost in combat. There is no respawning, no insta-built ships. Every dollar lost is lost. Period. And there's a lot of dollars. I wasn't super hardcore into pvp (mostly because A: I suck and B: you really need a gang to fight effectively) but I still remember the dopamine hit when we managed to out-pirate a pirate and blow up his 1.3 billion isk ship and his resulting meltdown in chat.
Big thousand v thousand pvp fights can result in hundreds of thousands of (real) dollars worth of ships going poof. I can't imagine how it feels to be responsible for the loss of a civil engineer's salary worth of stuff.
Is using "Julian Assange is a Hillary butt plug" an acceptable signature quote?I played yonks ago, never got that far in the game and 0.0 terrified me.
Still had fun, was in an RP guild for a bit, even started in a guild with Istvaan for a while. But my god the level of intricacy now is amazing. I mean, it would be my ideal MMO if it wasn't so brutal on time.
And the fact that the in game stuff goes rather meta (I mean, there's an in game story for the factions) but the weird way RL loyalties and betrayals happen is rather scary. The diplomacy is REAL, the grudges are REAL. part of that article was saying that people would go after him IRL (Well, probably to DDOS him or some crap like that) but it's mega serious.
It's a fascinating game but my god not enough time in the world to play. An old friend had 4 alt accounts at one stage which he ran in separate instances on a server, which he used to manage a large money making scheme. And it impacted him so much he nearly flunked school - he was setting alarms at 3 AM to switch over skills and check on things he'd left mining in safe areas.
Good story fodder though.
Game is adding a Free-to-Play model.
The developers of Black Desert Online purchased CCP
So far they're claiming they will allow CCP total autonomy and act more as a merger, but we've seen how acquisitions like these can resort in the parent company cannibalizing the company if they feel it is no longer of significant value. Case in point... Electronic Arts.
Time will tell. Time will tell...
What is the best way to do as much isk as it is possible per hour? I want to play in EVE for over 2 years. I do not want farm and waiting on the best ships. Are there any quick options? I also think about buy eve isk https://www.sellersandfriends.com/eve-online/tranquility/isk here because they have great reviews.
Edited by cab22 on Sep 27th 2018 at 2:25:33 AM
This is probably the last place to ask that sort of question. EVE Online has changed significantly over the years - I've no idea if grinding to success via pure resource mining and salvaging is profitable anymore on a free account, nor do I know if the recently added PvE singleplayer content was designed for newbies or not. You're better off asking on Reddit, its a far more active community with posters who are almost certainly caught up on the game.
Plus, realize that the nickname "spreadsheets in space" is fairly accurate, for the most part. Yeah you could admire your starship shooting lasers up-close, but for the most part it's a point-click affair with direct control being slightly akin to an RTS.
But... there's one bit of advice that I'm certain stands today - never buy a ship that you cannot afford to replace. Stick to the cheap stuff, it'll save you money on maintenance or replacement costs if destroyed.
A few years back, EVE Online broke a world record for the largest amount of players online simultaneously in a single battle, reported to be at 6,142 in total. While impressive in terms of sheer feats, it wasn't exactly a playable nor enjoyable affair, due to the sheer chaos, the framerate dipped down to the single digits, and the server was forced to apply a time-dilation effect in order to handle the sheer amount of discrepancies in data input, time zones, lag, etc.
But now CCP is looking to break their own record. On March 20th, they will host a free online event called Aether Wars, which will pit 10,000 players against each other in a colossal battle royale. It's meant to serve both as a tech demo and physical stress test on a new technology they are looking into for applying to their servers.
It's a bit confusing in terms of how exactly it will play - the FAQ claims its using assets from both EVE: Valkyrie and EVE Online, and that it will be a massive FFA that allows respawns, but there's no word about the gameplay details. Will it play like EVE, where it's just point-and-click while managing special abilities and positioning? Will it be about space dogfighting? Or will it be similar to World of Warships, with vessels of varying size battling it out?
Bah, I missed the server test.
Oh well, sounds like it would've been difficult to catch. It was only available for two brief periods in a single day, and it was reportedly very much in an alpha state with little more to do than chase around enemy fighter craft with rudimentary controls.
If you're curious in seeing somebody livestream the gameplay, check out the Youtube video I linked. (skip at least one third-through the livestream, a good chunk of it is the player troubleshooting technology and account-related issues.
I think the most fun I had when playing EVE was with small fleets of around 30 players max launching from low into null for shits and giggles. Sometimes it ended in world of hurt when you ran into groups 10x your size, but other times it was a rather fun game of cat-and-mouse with groups approx your own strength.
I recall one time the group I was in was pursued by another that seemed to be maybe 2X our strength and our leader decided we'd try to flee for a while instead of fight up until we were boxed in. Then it turned out that this was the opposing FC's first time leading a group and they were terribly disorganized, leading to many a fleeing pod