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Looks like Mass Effect: The Western WITH BLADE RUNNER!
Still interested, though I'm wondering how they're going to go about their non-RPG role and hope the weapon upgrades are as good as they sound.
I just realized something.
You guys see the parkour in the trailer?
Human Head Studios- Owned by Bethesda Softworks.
Prey 2 uses the Id Tech engine.
Splash Damage- Owned by Bethesda Softworks.
Brink uses the Id Tech engine.
Brink has SMART.
Prey 2 has parkour in the trailer, so maybe...
It better have it, honestly. Trailers like that I'm suspicious of.
Depends, though: will Prey 2 use the tried-and-true Id Tech 4, or will Human Head use the newer Id Tech 5 engine?
Hopefully, it's the latter and they incorporate SMART into it, but the former would also make sense.
Interesting, looks like a lot of jumping is involved and some sort of radial menu-thing for selecting gadgets.
And there will be a story link, apparently.
No multiplayer too. That means 100% focus on an open ended singleplayer?
Suddenly looking forward to this!
Wonder what kind of aliens they have.
Rejoice, this game isn't dead.
I just hope it turns out as cool as that E3 demo back in... 2011? 2010?
Developed by Arkane and a game more like System Shock than the first Prey (which I never played and doesn't really interesting) sounds good. But so far, all of that seems to be rumours. They even admit that they don't actually "know" anything. Also, if it's true, than Arkane doesn't even want to make it, which definitely isn't a good sign at all.
But unless there is anything concrete, there is not much reason to look forward or worry about it.
If it's like System Shock then doesn't that mean it's also like Prey? They were both set in a space-station thing.
I think it's about gameplay. Prey is a conventional shooter (as far as I know), while System Shock is more like a survival horror (the second one, at least) and also a bit like a RPG.
Prey is indeed a conventional shooter, though with really neat gravity flipping mechanics. And astral projection.
Additionally, Prey devoted a lot of attention to its creepy cool setting (I still adore the grenades) and a System Shock-style story/gameplay can really make use of that.
Eh, I figured that Prey 2 would be more of a Dishonored-style game. It's been so long that I'd almost forgotten it existed.
I like that rumor that the markers of freaking Rogue Warrior TURNED DOWN the offer to make the game. Either they have delusional confidence in their abilities or were afraid of angry fans showing up to beat them to death.
Hey, maybe they could be brought on to make a catchy rap song made of audio clips from the game.
edited 31st May '13 11:32:08 AM by Psyclone
Ehhh I'm not super sure how I feel about the Dishonored guys making Prey 2. Dishonored was kind of lifeless, they had a cool setting but didn't really do anything with it. Hopefully that's not the case here, but...I'm gonna remain cautious.
So let me get this straight. Zenimax does this thing, where it will outright reject milestones in order to not give out payments to developers and once they are in financial straits, they buy them up.
This is how Arkane became a Zenimax owned studio.
Human Head knew this and acted accordingly.
Now they have some completely unrelated studio scrap everything and make a new game?
Dammit Prey 2 looked AMAZING. I'd rather it have died than turned into this bullshit.
This industry is becoming cancerous. Publishers are the worst thing in gaming.
Never buying a Zenimax/Bethesda game again if this is true. And people wonder why I'm so bitter. We need a developer's union or something. My god.
edited 1st Jun '13 2:08:50 AM by Thorn14
Yeah, at this point its safe to just write off the game completely...
...one of those comments has a point: given how bug-riddled on release their games are, WTF does BETHESDA consider "not good enough"?
"Alright guys, I admit, finding a way for a piece of software to somehow shit on the player is pretty impressive, but we don't think it's a very smart idea."
"Guys, as you're well aware, we're big fans of the 'fix it as you go' approach here but I think having the game literally brick your computer if you pick up ammo for a full gun is kinda reaching it."
That's... actually a shame.
I'd have loved to see a "Skyrim in Space" style game - or at least on a space station. I mean, Bethesda have the capability, but probably the dev team wasn't the right fit, or the direction didn't work.
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