yes the fuck I can when I'm being blinded sided by badniks I can't react to. The music stops being a factor over my rage.
A lazy millennial who's good at what he does.Metropolis Zone almost feels like the stern parent who has to discipline the kids after the cool parent spoiled them with the enjoyable levels.
"You've had you're fun running in the chemical plant and gambling at the casino. Now you'll take your cheap enemy placement and spiky platforms and like it young man."
Speaking of, has anyone ever actually beat Sonic 3 as a whole without using Super/hyper forms at all?
A lazy millennial who's good at what he does.Long ago, yeah.
A cruel, sick joke is still a joke, and sometimes all you can do is laugh.I love the comments on the music for Metropolis Zone XD
The Protomen enhanced my life.Metropolis having three acts as opposed to the two you've been going through is definitely one of the game's biggest "fuck you" moments/
A lazy millennial who's good at what he does.IIRC it was part of the scrapped Genocide City Zone or something so they just stuck it on the end of Metropolis.
The Protomen enhanced my life.With level design recycled from the scrapped Genocide City Zone, meaning that rather than offend with it name, its just going to offend with its length.
Edited by BorneAgain on Jun 30th 2020 at 12:00:51 PM
Hearing from all of you, man older games are hard.
"I am Alpharius. This is a lie."Silver Sonic would be a really mediocre final boss.
YO. Rules of the Internet 45. Rule 45 is a lie.better then Death Egg Robot
Nah...it'd just be easier.
YO. Rules of the Internet 45. Rule 45 is a lie.That's just the general standard at the time.
Modern game design is very different from retro game design, if only because gaming itself has gotten more popular since Sonic 2's release. Now people can enjoy a game for something other than pure gameplay, like story and characters.
Sonic has struggled with this because he was designed in an era where story was largely unimportant.
Edited by powerpuffbats on Jun 30th 2020 at 11:35:45 AM
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!What's that have to do with game difficulty?
A cruel, sick joke is still a joke, and sometimes all you can do is laugh.I think what I'm getting at is that modern games are designed to be more accessible to different types of players.
I'm tired and not fully thinking right.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!Well I am currently playing the Crash Bandicoot N.Sane trilogy & it is slowly making me lose the will to live.
Actually now that I think about it, I remember dying a lot playing the older Sonic games when I was a kid. Had a pathological fear of everything while playing Heroes.
"I am Alpharius. This is a lie."because video games started out as a thing for arcade where you had to squeeze as many quarters of the customer as possible. Easiest way to do that was to have games be way harder than what the average person could beat.
Then when they moved on to console, because the prices were still fairly high, people started treating video games like it was a dishwasher or a vacuum cleaner : something that had to be rentabilized and squeezed the most playtime out of for a given price. (A mentality that still perdures even today, to some extent.) And the easiest way to make a game that's long for the smallest amount of effort is to make it hard so that you have to try over and over, preferentially by starting over from the beginning after a couple tries.
Now that the mentality is less prevalent, that video games are more affordable, and widespread enough to make millions, the need for that disappeared over time.
Edited by Yumil on Jun 30th 2020 at 6:57:25 PM
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."[is reminded of the Dummied Out level Stormy Ascent for the firs Crash that was cut for being too hard]
The Protomen enhanced my life.And it must be reiterated: Sonic 1 and 2 were designed in an era where that mentality was still prevalent. Replayability was very much valued in the 8 and 16 bit days.
It’s why I often see people who started with N64 era and later struggle with 2D games from the 80s and 90s: different design mentalities.
You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!In other words, this new generation is SOFT.
A lazy millennial who's good at what he does.Mecha Sonic as it is would suck as the final boss of Sonic 2, it's way too easy and beating him feels like nothing.
The Death Egg Robot is either hard as fuck or painfully easy if you have the patience, but it feels like the proper final boss.
¡PONLE QUE DIGA!:"¡HUMONGOSAURIO HASTA LA MUERTE!"I’ve beaten all of Sonic 3 without the forms! ^^ Mainly because I tend to screw up the special stages a lot, technically I’ve never actually beat the game with Super Sonic, I got him in Lava Reef once but it didn’t save.
I’m not good at getting the emeralds in classic sonic at all lol
The save system in 3 & Knuckles is what made the special stages manageable. Granted it also helps that Blue Spheres seems more fair than the half pipe, but the ability to just go to Angel Island over and over for access to the special stage was tremendous help.
Hey, Metropolis Zone got that beat tho, so you can't be too nad it.
Can't think of one.