Hey guys.
More like a sub-GM if that works. Besides, I have a couple of original ideas that could spice up the rp if you wanna hear them.
Always be ready to do the unusual and unexpected.Are SDG going to show up at some point?
Also, since this is Traverse Town, are Leon, Yuffie, Aerith and Cid going to play a role?
Against all tyrants.Fire away.
SDG? And Sure, Why Not?.
Oh, Sora, Donald, and Goofy. Depends: anyone wanna play as them? I'll count them as a trio.
edited 11th Feb '11 9:48:56 PM by TheGreatPiesAlt
Sora! Donald! Goofy!
Against all tyrants.edited 11th Feb '11 9:53:18 PM by TheGreatPiesAlt
SDG?
Uh, I think I could do that. I've got a fair hang on their characterizations, anyway...
I'd have to coordinate it with the GM, however, since they're probably a bit... too skilled and powerful to be everyday characters.
There are too many toasters in my chimney!If I can suggest something, I'd recommend the occasional run-in with them. They return to Traverse Town at least 3 times throughout the first game (depends on the player, really), but they're usually off on other worlds and could probably pull a Big Damn Heroes moment.
Also we need to fight a Darkside.
edited 11th Feb '11 10:02:35 PM by Legionnaire
Against all tyrants.Like I said, I'd need to co-ordinate it with the GM first.
I dunno. Hey, Alt, mind if I PM you about some things about playing in the RP?
There are too many toasters in my chimney!I did the same, I'm sure he'd be cool with it.
Thank you for curing me of my ridiculous obsession with love!Cygan: 'tis OK.
Legionnaire: Both ideas sound good.
Also, I will probably implement some (but not all) of Kaze's rules.
Variant 1. No keyblades allowed.
Variant 2. The only keyblade is for GM.
Variant 3. If GM is going to play canon character without keyblade, let keyblade to those who already called dibs (not so many people, I checked) and no one more.
2. Keyblade rules. 2.1. Keyblade is effective agains Heartless as much as any other weapon and magic. Heartless can be destroyed by any weapon (mere presense of keyblade in town enough to give heartless final death, regardless of which weapon strikes them).
2.2. Other then for fighting, keyblade can be used for opening locks - any locks that can be opened by skilled thief and no more. Come to think of it, skilled thief must be better for this then keyblade.
2.3. No droping keyblade, going on the other side of the town, and warping it in your hand again. No Just No.
2.4 No shooting lasers from keyblades. We already have magic in the setting, that should be enough.
Bolded rules will probably be implemented, but if everyone disagrees with them, they'll be dropped.
edited 11th Feb '11 10:14:34 PM by TheGreatPiesAlt
I'm hoping my "Messenger of Light" idea still isn't too far-fetched. ^_^; Also, the address on the letter has been undecided as-of-yet. It should probably end up going somewhere plot-important, but that's more for G Ms to decide...
And if you want any details regarding his "occupation", I can elaborate. ^_^ And it's not too late to make me change if it sounds too important.
Also, as for Keyblades, I think the "Opening Any Lock" thing should at least be given to them, if only 'cause they aren't solely Heartless-slaying devices any more.
edited 11th Feb '11 10:13:42 PM by Kuiper
Hey! Read my fanfic: HereThat sounds very reasonable.
Thank you for curing me of my ridiculous obsession with love!By the way, if Canon characters get involved, I demand we run into the Mysterious Figure.
Against all tyrants.If this gets popular enough, I'll make a Co M-based RP.
OK, so what of the worlds we're going to visit?
May I suggest Tron Legacy?
Gotham City.
Against all tyrants.An actual Final Fantasy world?
Thank you for curing me of my ridiculous obsession with love!Can we have custom enemies, Great Pies? Also, yeah, can I be GM?
Always be ready to do the unusual and unexpected.Depends and yes.
As to the locks rule, yeah, They're fundamentally key blades. They can open people's hearts, worlds, and many other things besides simple locks. They're like, the ultimate skeleton key you just happen to bash stuff with.
I can switch my character to only using one, but the idea for the essentially dagger-form dual key came from the fact that she used to use daggers, so it took a form more akin to what she knew. -shrug-
I don't know what rules to implement, but, as long as it stays somewhat balanced, I'm game.
"Well, it seemed like a good idea at the time..."Cool, can I introduce my custom organization, the Transplants? They're basically Nobodies Organization 13 experimented on by transplanting Hearts into Nobodies that didn't spawn that Heart, creating a group of half Heartless half Nobodies. They look human, and have both Nobody and Heartless powers, as well as feelings, though it's often malignant ones such as rage and hatred.
The bodies are incompatible with the transplanted Hearts though, so the body would attempt to repel the Heart out. To counteract this, the Transplants need to go around stealing other people's Hearts to repeatedly heal their own Hearts, becoming like vampires. Their goal is like their creators, to regain their own Hearts and be reborn as humans, though they have obvious feelings unlike Organization 13.
Always be ready to do the unusual and unexpected.I'd hold back on that one for a while, at least until we're all adjusted to the RP and crap.
Thank you for curing me of my ridiculous obsession with love!
I suck as a player unless there's a really good GM who is willing to go along with some really weird ideas of mine. Last time I got a decent way into an RP, I accidentally convinced one of the Lords of Hell to join up with the Angels to take out Lucifer, when I was just supposed to be killing a bunch of Orcs.
There are too many toasters in my chimney!