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I don't think i've ever faced a Lightsworn opponent that didn't swarm their entire side of the field against me really really soon
I also don't think i've ever won against them by reducing their LP to 0
I do get a lot of wins from them milling themselves to death though
Exactly. They're very fragile. You don't need to reduce their LP to 0 at all. You just need to beat them in whatever way you can.
They're playing a deck type that is known for decking out. Use it to your advantage when you can. I saw someone who did that last time I saw the deck as is. They failed to OTK with JD's effect, and couldn't do it again due to low life points. They lost instantly due to the mill.
So I'm sure most of you remember blueprint mats, right? Like this one◊?
Well, I made one◊ for Chain Beat, which isn't anywhere near as good but I'm still somewhat proud of it.
Huh. I didn't know those existed.
My Macro/Mill deck would consist of arrows pointing to the RFP zone, which itself has a drawing of DD Dynamite and WTF BOOM! on it.
btdubz, I invented Black Garden. /Tobirama
edited 28th Sep '13 6:02:05 PM by wanderlustwarrior
Here's the main Pojo thread for them. The OP has been begging for a Chain Beat one since the start of the thread so I figured I might as well.
I am sorry for my earlier behavior. It was built around paranoia, anger and frustration.
Mostly, I thought that only skilled players can mill well. Since I am not skilled, I thus cannot use the same deck to the same level of proficiency, leaving me feeling like Lightsworn is a "magical deck" only aloof, skilled people can use well enough to consistently win with.
Skilled players don't mill well. Nor do unskilled players. Random Mills have nothing to do with skill.
Controlled mills(like Handmaiden, Future Fusion, or Foolish Burial) requires some skill, depending upon how it's done.
edited 28th Sep '13 6:45:46 PM by Irene
....ugh.....sorry, but there are so many things wrong with that belief I don't know where to start. It helps that I have had amazing mills with a deck of mine that runs some random milling cards, and I've had horrible ones, so I just attribute it to luck, because that's what it is.
I certainly do have this image in my head of Lightsworn players being smug elitists.
That stuff actually got me to quit Yu Gi Oh for a while, you know.
@Gilphon: Do they have the face of JD?
@ Krika: I suppose it ties in with my...esoteric...belief system. That is; fate and luck will side with the more skilled, more capable, "better" person, at all times, regardless whether something appears to be random or without pattern.
I suppose that luck is truly absent from any controlling force of predestination.
Destiny doesn't exist in the real card game.
That only works in fiction.
In real life, it's just luck. Even the most normal deck build can lose if you draw notoriously bad enough.
I'm going to have to go with Irene on this. What cards you draw, in the absence of effects to manipulate your deck, is as random as we can make it via shuffling or computer algorithms.
Skill, destiny, predestination, fate, or whatever have no bearing on any of that.
One reason I never built a Lightsworns deck is because they're way too inconsistent. Also because, as other people mentioned, they can mill themselves to death.
Hell, I wouldn't be surprised if they're part of the reason why Exchange of the Spirit never come back. The second they get it off once, they win. Let's not start with the fact they can activate it pretty fast in the duel as long as they draw it. Only issue is getting it into their hand. It might bump their win rate up.
The other deck is obviously any Draw Variant who can easily do it. Especially the RML build. Obviously, they can't use Hand Destruction as a card, but the rest work.
They can use cards to boost their consistency (Reincarnation, that trap that adds lights from the graveyard to the hand, the spell that adds banished lights to the hand) but too many of those screws up consistency in its own way.
The fact that in essence, the deck's strategy seems to be "pray I don't mill JD/BLS/Sephylon" makes me dislike playing against it immensely though.
Yeah. Consistency is a hit and miss with them always.
It doesn't work when you mill the card as is.
The deck is just pure luck-based. It's why them having multiple JD really don't matter at this point. They rarely can use them at the right time. That, and having tons of counters don't help either. Albeit, I think people might use Starlight Road a little less, but...
I apologize for boring you all with my nihilistic drivel.
edited 28th Sep '13 9:35:06 PM by NickTheSwing
This was...odd. And annoying.◊ Strictly speaking, my opponent was using Ice Barriers, but it was more like Tidal, Dragon Ruler of Waterfalls featuring Medium and Prior of the Ice Barrier. In other words, a Dragon Ruler driven rank 7 spam deck...At least it wasn't Tidal Mermails, I guess?
I think I might need to find room for a second Black Rose to be honest...too useful now that fewer people are using Starlight Road.
edited 29th Sep '13 3:30:51 AM by tachikaze
This is why I think all the Bigs need a Semi. And Return banned.
They get one general search and one use for an individual one. Mind you, this is why Gold Sarc got the limit(besides making Rabbit near impossible to use with Leviair combos as well, thank goodness, since that's kind of the only reason there was trouble with Rabbit in the first place anyway), since you could return the Monster back to your hand later, gaining annoying advantage. Sacred Sword of the Seven Stars permanently banished, and is once per turn. So the hits made sense to actually cut out the derp itself. They have to hopefully draw the other. It also makes them reasonable support for Attributes.
No, I'm not interested in slaughtering the deck.
I have a hate-on for other kinds of things, like Gadgets, but without Ultimate Offering, they're pretty meh. They're fine at 3 since they can't spam well anymore.
-sigh- Why can't netdeckers stick to copying Youtubers?◊ That way they at least get an explanation of how to play the deck and it's not quite as easy...Seriously, this is the second time I've beaten this deck with a meh deck that didn't have its win condition live until way too late to be relevant. Maybe third, I can't remember how the duel with my Noble Knights went...
Also, this guy came out with an "I knew it, but it won't matter" when I Dark Holed 3 of his monsters and added a Lantern and Specter back with Recurring Nightmare. He then proceeded to act like it was unexpected when his next attempt to attack me got blocked by Lantern. Oh, and he used his 'I Win' button on my turn for seemingly no reason after Effect Veilering Witch instead of a Masked Chameleon that could've easily gone into Black Rose if I'd felt like it.
edited 29th Sep '13 4:49:04 AM by tachikaze
Honestly, test it out or do some research first. -_-
I'm...honestly almost tempted to try the deck out myself, since really...It can't be as hard as people make it look. I say almost because I refuse to play anything with more than 1 Dragon Ruler in it.
I got an Extra Blaster, but I run almost zero Dragons in my Lost Galaxy deck.
It also doesn't really add much overall. I think I'll try a Banish/Gren Maju build. Teching in The Calculator would also help. Can't argue with coming out at 2700 attack once a single Dragon Ruler hits. Put in another one and well... And if any Xyz spam exists, the Calibrator is really freakin' good.
My only fires are Robotic Knight and Giga-Tech Wolf. I run a lot more Light and Darks, and if I add those... may tech in a BLS. I certainly could use the power. Also, might as well add a Tour Bus to recycle him and made Tour Guide more active. Leviair isn't much use with one Gold Sarc, though...
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