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I Just Changed Into My Jammies: The D&D Game Discussion

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Everest Since: Sep, 2011
#1: Jan 15th 2011 at 6:24:49 AM

Here's where we will go to discuss stuff between session and whatnot, as well as where INUH, balrog and I will be able to give others character-making advice and stuff, if they need it.

Post your completed characters here as well.

I want everyone participating to make an account on iScribble.net so we can all use a map for the game. We also use the #yackfest-rp channel to play the game, to make posting easier.


People who are playing:
Dungeon Master/Placeholder Characters: Everest
Player 1: INUH as Tramlaw
Player 2: Cygan Angel as Seren
Player 3: Meophist as Agia Anima
Player 4: Loni Jay as Tamsin
Player 5: Lunatix as Shiina
Occasional Guest Player: randomtropeloser as Alexander


Schedule that works for everyone so far *

:

Day/time (GMT +0)

Sunday, Thursday, and Friday: 1:00 A.M.-4:00 A.M


IRC Channel and iScribble.

edited 26th Mar '11 4:56:45 PM by Everest

CyganAngel Away on the wind~ from Arcadia Since: Oct, 2010
Away on the wind~
#2: Jan 15th 2011 at 6:44:12 AM

Signed up as Cygan Angel.

Uhhh, I really can't find a way to post my character. Would screenshots of the character page be fine?

There are too many toasters in my chimney!
Everest Since: Sep, 2011
#3: Jan 15th 2011 at 6:46:01 AM

That would be super, actually. :)

And here's my character (I did the formatting like one would for enemies for ease of reference and compactness):

Llayra, Human Druid 1

Hit Points: 12
Initiative: +3
Speed: 20 feet (4 squares)
Armor Class: 16 (+3 Dex, +3 hide), touch 13, flat-footed 13
Base Attack Bonus/Grapple: +0/+0
Attack: Scimitar +0 (1d6/18-20/x2) or Sling +3 (1d4)
Size: Medium (tall)
Special Qualities: Animal Companion, Nature Sense, Wild Empathy
Saves: Fort +3, Ref +3, Will +6
Abilities: Str 11, Dex 16, Con 12, Int 9, Wis 18, Cha 12
Skills: Handle Animal 4 ranks, Heal 4 ranks, Knowledge (nature) 2 ranks, Listen 2 ranks, Spot 2 ranks, Survival 2 ranks
Feats: Augment Healing, Toughness
Languages: Common, Druidic
Possessions: Scimitar, sling with 20 bullets, hide armor, backpack, flint and steel, whetstone, hempen rope (50 ft.), currency 42.78
Spells Prepared: 0th-level: Cure Minor Wounds, Detect Magic, Light; 1st-level: Cure Light Wounds, Entangle

Animal Companion: Haisa the Wolf
Hit Points: 10
Initiative: +2
Speed: 50 feet (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack Bonus/Grapple: +1/+2
Attack: Bite +3 (1d6+1)
Size: Medium (long)
Special Attacks: Trip
Special Qualities: Link, share spells, trick attack, low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+5 on tracking by scent)
Feats: Track, Weapon Focus (bite)

edited 16th Jan '11 3:40:16 PM by Everest

CyganAngel Away on the wind~ from Arcadia Since: Oct, 2010
Away on the wind~
#4: Jan 15th 2011 at 8:05:33 AM

Here's the first part...

... and here's the second.

edited 15th Jan '11 8:05:45 AM by CyganAngel

There are too many toasters in my chimney!
Everest Since: Sep, 2011
#5: Jan 15th 2011 at 8:40:45 AM

Looks pretty good, but I want to point out two things:

1. Your Armor Class is actually 16, not 14, since your shield still gives +2 (assuming you're wearing it, of course).

2. I'm kinda surprised that you only took a short sword. You have the choice of all of the martial weapons available, and the one-handed weapons are, for the most part, better than the light weapons like the short sword. For example, the longsword, for 2 lbs. extra and 5 gp more than the short sword, has a higher damage die while retaining the critical threat on 19-20. I'm not saying you can't use it instead if you want; I just wanted to make sure you knew.

edited 15th Jan '11 8:43:13 AM by Everest

CyganAngel Away on the wind~ from Arcadia Since: Oct, 2010
Away on the wind~
#6: Jan 15th 2011 at 8:55:04 AM

The list I looked at didn't actually state which weapons were one-handed and which were two-handed. And since, in the real world, longswords were generally two-hnded weapons, I went with the short sword.

There are too many toasters in my chimney!
Everest Since: Sep, 2011
#7: Jan 15th 2011 at 9:00:05 AM

Ah. Also, you don't have feats listed. You took Power Attack and Weapon Focus (x weapon), right (I'm going off of what I saw in the Jammies thread)? Also, humans have 4 extra ranks to add to skills at 1st level and gain 1 more than usual at each level up. Sorry I didn't notice those things sooner.

CyganAngel Away on the wind~ from Arcadia Since: Oct, 2010
Away on the wind~
#8: Jan 15th 2011 at 9:04:50 AM

Actually, I took Power Attak and Shield Bash.

There are too many toasters in my chimney!
CyganAngel Away on the wind~ from Arcadia Since: Oct, 2010
Away on the wind~
#10: Jan 15th 2011 at 9:16:28 AM

I'll have to try and update it tomorrow. Some time it's not 4AM DX

There are too many toasters in my chimney!
Everest Since: Sep, 2011
#11: Jan 15th 2011 at 9:39:56 AM

And I now realize that my Natural Bond feat doesn't do anything for my druid. X[

I'll have to fix it later.

Meophist from Toronto, Canada Since: May, 2010
#12: Jan 15th 2011 at 9:56:22 AM

Edit: Moved from elsewhere.
Edit 2:Level 2

Agia Anima, Female True Neutral Half-Elf

Class: Level 1 Ranger

Abilities:

Strength
12
(+1)
Dexterity
14
(+2)
Constitution
11
(±0)
Intelligence
13
(+1)
Wisdom
16
(+3)
Charisma
10-2
(-1)

Basic Stats:

Hit Points:
8(Level 1 Ranger) 
= 8
Base Attack Bonus:
+1(Level 1 Ranger) 
= +1
Initiative:
+2(Dexterity) 
= +2

Armour Class:
10 +2(Leather Armour) +1(Buckler) +2(Dexterity) 
= 15
->Touch:
10 +2(Dexterity)
= 12
->Flatfoot:
10 +2(Leather Armour) +1(Buckler)
= 13
 
Fortitude Save:
+2(Class Save Bonus) ±0(Constitution)
= +2
Reflex Save:
+2(Class Save Bonus) +2(Dexterity)
= +4
Will Save:
±0(Class Save Bonus) +3(Wisdom)
= +3

Longbow
Attack:
1(BAS) + 2(Ability Bonus)
 = +3
Damage:
1d8(weapon) + 3(Ability Bonus)
 = 1d8 + 3
Critical:
20/x3
Longsword
Attack:
1(BAS) + 1(Ability Bonus)
 = +2
Damage:
1d8 + 1(Ability Bonus)
 = 1d8 + 1
Critical:
19-20/x2

Feats:

  • Simple Weapon Proficiency(Class Feat)
  • Martial Weapon Proficiency(Class Feat)
  • Light Armour Proficiency(Class Feat)
  • Shield Proficiency(Class Feat)
  • Track (Class Feat)
  • Favoured Enemy: Aberrations(Class Feat)
  • Alertness(Level 1 Feat)

Skills:

Strength Based:
Climb*:
0 +1(Ability) = 1
Jump*:
0 +1(Ability) = 1
Swim*:
0 +1(Ability) = 1
Dexterity Based:
Balance:
0 +2(Ability) = 2
Escape Artist:
0 +2(Ability) = 2
Hide*:
3 +2(Ability) = 5
Move Silently*:
3 +2(Ability) = 5
Open Lock:
0 = 0
Ride*:
0 +2(Ability) = 2
Sleight of Hand:
0 = 0
Tumble:
0 +2(Ability) = 2
Use Rope*:
2 +2(Ability) = 4
Constitution Based:
Concentration*:
0 = 0
Intelligence Based:
Appraise:
0 +1(Ability) = 1
Decipher Script:
0 = 0
Disable Device:
0 = 0
Forgery:
0 +1(Ability) = 1
Search*:
4 +1(Racial) +1(Ability) = 6
Spellcraft:
0 = 0
Wisdom Based:
Heal*:
0 +3(Ability) = 3
Listen*:
4 + 1(Racial) +3(Ability) +2(Feat) = 10
Sense Motive:
0 +3(Ability) = 3
Spot*:
4 + 1(Racial) +3(Ability) +2(Feat) = 10
Survival*:
4 +3(Ability) = 7
Charisma Based:
Bluff:
0 -1(Ability) = -1
Diplomacy:
0 +2(Racial) -1(Ability) = 1
Disguise:
0 + -1(Ability) = -1
Gather Information:
0 + 2(Racial) -1(Ability) = 1
Handle Animal*:
0 -1(Ability) = -1
Intimidate:
0 -1(Ability) = -1
Perform:
0 + -1(Ability) = -1
Use Magic Device:
0 = 0
Other...
Craft* (Intelligence):
Craft Skill:
0 = 0
Knowledge (Intelligence):
Arcana:
0 = 0
Architecture and Engineering:
0 = 0
Dungeoneering:
0 = 0
Geography:
0 = 0
History:
0 = 0
Local:
0 = 0
Nature:
0 = 0
Nobility and Royalty:
0 = 0
Religion:
0 = 0
The Planes:
0 = 0
Elderitch:
4 +1(Ability) = 5
Profession* (Wisdom):
Profession Skill:
0 = 0
Speak Language:
Common(Race Skill)Elvan(Race Skill)Undercommon(Intelligence Ability Bonus)

Money: 33gp + 9sp + 8cp

Equipment and Items:

NameDetailsQuantityWeight
Longbow(1d8 Critical:x3 Range:100)13
Arrows203
Longsword(1d8 Critical:19-20/x2)14
 
Leather Armour(Armour: +2)115
Buckler(Armour: +1, AC Penalty: -1)15
 
Backpack12
->Flint & Steel1
->Whetstone11
->Rope(Silk)50 ft5
->Grappling Hook14
->Sunrod11
->Mirror(Small, Steel)10.5
->Hatchet(Counts as Throwing Axe)12
->Spade18
 
Explorer's Outfit1
->Cure Light Wounds10.1
->Caltrops2 sets4
->Dagger(Hidden)11
Total Weight: 58.6 lb.

Edit: Changes since beginning...

  • +140 GP
    -1 Arrow
    +1 Arrow(recovered)

  • +143 GP
    -6 Arrows
    +1 Arrow(recovered)

  • +262 EXP
    -1 Arrow
    +1 Rapier(With Drow Poison)

  • -4 Arrows

  • +40 Arrows
    -2GP

  • +175EXP

  • +100EXP

  • +200EXP
    +1 Masterwork Backpack
    -50 GP
    -2 Arrows

  • +60 GP
    +2 Cure Light Wounds potions.

edited 20th Mar '11 2:30:26 PM by Meophist

Helpful Scripts and Stylesheets here.
Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#13: Jan 15th 2011 at 10:07:17 AM

Okay, my character sheet. Just post this into this character sheet generator's load character thingy.

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
INUH Since: Jul, 2009
#14: Jan 15th 2011 at 12:00:34 PM

I want everyone to make an account on iScribble.net so we can all use a map for the game. We might also use the yackfest#rpg channel to play the game, to make posting easier.

I made an account on iScribble. As for using yackfest#rpg ... how I do that?

Right. Character sheet.

Tramlaw, Neutral Good Human Sorcerer 1

Ability Scores

Str 15Dex 16Con 15
Int 14Wis 10Cha 16

Speed 30, Init +3

Defensive stuff

AC 13, Touch 13, Flat-footed 10

12 HP

Fort +2 Ref +3 Will +2

Attack stuff

Base attack +0
Melee attack: Spear +2, 1d8+2, piercing
Melee attack: Dagger +2, 1d4+2, piercing or slashing
Ranged attack: Spear +3, 1d8, piercing, increment 20 ft.

Skills:

Bluff4 Ranks
Concentration4 Ranks
Hide2 Ranks
Knowledge(Arcana)4 Ranks
Spellcraft4 Ranks

Feats:

  • Combat casting
  • Toughness
  • Alertness (from familiar)

Languages

  • Common
  • Undercommon
  • Goblin

Equipment:

  • 2 spears
  • Dagger
  • Spell component pouch
  • Backpack
  • Grappling hook
  • 20 ft. hempen rope
  • Potion of Cure Light Wounds
  • Oil of Magic Weapon
    Total Weight: 25 lbs.

Spells:

  • Level 0:
    • Light
    • Acid Splash
    • Detect Magic
    • Read Magic
  • Level 1:
    • Magic Missile
    • Mage Armor

Familiar: Bufo the toad

Str 1Dex 12Con 11
Int 6Wis 14Cha 4

Init +1
Speed 5

AC 16, touch 15, Flat-footed 15

Grapple -17

Fort +2
Ref +3
Will +4

Skills:

  • Hide +21
  • Listen +4
  • Spot +4

Feat:

  • Improved Evasion

Special Abilities:

  • Share Spells
  • Empathetic Link

edited 15th Jan '11 9:05:14 PM by INUH

Infinite Tree: an experimental story
Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#15: Jan 15th 2011 at 3:11:31 PM

I guess I'll write down mine too. :/


Felgrove, Elf Bard 1

Ability Scores and Such

Strength 6  Fortitude -2
Dexterity 14  Reflex 11
Constitution 8  Will 4
Intelligence 14  Initiative 9
Wisdom 14  Melee -2
Charisma 16  Ranged 9
     
Armor Class 21  Hit Points 4

Skills

Appraise 1 + 2 3
Balance 1 + 8 9
Bluff 1 + 3 4
Climb 1 + -2 -1
Concentration 1 + -2 -1
Craft 1 + 2 3
Decipher Script 1 + 2 3
Diplomacy 1 + 3 4
Disguise 1 + 3 4
Escape Artist 1 + 9 10
Gather Information 1 + 3 4
Hide 1 + 10 11
Jump 3 + -2 1
Knowledge (Arcana) 1 + 2 3
Knowledge (Architecture) 1 + 2 3
Knowledge (Dungeoneering) 1 + 2 3
Knowledge (Geography) 1 + 2 3
Knowledge (History) 1 + 2 3
Knowledge (Local) 1 + 2 3
Knowledge (Nature) 1 + 2 3
Knowledge (Nobility) 1 + 2 3
Listen 3 + 2 5
Move Silently 1 + 11 12
Perform 1 + 3 4
Profession 1 + 2 3
Search 2 + 2 4
Sense Motive 1 + 2 3
Sleight of Hand 1 + 12 13
Speak Language 1 + 0 1
Spellcraft 1 + 2 3
Spot 2 + 2 4
Swim 1 + -2 -1
Tumble 3 + 13 16
Use Magic Device 1 + 3 4
Immune to Sleep   

Feats /Specials

  • Acrobatic
  • Armor Proficiency Light
  • Shield Proficiency
  • Simple Weapon Proficiency
  • Bardic Music, Bardic Knowledge
  • Countersong, Fascinate
  • Inspire Courage

Equipment

90 gp 5 sp
Rapier 1d6  
Leather +2  
  
Backpack 2 lbs.
Bedroll 5 lbs.
Chalk x 10 
Flint/steel  
Grappling hook 4 lbs.
Ink  
Ink pen  
Lamp 1 lb.
Manacles 2 lb.
Oil 1 lb.
Paper x 5  
Musical instrument 3 lbs.
Spell component pouch2 lbs.
Cure light wounds 

Languages

  • Common
  • Elven
  • Gnome
  • Goblin

Bard Spells

Dancing Lights — 0
Detect Magic — 0
Prestidigitation — 0
Summon Instrument — 0


Howzat?

edited 15th Jan '11 3:12:08 PM by Zersk

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
Everest Since: Sep, 2011
#16: Jan 15th 2011 at 3:35:52 PM

Take a look at his Reflex, Armor Class, etc. I saw the stuff before your character's stats got distorted. You still have the ability scores as they were on there, so you can extrapolate from there. I can try to see if I can load him up before the mutation happened to save some trouble though..

Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#17: Jan 15th 2011 at 3:40:48 PM

Uh, what?

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
Everest Since: Sep, 2011
#18: Jan 15th 2011 at 3:48:51 PM

His Dexterity is 14, so his Dex modifier is +2. His base Reflex save is +2. His Reflex save should be four total, but it's listed as +11. That's just one small bit of what's wrong on there.

It's okay. You have what is needed to get the proper stats. Heck, I could do it for you if you felt it would be easier.

Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#19: Jan 15th 2011 at 3:53:46 PM

Oh, that'd be nice. I have no idea why that happened, so thank you! :3

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
Everest Since: Sep, 2011
#20: Jan 15th 2011 at 4:46:42 PM

Boy howdy, did that take a while. Here is Felgrove, fixed up and as he should be:

Felgrove, Elf Bard 1

Ability Scores

Strength: 6 (-2)
Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 16 (+3)

Dependent Status

Hit Points: 5
Armor Class: 14, Touch 12, Flat-Footed 12
Fortitude: -1
Reflex: +4
Will: +4
Initiative: +2
Base Attack Bonus: +0
Melee Attack: -2
Ranged Attack: +2

Attacks

Rapier -2; 1d6 - 2

Skills

Appraise 1 + 2 3
Balance 1 + 2 3
Bluff 1 + 3 4
Climb 1 + -2 -1
Concentration 1 + -1 0
Craft 1 + 2 3
Decipher Script 1 + 2 3
Diplomacy 1 + 3 4
Disguise 1 + 3 4
Escape Artist 1 + 2 3
Gather Information 1 + 3 4
Hide 1 + 2 3
Jump 1 + 0 1
Knowledge (Arcana) 1 + 2 3
Knowledge (Architecture) 1 + 2 3
Knowledge (Dungeoneering) 1 + 2 3
Knowledge (Geography) 1 + 2 3
Knowledge (History) 1 + 2 3
Knowledge (Local) 1 + 2 3
Knowledge (Nature) 1 + 2 3
Knowledge (Nobility) 1 + 2 3
Listen 1 + 4 5
Move Silently 1 + 2 3
Perform 1 + 3 4
Profession 1 + 2 3
Search 0 + 4 4
Sense Motive 1 + 2 3
Sleight of Hand 1 + 2 3
Spellcraft 1 + 2 3
Spot 0 + 4 4
Swim 1 + -2 -1
Tumble 1 + 4 5
Use Magic Device 1 + 3 4

Feats

Acrobatic
Armor Proficiency Light*
Shield Proficiency*
Simple Weapon Proficiency*
Martial Weapon Proficiency (longsword, rapier, longbow (including composite), and short bow)*

Racial Abilities

Immune to Sleep
+2 to saves against enchantment spells or effects
Low-light vision

Class Abilities

Bardic Knowledge +3
Bardic Music 1/day
-Countersong
-Fascinate
-Inspire Courage

Equipment

90 gp
Rapier
Leather armor
Backpack
Bedroll
Chalk x10
Flint and Steel
Grappling Hook
Ink
Ink pen
Lamp
Manacles
Oil
5 pieces of paper
Musical Instrument
Spell Component Pouch
Potion of Cure Light Wounds
Total Encumbrance: 37 (Medium Load)

Languages

Common
Elven
Gnome
Goblin

Spells Known

Dancing Lights
Detect Magic
Prestidigitation
Summon Instrument


A few things, though:

1. You're missing one rank that you could put in any of those skills.
2. To make use of your Bardic Music, you need at least 3 ranks in Perform (any). You only have one rank in it right now. You also need to specify which Profession you're using. My recommendation is this: get rid of the rank in Profession, and put 2 more ranks in Perform.
3. Specify which instrument you're using with your Perform checks.
4. Since your Strength is low and your Dexterity is relatively high, I would strongly recommend buying a longbow or a shortbow or something, since you have proficiency in those already anyway.

edited 15th Jan '11 4:52:01 PM by Everest

CyganAngel Away on the wind~ from Arcadia Since: Oct, 2010
Away on the wind~
#21: Jan 15th 2011 at 4:51:38 PM

Uhhhh, I might be ble to play today, but I'm not sure :/

I don't know if I'm being dragged off to the Adventure Playground or not :/

There are too many toasters in my chimney!
Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#22: Jan 15th 2011 at 4:53:56 PM

1. You're missing one rank that you could put in any of those skills.
2. To make use of your Bardic Music, you need at least 3 ranks in Perform (any). You only have one rank in it right now. You also need to specify which Profession you're using. My recommendation is this: get rid of the rank in Profession, and put 2 more ranks in Perform.
3. Specify which instrument you're using with your Perform checks.
4. Since your Strength is low and your Dexterity is relatively high, I would strongly recommend buying a longbow or a shortbow or something, since you have proficiency in those already anyway.

1. Huh, really? Well I guess I'll put it into perform.
2. Ah, okay.
3. Okay. I'll use an ocarina! :3
4. That sounds like a good idea. Should I also buy some projectiles?

Now, time to fix him up more.

edited 15th Jan '11 4:59:39 PM by Zersk

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
Everest Since: Sep, 2011
#23: Jan 15th 2011 at 5:06:26 PM

You probably won't need projectiles as long as you have enough ammunition for whichever style of bow you choose.

Okay, everyone. I have both the yackfest IRC channel and the iScribble room up. If Cygy says she can play today, I want to know if everyone else is good. If not, we'll play tomorrow.

edited 15th Jan '11 5:06:33 PM by Everest

Zersk o-o from Columbia District, BNA Since: May, 2010
o-o
#24: Jan 15th 2011 at 5:13:02 PM

I can't find the IRC channel or the iScribble. :/

ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
Everest Since: Sep, 2011
#25: Jan 15th 2011 at 5:14:57 PM

Linky linky. :3

edited 15th Jan '11 5:15:17 PM by Everest


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