Signed up as Cygan Angel.
Uhhh, I really can't find a way to post my character. Would screenshots of the character page be fine?
There are too many toasters in my chimney!That would be super, actually. :)
And here's my character (I did the formatting like one would for enemies for ease of reference and compactness):
Llayra, Human Druid 1
Hit Points: 12
Initiative: +3
Speed: 20 feet (4 squares)
Armor Class: 16 (+3 Dex, +3 hide), touch 13, flat-footed 13
Base Attack Bonus/Grapple: +0/+0
Attack: Scimitar +0 (1d6/18-20/x2) or Sling +3 (1d4)
Size: Medium (tall)
Special Qualities: Animal Companion, Nature Sense, Wild Empathy
Saves: Fort +3, Ref +3, Will +6
Abilities: Str 11, Dex 16, Con 12, Int 9, Wis 18, Cha 12
Skills: Handle Animal 4 ranks, Heal 4 ranks, Knowledge (nature) 2 ranks, Listen 2 ranks, Spot 2 ranks, Survival 2 ranks
Feats: Augment Healing, Toughness
Languages: Common, Druidic
Possessions: Scimitar, sling with 20 bullets, hide armor, backpack, flint and steel, whetstone, hempen rope (50 ft.), currency 42.78
Spells Prepared: 0th-level: Cure Minor Wounds, Detect Magic, Light; 1st-level: Cure Light Wounds, Entangle
Animal Companion: Haisa the Wolf
Hit Points: 10
Initiative: +2
Speed: 50 feet (10 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack Bonus/Grapple: +1/+2
Attack: Bite +3 (1d6+1)
Size: Medium (long)
Special Attacks: Trip
Special Qualities: Link, share spells, trick attack, low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1 (+5 on tracking by scent)
Feats: Track, Weapon Focus (bite)
edited 16th Jan '11 3:40:16 PM by Everest
edited 15th Jan '11 8:05:45 AM by CyganAngel
There are too many toasters in my chimney!Looks pretty good, but I want to point out two things:
1. Your Armor Class is actually 16, not 14, since your shield still gives +2 (assuming you're wearing it, of course).
2. I'm kinda surprised that you only took a short sword. You have the choice of all of the martial weapons available, and the one-handed weapons are, for the most part, better than the light weapons like the short sword. For example, the longsword, for 2 lbs. extra and 5 gp more than the short sword, has a higher damage die while retaining the critical threat on 19-20. I'm not saying you can't use it instead if you want; I just wanted to make sure you knew.
edited 15th Jan '11 8:43:13 AM by Everest
The list I looked at didn't actually state which weapons were one-handed and which were two-handed. And since, in the real world, longswords were generally two-hnded weapons, I went with the short sword.
There are too many toasters in my chimney!Ah. Also, you don't have feats listed. You took Power Attack and Weapon Focus (x weapon), right (I'm going off of what I saw in the Jammies thread)? Also, humans have 4 extra ranks to add to skills at 1st level and gain 1 more than usual at each level up. Sorry I didn't notice those things sooner.
Actually, I took Power Attak and Shield Bash.
There are too many toasters in my chimney!I'll have to try and update it tomorrow. Some time it's not 4AM DX
There are too many toasters in my chimney!And I now realize that my Natural Bond feat doesn't do anything for my druid. X[
I'll have to fix it later.
Edit: Moved from elsewhere.
Edit 2:Level 2
Agia Anima, Female True Neutral Half-Elf
Class: Level 1 Ranger
Abilities:
Strength | 12 | (+1) |
Dexterity | 14 | (+2) |
Constitution | 11 | (±0) |
Intelligence | 13 | (+1) |
Wisdom | 16 | (+3) |
Charisma | 10-2 | (-1) |
Basic Stats:
Hit Points: | 8(Level 1 Ranger) | = 8 |
Base Attack Bonus: | +1(Level 1 Ranger) | = +1 |
Initiative: | +2(Dexterity) | = +2 |
Armour Class: | 10 +2(Leather Armour) +1(Buckler) +2(Dexterity) | = 15 |
->Touch: | 10 +2(Dexterity) | = 12 |
->Flatfoot: | 10 +2(Leather Armour) +1(Buckler) | = 13 |
Fortitude Save: | +2(Class Save Bonus) ±0(Constitution) | = +2 |
Reflex Save: | +2(Class Save Bonus) +2(Dexterity) | = +4 |
Will Save: | ±0(Class Save Bonus) +3(Wisdom) | = +3 |
Longbow | ||
Attack: | 1(BAS) + 2(Ability Bonus) | = +3 |
Damage: | 1d8(weapon) + 3(Ability Bonus) | = 1d8 + 3 |
Critical: | 20/x3 | |
Longsword | ||
Attack: | 1(BAS) + 1(Ability Bonus) | = +2 |
Damage: | 1d8 + 1(Ability Bonus) | = 1d8 + 1 |
Critical: | 19-20/x2 |
Feats:
- Simple Weapon Proficiency(Class Feat)
- Martial Weapon Proficiency(Class Feat)
- Light Armour Proficiency(Class Feat)
- Shield Proficiency(Class Feat)
- Track (Class Feat)
- Favoured Enemy: Aberrations(Class Feat)
- Alertness(Level 1 Feat)
Skills:
Strength Based:Climb*: | 0 +1(Ability) = 1 |
Jump*: | 0 +1(Ability) = 1 |
Swim*: | 0 +1(Ability) = 1 |
Balance: | 0 +2(Ability) = 2 | Escape Artist: | 0 +2(Ability) = 2 | Hide*: | 3 +2(Ability) = 5 |
Move Silently*: | 3 +2(Ability) = 5 | Open Lock: | 0 = 0 | Ride*: | 0 +2(Ability) = 2 |
Sleight of Hand: | 0 = 0 | Tumble: | 0 +2(Ability) = 2 | Use Rope*: | 2 +2(Ability) = 4 |
Concentration*: | 0 = 0 |
Appraise: | 0 +1(Ability) = 1 | Decipher Script: | 0 = 0 |
Disable Device: | 0 = 0 | Forgery: | 0 +1(Ability) = 1 |
Search*: | 4 +1(Racial) +1(Ability) = 6 | Spellcraft: | 0 = 0 |
Heal*: | 0 +3(Ability) = 3 | Listen*: | 4 + 1(Racial) +3(Ability) +2(Feat) = 10 |
Sense Motive: | 0 +3(Ability) = 3 | Spot*: | 4 + 1(Racial) +3(Ability) +2(Feat) = 10 |
Survival*: | 4 +3(Ability) = 7 |
Bluff: | 0 -1(Ability) = -1 | Diplomacy: | 0 +2(Racial) -1(Ability) = 1 | Disguise: | 0 + -1(Ability) = -1 |
Gather Information: | 0 + 2(Racial) -1(Ability) = 1 | Handle Animal*: | 0 -1(Ability) = -1 | Intimidate: | 0 -1(Ability) = -1 |
Perform: | 0 + -1(Ability) = -1 | Use Magic Device: | 0 = 0 |
Craft* (Intelligence):
Craft Skill: | 0 = 0 |
Arcana: | 0 = 0 | Architecture and Engineering: | 0 = 0 | Dungeoneering: | 0 = 0 |
Geography: | 0 = 0 | History: | 0 = 0 | Local: | 0 = 0 |
Nature: | 0 = 0 | Nobility and Royalty: | 0 = 0 | Religion: | 0 = 0 |
The Planes: | 0 = 0 | Elderitch: | 4 +1(Ability) = 5 |
Profession Skill: | 0 = 0 |
Common(Race Skill) | Elvan(Race Skill) | Undercommon(Intelligence Ability Bonus) |
Money: 33gp + 9sp + 8cp
Equipment and Items:
Name | Details | Quantity | Weight |
Longbow | (1d8 Critical:x3 Range:100) | 1 | 3 |
Arrows | 20 | 3 | |
Longsword | (1d8 Critical:19-20/x2) | 1 | 4 |
Leather Armour | (Armour: +2) | 1 | 15 |
Buckler | (Armour: +1, AC Penalty: -1) | 1 | 5 |
Backpack | 1 | 2 | |
->Flint & Steel | 1 | ||
->Whetstone | 1 | 1 | |
->Rope | (Silk) | 50 ft | 5 |
->Grappling Hook | 1 | 4 | |
->Sunrod | 1 | 1 | |
->Mirror | (Small, Steel) | 1 | 0.5 |
->Hatchet | (Counts as Throwing Axe) | 1 | 2 |
->Spade | 1 | 8 | |
Explorer's Outfit | 1 | ||
->Cure Light Wounds | 1 | 0.1 | |
->Caltrops | 2 sets | 4 | |
->Dagger | (Hidden) | 1 | 1 |
Edit: Changes since beginning...
- +140 GP
-1 Arrow
+1 Arrow(recovered) - +143 GP
-6 Arrows
+1 Arrow(recovered) - +262 EXP
-1 Arrow
+1 Rapier(With Drow Poison) - -4 Arrows
- +40 Arrows
-2GP - +175EXP
- +100EXP
- +200EXP
+1 Masterwork Backpack
-50 GP
-2 Arrows - +60 GP
+2 Cure Light Wounds potions.
edited 20th Mar '11 2:30:26 PM by Meophist
Helpful Scripts and Stylesheets here.I made an account on iScribble. As for using yackfest#rpg ... how I do that?
Right. Character sheet.
Tramlaw, Neutral Good Human Sorcerer 1
Ability Scores
Str 15 | Dex 16 | Con 15 |
Int 14 | Wis 10 | Cha 16 |
Speed 30, Init +3
Defensive stuff
AC 13, Touch 13, Flat-footed 10
12 HP
Fort +2 Ref +3 Will +2
Attack stuff
Base attack +0
Melee attack: Spear +2, 1d8+2, piercing
Melee attack: Dagger +2, 1d4+2, piercing or slashing
Ranged attack: Spear +3, 1d8, piercing, increment 20 ft.
Skills:
Bluff | 4 Ranks |
Concentration | 4 Ranks |
Hide | 2 Ranks |
Knowledge(Arcana) | 4 Ranks |
Spellcraft | 4 Ranks |
Feats:
- Combat casting
- Toughness
- Alertness (from familiar)
Languages
- Common
- Undercommon
- Goblin
Equipment:
- 2 spears
- Dagger
- Spell component pouch
- Backpack
- Grappling hook
- 20 ft. hempen rope
- Potion of Cure Light Wounds
- Oil of Magic Weapon
Total Weight: 25 lbs.
Spells:
- Level 0:
- Light
- Acid Splash
- Detect Magic
- Read Magic
- Level 1:
- Magic Missile
- Mage Armor
Familiar: Bufo the toad
Str 1 | Dex 12 | Con 11 |
Int 6 | Wis 14 | Cha 4 |
Init +1
Speed 5
AC 16, touch 15, Flat-footed 15
Grapple -17
Fort +2
Ref +3
Will +4
Skills:
- Hide +21
- Listen +4
- Spot +4
Feat:
- Improved Evasion
Special Abilities:
- Share Spells
- Empathetic Link
edited 15th Jan '11 9:05:14 PM by INUH
Infinite Tree: an experimental storyI guess I'll write down mine too. :/
Felgrove, Elf Bard 1
Ability Scores and Such
Strength | 6 | Fortitude | -2 | |
Dexterity | 14 | Reflex | 11 | |
Constitution | 8 | Will | 4 | |
Intelligence | 14 | Initiative | 9 | |
Wisdom | 14 | Melee | -2 | |
Charisma | 16 | Ranged | 9 | |
Armor Class | 21 | Hit Points | 4 |
Skills
Appraise | 1 + 2 | 3 |
Balance | 1 + 8 | 9 |
Bluff | 1 + 3 | 4 |
Climb | 1 + -2 | -1 |
Concentration | 1 + -2 | -1 |
Craft | 1 + 2 | 3 |
Decipher Script | 1 + 2 | 3 |
Diplomacy | 1 + 3 | 4 |
Disguise | 1 + 3 | 4 |
Escape Artist | 1 + 9 | 10 |
Gather Information | 1 + 3 | 4 |
Hide | 1 + 10 | 11 |
Jump | 3 + -2 | 1 |
Knowledge (Arcana) | 1 + 2 | 3 |
Knowledge (Architecture) | 1 + 2 | 3 |
Knowledge (Dungeoneering) | 1 + 2 | 3 |
Knowledge (Geography) | 1 + 2 | 3 |
Knowledge (History) | 1 + 2 | 3 |
Knowledge (Local) | 1 + 2 | 3 |
Knowledge (Nature) | 1 + 2 | 3 |
Knowledge (Nobility) | 1 + 2 | 3 |
Listen | 3 + 2 | 5 |
Move Silently | 1 + 11 | 12 |
Perform | 1 + 3 | 4 |
Profession | 1 + 2 | 3 |
Search | 2 + 2 | 4 |
Sense Motive | 1 + 2 | 3 |
Sleight of Hand | 1 + 12 | 13 |
Speak Language | 1 + 0 | 1 |
Spellcraft | 1 + 2 | 3 |
Spot | 2 + 2 | 4 |
Swim | 1 + -2 | -1 |
Tumble | 3 + 13 | 16 |
Use Magic Device | 1 + 3 | 4 |
Immune to Sleep |
Feats /Specials
- Acrobatic
- Armor Proficiency Light
- Shield Proficiency
- Simple Weapon Proficiency
- Bardic Music, Bardic Knowledge
- Countersong, Fascinate
- Inspire Courage
Equipment
90 gp | 5 sp |
Rapier 1d6 | |
Leather +2 | |
Backpack | 2 lbs. |
Bedroll | 5 lbs. |
Chalk x 10 | |
Flint/steel | |
Grappling hook | 4 lbs. |
Ink | |
Ink pen | |
Lamp | 1 lb. |
Manacles | 2 lb. |
Oil | 1 lb. |
Paper x 5 | |
Musical instrument | 3 lbs. |
Spell component pouch | 2 lbs. |
Cure light wounds |
Languages
- Common
- Elven
- Gnome
- Goblin
Bard Spells
Dancing Lights — 0
Detect Magic — 0
Prestidigitation — 0
Summon Instrument — 0
Howzat?
edited 15th Jan '11 3:12:08 PM by Zersk
ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅTake a look at his Reflex, Armor Class, etc. I saw the stuff before your character's stats got distorted. You still have the ability scores as they were on there, so you can extrapolate from there. I can try to see if I can load him up before the mutation happened to save some trouble though..
Uh, what?
ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅHis Dexterity is 14, so his Dex modifier is +2. His base Reflex save is +2. His Reflex save should be four total, but it's listed as +11. That's just one small bit of what's wrong on there.
It's okay. You have what is needed to get the proper stats. Heck, I could do it for you if you felt it would be easier.
Oh, that'd be nice. I have no idea why that happened, so thank you! :3
ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅBoy howdy, did that take a while. Here is Felgrove, fixed up and as he should be:
Felgrove, Elf Bard 1
Ability Scores
Strength: 6 (-2)Dexterity: 14 (+2)
Constitution: 8 (-1)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 16 (+3)
Dependent Status
Hit Points: 5Armor Class: 14, Touch 12, Flat-Footed 12
Fortitude: -1
Reflex: +4
Will: +4
Initiative: +2
Base Attack Bonus: +0
Melee Attack: -2
Ranged Attack: +2
Attacks
Rapier -2; 1d6 - 2Skills
Appraise 1 + 2 3Balance 1 + 2 3
Bluff 1 + 3 4
Climb 1 + -2 -1
Concentration 1 + -1 0
Craft 1 + 2 3
Decipher Script 1 + 2 3
Diplomacy 1 + 3 4
Disguise 1 + 3 4
Escape Artist 1 + 2 3
Gather Information 1 + 3 4
Hide 1 + 2 3
Jump 1 + 0 1
Knowledge (Arcana) 1 + 2 3
Knowledge (Architecture) 1 + 2 3
Knowledge (Dungeoneering) 1 + 2 3
Knowledge (Geography) 1 + 2 3
Knowledge (History) 1 + 2 3
Knowledge (Local) 1 + 2 3
Knowledge (Nature) 1 + 2 3
Knowledge (Nobility) 1 + 2 3
Listen 1 + 4 5
Move Silently 1 + 2 3
Perform 1 + 3 4
Profession 1 + 2 3
Search 0 + 4 4
Sense Motive 1 + 2 3
Sleight of Hand 1 + 2 3
Spellcraft 1 + 2 3
Spot 0 + 4 4
Swim 1 + -2 -1
Tumble 1 + 4 5
Use Magic Device 1 + 3 4
Feats
AcrobaticArmor Proficiency Light*
Shield Proficiency*
Simple Weapon Proficiency*
Martial Weapon Proficiency (longsword, rapier, longbow (including composite), and short bow)*
Racial Abilities
Immune to Sleep+2 to saves against enchantment spells or effects
Low-light vision
Class Abilities
Bardic Knowledge +3Bardic Music 1/day
-Countersong
-Fascinate
-Inspire Courage
Equipment
90 gpRapier
Leather armor
Backpack
Bedroll
Chalk x10
Flint and Steel
Grappling Hook
Ink
Ink pen
Lamp
Manacles
Oil
5 pieces of paper
Musical Instrument
Spell Component Pouch
Potion of Cure Light Wounds
Total Encumbrance: 37 (Medium Load)
Languages
CommonElven
Gnome
Goblin
Spells Known
Dancing LightsDetect Magic
Prestidigitation
Summon Instrument
A few things, though:
1. You're missing one rank that you could put in any of those skills.
2. To make use of your Bardic Music, you need at least 3 ranks in Perform (any). You only have one rank in it right now. You also need to specify which Profession you're using. My recommendation is this: get rid of the rank in Profession, and put 2 more ranks in Perform.
3. Specify which instrument you're using with your Perform checks.
4. Since your Strength is low and your Dexterity is relatively high, I would strongly recommend buying a longbow or a shortbow or something, since you have proficiency in those already anyway.
edited 15th Jan '11 4:52:01 PM by Everest
Uhhhh, I might be ble to play today, but I'm not sure :/
I don't know if I'm being dragged off to the Adventure Playground or not :/
There are too many toasters in my chimney!2. To make use of your Bardic Music, you need at least 3 ranks in Perform (any). You only have one rank in it right now. You also need to specify which Profession you're using. My recommendation is this: get rid of the rank in Profession, and put 2 more ranks in Perform.
3. Specify which instrument you're using with your Perform checks.
4. Since your Strength is low and your Dexterity is relatively high, I would strongly recommend buying a longbow or a shortbow or something, since you have proficiency in those already anyway.
1. Huh, really? Well I guess I'll put it into perform.
2. Ah, okay.
3. Okay. I'll use an ocarina! :3
4. That sounds like a good idea. Should I also buy some projectiles?
Now, time to fix him up more.
edited 15th Jan '11 4:59:39 PM by Zersk
ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅYou probably won't need projectiles as long as you have enough ammunition for whichever style of bow you choose.
Okay, everyone. I have both the yackfest IRC channel and the iScribble room up. If Cygy says she can play today, I want to know if everyone else is good. If not, we'll play tomorrow.
edited 15th Jan '11 5:06:33 PM by Everest
I can't find the IRC channel or the iScribble. :/
ᐅᖃᐅᓯᖅ ᐊᑕᐅᓯᖅ ᓈᒻᒪᔪᐃᑦᑐᖅ
Here's where we will go to discuss stuff between session and whatnot, as well as where INUH, balrog and I will be able to give others character-making advice and stuff, if they need it.
Post your completed characters here as well.
I want everyone participating to make an account on iScribble.net so we can all use a map for the game. We also use the #yackfest-rp channel to play the game, to make posting easier.
People who are playing:
Dungeon Master/Placeholder Characters: Everest
Player 1: INUH as Tramlaw
Player 2: Cygan Angel as Seren
Player 3: Meophist as Agia Anima
Player 4: Loni Jay as Tamsin
Player 5: Lunatix as Shiina
Occasional Guest Player: randomtropeloser as Alexander
Schedule that works for everyone so far * :
Day/time (GMT +0)
Sunday, Thursday, and Friday: 1:00 A.M.-4:00 A.M
IRC Channel and iScribble.
edited 26th Mar '11 4:56:45 PM by Everest