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  • That One Boss: The cultist's special ability as an enemy, gain damage slower than other enemies but get a higher max damage on hiting you for damage, tends make her real dangerous real fast if you don't play to tank. There's no upper limit to her max damage and, based on luck and setup you may not be able to prevent damage before she gets enough max damage to consistently hit over your block. Even worse is her boss phase is one that gains power as the fight goes on meaning if you built yourself to turtle against her first half she'll get enough power to bowl you over in her boss phase. She's also the only character to end up with a distinctly negative effect for the player bonus as the rest of them either help or are a double edged sword. Her double edge doesn't matter when her max attack is high enouch to make up for the low minimum.

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