Follow TV Tropes

Following

YMMV / Super Dodge Ball

Go To

  • Goddamned Boss
    • India, the third team you face in both the NES and Famicom version. It's not that they're particularly dangerous, so much as the fact that they have the highest defense in the game. Swami, noted below, is especially notorious for taking very little damage from anything, and can keep tanking super shots until a player loses the will to live.
    • Africa, the sixth and seventh team in the NES and Famicom versions, respectively. It's not that they're very hard per se, but rather the fact that you fight them on a muddy pitch that slows down your initial running speed. This makes it very hard to time your super shots, and it doesn't help that, being one of the last teams you face, they tend to catch shots that aren't super shots and don't take much damage from the ones they don't catch.
  • That One Boss: Swami, due to his absurdly high defense.
  • Unintentional Period Piece: One of the teams in the game is the U.S.S.R., a sign that the game was clearly made a few years before the collapse of the Soviet Union.

Top