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  • Scrappy Mechanic: Quest injury chances. Even if all your characters in a quest group have a power level way over the quest's recommended power level (shown by a green happy face emotion bubble), there's a very small chance that any of them can get injured. Any character that gets injured will have a recovery timer that's twice the length of the quest, and this is not helped that certain quests can take days to do. At least weapon/equipment breakage, while affected by random chance, can be entirely nullified by giving the character the correct level equipment with high quality, whereas injury chance can only be mitigated but not fully removed. This mechanic used to be even worse before it was revamped — quests were automatic failures if even one character in the group got injured.
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