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YMMV / Samurai Jack: The Amulet of Time

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  • Scrappy Mechanic:
    • The general controls are rather clunky, making simply jumping or attacking on the opposite direction unconfortable.
    • There's no way to teleport between areas and the last two are completely separate from the first half of the game, making exploring for missed goods a pain.
  • Underused Game Mechanic:
    • You'll get 4 charged attacks and two subweapons to use, but they just amount to glorified keys to open barriers with. There never seems to be an advantage to using them over the sword to attack. Heck, since the wind charged attack has no corresponding barrier, you might forget to even check it out!
    • You have a blocking mechanic and a shield subweapon on top of that, but half of the time they don't appear to even work.

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