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** The Leviathan can be technically fought any time in the game since the ??? can spawn at any time.

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** The Leviathan and Anahita can be technically fought any time in the game since the ??? can spawn at any time.time.
*** The Aquatic Scourge can spawn on it's own at any point, and the components to craft it's summoning item can be gotten as soon as you have access to fishing and the Sulphurous Sea.

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* BattleInTheRain: When the Siren spawns, the rain starts falling. It's not always immediately noticeable, though[[note]]While effects of rain like Angry Nimbus spawning and Waterleaf blooming will activate instantly, the visual effects of rain can take up to a few minutes to start after the world enters a rain state[[/note]].

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* BattleInTheRain: BattleInTheRain:
**
When the Siren spawns, the rain starts falling. It's not always immediately noticeable, though[[note]]While effects of rain like Angry Nimbus spawning and Waterleaf blooming will activate instantly, the visual effects of rain can take up to a few minutes to start after the world enters a rain state[[/note]].state[[/note]].
** When summoned, the Storm Weaver will cause rain to start up. As the fight progresses, the weather will worsen into a blizzard and then a full-out thunder storm.
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** Once Calamitas [[HeelFaceTurn joins your town]], you can place her house in the Brimstone Crag, the place she single handedly devastated long ago. She's [[WhatTheHellHero not thrilled]] about it to say the least.
-->'''Brimstone Witch:''' "Is this a sick joke? I can't bear to be here any longer, I've already tried to atone for my sins."
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** The Angler quest rewards have been greatly overhauled; each of the first thirty quest turnins will ''guarantee'' one specific item off the exclusive items list (i.e. the sixth time you'll get the Fisherman's Pocket Guide), in addition to the randomly chosen rewards. (None of them are restricted to Hardmode, either.) This means you have to do at most thirty quests before you have all the items and never have to bother with the Angler again. The exception is the Fin Wings, which are never guaranteed but is a possible random reward after the 10th quest.
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Bloodflare Armor no longer boost orb drop rate.


** Blood Moons can drop blood orbs that can be mixed with water for a nearly-limitless supply of vanilla potions, eliminating the need for mods. Wearing Bloodflare armor expedites this by heavily increasing the chance for Blood Moons and enemies to drop blood orbs, which greatly increases the overall yield over a period of time.

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** Blood Moons can drop blood orbs that can be mixed with water for a nearly-limitless supply of vanilla potions, eliminating the need for mods. Wearing Bloodflare armor expedites this by heavily increasing the chance for Blood Moons and enemies to drop blood orbs, which greatly increases the overall yield over a period of time.

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Bonus Boss is a disambiguation


* BonusBoss: A number of the bosses aren't necessary for progression and are only fought to obtain better gear. The mod also adds (and is planning to add) Superbosses, endgame encounters that will challenge even a fully-powered player.


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* OptionalBoss: A number of the bosses aren't necessary for progression and are only fought to obtain better gear. The mod also adds (and is planning to add) {{Superboss}}es, endgame encounters that will challenge even a fully-powered player.
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Once upon a time, in the land of VideoGame/{{Terraria}}, a mighty warrior named Yharim rose in rebellion against the Gods of the land, sparking a war that consumed the entire world for decades. His crusade scorched the earth, Gods and mortals alike perishing in his rage, until even he lost sight of the very things he fought for. Now, long after Yharim's seeming disappearance, a lone Terrarian awakens to face its remnants…

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Once upon a time, in the land of VideoGame/{{Terraria}}, a mighty warrior named Yharim rose in rebellion against the Gods of the land, sparking a war that consumed the entire world for decades. His crusade scorched the earth, Gods and mortals alike perishing in his rage, until even he lost sight of the very things he fought for. Now, long after Yharim's seeming disappearance, a lone Terrarian awakens to face its remnants…
the remnants of the cruel world he left behind…
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Once upon a time, in the land of VideoGame/{{Terraria}}, a mighty warrior named Yharim rose in rebellion against the Gods of the land, sparking a war that consumed the entire world for decades. His crusade scorched the earth, Gods and mortals alike perishing in his rage, until even he lost sight of the very things he fought for. Now, long after Yharim's seeming disappearance from the ruined, cruel world, a lone Terrarian awakens to face its remnants…

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Once upon a time, in the land of VideoGame/{{Terraria}}, a mighty warrior named Yharim rose in rebellion against the Gods of the land, sparking a war that consumed the entire world for decades. His crusade scorched the earth, Gods and mortals alike perishing in his rage, until even he lost sight of the very things he fought for. Now, long after Yharim's seeming disappearance from the ruined, cruel world, disappearance, a lone Terrarian awakens to face its remnants…

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** Movement speed, building speed, and mana regeneration are significantly increased across the board, making exploration and construction considerably easier in the early game.

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** Movement speed, building speed, and mana regeneration are significantly increased across the board, making exploration and construction considerably easier in the early game. In addition, all players have access to a weak dash by default, reducing the need to equip a dash item early on.



** Each ore has a slime named after it which drops said ore, in order to avoid exhausting the player from searching for new stretches of ore. It also helps players whose worlds either don't have Calamity ores or lost them at some point.

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** Each ore (except for Auric, which drops from Crates instead) has a slime named after it which drops said ore, ore after the conditions have been met, in order to avoid exhausting the player from searching for new stretches of ore. It also helps players whose worlds either don't have Calamity ores or lost them at some point.



** The Goblin Tinkerer's reforging was changed from a LuckBasedMission to an upgrading system, where you will get progressively better reforges until always obtaining the optimal one after a certain number of reforges.
*** One of the new town NPC's will even return a percentage of your previous reforging expenses to you at no cost, which she apparently steals from the Tinkerer on a regular basis.

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** The Goblin Tinkerer's reforging was changed from a LuckBasedMission to an upgrading system, where you will get progressively better reforges until always obtaining the optimal one after a certain number of reforges.
***
reforges. One of the new town NPC's will even return a percentage of your previous reforging expenses to you at no cost, which she apparently steals from the Tinkerer on a regular basis.basis.
** When a boss is alive, it will confer the Boss Zen effect that drastically reduces all enemy spawn rates, greatly reducing the chances of random enemies ambushing the player when they're preoccupied by the boss.



** Uelibloom ore is made from fossilized tree bark, resurfaced from the defeat of the Profaned Goddess.

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** Exodium Clusters are an extraterrestrial metal that spawn alongside Luminite in planetoid-sized clusters after the Moon Lord is defeated. They're used to craft a variety of post-Moon Lord items, including Stratus gear.
** Uelibloom ore is made from fossilized tree bark, resurfaced from the defeat of the Profaned Goddess.
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** Cosmolite Bars are a mysterious metal from another dimension, dropping from the Devourer of Gods.

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** Cosmolite Cosmilite Bars are a mysterious metal from another dimension, dropping from the Devourer of Gods.

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* FantasyMetals: Just like the base game, calamity has many of these
** Aerialite is a metal found inactive in floating islands, and is reactivated, allowing mining, once the hive mind/perforators are defeated. It can be used for various sky-based items.
** Cryonic bars are icy bars that are found underground after Cryogen is defeated. Previous versions of the mod also introduced frigid bars that dropped from Cryogen, and enchanted metal, which was sold by the Archmage.
** Perennial bars are floral and organic bars not unlike chlorophyte. It makes jungle-themed armor and generates upon defeating Plantera.
** Scoria is a volcanic metal which can be found in the depths of the abyss, and requires a strong pickaxe to mine.
** Cryonic, Perennial, and Scoria bars can be crafted together into life alloys.
** [[ThunderboltIron Astral]] bars come from the heavens, and can only be mined once the Astrum Deus is defeated.
** Uelibloom bars are made from fossilized tree bark, resurfaced from the defeat of the Profaned Goddess.
** Cosmolite bars are of the cosmos, dropping from the Devourer of Gods.
** Auric bars are crafted from rock imbued with draconic power, generating after Yharon is defeated.

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* FantasyMetals: Just like Calamity adds a few more compared to the ones already in the base game, calamity has many of these
game.
** Aerialite is a metal found inactive in floating islands, and is reactivated, allowing mining, once unmineable until the hive mind/perforators Hive Mind or Perforators are defeated. It can be used for various sky-based items.
** Cryonic bars are icy bars that are found underground is a lightweight yet durable metal resembling frosted glass, created by Permafrost the Archmage. The ore spawns in the Ice biome after Cryogen is defeated. Previous versions of the mod also introduced frigid bars that dropped from Cryogen, defeated and enchanted metal, which was sold by the Archmage.
is used to make ice or crystal-themed gear.
** Perennial bars are floral and organic bars is a form of energized, metallic plant matter not unlike chlorophyte.Chlorophyte. It makes jungle-themed armor and generates upon defeating Plantera.
** Scoria is a volcanic metal which can be found in the depths of the abyss, and requires a strong pickaxe Abyss, used to mine.
create geothermal-themed gear. It's present from the world's generation, but can only be mined with a Picksaw or better.
** Cryonic, Perennial, and Scoria bars can be crafted together into life alloys.
Life Alloys to create stronger gear.
** [[ThunderboltIron Astral]] bars come ore comes from the heavens, and can only be mined once the Astrum Deus is defeated.
** Uelibloom bars are ore is made from fossilized tree bark, resurfaced from the defeat of the Profaned Goddess.
** Cosmolite bars Bars are of the cosmos, a mysterious metal from another dimension, dropping from the Devourer of Gods.
** Auric bars are crafted from Ore is rock imbued with draconic power, generating after Yharon is defeated.defeated. It's used to make some of the strongest equipment in the game, but will violently electrocute anyone not wearing Auric Armor.
** Shadowspec Bars are a blackened metal used exclusively to craft endgame developer-tier items. They currently require Auric Bars, Exo Prisms, and Ashes of Annihilation to craft, but their crafting requirements will change over time to ensure that they're only craftable once every endgame boss has been slain.

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* ObviousRulePatch: In vanilla ''Terraria'', the Zenith is intended to be a PurposefullyOverpowered InfinityPlusOneSword, and to ensure [[BraggingRightsReward you can only use it after clearing all challenges]], two of its ingredients drop only from FinalBoss Moon Lord. ''Calamity'', having extended the course of progression so that Moon Lord is no longer the final boss, changes the recipe to also require Auric Bars, thereby locking off the Zenith until defeating Yharon, at which point its power level is more on-curve.

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* ObviousRulePatch: ObviousRulePatch:
**
In vanilla ''Terraria'', the Zenith is intended to be a PurposefullyOverpowered InfinityPlusOneSword, and to ensure [[BraggingRightsReward you can only use it after clearing all challenges]], two of its ingredients drop only from FinalBoss Moon Lord. ''Calamity'', having extended the course of progression so that Moon Lord is no longer the final boss, changes the recipe to also require Auric Bars, thereby locking off the Zenith until defeating Yharon, at which point its power level is more on-curve.on-curve.
** Similarly, the Rod of Harmony can now only be transmuted after Calamitas and Draedon are beaten, as having a source of infinite teleportation without any cooldown would trivialize most of the game's post-Moon Lord content.



** The Void of Calamity dropped by Calamitas provides a 15% damage boost while raining brimstone fire whenever invincibility is active, but gives -10% to damage reduction.
** The Dimensional Soul Artifact provides a 15% to all damage and crit chance, that can bypass the mod's caps for those stats. However, it also increases all damage taken by 25% as well.

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** The Void of Calamity dropped by Calamitas provides a 15% damage boost while raining brimstone fire whenever invincibility is active, but gives -10% to damage reduction.
** The Dimensional Soul Artifact provides a 15% to all damage and crit chance, that can bypass the mod's caps for those stats. However, it also increases all damage dealt by a hefty 25%, but also increases damage taken by 25% as well.15%.
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damn bro am i pregnant because i missed a period


** Auric bars are crafted from rock imbued with draconic power, generating after Yharon is defeated

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** Auric bars are crafted from rock imbued with draconic power, generating after Yharon is defeateddefeated.
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* FantasyMetals: Just like the base game, calamity has many of these
** Aerialite is a metal found inactive in floating islands, and is reactivated, allowing mining, once the hive mind/perforators are defeated. It can be used for various sky-based items.
** Cryonic bars are icy bars that are found underground after Cryogen is defeated. Previous versions of the mod also introduced frigid bars that dropped from Cryogen, and enchanted metal, which was sold by the Archmage.
** Perennial bars are floral and organic bars not unlike chlorophyte. It makes jungle-themed armor and generates upon defeating Plantera.
** Scoria is a volcanic metal which can be found in the depths of the abyss, and requires a strong pickaxe to mine.
** Cryonic, Perennial, and Scoria bars can be crafted together into life alloys.
** [[ThunderboltIron Astral]] bars come from the heavens, and can only be mined once the Astrum Deus is defeated.
** Uelibloom bars are made from fossilized tree bark, resurfaced from the defeat of the Profaned Goddess.
** Cosmolite bars are of the cosmos, dropping from the Devourer of Gods.
** Auric bars are crafted from rock imbued with draconic power, generating after Yharon is defeated

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