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Recap / Ghosts of Fear Street

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  1. Hide and Shriek: Newcomer to Shadyside Randy will wish that the stories she's heard about a ghost named Pete were just stories when she's invited to play a rather odd game of tag. If Pete tags her, Randy will lose more than the game. She'll become the newest ghost on Fear Street.
  2. Who's Been Sleeping In My Grave?: Zack suspects that his new substitute teacher Miss Gaunt is a ghost. And she has a special interest in him...
  3. The Attack of the Aqua Apes: Scott and Glen use water from the Fear Street lake to bring their sea monkeys to life — but is it really something in the water that's mutating them into ravenous monsters?
  4. Nightmare in 3D: Wes Parker buys a 3D magic eye poster from a strange general store, and the more Wes tries to find the hidden picture, the more the hidden picture wants to come into the real world.
  5. Stay Away from the Treehouse: Two boys find an abandoned treehouse in Fear Street woods said to be haunted by a boy who died in there while hiding from a lightning storm.
  6. Eye of the Fortuneteller: Kelsey Moore has been a Fear Street resident for years and knows the horrors are just urban legends — until she meets a fortuneteller named Madame Valda, who curses Kelsey to face her fears.
  7. Fright Knight: Fear Street Museum gets a new delivery: a knight's suit of armor said to be haunted by a knight cursed by a wizard to live and die in his armor. Mike, the son of the Fear Street Museum owner, thinks it's cool — until the armor comes alive and accuses Mike of putting the curse on him.
  8. The Ooze: Al gets a chemistry set for his birthday, but it turns out to be a dud when the stink bomb he makes from it turns to ooze — a strange, bright orange ooze-like substance that saps the intelligence of anyone who touches it.
  9. Revenge of the Shadow People: How do you hide from your own shadow? That's what a boy named Vinny Salvo should ask his shadow when his begins to take on a life of its own.
  10. The Bugman Lives!: After accidentally mowing down the tombstone of a scientist who is obsessed with insects known as the Bugman, Janet is haunted by bugs of all shapes and sizes. Has the Bugman returned for revenge?
  11. The Boy Who Ate Fear Street: Picky eater Sam suddenly starts to devour everything in sight that isn't considered food when his friend's eccentric aunt laces his macaroni and cheese with a strange spice said to send people into feeding frenzies.
  12. Night of the Werecat: Wendy is a girl obsessed with cats; however, her parents won't let her have one. While at a craft's fair, Wendy steals a charm necklace from an old woman who claims it mutates people into werecats.
  13. How to be a Vampire: One morning, Andrew finds a guide book on how to be a vampire, along with some bite marks on his neck. While Andrew thinks being a child of the night is all fun and games, his teacher has other plans...
  14. Body Switchers from Outer Space: Klutzy young boy Will who would do anything to be like Chad, the coolest kid in school. So when Chad tells Will he has a body switching machine in his house, he jumps at the chance to make the switch — only to regret it when he discovers that Chad is an extraterrestrial.
  15. Fright Christmas: A bully named Kenny Frobisher gets locked in Darby's Department Store on Christmas Eve and encounters three ghosts who show him why he's mean during the holidays and what will happen if he doesn't change his ways.
  16. Don't Ever Get Sick at Granny's: Corey is spending the weekend with his Granny Marsha, but before his parents leave, they warn Corey not to get sick at her place—and Corey finds out why when Grandma's home remedies escalate to torture and bizarre science experiments. He eventually tries to escape, and a bunch of completely confusing stuff happens until It turns out to be All Just a Dream and he's a dog in real life.
  17. House of a Thousand Screams: Jill and Freddie inherit their dead Uncle Solly's house, which wouldn't be a problem, except that Solly was a magician who left behind some evil magic tricks that won't stay dead.
  18. Camp Fear Ghouls: Lizzy joins a girls' nature club called the Camp Fear Girls—who turn out to have strong connections with the undead.
  19. Three Evil Wishes: Hannah finds a bottle at Fear Lake that reads, "Danger: Do Not Open". Hannah's brother, Jesse, doesn't heed this warning, and the siblings find themselves doing battle with a bitter genie who's been stuffed in the bottle for 100 years.
  20. Spell of the Screaming Jokers: Brittany finds herself playing for her life when the jokers in her new deck of cards come after her.
  21. The Creature from Club Lagoona: Tad and his family are on vacation at Club Lagoona, which, for Tad, is not good, as he's afraid of swimming in the deep end—and with good cause, as a scaly monster may be waiting for him there.
  22. Field of Screams: During a Little League game, Buddy gets hit in the head with a baseball — and finds himself back in the late 1940s as Shadyside's greatest baseball player—one that was a member of a baseball team who died in a bus crash after the championship game. Can Buddy change the course of history or is his fate sealed?
  23. Why I'm Not Afraid of Ghosts: Robbie and Dora are ghost kids living in a haunted house that now has a new resident: a human boy named Oliver Brown, who doesn't believe in ghosts and has a logical explanation behind all the paranormal activity. Can Robbie and Dora scare Oliver into believing?
  24. Monster Dog: Maggie gets a new puppy named Poocher, but one visit to Fear Street's most gruesome veterinarian turns the cute little pooch into an evil dog. Is the doctor to blame or is Maggie's dog truly evil?
  25. Halloween Bugs Me: Greg Romer always loses to Paul Boyd, but not this time. Even though Paul says he'll get more Halloween candy than Greg, Greg is going to beat him with his secret weapon—a bag that makes more of whatever one puts in it, like candy, money—and bugs.
  26. Go To Your Tomb—Right Now!: While taking a shortcut through the Fear Street Cemetery, Jack meets a strange girl who offers him a chance to become invisible, but Jack soon learns that nothing good can come from it — especially if the girl in question is a ghost.
  27. Parents from the 13th Dimension: They say you can't pick your parents, but Sarah would like nothing more than to trade her bizarre family for one that's more well-behaved, which she does by flipping a coin that lets her go into an alternate dimension where she has a perfect family, one that would love to have a girl like her for lunch. Unfortunately for Sarah, she's going to be the main course.
  28. Hide and Shriek 2: Randy managed to defeat Pete, but it turns out he's a sore loser and he sets his sights on new girl Becka.
  29. The Tale of the Blue Monkey: Amanda and Danny find a blue monkey doll in the backyard—the same one their babysitter described in a story that can curse a family with bad luck.
  30. I Was a Sixth Grade Zombie: There's a new after-school club in Shadyside Middle School that turns all of its members into zombies and Valerie Martin may be next.
  31. Escape of the He-Beast: Jamie Kolker is a fan of comic book villain, Hecula the He-Beast, and gets a computer CD featuring Hecula's sketches and drawings—which come to life when he uploads them to the computer.
  32. Caution: Aliens at Work: Matt finds a toolbox in Fear Street Woods, but the tools inside are more than just screwdrivers, hammers, and wrenches. This toolbox is literally out of this world, and the alien who lost it is coming to Earth to get it back.
  33. Attack of the Vampire Worms: Jane and Lewis find themselves trapped underground — along with a species of bloodsucking worms and two pale strangers who can't tolerate the sunlight.
  34. Horror Hotel Part 1: The Vampire Checks In: When Joe and his family move to Fear Street to help run Grandpa Howie's hotel, Joe discovers that the hotel may be home to some vampires.
  35. Horror Hotel Part 2: Ghost in the Guest Room: Grandpa Howie's hotel has a new problem: a strange ghost from the past haunting Grandpa Howie and Joe. The spell to rid the ghost goes awry when it leads to a body switch between Joe and Grandpa Howie and now the two must find a way to break the spell before the effects become permanent.

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