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Basic Trope: Shopkeepers get upset when the player doesn't buy from them.

  • Straight: In the video game Trope Quest, Sam is a shopkeeper. If you leave his store without buying anything, he'll scold you for it.
  • Exaggerated: If you leave Sam's store without buying anything, he kills you.
  • Downplayed: If you leave the store without buying anything, Sam says something like "Aw, man, I thought you'd buy something..."
  • Justified:
    • Sam really needs money.
    • The items that Sam sells are useful for your quest, so he's confused as to why you wouldn't want them.
  • Inverted: For whatever reason, Sam reprimands you when you do buy from him.
  • Subverted: ???
  • Double Subverted: ???
  • Parodied: Sam doesn't care what you do in his shop... but his Berserk Button is when customers leave without buying anything. If you do this, he gives you a 20 minute "The Reason You Suck" Speech.
  • Zig-Zagged: ???
  • Averted:
    • Sam says nothing when you leave his shop without buying anything.
    • Sam keeps it positive even if you don't buy from him.
    • Trope Quest has no shopkeepers.
  • Enforced: The creators are trying to add some What the Hell, Player?.
  • Lampshaded: "I know it's a little irrational for me to get mad over this, but I'd really like it if you bought something."
  • Invoked: ???
  • Exploited: ???
  • Defied: Sam is a little upset when you don't buy from him, but chooses not to say anything.
  • Discussed: "If you're going into Sam's shop, it's a good idea to buy something. He gets... upset if you don't."
  • Conversed: "Why do shopkeepers in video games usually scold you if you don't buy from them?"

You're gonna go back to the main page without buying anything?!

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