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This is part of the character sheet for Hyrule Conquest. This page contains the Ancient factions.

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Akkala

The term Akkala refers to the ancestors of the Hylians from roughly five thousand years before Princess Zelda to the ending reign of Hylia. During this time they generally did not refer to themselves collectively as Hylians, and this term was later applied to them by modern scholars. Ancient Hylians share many traits of modern Hylians. Where they differ is their affinity for magical arts, their notable red eyes, and their notably more humble attitude regarding their place in the world.

The in-game Akkala faction is an alliance of three races: the ancient Hylians themselves, the Wind Tribe and the Minish, also known as Picori.
    General 
  • Horse of a Different Color: Loftwings were used as mounts by ancient Hylians. But they realized that was a bad idea.
  • Light 'em Up: Akkala Mages fire bursts of light to stun enemies.
  • Mobile-Suit Human: The Minish Armos, though not very small by Hylian standards, are this for being piloted by Minish.
  • Our Ancestors Are Superheroes: Magical power was very common amongst ancient Hylians. Not so much in the modern day.
  • Shrink Ray: Minish Sorcerers can temporarily shrink enemies.
  • Zerg Rush: Uncountable swarms of Minish could deploy unto the battlefield without the enemy even aware of their existence. Once reaching their target, they could stab their targets and inflict countless stings and cuts.

    King Gustaf 
The legendary founder of the Kingdom of Hyrule, King Gustaf was a brave and just ruler who put a stop to Sulkaris and hindered Vaati's plan. He was particularly fond of the Wind Tribe.
  • Asskicking Equals Authority: Was crowned for defeating Sulkaris.
  • Badass Normal: In an age where magic was still common amongst the Hylians, King Gustaf was little more than a very skilled swordsman that did manage to hold his own against Sulkaris nonetheless.
  • Celibate Hero: According to Hylian records Gustaf never married or had any children. Except that it's a big lie: Siroc, Queen of the Wind Tribe, was Gustaf's wife and mother of his children, who were killed or driven into hiding by Hylia after her ascension to consolidate her throne.
  • Founder of the Kingdom: He defeated Sulkaris and founded the monarchy that would last for over three millennia. And later, of the hidden kingdom of Calatia on the western coast of Hyrule too, but no one knows about it outside of the Calatians themselves.
  • The Good King: From what little we see about him, Gustaf seemed to have been a fair ruler.
  • Heroes Prefer Swords: He wielded a simple sword.
  • Holy Hand Grenade: The arrow he shot at Sulkaris caught on light and killed her.
  • Noble Fugitive: After having been overthrown by Hylia, he was forced to flee Akkala to the west where he established the kingdom of Calatia. Of course no one knows about this, since according to Hylian historical records he died before the Moblin invasion.
  • Reality Ensues: Facing a Fallen Angel double his size in a swordfight couldn't end very well. He only survives because he finds a bow and shoots her.
  • Reasonable Authority Figure: Gustaf united the Akkalans into one country, led them to victory against the Gohma and Darknuts, and was far less xenophobic than many of his successors.
  • Risking the King: Fights Sulkaris personally and gets nearly killed by her.

    Siroc 
Siroc was the Queen of the Wind Tribe and a personal friend of King Gustaf. When armies of Darknuts marched across Hyrule to take on the Wind Tribe, Siroc pleaded to King Gustaf for aid. With the combined forces of the Ancient Hylians and the Wind Tribe, Siroc was able to escape with most of her people to the skies before their civilisation was destroyed by the Darknuts.
  • Adaptational Villainy: As Ooccoo, both compared to her counterpats in 'Twilight Princess' and 'Time's Menagerie', but more noticeable in the latter. In the original game of Undyingnephalim, Ooccoo comes off as a Punch-Clock Villain that faithfully serves Demoko, but starts to have doubts when her master starts to show signs of increasing insanity and ends up joining the heroes. In 'Hyrule Conquest', she remains always loyal to Demoko, even when he starts bombarding entire cities, and holds contempt towards mortals, despite that she was one once too.
  • But Now I Must Go: Siroc's last farewell to Gustaf.
  • In the Hood: Siroc always wears a blue hood.
  • Long-Lost Relative: She was the lover of King Gustaf with who she had children. Centuries later, she meets Link, who is one of her descendants.
  • The Magic Goes Away: The powers of the Wind Tribe are lost to Hyrule with Siroc when she leaves in the wake of the Darknut invasion.
  • Outliving One's Offspring: Siroc became an Oocca and lived for millennia afterward, while her children, who stayed with their father, remained mortal and were either killed by Hylia or died of old age.
  • Prophet Eyes: Her eyes are completely white, with no pupils.
  • Un-person: Downplayed. While Hylian historical records still mention Siroc as Queen of the Wind Tribe, due to Wizzrobe involvement no one remembers that she was also the first Queen of Hyrule and wife of Gustaf. Their children got this treatment more straight, with later texts mentioning Gustaf as a lifelong bachelor without heirs.
  • Was Once a Man: After her people's ascent, she became an Oocca and lost her sense of humanity.

    Groose 
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    Hylia 
See Order of the Wizzrobe

    Ezlo 

Oocca

The Oocca are an incredibly ancient civilization: undoubtedly the first to exist in the world of Hyrule. In addition to the First Sages, they were in direct communion with the Goddesses that created them and the world. From their inception they created and maintained massive self-sustaining and floating cities that hovered across the world. They crafted many tools that could manipulate inanimate objects and constructs to do what their physical bodies could not. Perhaps most importantly they created the most terrifying and destructive weapons ever unleashed unto the world.

Sometime in the distant past before recorded history, the Oocca suddenly ceased all contact with the rest of the Hyrule. They retreated into their many floating Sky Cities and vanished high above the world, slowly fading into legend and obscurity. Many civilizations in Hyrule continued to revere them after their departure, indeed many began to idolize and worship them as gods incarnate throughout history. Their reasons for their ascendance and disappearance remain unknown to this day. Despite this concealment, they are well aware of and active in Hyrule, manipulating and directing the course of history and assuring the spread of all religion centered around the three Golden Goddesses and the utter destruction and eradication of all Majora influence.
    General 
  • Cyborg: The Oocca wear statue bodies to manipulate objects.
  • Drop Pod: The Oocca land on Hyrule from their Sky City via pods from which they emerge.
  • Dual Mode Unit: The Rooter must root itself into the ground in order to fire.
  • Fantastic Nuke: The Aura, a superweapon attached to the Sky City. When activated, it directs a blue laser beam downward, which obliterates anything it touches in a shockwave of blue fire. All that remains is a crater of molten glass.
  • Floating Continent: The Sky Cities where the Oocca reside.
  • Gathering Steam: The longer a Tracer beam is on a target the more damage it deals.
  • Mini-Mecha: Walker Cannons are two-legged walkers standing as tall as a one-storey house.
  • Monochromatic Eyes: The Wind Tribe's eyes are completely white.
  • Schizo Tech: The Oocca are very advanced, their technology bordering on science-fiction.
  • Was Once a Man: The Oocca weren't always like that. Servitude to Demoko will gradually turn one into an Oocca, like what happened to the Wind Tribe.

    Demoko 
The first Sage to be created by the Golden Goddesses, Demoko was created as a prototype and template for their future endeavours, and was ordered to operate and control their other inanimate creations. Demoko participated in battle against the Druthulidi during the creation of the Triforce.

When the Firstborn of the Goddesses awoke into Hyrule, Demoko, five of the other Sages, and the three Oracles passed the Triforce unto them and placed it in their care. Demoko explained the passage of time and taught them to construct cities and other inanimate creations. He gave the Dominion Rod to the Firstborn should they need to call upon the Triforce. His work complete, Demoko ascended to the skies far above Hyrule.

When Hylia created the Master Sword and unleashed Link, her first knight upon Hyrule, Demoko orders the Oocca to search the land and find the False Goddess.
  • Adaptational Villainy: In 'Time's Menagerie', Demoko was a Tragic Villain consumed by the emptiness of emotions the Goddesses left him with and Majora took advantage of this to drive him more and more into madness. In 'Hyrule Conquest' Demoko lacks his counterpat's Freudian Excuse and all of his evil actions were not only of his own volition, rather than due to manipulation of others, but far more atrocious.
  • Cain and Abel: Demoko absolutely despises his First Sage siblings, and ends up being the killer of three of them (Evaleen, Kovaloo and Solahrasin) before getting himself killed by Sulkaris.
  • Cool Mask: His face is covered in an elaborate mask.
  • Cyborg: In the Book of Mudora, Demoko is described as 'inanimate but alive, his form is that not of life but of material'. Subverted, as he is not a cyborg but an humanoid owl.
  • Dirty Coward: Sulkaris calls him this and with good reason. After losing control of the Druthulidi, he and his siblings beg Majora for help, practically selling the whole world they had sworn to defend. When Sulkaris threatens to reveal the truth behind his betrayal, he fires a Fantastic Nuke several times, destroying cities and killing countless innocents and even his own siblings and troops, just to prevent it.
  • Empty Shell: Scripture often refers to Demoko as the Empty One, its possible that he lacks all personality and is simply a servitor of the Goddesses. Or not. In truth he's a calculating, judgemental, paranoid person with no concern for mortals whatsoever.
  • Fantastic Racism: He displays nothing but disdain for mortals, considering them nothing more than ants.
  • Faux Death: After his work with the Firstborn is done, Demoko remained asleep for ages until the Wind Tribe's arrival awakened him.
  • Flawed Prototype: Being an experiment of sorts by the Goddesses, Demoko totally lacked the capacity of emotions.
  • Glowing Eyes: As can be seen in his portrait.
  • Hypocrite: His entire speech at Mission 34 is entirely this. He calls mortals spoiled (when he and the other First Sages only wanted all the powers the Goddesses but none of the responsibilities), that they take no responsibility for their sins (when the First Sages are responsible for creating practically all evil that torment Hyrule and never received any sort of punishment for it) and that they lost their way (when the First Sages never had any intention of fullfilling the duties the Goddesses gave them). Later, he calls Lyer a traitor, which is rich coming from the guy that betrayed the Goddesses, his own creators and Sulkaris, his own sister.
  • In the Hood: A teal one.
  • The Paranoiac: Demoko is terrified of Sulkaris and of the possibility of her revealing the Truth and is hell-bent on killing her, no matter how many innocents have to die during the process.
  • Reasonable Authority Figure: Demoko is known to have been a very rational leader, who always has the Oocca's best interests in mind. Unfortunately this is nothing but Oocca propaganda, and Sulkaris and Majora's machinations have left him unhinged. He blows up Death Mountain in order to kill Sulkaris, not caring that there were still Oocca fighting on the area.
  • Super Prototype: Demoko was the first and most powerful creation of the Goddesses. However, by the timeframe of the main story he has lost most of his powers.
  • Time Abyss: Demoko is as old as the Triforce.
  • Time Master: Demoko is the Sage of Time.
  • Villainous BSoD: All the Sages receive one upon the death of Malkorbagia.
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    Liyer 

Parella

The Empire of Bellum is a collection of aquatic races that sided with the creature from other worlds that Bellum had conquered. Its most notable minions are the Parella; its most loyal and oldest servants, and the River Zora of its previous conquest. Bellum employs lesser creatures to do its bidding as well, though the Parella and River Zora are its favourite since they can take and hold land targets.

The Empire of Bellum perpetuated a war between the three ancient factions of the Great Sea: the Lokomo, Oshus Empire, and Cobble Kingdom. It aided all three sides in destroying each other for countless decades, hoping that they would be weakened enough for an easy invasion. When the Lokomo and Oshus Empire discovered they were being played, they immediately withdrew all support from Bellum, leaving the Cobble Kingdom the only affiliate. Bellum's armies then took an active approach and marched upon its opposition. With victory in Bellum's grasp, the Ocean King turned to a last desperate measure; he created an army of unstoppable Phantom Knights. These constructs cut through Bellum's armies with ease, slaughtering countless Parella and River Zora. The Parella retreated to gather reinforcements, and the River Zora fled to other lands in the wake of this army. It was thus that thus Bellum became inactive for hundreds of years until being awoken by his servants again.

The Empire of Bellum is a very aquatic heavy faction. Though it technically has no navy, Bellum deploys powerful ocean monsters such as Gyorgs and Bigoctos, and many of its land units can also traverse the ocean and participate in naval battles. This minimises the need to focus on two separate armies, as a land force can take to the seas if an enemy navy approaches.
    General 
  • Alien Invasion: The Parella and their minions originally came to Hyrule from another planet during Bellum's invasion.
  • Attack Animal: The Empire of Bellum has access to many sea monsters.
  • Cannon Fodder: Ropas, which are almost completely lacking in intelligence but can be bred very fast.
  • Combat Tentacles: The Parella fight with bladed tentacles.
  • Electric Jellyfish: Biri Stingers, jelly-like aliens capable of delivering electric shocks.
  • Grim Up North: The Parella's lair is located in the northern polar seas of the Great Sea.
  • Kraken and Leviathan: Their entire navy consists of sea monsters of various sizes.
  • Making a Splash: Bellumites are able to unleash powerful waves from a distance, capsizing ships and breaking through their hulls.
  • Mini Mook: Bellumites, smaller incarnations of Bellum with some semblance of intelligence.
  • Monster Mash: An entire army of Parella, River Zora, Gyorgs, Octoroks,...
  • Parasite Zombie: Barinades, creatures formed from colonies of Bari that have completely infested their host.
  • Precursor Killers: Bellum's minions played a major role in the extinction of the Lokomo and the Oshus Empire.
  • Starfish Aliens: The cephalopod-humanoid Parella, the jellyfish-like Biri and the blob-like Plasmarines.
  • Tentacled Terror: Bellum, the Parella and the Octoroks are various types of squid and octopuses.
  • Threatening Shark: The Gyorgs strongly resemble sharks.
  • The Unpronounceable: According to King Mizorant, it's impossible to pronounce the real name of his Parella associate.

    Bellum 

    Archon Jelyf 
The undisputed master of the Parella, Jelyf leads the entirety of Bellum's forces, only outranked by the dark god itself. She is utterly devoted to Bellum and assuring its successful conquest of Hyrule.
  • Dragon with an Agenda: She appears to be Zant's right hand woman, but doesn't have his best interest in mind at all.
  • The Starscream: She initially serves Zant as his advisor in Hyrule, but turns on him during the attack on the Zora Dominion.
  • The Unpronounceable: Her real name cannot be pronounced by the Twili and the River Zora, so they call her 'Jelyf' instead.
  • Villain Team-Up: With Zant. She quickly turns on him when the opportunity presents.

    Tentalus 

  • King Mook: It's a giant colony of Ropas that has gained sentience.

Lokomo

The technologically advanced Lokomo are two of the extinct empires in the Great Sea. Long ago, manipulated by Bellum, they got into a conflict with the other two great empires, the Oshus Empire and the Cobble Kingdom. All three sides were provided with military and economic aid by Bellum until the Lokomo and the Oshus Empire discovered they were being played and immediately withdrew all support from Bellum. The Cobble Kingdom took full advantage of Bellum's aid and dominated most of the land and sea north of Hyrule. With victory in Bellum's grasp, King Oshus turned to a last desperate measure; he created an army of unstoppable Phantom Knights. The Phantoms succeeded in repelling Bellum's armies, but then went haywire and exterminated the Lokomo and the Oshus Empire. Very few Lokomo survived the genocide and they've been in hiding since then.
  • Cool Train: The Lokomo's huge interconnected network of trains.
  • Guilt-Free Extermination War: The extermination of the Lokomo and the Oshus Empire by the Phantoms.
  • Schizo Tech: The Lokomo were apparently much more technologically advanced than both the Oshus Empire and the Cobble Kingdom.
  • Vestigial Empire: The surviving Lokomo are barely a vestige of their once-great empire.
[[/folder]]

    Anjean 

Guardians

    General 
  • Attack Drone: All Guardians are robotic war machines built by Hylians.

    Aunomouzan 
  • The Ageless: As with all spirits, Aunomouzan doesn't age.
  • Big Bad: He is set to be the main villain in the fifth expansion.
  • Giant Space Flea from Nowhere: The idea behind Aunomouzan came from the notion of inserting random new deities into well established settings. Obviously in this case he's inserting himself quite literally, and malevolently erasing all history and truth behind the matter to cover it up.
  • Light Is Not Good: He appears as a radiant golden humanoid, and is also part of the Big-Bad Ensemble in the mod.

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