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WARNING: Spoilers Off applies to Awesome Moments pages, per wiki policy.

Just like the game its based off, Incidence contains no shortage of some pretty dang cool moments.

In General

  • Throughout the story, Kris faces off against all sorts of terrible situations and foes - ruthless Darkners, humans who could kill everyone they love in an instant - and that's also in conjunction with their attempts to reconnect with their loved ones and forge alliances and friendships with people from both Light and Dark Worlds. Despite all this, alongside the end of the world looming, Kris does not give up.
  • Credit must also go to the Voice as well - despite the ambiguity surrounding its existence, it has no doubt made a net positive impact on Kris - it helped them go from a self-loathing, apathetic wreck to not only an effective leader, or someone who deeply cares about the fate of both the Light and Dark Worlds and their inhabitants, it turns them into a hero as well. How quickly does the Voice achieve this? In a few days.

Arc #1

  • Despite the disorientation of the "outside" and the threat of Jevil going from affable to volatile very quickly, Kris is able to beat the jester without having to play a "numbers game", besting him in a "wordsy game" instead. This entire encounter is done within one loop - Kris never needs to reset to get the outcome they want.

Arc #2

  • When Noelle sees that the Green Knight has returned to the Light World with the heroes after the Fountain was sealed, the rest of the party subsequently keeps Green stuck inside the computer room's closet by pressing their combined weight on the door. Despite Noelle, Susie and Berdly slowly turning to dust due to Green's LV, none of them let up on keeping the door closed until an agreement is made between the heroes and the Knight.

Arc #3

  • With the guidance of the Voice, Kris is able to prevent the Purple Knight from slaughtering Hometown. Using Purple's bad temper and inability to keep himself from giving a lecture against him, they're able to smash his nose in, swipe his book and lead him away from the church.

Arc #4

  • When the Green and Orange Knights come to the Dreemurr's house, the monsters retreat deeper into the house to protect themselves from the LV emanating from the humans - except for Officer Napstablook, who stands their ground despite there being not one, but two humans who could kill them as easily as breathing if they wanted to.
  • Doubling as heartwarming, Kris is able to heal Rudy of his illness with the point of power in Castle Town, alongside restoring the other monsters who arrived with them to healthier forms.

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