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Live Blog Let's Play Megaman Battle Network 2
ComicX62013-03-20 23:30:32

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Released in Japan on December 14, 2001 as Battle Network Rockman.EXE 2 and in North America on June 17, 2002 for the Game Boy Advance, Megaman Battle Network 2 is the second installment of the fourth series in Capcomís Megaman franchise, which eschews the conventional robot-oriented setting of the Megaman franchise for a society focused on cyberspace and the worldwide web.

The prior game, Megaman Battle Network (hereafter referred to as Battle Network 1) laid down a foundation for future games to work off of. Battle Network 2 did that job admirably, greatly streamlining and honing much of the gameplay, introducing numerous new elements that would go on to become part of the seriesís staples, and overall providing a much deeper, meatier experience. Despite the fact that some of its aesthetics still look a little dated and there are still a few systems that are discarded from later games, Megaman Battle Network 2 is still considered today to be one of the best entries in the series.

This liveblog will basically be a continuation of the one I did of the first game, which can be found here. As a result there may be a few instances of Late-Arrival Spoiler sprinkled here and there, and I wonít go into the mechanics as in-depth as I did previously unless there are new or altered ones. Regardless though I will strive to play this game as completely as I can. Battle Network games are surprisingly deep in the gameplay department, and this one is obviously no exception.

The gameís main cast:

Lan Hikari and Megaman.EXE

The main operator-Navi duo of the series. Lan is a fifth-grader with an aptitude for Net Battles and a disinterest in anything even remotely academic. Megaman is the more serious of the pair, and is unique among Navis in that he is programmed with human DNA, specifically, the DNA of Lanís deceased twin brother Hub Hikari.

Yuuchiro Hikari

Lanís father, and one of the worldís most preeminent scientists. He is an expert on Net technology and, when available, is the go-to guy for whenever Lan and Megaman need technical support.

Mayl Sakurai and Roll.EXE

Lanís kindly next door neighbor. Her Navi Roll emphasizes support and recovery, with Mayl providing Lan with her Navi chip.

Dex Oyama and Gutsman.EXE

The largest and most brash kid in Lanís class, but also a very loyal friend. Heís always eager to challenge Lan and Megaman to a Net Battle against his Navi GutsmanÖeven if he can never win.

Yai Ayanokoji and Glyde.EXE

The young, eight-year-old daughter of rich company executives, Yai can often be condescending towards others. Her Navi Glyde acts as her personal butler.

Eugene Chaud and Protoman.EXE

An Official Net Battler, Chaudís abrasive personality couldnít be any more opposite Lanís. His Navi Protoman specializes in high-speed, precise swordsmanship.

And yes, I did start this blog today because it's the Battle Network series's twelfth anniversary. Hard to believe that this game is over a decade old now.


Mar 21st 2013 at 2:02:15 AM
And a quick version of Network Transmission, the Gamecube game that takes place between BN 1 and 2:

A new virus, the Zero virus, is causing havoc on the net. After a bunch of discovery and a fight against it, the virus is transformed into Zero.EXE, a independent Net Navi (think Bass) based on the MMX-era version of Zero.

Zero reveals that he was being controlled by a man known as the Professor, an ex-WWW scientist interested in making another Live Virus. Naturally, the Professor and the Life Virus (Version 2.0) are stopped, and Zero proceeds to make cameos throughout the rest of the Battle Network series.

After that, we get a scene that serves as a teaser for Battle Network 2, and the knowledge that we don't have to play the game again, because Network Transmission is friggin' hard!