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1* SugarWiki/AwesomeMusic: The music for the Wily levels is easily one of the most climactic and epic tunes in the series history. The Wily boss theme similarly has an awesome feel to it.
2* BestLevelEver: For some people, Napalm Man's stage in the second portion of the game. Its layout is completely different from its NES counterpart (a completely underground base as opposed to a jungle) - but a lot of the structure seems to be an improvement. The enemy placement is made so it's less predictable yet fair and makes an environment which you can actually use the Rain Flush, Flash Stopper, Ring Boomerang, and Pharaoh Shot to your advantage.
3* EnsembleDarkHorse: For having just a single outing in the series (minus a DLC fight in ''VideoGame/MegaMan10''), Ballade is well-remembered and well-loved by the fandom for his NobleDemon qualities, being a WorthyOpponent to Mega Man, and most of all, his HeelFaceTurn [[spoiler:and subsequent HeroicSacrifice]].
4* EvenBetterSequel: To the previous three games, though most fans agree that the following game just edges for the title of best in the Game Boy subseries.
5* FridgeBrilliance: The letters to spell Beat being hidden in the first four stages makes more sense when you consider Beat and [[VideoGame/MegaMan4 the first four Robot Masters]] were all initially designed by Dr. Cossack. Similarly, Wily’s letters being hidden in the second four stages can be attributed to [[VideoGame/MegaMan5 the second set of Robot Masters]] being original creations of Wily’s.
6* OlderThanTheyThink:
7** The ability to buy upgrades originated in this game, and not ''VideoGame/MegaMan7'' as many assume, albeit this game (and ''VideoGame/MegaManV'') has a different way of paying for upgrades, using P-Chips instead of bolts.
8** This is also the first game in the ''Mega Man'' franchise to have a second level select theme (albeit it's just the first level select theme in a higher key), beating ''VideoGame/MegaManX1'' to the punch by a few months.
9** Conversely, the super pellet, which in this game is occasionally supplied by Proto Man, actually first appeared all the way back in ''VideoGame/MegaMan1'' (though there was only one in the entire game, and it looked completely different to how it does here).
10* SequelDifficultyDrop: Compared to [[VideoGame/MegaManIII the previous game]], the enemy placement is a lot fairer and the levels are generally less troublesome. Additionally, the Item Replicator allows ItemFarming to mitigate most of the game’s challenge.

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