1 | * EvenBetterSequel: The new mechanics and [[CallForward plot developments]] led to this game being considered the better of the two arcade titles. |
2 | * HilariousInHindsight: Bass, upon first seeing Zero, one of the things he does is compare him to a girl. Years later, Zero would end up literally [[VideoGame/MegaManZX a girl]]. |
3 | * ItWasHisSled: There's one real reason why any Mega Man fans know about this game besides it being an unlockable in the ''Anniversary Collection'', and it's the [[CallForward Zero cameo]] and plot hook for the ''VideoGame/MegaManX'' series. |
4 | * ScrappyMechanic: The {{assist character}}s waver around this; even if you chose a character with a useful helper (Proto Man/Duo), you're forced to use them once Eddie shows up and get no option to switch to another weapon (since their time limit acts as a weapon in of itself)...which, of course, prevents you from using the boss's weakness for some time. If you're playing as Mega Man in particular, prepare for a rough time since Rush is just an attacking assist and Mega Man gets no protection whatsoever, resulting in a PowerUpLetdown. |
5 | * SequelDifficultyDrop: Downplayed -- while the first game's irritating roulette-like stage select is replaced with a more traditional one, and there are a number of additions that help the player (including the {{Assist Character}}s and hints to each Robot Master's weakness), it's still roughly as difficult as the first game. |
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FollowingContext YMMV / MegaMan2ThePowerFighters
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