1 | * AudienceAlienatingPremise: A DarkerAndEdgier makeover akin to ''Franchise/{{Halo}}'' on a cutesy mascot, along with a lot of bad gameplay choices (no local multiplayer, and a singleplayer mode consisting of 99 levels with no lives, no continues, and no saving) ensured no one would be interested in playing. |
2 | * GameBreaker: If you pick up Line Bomb combined with Infinite Bomb, you're in for a treat. If you're on the receiving end of it... [[https://www.twitch.tv/protonjon/v/45869060 not so much.]] |
3 | * GoodBadBugs: As shown in one of LetsPlay/ProtonJon's streams, lagging out instead of removing the character from the game so the others can play normally will make you invincible. |
4 | %%* NightmareFuel: The screams the Bombermen and female bombers make when they die can come across as this. |
5 | * NintendoHard: 99 floors, one life, no continues, and no save option, making it more difficult than the two decade old original. As [=GameSpot's=] Greg Mueller put it: |
6 | -->"[It] is difficult not so much because of the way the game challenges your gaming skills, but because of the way it challenges your patience." |
7 | * OlderThanTheyThink: On 3 accounts. |
8 | ** This isn't the first ''Bomberman'' game to have a DarkerAndEdgier feel to it. ''VideoGame/AtomicBomberman'' had the titular character with a new design that more closely resembled a robot. Also, the visuals were done with pre-rendered 3D graphics in a similar vein to ''VideoGame/DonkeyKongCountry''. But that game also kept the same sharp game-play as the originals and primarily used its new visual style to have a different flavor, and didn't take itself very seriously at all. Furthermore, while Bomberman had a new design, he was still recognizable as Bomberman. |
9 | ** The plot shares similarities to that of the original ''Bomberman'', where the protagonist's main goal was to [[BecomeARealBoy escape the bomb factory to become fully human]]. However, [[DarkerAndEdgier the tone]] of this installment makes it virtually unidentifiable with that game (or the rest of the series). |
10 | ** The First-Person Bomber mode might have been inspired by the gameplay of the [[NoExportForYou Japan-only]] title ''[[http://www3.atwiki.jp/yamamura/pages/63.html 3-D Bomberman]]'', which was actually played in first-person view, unlike ''Act Zero'''s behind-the-player perspective. |
11 | * TheyChangedItNowItSucks: Even before release, this was the complaint of many older ''VideoGame/{{Bomberman}}'' fans. However, this ended up being the least of the game's problems. |
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