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1%%Please bring any potential Complete Monster candidates to the cleanup thread: https://tvtropes.org/pmwiki/posts.php?discussion=6vic3f9h1cy5qivsenw8llok&page=1
2* AntiClimaxBoss:
3** Some bounties in ''II'' can be talked into turning in alive with a single Speech check. Unlike, say, the base game [[spoiler:speech checks for Legate Lanius,]] they're a single line of dialogue and often boil down to an unconvincing "the bandit lifestyle will get to you, quit while you're ahead".
4** [[spoiler:After multiple mods building him up, Marko's appearance in NVB III comes off as underwhelming to some.]] Gameplay-wise, he's just a single man that dies to VATS headshots as quickly as any other character, and [[spoiler:the bounty hunters that betrayed you and Randall]] present a bigger challenge if only because of their greater numbers. Lore-wise, he's not charismatic enough for someone of [[TheDreaded his reputation]], his attempts to [[NotSoDifferentRemark compare himself to the Courier]] operate under an assumption that he or she is Good-aligned and fall flat even then, attempts at pointing out the flaws in his logic are blown off without good rebuttals, [[spoiler:and at the end of the day he's an UnwittingPawn of the Syndicate.]]
5* BaseBreakingCharacter: Opinions on Marko's character varies strongly. Some players thinks that he lives up well to his status as TheDreaded and proves to be an harrowing enemy for the Courier, being capable of outsmarting them and being quite tough to fight even for a high-leveled character. Others disagree and think that Marko comes off as an excessively verbose blowhard who gets constant CharacterShilling, can't be called out at any point by the Courier during his numerous rants, and assumes the player character is a naive goody-two-shoes even if that's not the case. Marko is so contentious that [[https://www.nexusmods.com/newvegas/mods/69605?tab=description an entire mod]] (whose author has since vanished from the modding site) has been made specifically to rewrite him.
6* CompleteMonster: [[FantasticRacism Jacob Powers]] is a violent ghoul supremacist who is attempting to build an army to conquer the Wasteland. Killing all adult humans he encounters, Powers [[WouldHurtAChild has human children locked in a cage with nuclear waste]] in order to [[ForcedTransformation mutate them into ghouls]] to [[ChildSoldiers add to his army]], which more often than not kills them. Powers employs liberal use of beatings, sleep deprivation, and brainwashing broadcasts to break his "recruits" down into loyal soldiers. To ensure none of his soldiers sympathize with the captives, Powers allows them to [[RapeIsASpecialKindOfEvil rape human women]] before killing them in order to devalue humans in their eyes. Even among a cast of killers, slavers, rapists, and torturers, Jacob Powers proves to be the very worst of the Wasteland.
7* GeniusBonus: The lair of Jacob Powers and his GLA (Ghoul Liberation Army) is set underground beneath the old nuclear test site in a series of 4 caves respectively named Teller, Ulam, Groves and Oppenheimer. Edward Teller, Stanislaw Ulam [[note]]Who together with Teller invented the hydrogen bomb, their design is known as the Teller-Ulam design, which to this day is still highly secret[[/note]], Leslie Groves [[note]]Lieutenant-General in the Army Corps of Engineer who oversaw the Manhattan Project[[/note]] and [[UsefulNotes/RobertOppenheimer J. Robert Oppenheimer]] were all major contributors to the development of nuclear weapons.
8* NightmareRetardant: On paper, [[spoiler:helplessly watching an entire town get executed and then getting buried alive, narrowly avoiding death]] is terrifying. The execution is marred by engine limitations, potential glitches that make the cutscene not proceed as intended, the main baddie's long-winded monologue before and after [[spoiler:said execution]], and the narration and prompts telling the player that yes, the PC is indeed scarred and traumatized.
9* SequelDifficultySpike: ''II'' is ''significantly'' harder than the previous installment. From merely killing one target, you'll be storming entire bases filled with EliteMooks if you play your cards wrong. It was an IntendedAudienceReaction on someguy's end, as he specifically designed the encounters to be more challenging.
10* SpiritualAdaptation: The Frosthill segment of ''New Vegas Bounties III'' is very similar to ''Film/TheGreatSilence'' in terms of general setting (the Utah during the winter) and plot: the town's inhabitants are harmless fugitives who have bounties on their head, the protagonist is a good and moral bounty hunter ([[spoiler:Randall]] and the Courier could be seen as DecompositeCharacter of Silence), the BigBad is a ruthless bounty hunter. The ending is similar too: [[spoiler:the hero is shot through the hand then killed, while the bounty hunters slaughter the town. It was initially supposed to be closer to the original, since the Courier had a potential LoveInterest who gets killed along Frosthill's population (the romance has been cut from the released version, as someguy2000 didn't like the result.)]]

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