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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zodiaccover.png]]
2 [[caption-width-right:350:By the look on the Guardian's [[ThisIsGonnaSuck face]], you could tell what [[NintendoHard ride you're getting into]]]]
3Far into the future, planet Earth is embroiled in an interstellar conflict with the Allied Worlds. An asteriod drifting into the solar system past Earth's defenses houses a huge battle fortress for the Allied Worlds, dubbed as "Zodiac".
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5Earth forces responds by launching an attack using state-of-the-art transforming combat robots to infiltrate the Zodiac. Despite the robots efforts, the attack fail.
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7But all is not lost, as one single robot managed to reach the Zodiac.. a lone communication robot, called the Guardian.
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9As the Guardian, you're tasked with exploring the Zodiac to figure the Allied's plans and disable the asteroid's defenses for Earth's attempts to divert its course.
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11Zodiac: Story of the Guardian, or Zodiac TGS, is a game created by C-Dawg using Zelda Classic's game engine. The game takes inspirations from games such as VideoGame/Metroid1 and mainly VideoGame/TheGuardianLegend, with the Guardian's ability to transform into a spaceship and going through "corridor" levels.
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13The last update for the game was on 2 March 2016, before C-Dawg disappeared out from Zelda Classic's forums.
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15!! This game contains examples of the following tropes:
16* AntiFrustrationFeatures:
17** Pressing F6 will basically restore you to the last checkpoint with full health. The energy however isn't recovered.
18** You get to keep any upgrades and resources you got before dying, along with switches opened. Of course, any Life Tanks or Overdrive Adapters consumed don't return.
19** Whenever you die inside the Pandora, you're given the choice of continuing inside the Pandora, or simply returning to the Zodiac to pick anything you missed or grind for resources, at the cost of losing progress inside the Pandora. Funny considering that [[spoiler: by the time you get to the Pandora, the Zodiac was blown up to smithereens]].
20** Larger enemies have the rare chance to drop Life Tanks.
21* BarrierChangeBoss: [[spoiler: Victor]]. He has [[MarathonBoss 11 forms with separate health bars]], and each form utilizes the attacks of the Zodiac Prototype he shifts into.
22* BossCorridor: Each Zodiac Prototype boss has one, showing said boss icon.
23* {{Cap}}: The max number of capsule you can hold in the beginning is 255 capsule. You can later upgrade to 500 and later 999 by obtaining [[WalletOfHolding Capsule Storage]]s.
24* ConspicuousElectricObstacle:
25** Pisces's electrified seaweed. Some areas forces the player into going through them and taking damage.
26** The electrified hallways in Leo. Luckily they do turn down for a while.
27* EliteMooks: The Allied Worlds' Elite soldiers. Take more than the regular soldier to be defeated, dash towards the target and fire explosive shots.
28* EnemyMine: [[spoiler: Dr. Mo decides to team up with the Guardian against Victor, after the latter reveals his true colors. Iron [[DefeatEqualsFriendship needs some convincing however]]]].
29* EnergyAbsorption: The Leo zone has indestructible nodes that saps the Guardian's energy bar no-stop.
30* FreezeRay: The Ice Beam. Not useful for combat but can freeze enemies and turn them into FrozenFoePlatform.
31* GiantEnemyCrab: Crabbor, and his other variants, are bosses guarding valuable upgrades that puts a hell of fight. And when they TurnRed, the gain the ability to float and slam their bodies on you.
32* GrewBeyondTheirProgramming: [[spoiler: The Guardian becomes this, thanks to her interactions with the Zodiac terminals. Dr. Mo and later Victor site that]].
33* GuideDangIt: The requirements for the GoldenEnding (version (2-3-16)) has no hints inside or outside the game on how to obtain it.
34** Opening the path for the good ending itself is a LuckBasedMission. [[spoiler: First is to go to Taurus, freeze the fireball enemies (that don't respawn after killing them) in a certain room to [[FrozenFoePlatform climb]] to an invisible chute on the top of the room, then fight a [[OptionalBoss huge mech-suit]] piloted by General Schlefen to obtain the Magnet Grabber. Then, find the secret area ([[TheMaze the Snake Pit]]) that leads to the sick bay (easier said than done), in order to fight an upgraded version of the mech-suit. Defeat it to meet General Schlefen in the sick bay, and he'll give the Wallclimb upgrade]].
35** The [[spoiler: GoldenEnding]] requires [[spoiler: finding the six construction and tech crews (Alpha, Beta, Omega, Delta, Gamma, Epsilon) to evacuate them. They are found in [[PixelHunt hidden rooms]] in the Zodiac zones, with no hints or indications to their whereabouts]].
36** The kicker? [[spoiler: Due to a GameBreakingBug in version (2-3-16), the path to bad endings 1 & 2 is blocked, meaning that the above endings are [[ThisIsGonnaSuck the only paths possible]]!]]
37* HeroicMime: The Guardian, being a robot made to serve and obey orders on Earth, cannot talk nor express itself.
38* HeroicSacrifice: Depending on the ending:
39** [[spoiler: Dr. Mo stays behind in the Zodiac to destroy it before it reaches Earth in Bad Ending 1 & 2]].
40** [[spoiler: General Schlefen [[MoreHeroThanThou pulls this instead]] of Dr. Mo in the Good Ending, after giving her access to his escape shuttle]].
41* IntangibleMan: Obtaining the Dash Jets 2 grants the ability to phase through one-tile thick walls while running.
42* InTheirOwnImage: Downplayed. [[spoiler: Victor wants to remove every trace of all living beings on Earth using his own genetic-modifying virus, so he could replace everything with himself and [[ItsAllAboutMe live forever as the only living being that matters]]]].[[spoiler: He also plans to expand his reach to all planets, so that all will be replaced with him]].
43* LetsPlay: A complete one for an early build done by [[https://www.youtube.com/playlist?list=PLsHIJXapvOc5Gb4bzj4VM6oYn6aW4YALT MeleeWizard]].
44* TheMirrorShowsYourTrueSelf: The fight against Gemini Prototype takes place on a reflective surface, that shows the Guardian as a red-haired woman in a white dress.
45** RageAgainstTheReflection: Gemini Prototype can travel to the mirror surface and attack the Guardian's reflection, dealing [[{{Synchronization}} continuous damage]] in the process.
46* MutuallyExclusivePowerups: The Guardian can only hold into one Zodiac weapon, releasing the one she's holding when interacting with another Zodiac terminal. [[spoiler: The [[AllYourPowersCombined Zodiac Changer]] gives access to all weapons through swapping the weapon currently held]].
47* MysteriousInformant: A {{Turncoat}} working with the Allied Forces guides the Guardian inside the Zodiac with help and instructions needed. [[spoiler: Revealed to be the Allied Forces Communication Officer, [[BigBad Victor]]]].
48* NintendoHard: Oh so much. The manual jokingly gives the game C-Dawg's Official "Seal of Frustration". You'll die a lot, it is a given.
49** The game relies a lot on SpikesOfDoom throughout the zones. Said spikes are used to gauge if the player bothered to find the defense upgrades or not. Some areas are filled to the brim with spikes and agile enemies to knock you into them. Libra's placement of spikes forces the player into taking a hit to proceed.
50** PlatformHell is the name to any place the require climbing long shafts. Be it small tiny platforms that you slip out from, [[LedgeBats erratic flying enemies]] that knocks you out from the platforms, bullets that slowly tracks your movements, fans that push you off ledges, etc.
51** The enemies eventually become more DemonicSpiders that are more trouble than their worth, and are better off left alone to preserve resources.
52* OmnidisciplinaryScientist: The Allied Forces' Dr. Margret “Eldritch” Mo. A scientist who excel in the study of alien life-forms, alien bacteria, asteroids, climate change, archaeology and built the self-thinking decision-making HotBlooded robot, Iron, to name a few.
53* PatchworkMap: The Zodiac's interior consists of multiple biomes of different nature and habitats for all manners of alien life-forms. It can range from jungles, deserts, underwater areas and:
54** GreenHillZone: Aquarius
55** ShiftingSandLand: Scorpio
56** WombLevel: Cancer
57** TempleOfDoom: Aries
58** UnderTheSea: Pisces
59** CrystalLandscape: Gemini
60** ElaborateUndergroundBase: Leo
61** LethalLavaLand: Taurus
62** SlippySlideyIceWorld: Libra
63** TheHedgeOfThorns: Virgo
64** MadScientistLaboratory: Capricorn. Also crossed with LumberMillMayhem.
65** [[spoiler: {{Cyberspace}}: Sagittarius]]
66* RecurringBoss: The Allied's robot, Iron, impedes the Guardian's path throughout the game, coming back stronger with each defeat.
67* RobotGirl: The titular Guardian, who can hack terminals and {{transform|ingMecha}}s into a CoolShip.
68* SeetheInvisible: The X-ray Scope upgrade.
69* ShameIfSomethingHappened: The {{Turncoat}} from the Allied Worlds threatens the Guardian with erasing her hard-drive and shutting her down using her access codes they hacked from her, when they begin feeling desperate.
70* ShoutOut:
71** Draintroids. An obvious homage to {{VideoGame/Metroid}}'s titular alien larva. They can be killed with many ways, but freezing then shooting them with Super Missiles works best.
72** The boss guarding the Repair Module in Leo 62 resembles [[VideoGame/MegaMan3 Magnet Man]].
73** One very hidden room in Cancer zone has a terminal with a message from Dr. Mo, mentioning something called the "[[Film/TheTerminator Skynet Law]]" that Earth enforces against building self-dependent robots.
74* TheStarscream: [[spoiler: Victor turns on General Schlefen and Allied Forces to use the Zodiac for his own agenda]].
75* StaticStunGun: The Stun Beam, can stop certain enemies on the track for a while. Also required to traverse Gemini zone, by using it [[ItMakesSenseInContext to hatch space fish eggs]].
76* TheVeryDefinitelyFinalDungeon: [[spoiler: The Pandora ship]]. [[spoiler: Filled to the brim with many powerful alien creatures, Alien-Zombie Troopers and electrified SpikesOfDoom]]. [[spoiler: All leading to [[FinalBoss Victor]]]].

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