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* SeetheInvisible: The X-ray Scope upgrade.

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* AssimilationPlot: [[spoiler: The BigBad intends on inflicting this on planet Earth, and then the whole galaxy and what's beyond]]!


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* EliteMooks: The Allied Worlds' Elite soldiers. Take more than the regular soldier to be defeated, dash towards the target and fire explosive shots.


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* InTheirOwnImage: Downplayed. [[spoiler: Victor wants to remove every trace of all living beings on Earth using his own genetic-modifying virus, so he could replace everything with himself and [[ItsAllAboutMe live forever as the only living being that matters]]]].[[spoiler: He also plans to expand his reach to all planets, so that all will be replaced with him]].


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* MutuallyExclusivePowerups: The Guardian can only hold into one Zodiac weapon, releasing the one she's holding when interacting with another Zodiac terminal. [[spoiler: The [[AllYourPowersCombined Zodiac Changer]] gives access to all weapons through swapping the weapon currently held]].


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* ShameIfSomethingHappened: The {{Turncoat}} from the Allied Worlds threatens the Guardian with erasing her hard-drive and shutting her down using her access codes they hacked from her, when they begin feeling desperate.


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** One very hidden room in Cancer zone has a terminal with a message from Dr. Mo, mentioning something called the "[[Film/TheTerminator Skynet Law]]" that Earth enforces against building self-dependent robots.


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* TheVeryDefinitelyFinalDungeon: [[spoiler: The Pandora ship]]. [[spoiler: Filled to the brim with many powerful alien creatures, Alien-Zombie Troopers and electrified SpikesOfDoom]]. [[spoiler: All leading to [[FinalBoss Victor]]]].
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* BarrierChangeBoss: [[spoiler: Victor]]. He has [[MarathonBoss 11 forms with separate health bars]], and each form utilizes the attacks of the Zodiac Weapon he shifts into.
* BossCorridor: Each Zodiac Weapon boss has one, showing said boss icon.

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* BarrierChangeBoss: [[spoiler: Victor]]. He has [[MarathonBoss 11 forms with separate health bars]], and each form utilizes the attacks of the Zodiac Weapon Prototype he shifts into.
* BossCorridor: Each Zodiac Weapon Prototype boss has one, showing said boss icon.



* TheMirrorShowsYourTrueSelf: The fight against Gemini Weapon takes place on a reflective surface, that shows the Guardian as a red-haired woman in a white dress.
** RageAgainstTheReflection: Gemini Weapon can travel to the mirror surface and attack the Guardian's reflection, dealing [[{{Synchronization}} continuous damage]] in the process.

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* TheMirrorShowsYourTrueSelf: The fight against Gemini Weapon Prototype takes place on a reflective surface, that shows the Guardian as a red-haired woman in a white dress.
** RageAgainstTheReflection: Gemini Weapon Prototype can travel to the mirror surface and attack the Guardian's reflection, dealing [[{{Synchronization}} continuous damage]] in the process.



* UnnaturallyLoopingLocation: Libra's areas 50 to 52 and 60. Requires figuring which opening lead to the exit, bombing the correct floor in order to reach Libra Weapon's lair. It's also teeming with [[MookBouncer enemies that shoot wrap holes]] that send you to the Libra's entrance.

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* UnnaturallyLoopingLocation: Libra's areas 50 to 52 and 60. Requires figuring which opening lead to the exit, bombing the correct floor in order to reach Libra Weapon's Prototype's lair. It's also teeming with [[MookBouncer enemies that shoot wrap holes]] that send you to the Libra's entrance.
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** Draintroids. An obvious homage to [[VideoGame/Metroid1 titular alien]]. They also can only be killed with the same method.
** The boss guarding the Repair Module in Leo 6,2 resembles [[VideoGame/MegaMan3 Magnet Man]].

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** Draintroids. An obvious homage to [[VideoGame/Metroid1 {{VideoGame/Metroid}}'s titular alien]]. alien larva. They also can only be killed with the same method.
many ways, but freezing then shooting them with Super Missiles works best.
** The boss guarding the Repair Module in Leo 6,2 62 resembles [[VideoGame/MegaMan3 Magnet Man]].
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* IntangibleMan: Obtaining the Dash Jets 2 grants the ability to phase through one-tile thick walls while running.
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** [[spoiler: General Schlefen [[MoreHeroThanYOu pulls this instead]] of Dr. Mo in the Good Ending, after giving her access to his escape shuttle]].

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** [[spoiler: General Schlefen [[MoreHeroThanYOu [[MoreHeroThanThou pulls this instead]] of Dr. Mo in the Good Ending, after giving her access to his escape shuttle]].

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* ConspicuousElectricObstacle:
** Pisces's electrified seaweed. Some areas forces the player into going through them and taking damage.
** The electrified hallways in Leo. Luckily they do turn down for a while.



* HeroicSacrifice: Depending on the ending:
** [[spoiler: Dr. Mo stays behind in the Zodiac to destroy it before it reaches Earth in Bad Ending 1 & 2]].
** [[spoiler: General Schlefen [[MoreHeroThanYOu pulls this instead]] of Dr. Mo in the Good Ending, after giving her access to his escape shuttle]].



** The game relies a lot on SpikesofDoom throughout the zones. Said spikes are used to gauge if the player bothered to find the defense upgrades or not. Some areas are filled to the brim with spikes and agile enemies to knock you into them. Pisces replaces this obstacle with... [[ConspicuousElectricObstacle electrified seaweed]].

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** The game relies a lot on SpikesofDoom SpikesOfDoom throughout the zones. Said spikes are used to gauge if the player bothered to find the defense upgrades or not. Some areas are filled to the brim with spikes and agile enemies to knock you into them. Pisces replaces this obstacle with... [[ConspicuousElectricObstacle electrified seaweed]].Libra's placement of spikes forces the player into taking a hit to proceed.
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* UnnaturallyLoopingLocation: Libra's areas 50 to 52 and 60. Requires figuring which opening lead to the exit, bombing the correct floor in order to reach Libra Weapon's lair. It's also teeming with [[Mook Bouncer enemies that shoot wrap holes]] that send you to the Libra's entrance.

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* UnnaturallyLoopingLocation: Libra's areas 50 to 52 and 60. Requires figuring which opening lead to the exit, bombing the correct floor in order to reach Libra Weapon's lair. It's also teeming with [[Mook Bouncer [[MookBouncer enemies that shoot wrap holes]] that send you to the Libra's entrance.
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* EnemyMine: [[spoiler: Dr. Mo decides to team up with the Guardian against Victor, after the latter reveals his true colors. Iron [[DefeatEqualsFriendship needs some convincing however]]]].



* StaticStunGun: The Stun Beam, can stop certain enemies on the track for a while. Also required to traverse Gemini zone, by using it [[ItMakesSenseInContext to hatch space fish eggs]].

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* StaticStunGun: The Stun Beam, can stop certain enemies on the track for a while. Also required to traverse Gemini zone, by using it [[ItMakesSenseInContext to hatch space fish eggs]].eggs]].
* UnnaturallyLoopingLocation: Libra's areas 50 to 52 and 60. Requires figuring which opening lead to the exit, bombing the correct floor in order to reach Libra Weapon's lair. It's also teeming with [[Mook Bouncer enemies that shoot wrap holes]] that send you to the Libra's entrance.
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* OmnidisciplinaryScientist: The Allied Forces' Dr. Margret “Eldritch” Mo. A scientist who excel in science regarding alien life-forms, alien bacteria, asteroids, climate change, archaeology and built the self-thinking decision-making HotBlooded robot, Iron, to name a few.

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* OmnidisciplinaryScientist: The Allied Forces' Dr. Margret “Eldritch” Mo. A scientist who excel in science regarding the study of alien life-forms, alien bacteria, asteroids, climate change, archaeology and built the self-thinking decision-making HotBlooded robot, Iron, to name a few.

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* BarrierChangeBoss: [[spoiler: Victor]]. He has 11 forms with seperate health bars, and each form utilizes the attacks of the Zodiac Weapon he shifts into.

to:

* BarrierChangeBoss: [[spoiler: Victor]]. He has [[MarathonBoss 11 forms with seperate separate health bars, bars]], and each form utilizes the attacks of the Zodiac Weapon he shifts into.



* GrewBeyondTheirProgramming: [[spoiler: The Guardian becomes this, thanks to her interactions with the Zodiac terminals. Dr. Mo and later Victor site that]].



** Opening the path for the good ending itself is a LuckBasedMission. [[spoiler: First is to go to Taurus, freeze the fireball enemies (that don't respawn after killing them) in a certain room to [[FrozenFoePlatform climb]] to an invisible chute on the top of the room, then fight a [[OptionalBoss huge mechsuit]] piloted by General Schlefen to obtain the Magnet Grabber. Then, find the secret area ([[TheMaze the Snake Path]]) that leads to the sick bay (easier said than done), in order to fight an upgraded version of the mechsuit. Defeat it to meet General Schlefen in the sick bay, and he'll give the Wallclimb upgrade]].

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** Opening the path for the good ending itself is a LuckBasedMission. [[spoiler: First is to go to Taurus, freeze the fireball enemies (that don't respawn after killing them) in a certain room to [[FrozenFoePlatform climb]] to an invisible chute on the top of the room, then fight a [[OptionalBoss huge mechsuit]] mech-suit]] piloted by General Schlefen to obtain the Magnet Grabber. Then, find the secret area ([[TheMaze the Snake Path]]) Pit]]) that leads to the sick bay (easier said than done), in order to fight an upgraded version of the mechsuit.mech-suit. Defeat it to meet General Schlefen in the sick bay, and he'll give the Wallclimb upgrade]].



* HeroicMime: The Guardian, being a robot made to serve and obey orders on Earth, cannot talk nor express itself.



* MysteriousInformant: A {{Turncoat}} working with the Allied Forces guides the Guardian inside the Zodiac with help and instructions needed. [[spoiler: Revealed to be the Allied Forces Communication Officer, [[BigBad Victor]]]].



** The enemies eventually become more DemonicSpiders that are more trouble than their worth, and are better off left alone to perserve resources.

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** The enemies eventually become more DemonicSpiders that are more trouble than their worth, and are better off left alone to perserve resources.preserve resources.
* OmnidisciplinaryScientist: The Allied Forces' Dr. Margret “Eldritch” Mo. A scientist who excel in science regarding alien life-forms, alien bacteria, asteroids, climate change, archaeology and built the self-thinking decision-making HotBlooded robot, Iron, to name a few.



** The boss guarding the Repair Module 6,2 resembles [[VideoGame/MegaMan3 Magnet Man]].

to:

** The boss guarding the Repair Module in Leo 6,2 resembles [[VideoGame/MegaMan3 Magnet Man]].Man]].
* TheStarscream: [[spoiler: Victor turns on General Schlefen and Allied Forces to use the Zodiac for his own agenda]].
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* NintendoHard: Oh so much. The manual jokingly gives the game C-Dawg's Official "Seal of Frustration". You'll a lot it is a given.

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* NintendoHard: *NintendoHard: Oh so much. The manual jokingly gives the game C-Dawg's Official "Seal of Frustration". You'll die a lot lot, it is a given.

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* EnergyAbsorption: The Leo zone has indestructable nodes that saps the Guardian's energy bar no-stop.

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* {{Cap}}: The max number of capsule you can hold in the beginning is 255 capsule. You can later upgrade to 500 and later 999 by obtaining [[WalletOfHolding Capsule Storage]]s.
* EnergyAbsorption: The Leo zone has indestructable indestructible nodes that saps the Guardian's energy bar no-stop.



* GiantEnemyCrab: Crabbor, and his other variants, are bosses guarding valuable upgrades that puts a hell of fight. And when they TurnRed, the gain the ability to float and slam their bodies on you.



*NintendoHard: Oh so much. The manual jokingly gives the game C-Dawg's Official "Seal of Frustration". You'll a lot it is a given.
** The game relies a lot on SpikesofDoom throughout the zones. Said spikes are used to gauge if the player bothered to find the defense upgrades or not. Some areas are filled to the brim with spikes and agile enemies to knock you into them. Pisces replaces this obstacle with... [[ConspicuousElectricObstacle electrified seaweed]].
** PlatformHell is the name to any place the require climbing long shafts. Be it small tiny platforms that you slip out from, [[LedgeBats erratic flying enemies]] that knocks you out from the platforms, bullets that slowly tracks your movements, fans that push you off ledges, etc.
** The enemies eventually become more DemonicSpiders that are more trouble than their worth, and are better off left alone to perserve resources.



* ShoutOut: Draintroids. An obvious homage to [[VideoGame/Metroid1 titular alien]]. They also can only be killed with the same method.

to:

* ShoutOut: ShoutOut:
**
Draintroids. An obvious homage to [[VideoGame/Metroid1 titular alien]]. They also can only be killed with the same method.method.
** The boss guarding the Repair Module 6,2 resembles [[VideoGame/MegaMan3 Magnet Man]].
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* AntiFrustrationFeatures:
** Pressing F6 will basically restore you to the last checkpoint with full health. The energy however isn't recovered.
** You get to keep any upgrades and resources you got before dying, along with switches opened. Of course, any Life Tanks or Overdrive Adapters consumed don't return.
** Whenever you die inside the Pandora, you're given the choice of continuing inside the Pandora, or simply returning to the Zodiac to pick anything you missed or grind for resources, at the cost of losing progress inside the Pandora. Funny considering that [[spoiler: by the time you get to the Pandora, the Zodiac was blown up to smithereens]].
** Larger enemies have the rare chance to drop Life Tanks.



* TheMirrorShowsYourTrueSelf: The fight against Gemini Weapon takes place on a reflective surface, that shows the Guardian as a red-haired woman in a white dress.
** RageAgainstTheReflection: Gemini Weapon can travel to the mirror surface and attack the Guardian's reflection, dealing [[{{Synchronization}} continuous damage]] in the process.



** ShiftingSandLand: Scorpio.
** WombLevel: Cancer.
** TempleOfDoom: Aries.
** UnderTheSea: Pisces.
** CrystalLandscape: Gemini.
** ElaborateUndergroundBase: Leo.

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** ShiftingSandLand: Scorpio.
Scorpio
** WombLevel: Cancer.
Cancer
** TempleOfDoom: Aries.
Aries
** UnderTheSea: Pisces.
Pisces
** CrystalLandscape: Gemini.
Gemini
** ElaborateUndergroundBase: Leo.Leo



** SlippySlideyIceWorld: Libra.

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** SlippySlideyIceWorld: Libra.Libra



** [[spoiler: Cyberspace: Sagittarius]]

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** [[spoiler: Cyberspace: {{Cyberspace}}: Sagittarius]]



* RobotGirl: The titular Guardian.

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* RobotGirl: The titular Guardian.Guardian, who can hack terminals and {{transform|ingMecha}}s into a CoolShip.
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** The [[spoiler: GoldenEnding]] requires [[spoiler: finding the six maintenance teams (Alpha, Beta, Gamma, Epsilon, Omega, Zeta) to evacuate them. They are found in [[PixelHunt hidden rooms]] in the Zodiac zones, with no hints or indications to their whereabouts]].

to:

** The [[spoiler: GoldenEnding]] requires [[spoiler: finding the six maintenance teams construction and tech crews (Alpha, Beta, Omega, Delta, Gamma, Epsilon, Omega, Zeta) Epsilon) to evacuate them. They are found in [[PixelHunt hidden rooms]] in the Zodiac zones, with no hints or indications to their whereabouts]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zodiaccover.png]]
[[caption-width-right:350:By the look on the Guardian's [[ThisIsGonnaSuck face]], you could tell what [[NintendoHard ride you're getting into]]]]
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Far into the future, planet Earth is embroiled in an interstellar conflict with the Allies. An asteriod drifting into the solar system past Earth's defenses houses a huge battle fortress for the Allies, dubbed as "Zodiac".

to:

Far into the future, planet Earth is embroiled in an interstellar conflict with the Allies. Allied Worlds. An asteriod drifting into the solar system past Earth's defenses houses a huge battle fortress for the Allies, Allied Worlds, dubbed as "Zodiac".



As the Guardian, you're tasked with exploring the Zodiac to figure the Allies' intentions and disable the asteroid's defenses for Earth's attempts to divert its course.

to:

As the Guardian, you're tasked with exploring the Zodiac to figure the Allies' intentions Allied's plans and disable the asteroid's defenses for Earth's attempts to divert its course.



** Opening the path for the good ending itself is a LuckBasedMission. [[spoiler: First is to go to Taurus, freeze the fireball enemies (that don't respawn after killing them) in a certain room to [[FrozenFoePlatform climb]] to an invisible chute on the top of the room, then fight a [[OptionalBoss huge mechsuit]] piloted by General Schlefn to obtain the Magnet Grabber. Then, find the secret area ([[TheMaze the Snake Path]]) that leads to the sick bay (easier said than done), in order to fight an upgraded version of the mechsuit. Defeat it to meet General Schlefn in the sick bay, and he'll give the Wallclimb upgrade]].

to:

** Opening the path for the good ending itself is a LuckBasedMission. [[spoiler: First is to go to Taurus, freeze the fireball enemies (that don't respawn after killing them) in a certain room to [[FrozenFoePlatform climb]] to an invisible chute on the top of the room, then fight a [[OptionalBoss huge mechsuit]] piloted by General Schlefn Schlefen to obtain the Magnet Grabber. Then, find the secret area ([[TheMaze the Snake Path]]) that leads to the sick bay (easier said than done), in order to fight an upgraded version of the mechsuit. Defeat it to meet General Schlefn Schlefen in the sick bay, and he'll give the Wallclimb upgrade]].



* RecurringBoss: The Allies' robot, Iron, impedes the Guardian's path throughout the game, coming back stronger with each defeat.

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* RecurringBoss: The Allies' Allied's robot, Iron, impedes the Guardian's path throughout the game, coming back stronger with each defeat.

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* PatchworkMap: The Zodiac's interior consists of multiple biomes of different nature and habitats for all manners of alien life-forms. It can range from jungles, deserts, underwater areas and ... whatever [[WombLevel Cancer zone]] is supposed to be made of.

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* PatchworkMap: The Zodiac's interior consists of multiple biomes of different nature and habitats for all manners of alien life-forms. It can range from jungles, deserts, underwater areas and ... whatever [[WombLevel Cancer zone]] is supposed to be made of.and:
** GreenHillZone: Aquarius
** ShiftingSandLand: Scorpio.
** WombLevel: Cancer.
** TempleOfDoom: Aries.
** UnderTheSea: Pisces.
** CrystalLandscape: Gemini.
** ElaborateUndergroundBase: Leo.
** LethalLavaLand: Taurus
** SlippySlideyIceWorld: Libra.
** TheHedgeOfThorns: Virgo
** MadScientistLaboratory: Capricorn. Also crossed with LumberMillMayhem.
** [[spoiler: Cyberspace: Sagittarius]]
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Far into the future, planet Earth is embroiled in an interstellar conflict with the Allies. An asteriod drifting into the solar system past Earth's defenses houses a huge battle fortress for the Allies, dubbed as "Zodiac".

Earth forces responds by launching an attack using state-of-the-art transforming combat robots to infiltrate the Zodiac. Despite the robots efforts, the attack fail.

But all is not lost, as one single robot managed to reach the Zodiac.. a lone communication robot, called the Guardian.

As the Guardian, you're tasked with exploring the Zodiac to figure the Allies' intentions and disable the asteroid's defenses for Earth's attempts to divert its course.

Zodiac: Story of the Guardian, or Zodiac TGS, is a game created by C-Dawg using Zelda Classic's game engine. The game takes inspirations from games such as VideoGame/Metroid1 and mainly VideoGame/TheGuardianLegend, with the Guardian's ability to transform into a spaceship and going through "corridor" levels.

The last update for the game was on 2 March 2016, before C-Dawg disappeared out from Zelda Classic's forums.
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!! This game contains examples of the following tropes:
* AssimilationPlot: [[spoiler: The BigBad intends on inflicting this on planet Earth, and then the whole galaxy and what's beyond]]!
* BarrierChangeBoss: [[spoiler: Victor]]. He has 11 forms with seperate health bars, and each form utilizes the attacks of the Zodiac Weapon he shifts into.
* BossCorridor: Each Zodiac Weapon boss has one, showing said boss icon.
* EnergyAbsorption: The Leo zone has indestructable nodes that saps the Guardian's energy bar no-stop.
* FreezeRay: The Ice Beam. Not useful for combat but can freeze enemies and turn them into FrozenFoePlatform.
* GuideDangIt: The requirements for the GoldenEnding (version (2-3-16)) has no hints inside or outside the game on how to obtain it.
** Opening the path for the good ending itself is a LuckBasedMission. [[spoiler: First is to go to Taurus, freeze the fireball enemies (that don't respawn after killing them) in a certain room to [[FrozenFoePlatform climb]] to an invisible chute on the top of the room, then fight a [[OptionalBoss huge mechsuit]] piloted by General Schlefn to obtain the Magnet Grabber. Then, find the secret area ([[TheMaze the Snake Path]]) that leads to the sick bay (easier said than done), in order to fight an upgraded version of the mechsuit. Defeat it to meet General Schlefn in the sick bay, and he'll give the Wallclimb upgrade]].
** The [[spoiler: GoldenEnding]] requires [[spoiler: finding the six maintenance teams (Alpha, Beta, Gamma, Epsilon, Omega, Zeta) to evacuate them. They are found in [[PixelHunt hidden rooms]] in the Zodiac zones, with no hints or indications to their whereabouts]].
** The kicker? [[spoiler: Due to a GameBreakingBug in version (2-3-16), the path to bad endings 1 & 2 is blocked, meaning that the above endings are [[ThisIsGonnaSuck the only paths possible]]!]]
* LetsPlay: A complete one for an early build done by [[https://www.youtube.com/playlist?list=PLsHIJXapvOc5Gb4bzj4VM6oYn6aW4YALT MeleeWizard]].
* PatchworkMap: The Zodiac's interior consists of multiple biomes of different nature and habitats for all manners of alien life-forms. It can range from jungles, deserts, underwater areas and ... whatever [[WombLevel Cancer zone]] is supposed to be made of.
* RecurringBoss: The Allies' robot, Iron, impedes the Guardian's path throughout the game, coming back stronger with each defeat.
* RobotGirl: The titular Guardian.
* ShoutOut: Draintroids. An obvious homage to [[VideoGame/Metroid1 titular alien]]. They also can only be killed with the same method.
* StaticStunGun: The Stun Beam, can stop certain enemies on the track for a while. Also required to traverse Gemini zone, by using it [[ItMakesSenseInContext to hatch space fish eggs]].

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