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1'''''Wibble Wobble''''' is a survival PlatformGame by Daniel Linssen, made for the July 2015 #indiesvsgamers Game Jam.
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3As the name states, the player is placed in a world where the entire landscape is wibbly wobbly. The player must survive for as long as they possibly can while evading various hazards and building up a score multiplier by collecting floating stars.
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5You can download the game [[http://gamejolt.com/games/wibble-wobble/80737 for free from]] Website/GameJolt or from the [[http://managore.itch.io/wibble-wobble author's page]]. It currently runs with Windows only.
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7!!Tropes:
8* ColourCodedForYourConvenience: All the lethal hazards are coloured red.
9* ExactlyWhatItSaysOnTheTin: As the title states, everything is wibbly wobbly.
10* HighPressureBlood: The protagonist sprays a jet of blood for every frame it is in contact with a hazard. Even long after it's dead.
11* JumpPhysics: The wobbling ground can mess up your jumps, either by altering the height or how far you jump towards the left or right.
12* LavaPit: If parts of the ground dips below a threshold, it briefly exposes a lava pit.
13* LuckBasedMission: The random movements of the ground may invoke this, especially if a large portion falls below the lava line with you in the middle and there's nowhere to quickly get to safety.
14* NintendoHard: You'd be lucky to survive even a minute.
15* OneHitPointWonder: Your protagonist dies if it comes into contact with any of the hazards.
16* {{Retraux}}: The game has a very minimalist pixelated visual style.
17* RubberyWorld: The whole game world is wibbly wobbly. This can work against you because not only does it mess with your jumps, but if parts of the ground dip below a certain threshold, lava will briefly appear there.
18* ScoringPoints: You have a score meter that is constantly going up. You can additionally build up a multiplier if you collect floating stars.
19* SpikesOfDoom: The landscape is littered with these.
20* StalkedByTheBell: If you linger in one position for a few seconds, a floating ball with a deadly pulsing red aura will close in on you.
21* WhenAllElseFailsGoRight: Averted. You can go in either direction, but you'll probably end up sticking going in that chosen direction until your next run.

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