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1[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/www_famicom_jp_cover.jpg]]
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4''Wai Wai World'', or ''Konami Wai Wai World'', is a MassiveMultiplayerCrossover of characters from Creator/{{Konami}} games released for the Famicom in 1988. The game has Konami Man and Konami Lady (the mascots for Konami at the time) travel through six selectable platform levels (each based on a different Konami game) to rescue the star of the game that the level is based on. After this finished, the player has to play a [[spoiler: UnexpectedShmupLevel then a]] linear last stage and face [[BigBad Waruda]].
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6The characters are:
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8* Konami Man and Konami Lady: JackOfAllStats characters that can fly if you find a cape PowerUp
9* Goemon from ''VideoGame/GanbareGoemon! Karakuri Douchuu'': He attacks with a tobacco pipe that allowed him to hit opponents, but cannot hit down. He can also open treasure chests.
10* Simon Belmont from ''Franchise/{{Castlevania}}'': He uses a whip that can attack farther, but is slower.
11* Mikey from ''VideoGame/TheGoonies'': He is the smallest character, which allows him to in areas the bigger characters can't. However, he has a weak attack.
12* King Kong from ''[[Film/KingKongLives King Kong 2]]: Ikari no Megaton Punch'': He has the strongest attack and jumps higher. However, he is the heavy which will cause FloatingPlatforms to fall and cannot acess certain areas.
13* Fuma from ''VideoGame/GetsuFumaDen'': He can fire three shurinkens at once. Said shurinkens can break though destroyable blocks.
14* Moai from ''Moai-kun'': He uses a [[UseYourHead head butt]] attack that can break destroyable blocks and can take the most damage.
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16''Wai Wai World'' was released for mobile phones in 2006. However, King Kong and Mikey (and their stages) were removed for licensing reasons. They were replaced by Penta from ''VideoGame/{{Antarctic Adventure}}'', and the before-mentioned Upa (who got their own stages to replace the missing ones).
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18The game is followed by ''VideoGame/WaiWaiWorld2SOSParsleyJo'' in 1991.
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20----
21!!Examples found in ''Wai Wai World:''
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23* AstralFinale: Both games conclude in outer space in some way.
24* BratsWithSlingshots: Mikey, once his is found.
25* CrossOver: Of Famicom Konami characters--And a couple from movies, which had games of them from Konami.
26* DemotedToExtra:
27** [[Franchise/{{Castlevania}} Dracula]] is just a tough, respawning {{Mook}} in one area at the Castlevania stage. The real boss that also gives out the key to free a hero in the stage (with the accompanying boss music) is a never-seen-before one-eyed, armless beast.
28** As opposed to that, [[VideoGame/GetsuFumaDen Ryukotsuki]] [[AvertedTrope averts]] this as he remains the boss and final obstacle in Hell stage. However, the three guardians of the Pulse Blade, got hit with it, as they were reduced into particularly powerful (but respawning) {{Mook}}s in the room before Ryukotsuki. The ninja forms of one of the guardians also appear separately, but not in the Hell Stage, but in Edo (Goemon's stage) as merely normal ninja {{Mook}}s.
29* GiantSpaceFleaFromNowhere: [[spoiler:The last area of the game has you fighting aliens. And the insides of one.]]
30* GuestFighter: In a way, Mikey and King Kong in the first ''Wai Wai World'', being non-Konami characters.
31* GuideDangIt: Nobody ever said that there is a hidden staircase in Castlevania stage which leads to Simon's weapon.
32* ImprobableWeaponUser: As in his home series, Goemon uses a tobacco pipe as a melee weapon.
33* LevelAte: In the mobile version, Upa's stage is this, with enemies and tiles directly lifted from ''VideoGame/BioMiracleBokutteUpa''
34* LivingStatue: One of the heroes in the first game is a friendly Moai statue on legs. Its stage, fittingly enough, is loaded with Moai statues.
35* TheMedic: Dr. Cinnamon (from the ''Twinbee'' games) will refill a character's energy bar.
36* {{Metroidvania}}: Some levels require the use of a certain character to progress, such as needing Mikey to progress through King Kong's stage or needing Konami Man/Lady's ability to fly over a high ledge or King Kong to jump over it outright in Fūma's stage. (Unlike what many thinks, it's possible to advance on Mikey's stage without Simon, but you need super precise timing to get through the squid platforms)
37* MythologyGag: The final alien's boss music is the Alien's Lair theme from ''VideoGame/{{Contra}}''. It takes the next game to eventually include the actual ''Contra'' hero, Bill Rizer.
38* PlanetHeck: Hell is a level in the first game, based on ''Getsu Fūma Den''.
39* UnexpectedShmupLevel: There's a shmup level towards the end, where the player is given the choice of flying either [[VideoGame/{{Gradius}} Vic Viper]] or VideoGame/TwinBee.
40* WombLevel: The final stage in the first game [[spoiler: is a large hellish-like alien lair taking place inside the head of the boss you just defeated in the Shmup stage. Here, you are attacked by the organism's defensive system, including blood cells, antibodies, and chromosomes. What awaits at the end is a three-headed EldritchAbomination.]]

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