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Video Game / Wai Wai World

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Wai Wai World, or Konami Wai Wai World, is a Massive Multiplayer Crossover of characters from Konami games released for the Famicom in 1988. The game has Konami Man and Konami Lady (the mascots for Konami at the time) travel through six selectable platform levels (each based on a different Konami game) to rescue the star of the game that the level is based on. After this finished, the player has to play a Unexpected Shmup Level then a linear last stage. The characters are:

  • Konami Man and Konami Lady: Jack of All Stats characters that can fly if you find a cape Power-Up
  • Goemon from Ganbare Goemon! Karakuri Douchuu: He attacks with a tobacco pipe that allowed him to hit opponents, but cannot hit down. He can also open treasure chests.
  • Simon Belmont from Castlevania: He uses a whip that can attack farther, but is slower.
  • Mikey from The Goonies: He is the smallest character, which allows him to in areas the bigger characters can't. However, he has a weak attack.
  • King Kong from King Kong 2: Ikari no Megaton Punch: He has the strongest attack and jumps higher. However, he is the heavy which will cause Floating Platforms to fall and cannot acess certain areas.
  • Fuma from Getsu Fuma Den: He can fire three shurinkens at once. Said shurinkens can break though destroyable blocks.
  • Moai from Moai-kun: He uses a head butt attack that can break destroyable blocks and can take the most damage.

A sequel, Wai Wai World 2: SOS!! Parsley Jō, was released for the Famicom in 1991. In this game a new protagonist, Rickle, takes the spotlight, with the ability to change into Goemon, Simon and Fuma, and newcomers Upa from Bio Miracle Bokutte Upa and Bill Rizer from Contra. The gameplay here is much more linear and lacks the Metroidvania aspects of the original game, but there are still a few branches and several Unexpected Gameplay Changes.

Wai Wai World was released for mobile phones in 2006. However, King Kong and Mikey (and their stages) were removed for licensing reasons. They were replaced by Penta from Antarctic Adventure, and the before-mentioned Upa (who got their own stages to replace the missing ones).

Examples found in Wai Wai World:

  • All There in the Manual: Konami-Pub Wai Wai World Guidebook and Tokuma Shoten Wai Wai World Guidebook give the full name of the Castlevania hero as Simon Belmont III, implying that he is rather the original character's descendent.
  • Astral Finale: Both games conclude in outer space in some way.
  • Battleship Raid: One of the boss battles in the sequel is against a gigantic Core Ship, which has defenses that must destroyed before getting a chance to break into the core.
  • Brats with Slingshots: Mikey, once his is found.
  • Co-Op Multiplayer: The second game allows the control of two Rickles- one red and the other blue.
  • Crossover: Of Famicom Konami characters—And a couple from movies, which had games of them from Konami.
  • Difficult, but Awesome: Simon has the slowest attack speed (albeit with excellent range to make traversing in the Goonies stage easier) and his Holy Cross subweapon takes five whooping weapon point. However, it can hit bosses multiple times in one shot, making Simon a hard to use character normally, but very vital in demolishing bosses.
  • Demoted to Extra:
    • Dracula is just a tough, respawning Mook in one area at the Castlevania stage. The real boss that also gives out the key to free a hero in the stage (with the accompanying boss music) is a never-seen-before one-eyed, armless beast.
    • As opposed to that, Ryukotsuki averts this as he remains the boss and final obstacle in Hell stage. However, the three guardians of the Pulse Blade, got hit with it, as they were reduced into particularly powerful (but respawning) Mooks in the room before Ryukotsuki. The ninja forms of one of the guardians also appear separately, but not in the Hell Stage, but in Edo (Goemon's stage) as merely normal ninja Mooks.
  • Giant Space Flea from Nowhere: The last area of the game has you fighting aliens. And the insides of one.
  • Guest Fighter: In a way, Mikey and King Kong in the first Wai Wai World, being non-Konami characters.
  • Guide Dang It!: Nobody ever said that there is a hidden staircase in Castlevania stage which leads to Simon's weapon.
  • Improbable Weapon User: As in his home series, Goemon uses a tobacco pipe as a melee weapon.
  • Level Ate: In the mobile version, Upa's stage is this, with enemies and tiles directly lifted from Bio Miracle Bokutte Upa
  • Lighter and Softer: The second game is more lighthearted, where the sprites are even more Super-Deformed and the final boss... cries as you damage him. Other bosses are also Denser and Wackier (Ryukotsuki has a muscular humanoid body, Red Falcon rides a ship that shoots you, Dracula (if that's really him) refuses to come out of his coffin and attacks with a extendable punching glove...). The gameplay is also a more straightforward action platformer than Metroidvania.
  • Living Statue: One of the heroes in the first game is a friendly Moai statue on legs. Its stage, fittingly enough, is loaded with Moai statues.
  • The Medic: Dr. Cinnamon (from the Twinbee games) will refill a character's energy bar.
  • Metroidvania: Some levels require the use of a certain character to progress, such as needing Mikey to progress through King Kong's stage or needing Konami Man/Lady's ability to fly over a high ledge or King Kong to jump over it outright in Fūma's stage. (Unlike what many thinks, it's possible to advance on Mikey's stage without Simon, but you need super precise timing to get through the squid platforms)
  • Mythology Gag: The final alien's boss music is the Alien's Lair theme from Contra. It takes the next game to eventually include the actual Contra hero, Bill Rizer.
  • Planet Heck: Hell is a level in the first game, based on Getsu Fūma Den.
  • RPG Episode: One level of the second game is titled "Final Twinbee Quest Gaiden!?" The joke is that it's a TwinBee-like shmup level, but set in a stereotypical Eastern RPG World Map and dungeon.
  • Unexpected Shmup Level: The first game has a shmup level towards the end, where the player is given the choice of flying either Vic Viper or TwinBee. The sequel has a short one in the middle of the first world and then later stages in the style of TwinBee and Gradius.
  • Womb Level: The final stage in the first game is a large hellish-like alien lair taking place inside the head of the boss you just defeated in the Shmup stage. Here, you are attacked by the organism's defensive system, including blood cells, antibodies, and chromosomes. What awaits at the end is a three-headed Eldritch Abomination.