1 | [[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/vermillion_watch.jpg]] |
2 | |
3 | ''Vermillion Watch'' is a HiddenObjectGame series by Eipix Entertainment, distributed by Big Fish Games. |
4 | |
5 | The games in the series are: |
6 | * ''Vermillion Watch: Moorgate Accord'' |
7 | * ''Vermillion Watch: Fleshbound'' |
8 | * ''Vermillion Watch: Order Zero'' |
9 | * ''Vermillion Watch: In Blood'' |
10 | * ''Vermillion Watch: London Howling'' |
11 | * ''Vermillion Watch: Parisian Pursuit'' |
12 | |
13 | The year is 1895. Decades before, the Vermillion Watch had fought to protect England. After unspecified events in 1875, the Watch and the criminal groups of London had established a truce, known as the Moorgate Accord, and the Watch went largely inactive. But now, that truce has been broken. |
14 | |
15 | Ernest Hawkes, your uncle (and, unknown to you until the start of the first game, a member of the Watch) called you to London, but before he can give the promised explanations he's killed by a massive creature. The game series follows your adventures as a member of the reactivated Vermillion Watch. |
16 | |
17 | ---- |
18 | |
19 | !!'''These games include examples of:''' |
20 | |
21 | * ArcVillain: The Red Queen is the villain for the first few games. |
22 | * AuctionOfEvil: ''Fleshbound'' has an underground auction house that sells frozen bodies to the highest bidder. |
23 | * BetterToDieThanBeKilled: Dr. Frankenstein refuses to be rescued, choosing to die than have to face the Red Queen. |
24 | * BitchInSheepsClothing: Agnes Moreau in ''London Howling''. |
25 | * BountyHunter: ''Order Zero'' sets up a rivalry between the (British) Watch and the (American) [=OZ=], a team of bounty hunters that prefers to go for "kill" rather than "capture". This causes conflict when the player character sees a clue that [=OZ=]'s current target is linked to the Red Queen and blocks Dorothy from shooting her so she can be questioned. |
26 | * ClockTampering: You need to do this to get into the zoo in ''Order Zero''. |
27 | * CoolBoat: There are two in ''Order Zero''. |
28 | * CoolTrain: Dracul has one, with [[BreadEggsMilkSquick a baggage room, a drink bar, a secret resting place and a place to hold an important prisoner]]. |
29 | * FeaturelessProtagonist: All that's ever seen of the player character is gloved hands. |
30 | * FindTheCure: What you have to do in ''London Howling''. |
31 | * FrankensteinMonster: Maria Shelley is a unique case. |
32 | * GreatWhiteHunter: Alan Quartermaine in ''London Howling'', but on a darker level. |
33 | * InvoluntaryShapeshifting: [[spoiler:Phileas, after the events of ''In Blood'', has been unwillingly turning into a werewolf]]. |
34 | * KilledOffForReal: [[spoiler:The Red Queen gets killed by the life-draining machine she wanted to use to restore her face after her last escape]]. |
35 | * LandmarkingTheHiddenBase: The Inferno Prison (from ''Moorgate Accord'') is underneath London Bridge, with the entrance hidden in one of the support pillars. |
36 | * LegacyCharacter: You. You're playing as the nephew of Ernest Hawkes, and take over his role as an investigator for the Watch almost seamlessly. |
37 | * MadScientist: Dr. Frankenstein, obviously. |
38 | * MagicAntidote: Albeit temporary and limited supply, generously given by Dr. Moreau. |
39 | * NotQuiteDead: The Red Queen encounters a submarine mine at point-blank range at the end of ''Order Zero'', but manages to come back for ''In Blood''. |
40 | * OhCrap: The Red Queen gives that face when she sees a submarine mine near her at the end of ''Order Zero''. |
41 | ** When Phileas [[spoiler:realizes he's changing into a werewolf, he reacts with horror as he urges you to run]]. |
42 | * OldDarkHouse: ''London Howling'' has Greystone Manor, where it's not only abandoned and partly sunk in the middle of a marsh, but wolves also prowl around the land for intruders. |
43 | * ParentalAbandonment: Your parents were killed when you were young, and you were raised by your Uncle Ernest. |
44 | * PreviouslyOn: The second through fifth games all start with a "previously on" video montage from the prior games. |
45 | * ProudBeauty: Carmilla takes great pride in her looks. |
46 | * ProudElite: The Triumvirate could be this. |
47 | * PublicDomainCharacter: Several other characters in the games fall under this trope, including [[Literature/AroundTheWorldInEightyDays Phileas Fogg]] and [[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Henry Jekyll]]. |
48 | * RecordedSplicedConversation: One puzzle in ''In Blood'' involves doing this with a wax cylinder recording of one of the game's villains. |
49 | * ScaryScarecrows: Some of these jump-scare you in the cemetery in ''Fleshbound''. They're not the supernatural type, though, [[spoiler:they were set up to keep people from noticing that the cemetery isn't as abandoned as it's supposed to be]]. |
50 | * ShoutOut: Plenty throughout the series. |
51 | ** Maria Shelley in ''Fleshbound''. [[Creator/MaryShelley Sound familiar]]? |
52 | ** Edgar Price bears an uncanny resemblance to Creator/EdgarAllanPoe. |
53 | ** The Triumvirate - Varney, Carmilla and Dracul. Three guesses about their origins... |
54 | ** Though not stated outright, the circumstances of John's childhood sound similar to Mowgli's in Literature/TheJungleBook. |
55 | * StoryBranching: In each game, you have three locations to investigate and the game lets you pick the order. It doesn't make any difference to the outcome, though. |
56 | * TakingTheBullet: Near the end of ''In Blood'', Phileas jumps in front of you to protect you from Varney's wolves, and gets clawed as a result. [[spoiler:(This sets up the events of the next game.)]] |
57 | * TrainEscape: You have to escape a train after completing your objective occasionally. |
58 | * VictorianLondon: The setting for most of the games. |
59 | * WasItAllALie: While no words are given, John goes through this when you present him evidence of his true identity as the Greystone heir. |
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